About This GameWelcome to the peculiar universe of ADIOS Amigos. A game with serious astrophysics in a comic setting for 1-4 players. Explore solar systems in the quest to find your home in this space physics odyssey.
- Pilot a space ship with a realistic but intuitive handling.
- Exit the ship whenever you like to explore on foot.
- A new experience every time you play with procedural generation.
- Deep orbital mechanics with a friendly user interface.
- Micro gravity gameplay in open space, asteroid fields or even inside space stations.
- Local co-op multiplayer for 1-4 player with dynamic split screen.
- Detailed physical simulation of entire solar systems including gravity, temperature, and atmosphere.
- Rookie mode for young children or inexperienced gamers.
- Funky original soundtrack – With saxophone solos!
- Three campaigns that can be played as a single player or cooperatively.
- No weapons or killing (although horrible accidents may occur).
The Cosmic ClockworkIn ADIOS Amigos the simulation controls everything. Nudge an asteroid with your ship and it might come crashing down on you as you walk around on a planet minutes later. Day and night cycles are caused by the planets rotations and we even simulate temperature and air resistance.
You are free to do anything within the confines of the simulation. Focus on keeping your ship alive to reach your home planet or try riding a sofa into a black hole. Only your imagination set the limits!
Rookie ModeIn Rookie mode it is possible for players of different skill levels to play together. Parents can play with their young children. Or gamers can play with their less talented parents and siblings. Rookie mode makes the controls easier and stops the player from doing obviously dangerous things.
- Requires a 64-bit processor and operating system
- OS: Windows 7 64-bit
- Processor: 2.0 Ghz Dual Core
- Memory: 4 GB RAM
- Graphics: DirectX 11 capable GPU minimum 2GB
- DirectX: Version 11
- Storage: 2 GB available space
What a quirky yet pleasant surprise we have here with ADIOS Amigos. This is very refreshing in just such a chill way. But don’t get me wrong, there is certainly challenge and drive here too. This title takes some design risks, and I think they pay off handsomely.
Essentially, this is a run-based score-chaser where each level is a solar system. The whole thing is a physics sandbox, and I might add that the physics feels better than most, if not all, in this small genre. The core game mechanic is discovery. Every time you discover things on planets, you get points. These things could anything from dumpsters, to rocks, to aliens, to space junk. You get enough points, and then you are free to jump to the next level/solar system. Obviously if you are score-chasing, you want to stick around and try to get the harder points on the level. Or you could just skim the cream with the easy points and rush off.
Other than that, you have to manage your personal health and fuel. You can trade fuel for health, as well as fixing your space craft. You can alter time to help save fuel as you just float along your trajectory. There are shops and metagame collection goals. Another thing that this game does really well is the tutorial system. Now I’ve never experienced something like this before, but it gives you mini-lessons over time and not all at once. You learn a little, then play a little, and then more unlocks. It works magically and other devs that need heavy tutorials should be taking notes.
+It controls like a dream
+The physics sandbox is one of the best in this small genre, and with the emergent properties you will be getting some crazy stories quickly
+No combat is a breath of fresh air
+The music is wonderful
+The idea is super fresh
+Has this amazing ability to feel sort of zen, while also driving you with score and campaign completion
+Local multiplayer worked *really* well, and we both just had so much fun
+The tutorial system is fantastic; it doesn’t bog you down and lets you figure things out along side of it
-Needs a proper pause menu with options
If you like physics sandbox games, this is a must-own.
Run around tiny planets picking up energy, upgrades, and discovering indigenous aliens in this brilliant 2D space platformer with full on astral physics. Did you jump too high with your jetpack, escape gravity only to be lost in space? Navigation from planet to planet is surprisingly fun; adjusting ship trajectories to intercept orbits around the local star is intuitive yet hazardous; beware of asteroid belts, wormholes and other space paraphernalia.
11/10 exemplary execution of a 2D space platformer, outstanding gameplay.
PS. Johannes Kepler
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+ Adorable atmosphere and charming vibes
+ Different experience every time you start a new game with procedural generation
+ Interesting game mechanics
+ Lots of stuff to discover and planets to explore
+ Easy and convenient controls
+ Ability to play with your buddy in co-op
+ Realistic solar system simulations with asteroid fields, gravity and temperature
+ Original and nice soundtrack
– It was intended to be a nice family friendly game with no violence and gore, so don’t expect any combat mechanics here
– This game can be very easy to learn, but then when you start to enjoy it, you start to understand, that it can be pretty hard to master, especially when it comes to landing the ship mechanics
Our main protagonist finds himself completely alone on a weird and unknown planet. His spaceship crashed on its terrain and now his main goal is to find his way back to home. Your only assistance in this lonely journey is a half-broken computer named Zing. He tells you about every basic mechanics of the game and every time you find a new technology he explains you how to use it properly.
To find your way back home, you will need to use Z-jump. This is the name of the thing that we all know as a hyperjump, that allows you to travel through the systems with an insane lightspeed.
First few missions are represented as a tutorial and it helps you to get used to the game and its controls. After that, the real exploration thing starts and you are ready to begin your journey.
In this game you have a bunch of small solar systems, where you can find a few little planets to explore. You can do this by flying closer to the planet and fly around it or simply land there and let our little hero to have a walk and find everything by himself. Items that can be gathered or explored will be highlighted every time you are around them. They can vary: it can be space rocks, weird local planet creatures and pieces of broken ships. During this exploration you will obtain points, which you will need later to trade for Z-jump.
All these systems are procedurally generated, which allows you to replay the game as much as you wish, because you probably will never encounter the same play-through twice. And if you will like the game, you will want to explore it as much as possible, to discover everything and find every single item during the explorations.
Speaking of controls of your spaceship, you will definitely need time to get used to it and of course, it will be much easier to travel around the space using the gamepad. While you are in open space, you can fire your harpoon to attach to the abandoned ships and satellites as well. This one can be handy if you are lack of the exploration points. Or if you are short on fuel, which is one of the most essential resources on your ship. You need fuel literally all the time: to thrust your ship, to repair it, to heal your little protagonist, etc. If you are out of fuel, then your journey is certainly over for you, so you have to keep this in mind and always take care about your fuel level.
To add some challenge to the game, there are numerous of asteroids and rocks flying around the space, which can cause you lots of trouble on your way to the next planet. Just a little touch to one of these nasty stones can take away a solid portion of your ship’s health points. And the trick is that it’s not that easy to control the ship, you can’t stop it upon request pressing one single button, once you speed up, you better pray to not hit something on your way.
You can think that a gameplay like this can become pretty repetitive, which is logical, so to avoid this kind of feeling, developers prepared for you three different campaigns to finish, each with their own varying missions and difficulties to face. There is no such thing as a save button here, but instead there are checkpoints every few Z-jumps that you make. So when you die, you will be able to make a shortcut and start your new journey from one of these lightyears.
And it’s a pretty normal thing if you die in Adios Amigos, since this is how it was intended by the developers. You can even die at the moments, when you expect this least of all. After landing on the planet, which can be a pretty challenging routine to learn, you can find yourself in a situation like being on a planet with a low gravity. Of course, you can use jetpack, to help your little guy to jump over the huge stones, but there are also huge asteroids that can fall on this planet and easily crash you in one second.
This game can be enjoyed either solo or with three of your buddies. Since it’s more like a kind and family friendly game, there is an option to enable Rookie mode, that allows you to play with small kids, parents or just people, who are not experienced gamers like you are. It can be a perfect solution if you want to spend time with someone you care about and do all the main job, while the rookie player can just enjoy the exploration process and follow you running back and forth.
When I was talking about simplicity in this game, I mean it for real. This game is definitely not gonna be called a breakthrough in graphic aspects. However, the space atmosphere with all these stars, galactics and star dusts is pretty nice and convincing.
Adios Amigos has great meditative sci fi tunes that you can hear through your space exploration and enjoy them a lot. It definitely fits the game’s atmosphere and doesn’t annoy you.
Adios Amigos is a fun meditative game, that can fulfil desires of both solo and co-op gamers. It’s clearly one of these games where you need time to get used to the controls. But once you master you will love it, it can give you at least few evenings of a great exploration gameplay, that you can play with your beloved one. No gore, no violent, no bloody combat, just a simple charming journey through the space, on your way back to home!
ADIOS Amigos is a tough one to define. If I had to describe it, it’d be… uhh… sort of a roguelike arcade score-chaser that’s like Lunar Lander + Solar Jetman with some Heat Signature thrown in. It has the roguelike permadeath and proc-gen, a big focus on scoring, and alot of careful ship piloting, landing, planet exploring, and treasure collecting. And loads of challenge and things to do overall.
Your goal, at least in the first of the three modes, is to reach your home planet, while exploring and discovering things as you go. Each individual system is full of things to do. Planets, asteroids, space stations, alien ships, all sorts of loopy things. One of the best things about the game is that everything is seamless, and nothing gets "unloaded" as you roam around a system. While you’re on that planet exploring, all those asteroids and other planets and space stations and whatever are still up there, orbiting around, smacking into each other, and so on. Nothing ever stops moving simply because you arent nearby.
While you only need to find a few "discoveries" in each system to advance, a big part of the game is scoring as high as possible. Every system typically has loads of opportunities for you to score points, and lots of things count towards your score. Planets you land on, special objects you fly or walk near (or "scan", as the game puts it), aliens you meet, treasure/fuel items you bring back to your ship, even checking out random furniture on a space station. You have many, many things you can do in each system. The more you do, the higher your score. However, there’s definitely a major risk-reward thing going here. While the game is non-violent (as in, there’s no combat or anything like that), space is still a very dangerous place. You have to be concerned about quite a few things. It’s easy to damage/crash your ship, get hit by meteors while you’re on a planet, get roasted by areas that are too hot, fall into a bunch of spikes, or even something as simple as running out of fuel. The game is still a fairly chill experience, but for those that want the challenge, it’s there. And knowing when to cut and run is important for scoring.
Part of the brilliance of the game is how varied these activities are. Probably the biggest source of points is planets. You can land on these (do so carefully though, hit too hard and you’ll damage your ship), get out, and explore. Check out the local aliens, look for treasure to bring aboard (for both points and fuel), seek out special items, and so on. When you’re on a planet and out on foot, the game is essentially a platformer, as you roam these bizarre, spherical worlds. But one of the greatest aspects of the game is that your character and your ship are equally important. While on a planet for instance, you may find a treasure that’s underneath some huge boulder or something… you cannot move this with your character. You can either go back to your ship, or even pilot it remotely, fly it over there, latch onto the rock with the tow cable, and carefully (or not so carefully) lift it out of the way, allowing you to walk over there and grab the loot. Even when you’re not on planets, this is still the case. Did you find a treasure asteroid floating around? Well, if you want the goods it’s carrying, your ship cant get at them by itself. You’ll have to get out of the ship (yes, you can exit the ship no matter where you are, and you have a jetpack to fly around with), latch onto the asteroid (your character can grab/hold literally anything) and mine it to break it down and get the valuable items. Same with space stations. You’ll use your ship to fly to them (and sometimes use it and it’s tow cable to try to stablilize them if the station is spinning too fast), and then get out of your ship and head on in, exploring a small, zero-G labyrinth. Use your jetpack’s very limited fuel to get around, or pull yourself around the walls, or just push off of them or objects to launch forward.
The game is big on physics though, so it’s not always so easy to do things. When you’re on a space station, any movements it makes can make your job much harder. If the thrusters kick in real hard, you’ll be thrown against a wall (as will all the furniture floating around), making navigation difficult and dangerous. And when flying in space, you cant just be blasting your thrusters constantly like you do in many games… you’d run out of fuel extremely quickly. Space navigation is all about short, controlled bursts. Fortunately, when you’re in space and have the view zoomed out, the game displays a line that shows exactly where your current path is taking you. But you’ll have to contend with gravity and all sorts of rocks and things as you make your way around. And there’s all sorts of other things to do. Latch onto stray satellites and suck up some free energy, find and repair a broken machine, buy useful powerup items from the funky merchants found every now and then… no matter what activity you’re taking part in, the game is always a joy to play. There isnt anything here that I didnt immediately find to be lots of fun.
There’s lots of things to find and unlock as well. Not only is there more than one type of run you can do (you’ll start with just the basic Odyssey run available) but there’s tons of other stuff to find. Hats (which do actually serve a function), different astronauts, and ships are all things you can find and unlock. What’s more, there are lots of secrets to be found. As in, entire secret worlds, each with their own unique properties. Satisfying to find those, and they’re pretty much always worth going to.
On top of that, the game will constantly surprise you. Again, everything in the system is always active all at once, and anything can interact with anything else. You might be down on a planet, just minding your own business, when suddenly a big space station that was floating around outright crashes into the planet, breaking into multiple pieces as it does so, leaving a rather epic wreck (that you can still explore!) on the surface. That’s just one of many examples of things that can happen. Fortunately for you, it’s nice and easy to check and see what’s going on. At any time, you can fully zoom out your view to see the entire system at once… you dont have to be taken by surprise, but it’s up to you to be vigilant and spot oncoming threats.
Overall, this is a superb game. Excellent gameplay mechanics and concepts, perfect controls, plenty of challenge, a well thought-out scoring system that rewards risk-taking, and tons of different types of content. Oh, and there’s 4-player co-op, by the way, though I dont have any experience with that myself.
I’m seriously impressed by this one, and cant get enough of it. This is one of those rare games that I’m going to be coming back to, time and time again. Do yourself a favor and pick this one up. Just, you know… try not to kick your own ship into the sun while trying to mine an asteroid. I did that, once. It was rather embarrasing.
Disclaimer – as a Curator of the Sci Fi Universe Group I recieved this product for free.
ADIOS Amigos is a simple 2D platformer which has you exploring space either solo or with up to 3 friends local co-op. You have to explore star systems one by one until you reach your final destination. You do this by landing on planets, discovering aliens and artifacts, explore abandoned space stations, flying through asteriod belts and finding interesting things in them. Once you’ve discovered enough, you engage your jump drive and move to the next system.
It’s not without it’s challenge too – the first Mission (at least I think there are more) has you working your way through 12 systems. I’ve only got as far as the 11th one, both solo and playing with my young son. But I always want to give it another go.
Landing on planets and moving rocks with your tow line reminds me of an old game on the NES called Solar Jetman, so perhaps there is an element of nostalgia for me here. You have limited fuel too so be careful how much you use your thrust. This goes for when your exploring the system too. This part of the gameplay reminds me of Kerbal Space Program – using fuel wisely to control your thrust so that you can direct your space ship to where you want it to go. But don’t go flying too close to the Sun ok 😉
There is a level of customisation too – you can discover new spaceships and hats (yes, hats) to use and wear for your future playthroughs.
Its’s a lovely game to look at – the colours of the planets are vibrant and space looks a lot like space. It’s also got a really funky soundtrack that is very difficult to get bored with.
You can fool around too. Once, my son and I were messing around on an abandoned space station. We turned the boosters on, thinking no harm would come out of it, only to then crash land it onto a planet full of unsuspecting aliens. You can also pull asteroids and fling them around like a game of Pool.
There’s a huge amount of fun to be found in this game, and if you have children, they too can have some fun on it. It’s simple but not without a challenge. Recommended.
Sci Fi Universe: https://steamcommunity.com/groups/Sci-Fi-Universe#curation
I do wish there was a way to save anywhere as my attention deficit makes concentrating on a single game for more than 30 minutes difficult, but so far the game is fun enough to press forward, at risk of becoming a normie.
This exploration puzzle game is shockingly delightful. Seriously. I’m just so charmed and surprised by it, and it’s HARD to surprise me these days. I made a video if y’all wanna see. 🙂
Adios Amigos is a space-exploration rogue-lite with realistic astrophysics thrown into the mix (because why not). Over the course of three campaigns you’ll travel across many star systems full of nice shiny things to scan for points, as well as quite a few things trying to kill you. Adios Amigos is really, really good and it deserves a lot more attention than its getting.
Adios Amigos is absolutely great and I’m having a lot of fun playing it. Please don’t let the $20 price tag put you off, this game is really something special and the developers deserve the support. If you’re itching for a fun little space exploration game that can be surprisingly deep, look no further!
review in video form: https://youtu.be/rxPrMBvp1a8
I would call ADIOS Amigos a puzzle exploration roguelike. Really, this is the first time that I see something like this. To explain the game properly – you have to get home. In order to get home you have to collect exploration points so that you could jump 1 lightyear with your ship. In order to fly around, repair and heal you need fuel. You also need fuel in those rare cases when you can buy things. So it is an endless loop of searching for exploration points, fuel and trying to master this tricky thing that is called "space travel".
– While space navigation can be stressful, you can take your time, meaning that soon enough the game turns very relaxing. The visuals and music just put you in the right spot to chill.
– Addictive! I blew up twice. I wanted to retry twice. Just get that little bit closer to home. Just see that much more. Come on me, we can do better!
– Goal not out of your reach. Every time when you jump, you can see your progress and you progress a ranther significant amount of the path. Significant enough to see movement, but not enough to make you feel like Adios amigos is a very short game.
– has multiplayer! Want to chilld with friends? Chill with friends. I chilled alone, but still bloody well enjoyed it!
– due to lighting the game can be hard to read sometimes. A good example of this would even be "press space to start". I had difficulty reading what should I press to start. This minus only affects buttons though as all story text was very nice and clear.
– I feel like my little guy should carry a little bomb. It’s all too easy to get stuck under a rock and very hard to get out when that happens. Both times I dislodged myself by remote controlling my ship, but that didn’t really feel right.
– I would love to be able to navigate the menu with a mouse.
These are one of those few games recently where I can go "I wholeheartedly recommend!". It shouldn’t just be "see how development goes", here I can bravely recommend just buying. If I had to rate it, I would give it a 9/10, 1 point off for those few issues and it being a relatively simplistic small game. The rest of the score? The rest of the score is there because it’s just so good!
This was one of those times I had to bite the bullet and give the game a shot without much research or preperation beforehand. At the time, there was like 1 review, and maybe a handful of useful videos online to go and see exactly what kind of game it was. I saw the cool physics-based gameplay, but this sort of family-friendly nonviolent theme that I wasn’t too sure about. Not that I need guns and gore to have fun.. but when you look at the videos and screenshots and stuff, it’s hard to tell what you’re getting into, and if it’s going to stay fun or not.
To summarize, I’m glad I took the plunge.
It’s important to me when games can bring something new to the table, and I think ADIOS succeeds here, because I can only think of maybe one or two things to sort of vaguely compare it to. The fact that you can independently control your character and your ship in a 2D space flight setup will immediately remind some players of Heat Signature. But when out of your ship, ADIOS is a side-scroller.. It also simulates the effects of gravity on you and your ship, caused by the varios stars and planets.
In fact, each solar system that you come to is filled with debris, chunks of space stations that you can enter, belts of asteroids, and other things that revolve around the center based on the gravity model in the game. This kind of simulation naturally leads to wild things happening… Say you’re exploring some derelict old space station, and one of the thrusters gets activated by some chair floating around hitting the buttons. Before you know it, you could be falling out of orbit with the space station, and plummetting into the sun. Or you may be on the surface of some planet that passes a bit too close to some asteroids in its path around the sun, drawing the rocks down to come slamming into the planet, making things a lot more dangerous!
Of course this would all be lackluster if the game didn’t give you the ability to manipulate the world around you within these rules. And it does! You can grab and pull and throw things, grapple objects with the claw on your ship and pull them around. Cause or prevent chaos, clear obstacles, etc.. The world is set up to let you be as creative as you want in your exploration.
The main point of the game is to explore. You’ll need to find fuel for your ship, because that allows you to actually use your engines.. It’s also borrowed out of to give your jetpack power when out of your ship, and is used when healing your character, or repairing your ship. You’ll play and learn new ways to get fuel out of things that you didn’t know you could before. Along the way you’ll also ‘discover’ any noteable objects, alien lifeforms, planets, etc in each solar system, which slowly contribute to your overall score, and charge up your hyperspace drive to blast off to the next solar system. It’s a procedurally generated game, so every solar system you find will be different from the last.
There are unlockable characters, ships, and other things that you may find in your travels. You’ll probably learn some new trick every time you play. The game has layers, it does a fairly original thing very will, with minimal problems or hitches. It can get hard, but I never feel very frustrated. It’s a fairly chill experience for the most part, but definitely one of those games that will make you tell your friends "You won’t believe what just happened!" when crazy stuff starts to happen.
This is one of my favorite indie games this year. Give it a try.