On Stream:http://store.steampowered.com/app/473690/Absolver/

About This Game

In the ruins of the fallen Adal Empire, you awaken with a mysterious mask on your face, and faint recollections of an esoteric ceremony. Freeing you from hunger, thirst, and even death, the mask is the creation of the Guides, the rulers of these lands, who have placed you here to determine whether you are worthy of becoming part of the elite corps of Absolvers. As you wander these forsaken lands, encountering other Prospects like you, you will learn new combat styles, acquire weapons, gear and armor, and build a team of warriors with whom to fight side by side in Arenas of combat.

Please visit the official Absolver FAQ on the Steam discussion board for more information: http://steamcommunity.com/app/473690/discussions/0/2579854400733819593/

Fluid Real-Time Combat: Position yourself in one of four tactical stances during real-time battles and execute devastating attacks, dodges, and parries. Movement becomes your weapon as you engage in solo duels or intense multiplayer melee battles.

Customizable Style and Flow: Players will define their character’s playstyle by picking a combat style, a weapon of choice, and arranging attacks in their Combat Deck to design their unique and personal attack flow.

Online Multiplayer Action and Narrative: Prospects and Absolvers will seamlessly encounter others in the world, generating unique stories that emerge through player interaction and choices. These moments are filled with tension as intentions to battle or befriend are never clear: trust is always a leap of faith. Encounters will have lasting consequences and transform into meaningful relationships as you make friends or enemies and find mentors or disciples.

PvP and PvE: Explore a rich and dynamic world including dedicated PvP battle arenas where champions will receive spoils of victory and progress in the ranks of the Absolvers, and PvE areas in which players cooperatively battle to retrieve rare loot and equipment from the ruins of Adal.

The development team at Sloclap is dedicated to improving and expanding Absolver based on community feedback once the game is live. In the coming weeks and months, Prospects can expect regular updates to the game to fix any issues that appear, as well as both minor and major content updates. These updates already include 3v3 Game Mode and a Spectator Mode soon after launch, but many more updates can be expected, from new combat styles and moves to new powers and equipment. Please follow updates here and on absolver.com or @Absolver on Twitter for the latest.
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10 x64
    • Processor: Intel Core i7-950 (4 * 3000) or equivalent / AMD Phenom II X4 965 (4 * 3400) or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 480 (1536 MB) / Radeon HD 7850 (2048 MB)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 11 GB available space
    • Additional Notes: Gamepad strongly recommended.


Posted: July 10, 2018
Few things to know before you buy the game.
1. It’s heavily based around PvP
2. Easy 2 learn, hard to master.
3. Very difficult PvN.
4. Little to no story or endgame to speak of right now.

If you’re not into difficult fighting games, you will not have any fun here.

Still around? Great!
It is an amazing game with a solid foundation and solid idea of a duell fight game sort of thing. You create your own character. You have alot of customization for said character in form of different gear, masks AND even your fighting style and your attacks which also offer alot of customization. Imagine For Honor where you decide your own attacks.

The graphics are very simplistic and stylised.

So if that sounds like something you enjoy then that is definitly a recommandation from me!


Posted: November 22, 2017
Never Reveiw (2018):

Absolver isn’t as fun as it used to be. Despite fixing many of the bugs that were present in the early stages of the game, and adding a ton of new content, something about the way the game as evolved has sapped some of its unique charm.

At its core, Absolver is a PVP fighting game with a ton of custimization and a very high skill curve. It is difficult, rewarding, and has lots of character. I love this game, and its probably one of my favourite games of all time, but it has become very very challanging to enjoy. And to be honest, the way a newbie experiences the game and the way a veteran experiences it are so different that it’s difficult for me to know what it is like coming into absolver at its current stage of development. Lots of stuff has changed, so yeah let’s just get into it.

What has been fixed:

1. Random bugs – I hardly see any of these anymore. Not much else to say, things arent broken like they used to be, and its really nice.

2. PVP Veteran Monopoly – There are a lot more noobs now, and I am really happy for that simple fact. As I mentioned in the older review, Absolver had previously catered to a handful of veterans who just honed their skills all day, making it really hard for new players to approach PVP at all. Whether lots of veterans have left the game or there has been an influx of new players, PVP has become a lot more friendly to people without top teir skills.

3. Lack of item content – They added a bunch of items, and they keep adding more. Plenty of gear to get nowadays, and depite the majority of it being locked behind PVP, its still a lot more acessible than it used to be for reasons mentioned in #2.

What has not been fixed:

1. Lack of (other) content – Map is the same size it always was, PVE is still underdeveloped, and not much has been added to the core game itself. However, the new PVE update gets released in september, so fingers crossed that it will help mitigate this issue.

Newer issues:

1. Tutorial – The tutorial teaches you how to fundamentally use all the game mechanics, but not how to play the game or use them well. Because the skill curve and variable use of these core mechanics takes on such a difficult and specialized nature, it can be very difficult for new players to understand what they are doing wrong when losing to skilled opponents, and it takes a ♥♥♥♥♥on of losing to get the hang of winning. If you can find a mentor to give you tips and advice on how to play the game well, gaining skill can go much faster, but all too often people just have to get into higher tier play by getting the♥♥♥♥♥♥beaten out of them time and time again, which is appealing to hardly anyone. It takes a lot of grit to become good.

2. ??? – As I mentioned, Absolver has lost some of its magic, but I cant really point my finger at anything in particular. In general it feels far more competitive and far less fun than it has in the past. Its rare to find any polite opponents these days, and people have become so focused on winning that fighting them is just… annoying. Its annoying when they attack you while you are bowing to them, spam meta abilities, or just behave like ingrates in a general sense. I really dont understand why a laughing emoji was nessecary, because just about the only way you can use it is to be toxic. The game has no chat, but people find ways to be cruel nevertheless. As a veteran, I can generally kick their assess while still being polite (mabye just in the hope that they will finally bow back XD) but to noobs its hard not to convert to the same style of sand-in-the-eyes combat. That said, there are still a ton of nice players, its just that there are more ♥♥♥♥♥♥♥s than ever.

3. Game balance – Meta meta meta… Absolver didn’t used to have an abusable meta, but there definantly is one now. Its a bit frustrating, but thats the way things go. You dont need to use the meta to be good, but it is still annoyingly strong.

What is good about the game:

Its super unique, creative, and completely customizable. Combat feels great, and the universe is well thought out and very colorful. Lots of items, great PVP, and its just so cool. Basically the coolest melee PVP game out there, simply because you can make a fighting style that is completely your own and master it. Make a school, teach other people, hone your combat skills- its really pretty great. I have spent more time talking about its issues than its strengths, but if you want to know what makes it so awesome just watch some gameplay, or even the trailer videos. What you see there is what you get, I just felt its more important to tell you about what you cant see. So yeah, such a great game, and all things considered, I reccomend it for the gem that it is.

Hope you found this reveiw helpful!

Older Reveiw – For reference (2017):



Posted: December 9, 2017
Why do I have almost 90 hours played on Absolver, despite beating the game in a weekend? I guess a combination of the excellent fighting mechanics and the general motif of growing stronger are a big part.

But I think what really keeps me coming back is the feeling of satisfaction I get when I lead a new player through the game, helping them fight the enemies, defeat the minibosses, learn new techniques, watching them grow, and becoming friends in a silent way (the only form of communication is pantomiming with emotes), so I can lead them up the tower at the end to paradise and one final boss fight, and wishing them good luck just one last time. When we reach the top of the tower, they invariably spend a lot of time at the shrine meditating first, giving me just enough time to put on my absolver cloak. After they finish, I give them a bow and show them to their final challenge.

fuck it pig on the roof

Posted: July 11, 2018
Absolver is not a PvE game, to be fair, it was not very well advertised as a mainly PvP game, and with everyone saying it’s "Just like Dark Souls", there’s bound to be a lot of confusion. Absolver is game that you can sink many hours into, and still be bad at. The community is strong, the community is nice, and most importantly, the community is helpful.

You may look at the 160 peak players in the last 24 hours as a joke, but Absolver is cozy. You’ll never be waiting more than five minutes for a 1v1 match, even at midnight or 3:00 AM. 3v3 matches may be hard to find solo, but if you get a couple friends, and maybe join a Absolver discord and ask if anyone wants to do 3’s, you’ll get into a fiesta of everyone punching eachother.

Absolver has mixed reviews due to most people not noticing that the game truly is PvP based. With a new PvE update coming with tons of content, the community will get a surge in activity, just in time for a new player to join the fight.

Overall Rating: 8/10, for a quality fighting game.


Posted: September 7, 2018
Absolver is a fighting game, first and foremost.

Despite the initial focus on exploration and adventure, the game thrives in PvP combat unlike anything else. Absolver features a unique, fluid, and customizable combat system that still brings variation and fun to even high level play. It is disgustingly good.

The world may be small and the story can be completed in a day, but the fun is in fighting other players. The game is just really bad at teaching you this. The tutorial is terrible. Gaurdbreak moves are for destroying your enemy’s stamina, not to knock doors down, god damn.


Posted: April 18, 2018
I would argue that the current ratings for the game are misleading. So, I will try to clarify some things. I find that the people who have written negative reviews for this game are frequently some combination of the following:

1. Disappointed because they gave in to the absurd pre-release speculation about it being like Dark Souls.

Sloclap did NOT say the open world and NPC content was the main focus! They even very clearly stated pre-release that one could loop around the entire map within twenty minutes.
At it’s core it is a 1v1 fighting game, but with unique and extensive customization. Absolver’s game world serves a far different purpose from that of Dark Souls, you should rather think of it like an interactive training ground. It’s even pretty obvious in-game, since you actually start as a "Prospect" and must work your way through to earn Absolver status. Some other examples include:
-An outlet to authentically interact with players, instead of straight-up fighting only.
-Acquiring EXP/weapons/armor, learning new moves, practicing techniques and ablities against the NPCs.
-A way to freshen up by exploring a bit, especially after long sessions of Combat Trials.

2. Upset about the bugs and connection/network issues that were prevelant at launch.

For the first few weeks or so, these problems were pretty severe for a sizable portion of players. If I recall correctly, some regions also had server issues. However, the vast majority of this is now fixed- I don’t think it is fair to judge the game harshly because of it anymore.

3. Frustated for being bad at it/understand it poorly but are unwilling to learn the game and improve.

This game contains HUGE learning curves, and it is not a game that anyone can play and be successful with. I think any skilled and active player could explain how beautifully balanced the combat actually is. I won’t do it here only because it’s a huge subject- I would suggest just reading about it on the Absolver subreddit.

TLDR; Many negative reviews here are unfair, It is a wonderful 1v1 fighting game, with lots of customization and some interesting twists from what is typical in that genre, but beware that it can take a lot of input to play it WELL and not everyone will find it fun for that reason.

First-Class Fuckery

Posted: May 7, 2018
I LOVE ABSOLVER. I recommend buying it full price, even though it’s close to a dead game.

The game was made by former Ubisoft Paris employees very close to around the time Ubisoft Montreal was making for honor, and both games are similar enough to compare.

– Both games use a pointed star system for combat to indicate which direction you want to attack or defend from.

– Absolver is more focused on hand to hand combat, but also is very weapon accessible with swords, claws, and other weapons to choose from and use at will.

– Absolver also has four directions to combine attacks compared to For Honors three directions.

– Absolver allows you to custom build a "fighting deck," that allows you to string together attacks that lead you into different stances (directions the star is pointing/direction you are facing) in any fasion you would like from strong slow attacks, to quick attacks, to charging attacks.

– Absolver has an EXTREMELY HIGH skill cap. If two fighters know what they are doing, fights can last an easy 20 minutes, and they are some of the most exhilarating moments I’ve ever had in PvP.

– Absolver is actually dead. Almost no one plays this game on PC. The new 3v3’s matches aren’t even feasible because it’s that dead.

– There is no ranked matchmaking, so a new player who hasn’t had the chance to learn any moves could very well be matched against a top tier player with all the moves. It’s not fair.

– The community is actually very nice though.

Have the funds ready. Buy this game on sale. If you’re looking for a great fisticuffs game, buy it full price now. Expand the playerbase. Do the world a favor.

Gladiator D

Posted: February 13
I’ve put a lot of time in this game and have had a real blast with it (for some of that time, at least). I really wish I could recommend this game because it has a lot of great ideas and a style and personality that really work for me personally. Mechanically, deckbuilding is fun and the fighting is full of tension and excitement. It comes so close to being a fantastic game that it’s a real shame that I have to recommend against it.

Firstly, the developers have not only proven to be chronically inept at balancing their game, but have all but said outright that they’ve finished with it. So this is it. No further content to be expected and the glacial speed of balance fixes will probably reach that much closer towards absolute zero from here on out. If you expect to go deep into deckbuilding and style mastery, which are more or less the endgame goals of the PvP (the main content of the game), you may be frustrated that the majority of moves, most powers and some styles are simply irrelevant considering how terribly updates (and lack thereof) have crippled them or made their competitors superlatively strong by comparison. I understand that the developers are having a bit of trouble right now and need to prioritise new ventures that’ll keep the company going, but them abandoning ship at such an unhealthy state of gameplay doesn’t bode well for the game’s longevity.

Furthermore, the ‘community’ for this game in my region (OCE) is the most toxic and petty group of people I’ve ever seen despite how small it is and how tight-knit it should be for a population-challenged indie fighting game. Trashtalk and salt are an expected part of fighting games and this one’s no different, but for some reason this game’s community goes beyond playful jabs between rivals and towards constant whining and mean-spirited belittling. While I would maybe go out on a limb to recommend the game itself in a vacuum, this is fundamentally a PvP game, so it’s inevitable that you’ll run into these people and I simply cannot in good conscience recommend such an experience to anybody seeking a good way to spend their time. I suppose if you’re a masochist that enjoys waiting literal hours for a match only to be paired with someone that very likely will get incredibly salty when losing and rub things in your face when winning (talking trash about you on Discord regardless of outcome), then this is the perfect environment for you.

TL;DR – The developers have pretty much pronounced the game finished despite leaving it in a horrendously flawed state and the tiny, toxic community aren’t enjoyable to interact with.


Posted: December 2, 2017

Forced PVP to fight main bosses again, not many bosses avaible (3 main one and 5 miniboss), fluid combat, little bugs, horrid camera angle sometime, plenty of combat move/outfit customisations, core gameplay is polished and decent

Do I reccomend it? Yes, with the free expansion (Downfall) the content is more accessible, PVE got some much needed love & it even eased the grind to buy equipement (wich aside powers is more a cosmetic aspect), the game also received a healthy dose of lore


  • Stylish graphics

  • Fluid combat

  • High skill cap

  • Seamless loading for 3.7/4 of the game

  • On the fly coop up to with 3 players (you included)

  • On the fly PVP can be done

  • Highly customisable combat decks (moves used in battle)

  • 4 position for 4 decks, using sword/combat gloves will make you use 4 other different attack chains

  • A unlocking system that make sens (parry/dodge unknown attacks to slowly learn them)

  • Customisable outfit (note, quality isn’t random but fixed, repairing 10 different piece of the same thing isn’t gonna give you a "rarier’ version of it or one with different stats)

  • No microstransactions at the time of writting and none planned so far

  • Hardly any bugs


    • Very short campain

    • Bosses themselves aren’t a real challenge once you know the basics

    • Can be quite overwhelming when trying to make a good combat deck due to attacks changing your position

    • PVP for newcomer like me is just a pain in the♥♥♥♥♥to play (Level 200 vs lvl 30)

    • Due to low player count you will often find the same guy in PVP 5 times in a row

    • PVP often is summed up with fast attacks spams until you die or combo you can’t parry or dodge due to 180° attack angle

    • PVP required to fight the PVE bosses again (lvl 20 (30 for last boss) in combat trial = 100 defeat in PVP wich is a 3 round match in 1v1)

    • PVE often result in 1 v 3 if not more higlhy recomended to be 2 player as enemy NPC numbers increase depending of players amount nearby

    • Small world

    • No chat, only basic emote sending a "guess message"

    • No map you can consult aside from the crossing bridge "stone map"

    • Camera angle "lock on target" will get you killed near high drops

    • You will hate the game section where you can drop into your death when starting

    Side notes

    • There is a "perfect attack" system, after the first attack you will notice something on your stamina bar, attacking at the right time will increase your attack speed for the next blow showed by a yellow glow on your attack refered as "gold links"

    • Cut damage will bypass parrying until you parry with a weapon, blunt weapon also does it but at a near 0 rate

    Downfall expansion update

    Downfall adds a much needed coop-PVE content update in the form of a dungeon with 3 bosses not locked behind PVP level (though you can’t fight all 3 in one run)

    • Great to grind fragments (used for "buying" armor & weapon)

    • Added a new fighting style based on Bruce Lee’s Jeet kune do

    • New armor, power & swords/wargloves

    • Explicit lore about how the Adalian empire fell & the cause of the cataclysms (also known as "Downfall" hence the name of the expansion)


Posted: September 25, 2018
Took a big break from this game after I felt it was getting repetitive.
I was very bored of having nothing to do.

Downfall was an ironic choice for the name of the content update.
Since it’s what’s bringing the game back.


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