About This Game
Akane is an Arena Arcade-Slash where you kill your enemies with only 1 hit. The objective of the game is simple, to kill as many enemies as possible.
Music and SFX:Cybass: https://soundcloud.com/cybass
Five different types of enemies:-Yakuza Guy: Yakuza pawn that appears all the time.
-Tank: This enemy is the only one who it’s not killed by one hit.
-Shooter: A Yakuza shooter with cybernetic enhancements that never miss his target.
-Cyber Ninja: A ninja who abdicated his body to become a killing machine, his dash is deadly and his defense seems almost impenetrable.
-Boss: Katsuro is Akane’s Nemesis which evolves according to the number of times he is killed.
Missions to unlock equipments.
Five kinds of equipments to gear up:-Different guns.
-Katanas with unique abilities.
-Cigarettes that change the aesthetics of Akane special abilities.
-Gadgets that grant small improvements in combat.
-Boots that change the dash and the way you move on the screen.
Akane Samurai Skills:-Dragon Slash: Akane dashes forward killing every enemy in her path.
-Dragon Slayer: Akane kills all enemies on the screen.
One single Arena:-Sprites with lights and shadows.
-Pedestrians and neon advertisements to give life to the scene.
- OS: Windows Vista / 7 / 8 / 8.1 / 10
- Processor: 2.4 GHz Intel Core 2 Duo or equivalent
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8600 GT or equivalent
- DirectX: Version 9.0
- Storage: 200 MB available space
- Sound Card: DirectX 9 Compatible Audio
- Additional Notes: Minimum Resolution: 1280 x 720
Fast and stylish top-down twitch action, a fine and fluid bloodbath in a dystopic future of street punks and Irezumi-clad Yakuza. This visceral slash’n’shoot action is a MUST for fans of Ubermosh.
Picture an arena-based Hotline Miami, but in Japan. Yeah, it’s that frickin’ cool.
The pixel-art is to die for, the music is wicked, and the hybrid action of hacknslash and shootemup precision makes for the most delicious banquet of blood. It’s also a damn steal, what are you waiting for? Spill some blood with Akane <3
This review made possible through the generosity, consideration and contribution of Review Experts(REXnetwork) and the developer/publisher.
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A must have for fans of the genre.
There is not a lot of variety but you can unlock a few different items and weapons. It lacks the leaderboard and controller support which are very objective issues for this title. You have to find the enjoyment in grinding achievements, otherwise, what else is there? I might get a couple of hours of fun, which is a fair deal for the price unless the developer adds more content. It would be really cool to see some kind of narrative with several stages because the gameplay is too good to waste it.
+ satisfying gameplay
+ tight controls
+ great aesthetic & soundtrack
+ many achievements
+ several items to unlock
– no controller support
– no leaderboards
– very limited variety
(You will have to play with resolution settings to remove black boarders)
Overall Thoughts: 7/10
It is not exactly a Skelly Select in terms of content, but still a great deal for the price. Akane’s fun gameplay and nice aesthetic should keep you grinding for a few hours. Hopefully, we can get a little bit more content, and I would not mind paying for it.
Basically a highscore focused arena game, you kill enemies until you die. Repeat. That’s it. You can try to keep your combo going, which quickly becomes incredibly addicting and one heck of an adrenaline rush. You can focus on playing as stylishly as possibly, stringing together your different options into choreographed dances of beautiful violence.
For what is essentially a quick rush of adrenaline, and probably not meant to be played for hours and hours on end, the game displays some beautiful elegance in its mechanics:
You move around, and have a quick dash for dodging. A single hit and you die. Enemies die from a single hit too.
You can attack with a katana to slice opponents, but slashing in quick succession wears you out and you have to pace yourself to let your stamina recover.
You have a pistol (or other firearms later on) to shoot enemies from a distance to keep your combo up, and let you recover your stamina from slashing. Aiming with the weapon roots you in place and firing depletes your ammo meter. You recover ammo by killing opponents with your katana, which depletes your stamina if used too much, which you can recover by using your gun, which depletes your ammo, which- YOU SEE HOW THIS WORKS IT’S GREAT
When you kill enemies in quick succession, you build up a power meter at the bottom of the screen. Each third of the meter filled, allows you to perform a special strike where you instantly dash in a straight line, cutting everything in your path to shreads. Great for clearing up rows of enemies, or dealing with some of the tougher special enemies, and very satisfying to use.
You have a parry button that, like Genji’s ability in Overwatch, will for a brief moment deflect incoming attacks (including sniper fire) from all directions, and sometimes even reflect enemy shots back at them.
If your power bar is completely full, you can use a screen clearing slash attack that looks incredibly cool, but will probably result in you losing your combo. But you wanna use it anyway because it looks so good.
Kill enough enemies and a boss will show up. Kill the boss, cycle continues and the difficulty ramps up.
As you reach certain criteria (get 50 gun kills in a single round, kill 3 heavy enemies, reach a boss with a combo of 50+ etc), you unlock new equipment for your character, that give you little perks but also can give you new abilities and special attacks.
EDIT: I need to stress how these challenges for unlocking items are another example of the surprising elegance in the mechanics of this game.
They make you play the game in sometimes completely different ways. All of a sudden you need to focus on keeping your combo going and finish off an assassin at the end of her terrifying dash strike with a gun instead of relying on the special move, without breaking your combo to dodge. Or you have to kite a whole bunch of enemies around the map, trying to reflect shots from a sniper, without killing the sniper themselves so you can rack up enough kills. If you wanna dive deep, there’s a surprising amount of "stuff to do" for what is purposefully a quick fix game.
AND you can unlock different packs of cigarettes to smoke, changing the colours of the trail behind you as you move and dash around.
Take a look at the screenshots and clips available. Like these gifs I made:
If it looks even a little bit cool, give it a shot. For this price, it’s a good purchase.
The visual design and animation are gorgeous, the music and atmosphere really cool. It is still a "simple" highscore chaser game, but with little details and bits of dialogue, they’ve added some fantastic world building and flavor and backstory around the violent confrontation you experience.
All in all it’s a super neat little game I wholeheartedly recommend and will definitely keep an eye out for what the developer does next.
It feels like you are fighting the main battle scene of a cyberpunk anime remake of Kill Bill.
Cyberpunk, yakuza, ninjas, urban samurais, pixelart, sick beats, what’s not to like.
Gameplay is fluid and fast, kinda like Ruiner or Hotline Miami.
I really appreciate being able to play this natively on Linux, my OS of choice
Edit 09/25 Now with controller support.
Doesn’t have a massive amount of content but again it’s $3 on sale then only $4 when the sale is over.
If you like the look of the screenshots and video you’ll enjoy the gameplay. Cannot be overstated how worth the $3 this is.
The gameplay is that of an endless arcade slasher, with gear progression and sporadic boss fights thrown in. Virtually all characters, including the boss and yourself, can be one-shot, which leads to brief and intense skill-based fights that often come down to timing, reflexes, and positioning. If you have enjoyed Ubermosh, Ruiner, or Hotline Miami, you will almost certainly like Akane.
On a technical note, the game uses the Unity engine and runs with an unlocked framerate. Ultrawide support (tested @ 3040×1080) is partially supported – gameplay is confined to 1920×1080 but HUD elements can extend beyond this, depending on resolution and aspect ratio. No key rebinding at the time of writing, apparently planned for a future patch.
For the price, $2.99, this game is a steal – doubly so if you are a fan of arcade games or cyberpunk settings.
And I think I might be in love because those are a few of my favorite things on this planet
If you feel the same, BUY THIS GAME.