About This Game
A Hat in Time is a cute-as-heck 3D platformer featuring a little girl who stitches hats for wicked powers.
A little girl and her spaceshipIn A Hat in Time you play as a tiny space-travelling girl with a big tophat. Her adventure is halted when all her fuel, the Time Pieces, is lost and scattered across a nearby planet. Hat Kid must now jump, fight and stitch new hats to make her way into every nook and cranny of this new world in order to restore her fuel and resume her journey. On her way, she’ll bump into the menacing Mafia of Cooks, the goofy birds of Dead Bird Studio, the spooky shadows of Subcon Forest, and more!
Murder on a train! Parades! Trespassing in a movie studio?Every mission in A Hat in Time is unique! At one moment you’ll be solving the Murder on the Owl Express by finding clues and interrogating the locals, the next moment you’ll be the band marshal in The Big Parade, or sneaking through the bird-run Dead Bird Studio!
Small child, giant worldsJump freely around in 5 massive worlds with new adventures to discover around every corner! Just like any child, Hat Kid loves to climb and explore, no mountain is too big for her sense of adventure. She can do multiple jump moves, as well as climb walls, and swing over gaps!
Cute hats, magical yarn and snappy badgesBy finding and collecting rare magical yarn, Hat Kid can stitch new cute hats with a variety of abilities, including a witch hat that allows her to cook explosive concoctions, and a wooden ghost mask that allows her to peek into other dimensions. Hats can become even more powerful, by attaching badges that are found, sold and traded by the locals!
Community-funded, community-focusedA Hat in Time was successfully funded on Kickstarter, reaching nearly 10 times its goal! In order to celebrate our community, A Hat in Time is releasing with full modding and Steam Workshop support, an in-game screenshot mode, and more!
- Requires a 64-bit processor and operating system
- OS: Windows XP SP3 / Windows Vista / Windows 7 / Windows 8 / Windows 10 64-bit only
- Processor: 3.0 GHz processor
- Memory: 4 GB RAM
- DirectX: Version 9.0c
- Storage: 5 GB available space
+ Cute artstyle
+ Good level design
+ Good voice acting
+ Good character design
+ Amazing soundtrack
– It ends
She is 12 and has only played free app games on her phone. It was so odd to see how a absolutely new player can play this game and enjoy it as much as I did. It tells a lot about the games desing, even a kid can enjoy this without having any nostalgia for the older games it is referencing to. She loved all the characters, acts and cute tiny things (aka charm). She had a bit of trouble with the last world, bosses and time warps, but she really enjoyed to get better and see what other cute things she can find in the game. She was so exited when she got new hats, she used so much time trying to pick the cutest hat. She had like a whole tier list of the cutest hats and the meta was changing after every single act. Her favorite act was, of course, the king, "Murder on owl express" and for the reasons why we all love it + almost no platforming.
I do cosplay and she said to me that if she ever goes to a con, she wants to cosplay hat kid. I have been thinking about making a hat in time cosplay too and make her team up with me, but I’m not sure what charachter tho, do you have any sugestions?
I bet she will feel as nostalgic of this game as I do of my old 3D platformers. :’)
In 2015, when I heard that ex-Rare employees were forming their own company to make a Banjo-Kazooie spiritual successor, Yooka-Laylee, I hopped on board the Kickstarter faster than you could say "Wahey!". I threw more money at it than I’m comfortable admitting, because I so badly wanted another game like Banjo. I wanted it to happen, I wanted it to succeed, I wanted it to be the best it could possibly be.
For the next two years, I drooled over their Kickstarter page as they provided updates on their progress, new characters, new ideas, level designs, everything. My friends who know me probably wanted me to shut the hell up about this Yooka-Laylee game I keep talking about. "It’s not even out yet, fool. Have some chill." But there was no chill regarding Yooka-Laylee. The hype, one might say, was real.
Finally, in April 2017, after what felt like an eternity of waiting, the game finally released. I was ecstatic. I zoomed home from working that day, took the next day off, and dove into Yooka-Laylee.
I enjoyed Yooka-Laylee, just not as much as the Banjo games. I was glad that this kind of game was being attempted again, even if it didn’t quite hit all the beats that I wanted it to hit. I wasn’t disappointed, but I also don’t think it lived up to my expectations. It felt rushed, when a few more months of polish and detail would have done it a lot of good.
During 2017, I picked up a Nintendo Switch, and pre-ordered Super Mario Odyssey. I tore through that game, enjoying every minute, exploring every single nook and cranny, collecting all the Power Moons. The capture mechanic is innovative and different. It was much better than Yooka-Laylee, but that’s because it’s a fully polished first-party Nintendo game. I’d expect nothing less.
I’ve told you this whole story because I want you to understand my full intent and meaning when I say that A Hat in Time is better than Yooka-Laylee and Super Mario Odyssey.
I had seen glimpses of A Hat in Time during my two years waiting for Yooka-Laylee. I thought it looked neat, and that maybe I’d check it out after it was released. I didn’t want to invest in their post-Kickstarter contribution they had going on their site because I was uncomfortable shelling out more money for a developer I knew nothing about. If I recall correctly, their Kickstarter happened over a year before Yooka-Laylee’s did. I didn’t hear about it then, but even if I had, I probably wouldn’t have backed it.
After A Hat in Time released in October, I still wasn’t convinced, even though it was $10 cheaper than Yooka-Laylee’s list price. I waited for the Steam Winter Sale to pick it up, and finally started actually playing it after Christmas.
Once I started playing, I was drawn in completely. A Hat in Time is an utter delight to play. I love it completely. The heart, the charm, the attention to detail, the humor, the music, it’s all here. It’s exactly what I wanted out of Yooka-Laylee.
A Hat in Time is by no means a perfect game. It has its flaws just like everything else. I’ve encountered a very small number of bugs and goofy behavior, like getting stuck in world geometry then being teleported out of it. There are far fewer MacGuffins to collect in A Hat in Time (40) than in Yooka-Laylee (145) or Super Mario Odyssey (like 800 or whatever), which typically translates to being a shorter game.
I thought I would be annoyed by these issues, but I am not. Not one bit. I’m apparently willing to overlook a few minor flaws because the rest of the game is so well done. It’s cute as heck, it’s funny, it knows what it wants to be. There are only four worlds, and there’s roughly only 10 things to do in each world (sometimes fewer). The worlds are big, they’re imaginative, they’re packed with personality, they’re very explorable, and they have a level of detail that shows the love and care that was put into making them. The missions are of varying length and quality, but most are long and involved, and the stories they tell are always delightful in some way or another.
And the music, my goodness the music. I’m a huge sucker for video game music, and I love the music in all three of these games. A Hat in Time’s music fits in so perfectly and exemplifies the delightful nature of the game.
I spent 20 hours getting 100% through A Hat in Time, and by the time I reached the end, I wish I had taken longer. I wish I could wipe my memory of playing it so I could experience it again for the first time.
So believe me, a die-hard Rare/Playtonic/Nintendo fan who has played both Yooka-Laylee and Super Mario Odyssey, when I say that A Hat in Time is my 2017 game of the year. Gears for Breakfast has made something special, and I’m looking forward to seeing more from them in the future.
>"This girl is so sweet and wholesome"
>check steam workshop
>"Hat Kid Swears Mod"
>now hat kid swears everytime she takes damage
>plays pattycake with a bald italian mafia man with a stature of a gorilla
>punches the♥♥♥♥♥♥outta me
>hat kid screams "♥♥♥♥" as she flies away
This is a love letter to video games.
In A Hat In Time, the player assumes control of Hat Kid, a (mostly) silent character, on a spaceship, eager to get home. An unexpected snag hits, and off to journey to 3D platforming worlds you go!
The story setup is brief but it works. A Hat In Time succeeds because although it advertises itself as cute-as-heck, it’s also fun-as-heck, peck-as-heck, and while there is a time and a place, this is the place. And this place draws you in, because while it’s not the biggest (it’s the first game released by Gears For Breakfast), nor the baddest (a Kickstarter project 4+ years in the making, with a modest budget and a modestly-sized development team), it does exude quality across the board regardless, in many aspects, taking many forms. A Hat In Time’s positives include:
+ FUN FACTOR/FUN. Lots and lots of fun! This game GETS IT. From the moment you wake on your spaceship and are placed to inspect your immediate surroundings, this game invites you. At first it is but a whisper. You go over to the dresser, chuckle, a tiny glimpse of the clever writing that awaits you, you then turn your head, and… there is a pool of pillows in your bedroom! Well then, dive in!
And that’s what it’s all about.
A Hat In Time wants you to interact. To explore. To dive in, to soak in its unique blend of personality and charm. Here’s your ticket, all aboard, passenger! You’re invited to this vibrant, crazy train! Nostalgic and trailblazing, A Hat In Time pays respect to the old and the new. The little things. The big things. This world is alive, full of details, both large and small, some random, some not, from Roomba rides, to scooter horns, to pattycake with the man in blue, to random posters plastered in various worlds, to talking owls, to curious crows, to picture taking, to jokes, to jokes WITHIN jokes, to clever responses, to humorous interactions, to easter eggs, to random jumps on floating cookies, to scary ledges, to tightrope mechanics, to engrossing music, to the vibrant surroundings and atmosphere, the list goes on. Which all amounts to —
Fun. A BIG bundle of fun! The game doesn’t have to tell you to HAVE fun, because the world IS fun. The worlds are a playground for Hat Kid, she herself a world of her own, able to convey, through facial expressions and body animations alike, a wide range of emotions such as joy, sadness, or her unmistakenly unwavering child-like innocence, sarcasm, and hope. Hat Kid’s adorable idle animations, her ‘running-in-place’ animation, environmentally specific animations (keep a lookout during cold/mysterious/scary areas), cute voicelines (Her “Bye” to the Badge Seller awww <3), her “Fireballs,” her “Boo-yahs,” and so on and so forth, as well as her dedicated buttons to ‘blow kiss/smooch’ and ‘raspberry’, all come together to make her a ball of recklessly positive inspiration, ready to take on any adventure that comes her way.
+ CONTROLS. This is tight, responsive platforming paradise. Controls are crisp, enabling Hat Kid to move well to your desire. Her moveset includes running, a standard jump, a double jump, a long jump, a parkour-inspired wall jump, a dive, an air dive, a dive cancel, an air dive cancel, umbrella swipes, air homing attacks, etc. not to mention equippable hats and badges that add various skills and abilities to her arsenal. It seems like a basic layout, and it may appear so on the surface, but her runs, jumps, dives, and cancels provide a level of precision and a gateway for advanced play that allows for mid-air error adjustment, correction, and control, allowing her to maneuver platforms with relative ease.
Her toolbox further rewards skillful players who are able to chain these abilities together to make use of speedruns, which are an embraced option in the game. A Hat In Time even goes as far as to include a speedrun timer in the options, for those willing to take on the challenge of going fast, fast, fast!
And because Hat Kid controls quite well, particularly resourceful players will be able to discover shortcuts and different ways to finish a stage. This is a mark of a good control scheme, as well as well-planned, well thought-out, and well-executed level design.
+ GENRE-BREAKING ELEMENTS. In a manor of speaking, this game surprises as it transcends its predominant 3D platformer roots and manages to mix genres such as stealth, mystery, and horror into one. I will be brief here because these sections are best experienced by the player itself, but will say that these sections make sense for each specific adventure, and are appropriate for each specific setting. It executes this wonderfully and it comes through beautifully. It does not feel tacked on, or existing just because it can, but is rather interesting and highlight some of the best and most memorable parts of the game.
+ SOUNDTRACK. Clocking in at over 5 hours, A Hat In Time’s soundtrack, almost all of which are composed by Pascal Michael Stiefel, along with a few other notable names (Grant Kirkhope + artists with remixed renditions of specific tracks), is genuinely one of the best parts of A Hat In Time AND (IMO) one of THE MAIN reasons to get the game. One of the most important elements for game immersion, A Hat In Time’s soundtrack is excellent, with memorable, catchy, and ambitious sections, spanning across different genres to create a defining mark and a long-lasting impression. Mindful players will recognize nostalgic sections/references amongst specific tunes (but it’s not a prerequisite, as the soundtrack, as a whole, is fantastic enough to listen to as a standalone, without the coat of nostalgia to cast judgment).
Simply put, this soundtrack is one to hold in high regard, in and outside of the game. I do (and will) play stages JUST to hear certain tracks, they’re that good, and such a joy to listen to! The variety here is astounding, likely offering something to suit the tastes of everyone.
+ OPEN-ENDED DESIGN. The game supports Steam Workshop, which means that it encourages mods/mod support (currently in beta). Options exist for new dyes/costumes, new hats, new abilities, unique levels, recreations of stages from beloved games, added difficulties, and so on and so forth. Intriguing possibilities abound, and we’re just at the tip of the iceberg.
+ HUMOR. A good chunk of the game’s personality and charm can be attributed to the humor and strong writing, clearly inspired by beloved games of old. Most of the humor here is appropriate for kids, although some border on the twisted and the macabre.
Whether it’s Hat Kid’s mannerisms, her interactions with objects/characters, the characters themselves, or a specific activity within a specific stage, A Hat In Time puts a nostalgic, yet distinct style to accompany and enhance these specific worlds, never artificial, and as wacky as the wacky worlds that they are set within. It just… fits. It’s ok to smile, and to laugh along :).
As far as negatives go, world 5’s main antagonist needs more screen time, more backstory, more motivation to emphasize why this character set out to become the very character this is in the final act. More fleshing out in this aspect is needed; as is, it ended up being too abrupt.
The game, per Kickstarter achieved stretch goals, will have worlds 6 and 7 arriving as free DLCs, and will have co-op modes available in the near future. There is much to look forward to!
Get this game and transport yourself to an amazing, memorable journey. Support a development team that put obvious love and care into their work! The charm, the precision, the detail – this is a fine example of gaming bliss. One that should endure – in time.
My wish is that Hat Kid becomes recognizable enough to the point that she becomes a classic, iconic, beloved video game character.
A Hat In Time cherishes the past, shapes the present, and has a promising future.
Play it. Be charmed by it. Enjoy it.
A big joy of this game is the presentation and story. The technical parts—art direction, voice acting, sound design—are all well done, but the game most especially does well something which I adore: it is fantastical, lighthearted, and ridiculous, and more importantly it makes no effort to explain itself, apologize, or be ashamed of that fact. It doesn’t play down how carefree and magical it is. It presents to you without a flinch a world where you will believe an old west owl and a funky space penguin can be engaged in an epic film war for the ages. It’s ultimately simple and artistic in that way, no math degree needed to solve the plot, but everything there is absolutely charming and hilarious. It’s every bit as imaginative in its premise as Mario or other games of old.
A special nod to the music. It doesn’t have the kind of music you’ll much be remembering and humming to yourself, but that’s not a knock against it. It’s all well done and well-selected. In particular the game has a context system for the music, so when you’re near certain places or engaged in certain activities the music will seamlessly shift appropriately. Nice.
There’s very little to complain about overall, insofar as this is one of those games meant to be a fun romp over anything else. There’s no great challenge factor and failure isn’t harshly punished, so take that into advisement if those are your big video game turn-ons. Just about the only thing I had any problem with is sometimes the camera isn’t as flexible as needed to get a look around your environment, particularly when doing things like jumping between wires or other small points. But the camera was never bad or aggressively fighting against me. Merely a spot where there’s room for improvement.
My highest recommendations for A Hat in Time. Take yourself back to the couch you remember, and the warm, fuzzy glare of that old TV, controller in hand, and jump into a world where you don’t question why you’re bopping on turtles or squatting through warp pipes, only those things are instead smacking gangster caricatures with an umbrella or leading a parade across rooftops on the moon.
This game made me feel like a kid again. The absolute joy of taking control of Hat Kid for the first time, discovering what kind of jumps and leaps you can do onto platforms. The controls are just so tight and responsive, and everything just works together so well. The worlds are all so incredibly unique, and no mission is like any other. The characters you interact with are well voice-acted and full of character. The bosses you fight are unique and memorable. The music is STELLAR! There is not a single song in the game that I don’t love!
One issue is that the game does not keep track of your progress on certain collectables such as the pages in Time Rifts (unless you’re currently in said Time Rift), yarn, or tokens. It’s very difficult to tell if you’ve completely cleaned out a world of its things to do when there’s no stats on the menus to tell you. This is pretty minor, as it doesn’t really detract of the general experience. It’d just be icing on the cake if they fixed it.
This game is getting workshop soon! Which will involve custom hats as well as custom made levels with modding tools! Meaning that when you’re done with the game, you won’t truly be done. Even after I 100%’d this game I still want to play more. Hopefully we can get some level ports of Super Mario 64 so we can play through them as Hat Kid!
Overall, the entire game is fantastic. It’s unforgettable to me. It made me genuinely feel like I was playing Mario Sunshine for the first time again. It’s truly unique, and a great result of a long time development cycle.
+Easy to grab
+Full Voice Acting
+Funny/Cute Story Line
+Gives Super Mario Sunshine/ Legend of Zelda: Windwaker feels.
-I didn’t support the kickstarter and now i’m sad.
Overall a pecking good time
Edit: I nominated this game for the "Better than I expected" award!
i have played the alpha, beta, speedrunning event, had fun in all of those, though they were only 6 levels of the game.
the game as it is right now is a much more upgraded version from the beta (well duh, its released), it features many more interesting mechanics, improved graphics and well, its finished! i definitely wont play through it only once, as it has a special spot in my heart, anticipating a game for so long cant be healthy 😛
it is one of the best 3D platformers you can get on steam, if you are an enthusiast for this type of game just get it, and if you are interested in the genre, you will have no regrets.
you will smile from pure fun, and actually funny writing! it puts humour where it belongs, and in very precise moments just to get that chuckle out of you.
characters are cheerful and memorable, they have great design, atleast i think they do, they look great for the art style the game points torward to, their voice acting is great (you will find exceptions for this, though.), and they are just all around loveable!
every chapter is unique and refreshing, you will go from casual platforming to a mother♥♥♥♥ing terror game, then back to platforming with cool mechanics.
i will not write any further as i still have to play through it myself, but i feel confident on making this review, as feedback has been very positive, and the very limited beta was already very fun! seriously! i played through it for 8 times!
the folks at Gears of Breakfast deserve huge props, they come from a modding background (TF2 mods) and are already making this beautiful, fully pledged game, they show talent, and they also show compassion for the modding community, meaning this game will be held alive by the community alone. it is a great pratice that benefits us all as consumers, and seriously, a lot of devs could learn from it.
it is expected for a review written at the time of release that me, as the reviewer, have not played through the game, but i just could not handle it, i really want this game to do good. because it IS good.