About This Game
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AereA is a music themed Action RPG in which you play as one of Great Maestro Guido’s disciples and explore Aezir; a floating island that was broken into pieces. Your mission is to find and return the nine primordial instruments to restore balance and peace to the world. You have to find your way through all parts of the scattered islands; complete quests, solve puzzles, defeat bosses and discover the truth behind the islands. Will you be able to return the nine primordial instruments?
Play as Wolff the Harp-Archer, Jacques the Cello-Knight, Jules the Lute-Mage, Claude the Trumpet-Gunner, or team up with your friends in local co-op. Collect Music Sheets to learn new skills and customize your weapons to your play style.
- Enjoy the beautifully hand-drawn music themed graphic style
- Experience the story to find out what happened to the floating island
- Play as 4 different characters, each with their own unique set of abilities
- Fight 9 unique bosses, inspired by a specific musical instruments
- Explore multiple islands with a wide variety of biomes, enemies and puzzles
- Switch to local co-op to form a team with up to 4 friends at any time
- Native 4K Support
- OS: Windows Vista (32bit)
- Processor: Intel® Core™ 2 Duo 2,6Ghz / AMD Athlon™ 64 X2 3800+
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce® GTX 560 Ti / ATI® Radeon™ HD 7850 or better
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 4 GB available space
- Sound Card: DirectX® Compatible Sound Card
 AereA-CODEX.Torrent [1fichier.com]
-Beautifully detailed artwork
-No challenge: Each character is way too overpowered from the start. Enemies should require multiple hits to kill but they only take one or two hits.
-Mini-map is a joke: I spend more time getting lost than actually playing the game. No way to enlarge map, so you end up aimlessly walking around in circles trying to figure out where you have and have not been.
-No clear end goal: *spoiler* You eventually figure out that you have to "save" 8 instruments to hold the school together. But other than that, you don’t know what you’re fighting for.
-Potential backtracking: The side quests take you back into areas you’ve already been. They aren’t required, but later on when you need more gold to level up your stats, it seems necessary.
-Areas in general: Once you drop into an area, you HAVE to go through it. There’s no way back unless you die. I accidentally went into the wrong area for a quest and spent 15 minutes just trying to get back out.
AereA, developed by Triangle Studios and published by SOEDESCO Publishing is a musical themed Action Roleplaying Game (ARPG) that was released onto Steam on the second of June. The game was announced by SOEDESCO in the middle of March. This is the first title in what is expected to be a series of games.
In AereA the player takes the role of a disciple of Great Maestro Guido. The player is tasked to explore the island of Aezir which has been broken up into pieces. To save the island, restore balance and peace to the world, you must find and return the nine primordial instruments.
Players get to choose to play as one of four characters. There is Jules the Lute-Mage (who I played as), Claude the Trumpet-Gunner, Jacques the Cello-Knight and Wolff the Harp-Archer. The game has been crafted to enable local co-op play and the game enables up to four players simultaneously so that each character can be present at any one time.
Personally, I decided to play the game by myself and never had the opportunity to test out the local co-op mode. Therefore, I cannot provide insight into whether the game is more entertaining or enjoyable as a multiplayer experience.
The hand-drawn graphics are very inviting. The music is immediately matching what I had anticipated for such a specifically themed title. Everything looks and feels as it should as you prepare to enter the game and play it for the first few minutes of the game. Walking throughout the concert hall satisfied my expectations for the RPG. I am filled with intrigue and interest with regards to the storyline.
Consequently, I can advise that my first impressions of AereA were of a very positive nature. Unfortunately, this is also the height of my fascination with the game. It is very early in the gameplay where my impressions turn to disappointment.
Where, oh where, to begin. There are several areas that were letdowns to me. Ultimately, they can be summarised with the following statement. There are ARPGs on the market that do everything better and to a more advanced level than AereA.
For starters, I played the game using my keyboard and mouse. I played the ‘ranged’ character. The most significant problem with this is that the player cannot attack in any direction. You must be facing the direction that you are shooting. If your enemy is not directly in front of you, you will miss. This is aggravating given the directions the WASD take you. The game almost plays from an isometric perspective. This may give a serious advantage to controller-based players.
Secondly, two interconnected reasons, health and mana do not regenerate as they would in a plethora of other ARPG type games. This isn’t as frustrating as what it could be if the game presented any semblance of a challenge. If you watch my gameplay videos of the game that the only time that I ever came close to dying was when I would be ignorant of environmental hazards. It feels as though you must go out of your way to die. I almost tried just to see what happens but where’s the fun in that?
In my first gameplay video, there is a period after the tutorial level that I needed to go to the forest. I assumed that, like most games, the new area would be the default option for me to visit. Unfortunately, doing this took me back to the tutorial zone.
Further, I don’t see the point to the airship. When you complete the level, you are transported back to the academy. You only ever use it – to my knowledge – to transport from the academy to the next level. Surely, this is an unnecessary addition to the game.
Towards the end of my first gameplay video I take on the first primordial boss. The bagpipes monster. I was so excited for this moment in the game. I had high hopes that the boss encounters would be the game’s saviour. I even entered my first boss fight sweating that my health would be insufficient. I began with less than half of my life left with no health potions. However, I ran him around ragged and only once allowed it to pounce on me. Then the gravest of all potential game breaking screw ups happened. The boss mob got stuck. I was going to win the encounter but it made instantly powerless. It could not move out of its way and I ended the encounter quite quickly after that.
However, that’s not the only area where the game’s AI is lacking and creating a lack of challenge. Almost every creature in the game is killed either on the first attack or the second. Now, I don’t know if enemies scale up the more players that you have in the game but I can envision a scenario, when where if they don’t that the real challenge is seeing who gets to kill the most enemies. It felt that way playing single-player. Levels were just too easily stomped.
Finally, I didn’t bother with learning my skills that require mana. I think I used the skill a few times and found that it wasn’t necessary. I stuck with my primary and secondary attack from that point on.
Perhaps the most disappointing aspect of the game was that the game itself felt lifeless. Many of the NPC characters at the concert hall are there to serve as nothing more than hubs. They don’t move. They don’t show any charisma. They don’t do anything but stand in the one spot for most of the game. I found this to be annoying as it wastes a lot of the potential that the game possesses. It has the potential to be full of charm but instead delivers a dull and largely uninspired performance.
Unfortunately, the answer to this question is not nearly enough.
I’m a fan of the hand drawn graphics. I’m always a sucker for this type of graphical presentation. Mostly, everything is well drawn and illustrated. This is my personal highlight of the game and something that I can walk away from knowing that it was done well.
Another aspect that I enjoyed was some of the character writing. Though most of the characters are stagnant I feel that the writers had some idea of what they wanted their characters to represent. They did a good job of this. Personal highlights are the cleaner. Guido is an interesting personality. If only they were brought to life and designed to do more than be a hub for a feature of the game. There is potential here but it is sadly wasted.
It’s amazing that I’m over a thousand words into this review and I have yet to mention the price of the game on the Steam store. At full price this game is set at $29.99 with an introductory price point of $25.49 (-15% discount). In my most sincere opinion, this makes AereA one of the most overpriced gaming experiences on Steam. For a game that is lacking in features, including vital quality of life features that we now take for granted, to ask this much of buyers is absurd.
I want to make it perfectly clear that the cost of the game has not affected my review. If the game were set at $14.99, half price, I still would have had the same criticisms of the game that I do. However, it would have made much more logical sense. It would also explain the lack of features.
As an Action RPG (ARPG), AereA is clearly behind the times. It fails to provide the same functional user experience that games such as Torchlight delivered almost a decade ago. Therefore, genre enthusiasts will largely be disappointed with AereA’s meagre offering. I would argue that the best purpose of this title is to introduce younger gamers into the world of the ARPG. It doesn’t provide enough challenge for mature gamers to enjoy it. However, it does require some thought, so younger players could use it to learn how to overcome obstacles and as an introduction to combat.
AereA, is a top-down “action RPG” and I use that term loosely. According to the game info, it’s musically themed and while I was playing I definitely saw the incorporation of musical instruments and rhythm into the art style. However, I was expecting a musical Diablo style game with perhaps some cool musical puzzles or combat, yet none of that occurred. The only things musical were the sound effects, weapons to some extent, the shape of the bosses, and a few animations. You begin by choosing a character from a variety of young students, each with a different type of musical weapon. You are a musician attending a music school in a world split into islands from a battle between the head Maestro and his arch enemy Demetrio. The character you play as becomes an important part of the story as you unravel a bit of mystery as to why some sacred instruments have been stolen. I won’t go into it any further to prevent possible spoilers.
There will be battles with musical boss beasts, locks to be opened with animated switches that resemble metronomes, and musical loot shaped like music notes which can be taken after smashing pots and the like. Graphicwise, it looks beautiful and renders in 4K just fine as noted on the steam page.
On top of this is one of the nicest game soundtracks I’ve heard in awhile, all classically themed and impressively composed for a game set in a musical world. It sounds like a full orchestra is at work here and every area becomes a showcase for the music more than anything. I found out it was composed by the same person who did the Broforce soundtrack, Deon van Heerden. It shows, as the music in this game is by far the best aspect.
Your movements are rather limited by the area in which you can travel to or walk around, but the environments were all put together with a reasonable amount of care, paying attention to where players will be, will react, and will move towards.
Early on I assumed it would get harder, but in reality the game just continued with fetch quest after fetch quest, ending with another boss fight that took all of 30 seconds once I discovered the boss level. The majority of the game is wandering around a bit lost and trying to find the next portal to the quest at hand. Every regular enemy died after one hit until I got to the lava levels, where I finally had a chance to use my special attack because it took maybe three or four regular hits to kill those lava-men monsters. With just one special attack, all the enemies were killed in a single mighty instrument blast. Oddly, the lava men make a weird braying sound like a donkey when they die. Still, it was the only enemy I enjoyed killing. The monsters mostly just stand there and get hit, with only a few levels where they made the attempt to gang up on me all at once. This goes on until the second to last boss where I almost died, yet beat it on the first attempt. I was so happy to get a boss that was at least mildly interesting, but quickly disappointed as I beat it too quickly. The last boss fight was the only one where I died once, and that was mostly trying to figure out how the columns and parrying worked. The rest of the bosses look interesting at first, but they don’t vary much and honestly never put up a challenge.
Also, the ending of the game almost felt like it wasn’t the end. I searched around some more, even checked on YouTube in case I missed something, but to my surprise, the ending just ends with a short bit of dialogue. It is not really bad per se, but the ending makes you wonder if there was supposed to be more when there actually isn’t.
In all, the game fails on the fact that the difficulty is dialed down so low that I can’t see how many people would enjoy this game unless they are specifically looking for a game where they cannot die and the combat is repetitive and rather simple.
There are also rhythm points to accrue and use in special attacks as magic points. Again, I only used these on groups of lava men and a few times on the end boss. I just kept getting more and more rhythm points without using them hardly at all.
Within the main Concert Hall, there is a shop where you can upgrade skills, weapons, and purchase power-ups. I used them, but towards the end I began to think that perhaps I should have left my upgrades alone to make the game harder. The options are nice, but the power-ups are only explained in the shop so I generally have no idea what they do once I’m in battle. Mostly, I just clicked them all and only memorized the health jars.
I can get by the lackluster magic casting, the lack of a decent map overview, and the lack of variation in enemies. What is UNFORGIVABLE is the lack of difficulty. I mean the game is seriously broken and the devs have obviously abandoned this title barely a week into it’s launch and turned it into a shovelware/moneygrab when they obviously put _some_ time into it (at least in the beginning of development). I mean I’m barely a third into the game and I can’t die. All enemies hit me for 1 damage and I have not gone back or did any level grind of any kind. Boses die in 2 hits. It’s ridiculous. I know there has been mention of this on their forum…hell, I mentioned it myself. But no response, no update…and it’s too late for me to get a refund. AVOID THIS TITLE AND THIS DEVELOPER AT ALL COSTS. The ONLY challenge this game offers is to avoid buying it. And if you read this review, YOU WIN!
UPDATE: So just out of frustration, I took a level 1 character and put him into the level of the game I had achieved, and to my surprise, he was killing mobs as though it was the beginning of the game. Can the devs possibiliy know that there is ONE SINGLE DIFFICULTY LEVEL for all enemies??? This HAS to be a programming error! It certainly feels like they decided to release a completely unfinished game and then abandon it as a money grab. Who wants to fight level one enemies through an entire game?? Then a boss pushed me out of the play area (while doing only 1 damage to me for each attack), and I couldn’t get back into the playfield to finish the quest. WHAT A GIANT WASTE OF MY TIME AND MONEY.
An orchestra is a grand demonstration a teamwork, a collection of individuals working together, under the guidance of one, to make something beautiful. Every member is essential; otherwise things would sound off or fall apart completely. It’s a wonderful thing when the elements of a game work in harmony like an orchestra, supporting and building off each other to create a product that’s greater than the sum of its parts. AereA is not an example of this.
AereA is an isometric action RPG, like Diablo or Torchlight. However, compared to those two, it’s a stripped down version, using only what is essential to keep it classified in its genre. You play as one of four musical heroes who wield instruments like weapons against enemies and your ears. Though you do level up your character and your weapon, there is no growth beyond that (i.e. loot and a skill tree, two staples of the genre). Sometimes music works, and sometimes it does. Sometimes you get Master of Puppets and sometimes you get Saint Anger.
+ Charming art style.
+ Exciting and enjoyable musical score.
– Dull and tedious combat.
– Horrible stat imbalance resulting in "god mode."
– Terrible level design.
– Weapon attack sounds are very annoying.
Aezir was once a beautiful floating Island full of harmonic music for its students. But all that came to a bitter end when two incredible maestros discovered the true power of music and its magic. One of them became consumed by its powers. The outcome of this conflict was a great separation which broke the Island into four segments. Now, we need you and three of your friends to recover eight primordial instruments to restore the harmony in Aezir. Are you up for it, young conductors?
Aerea is an action / RPG game where you take control of one of four apprentice musicians (or up to four in a local co-op game) who has to recover eight primordial instruments.
At the start of the game, you’ll have to choose one of the four characters available to play: Jacques (the melee musician), Wolff or Claude (with long-range musical attacks), or Jules (the mage of the music). Each of these characters have their own abilities and attributes.
After that, you’ll end up in Aezir Concert Hall where you can interact with other characters: Antonio the cleaner, Edgar the travel agent, Guido the Maestro, Clef the parrot, and more. Within the concert hall, you’ll find the travel counter (which will get you to your next mission or quest), the relic room (where the primordial instruments should be kept) and a shop where you can buy potions, abilities and upgrade your instrumental weapons. Talking with other characters will lead you to your next quests. These quests can be within the Concert Hall (mostly conversation with no action) or to other parts of the island where the action takes place.
Your character will have two gauges to fill in while fighting. The first gauge is for experience points; your character will receive experience point by eliminating an enemy. The second gauge is for instrument experience points. With every kill, your character will receive tuning points. Each time the second gauge is filled, you’ll receive an orange clef (key) which you can use at the shop to upgrade your attributes (weaponry, armour, critical hit, etc). Within these levels, you’ll see pots, and by destroying them you’ll be earning clefines, which is the currency in the game. Clefines can also drop when you eliminate an enemy but not on every occasion. Those Clefines can be used at the shop to upgrade your skills or buy new items. Check out, and most importantly, destroy the box with the question mark as they may hold interesting items which could be beneficial within the levels. What I really like in this game is how many different enemies you’ll encounter within the stages; there are some fun-looking bosses to eliminate! There are recipe books to collect within each level, including the concert hall. When you collect them, you’ll get access to specific items in the shop.
I must admit that this game is lacking in challenges; it is very easy to get rid of enemies with one to two attacks and the bosses should have been significantly harder. I find it very easy to move through the levels. Personally, I am not a hardcore fan of this genre. However, If I was a newcomer to RPG, this game would be a great introduction.
Graphically the game is splendid. I really like this type of artwork and the animations are great. The soundtrack is brilliant and the controls seems to be better on the mouse and keyboard rather than the gamepad.
-Four characters to choose from
-Plenty of enemies
-Local co-op supported
-Achievements and trading cards
-Need to be more challenging, from individual enemies to bosses
A really charming RPG game to play.
Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!
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Okay, I tried to be objective when I played this game my first time for my "First Impressions Review" video which I have linked below and I want to thank the developers for offering me a free key of this game to evaluate.
Let’s start off first and tell you to IGNORE all the negative reviews this game seems to be getting. I can tell you flat out that people are simply disappointed that this game doesn’t have a more adult theme and starts off without much challenge, almost as if it is targeting younger players (when I say younger players, I mean like 10 and younger as even my 11 yr old son would prefer blood and guts and killing gruesome trolls and liches over cute bugs and mice)
It DOES look like a very polished and very high quality game, so for that I gave this game a high value score (35 out of 40) even though the price is probably much more than most mature gamers would be willing to pay for this.
Is it for everyone? Not even close. Even most young teenagers are going to be quickly bored and uninterested in the "cute" aesthetics found in this game. But that certainly doesn’t mean that this game is a "rip-off" or a "bad game". It’s obvious to see that it is a high quality game, but sadly it just won’t appeal to the mass population of gamers who are hungry for a good action RPG.
I too, couldn’t give this much higher than a 14 out of 30 in my "fun" score part of my overall scoring because to me, it just wasn’t challenging or appealing enough to keep me interested.
The controls and bugs however scored perfectly grabbing a perfect 20 out of 20 from me and the graphics and sound also scored will gathering a 9 out of 10 score.
Add it all up and you get a 78% first impressions score from me, but that’s keeping in mind that most gamers who are above about twelve years old are likely to be looking for something much more adult oriented and challenging and will quickly be bored to tears with this, making the $30 price tag seem like a huge rip-off. This game is NOT a "rip-off", it is a quality game but it just will only likely appeal to a very small audience.
I give this game a Recommend, but ONLY if you are looking for a very "Brady Bunch" style of RPG with a low challenge, yet pretty to look at and with good controls.
Music was incredible by the way.