About This Game
The producers of DUSK and the creators of Return of the Triad invite you to embark
upon an UNREAL new FPS adventure:
- SEVEN distinct episodes each featuring a completely different setting and enemies
- LUDICROUS magical weaponry that can be overcharged with the souls of the dead
- ENDLESS Hordes of Evil to hone your skills against
- BRUTAL and adaptive enemy AI that will hunt you down on land, sea and air
- SPRAWLING non-linear levels filled with secrets and ancient lore
- MULTITUDES of in-game options + cheat codes for a truly golden PC age experience
- EPIC original & dynamic soundtrack composed by Andrew Hulshult
- BUILT in Unreal Engine 4 for cutting edge visuals (even if they are a bit retro)
- OPTIMIZED to run on a toaster (a pretty nice toaster)
- Requires a 64-bit processor and operating system
- OS: Windows 7 64-bit or later
- Processor: 2.5 GHz or faster
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics
- DirectX: Version 10
- Storage: 4 GB available space
- Sound Card: A Dank One
 AMID.EVIL.The.Forges.Early.Access.Torrent [1fichier.com]
Rocket jumping is soo 1996, get yourself a celestial claw and start planet hopping like the rest of the cool kids.
Full video preview:
If you like Hexen/Heretic, then you will love this game to bits, literally.
This game just screams quality. There is no gimmick, no tricks, just a solid game that’s worth every penny.
+++ Runs extremely well
+ ULTRA smooth gameplay
+ The weapons are extremely well done with fluid animations.
+ Lots of options
+ Balanced difficulty settings.
+ Varied enemies, and bosses.
+ The maps are a complete joy to explore.
AMID EVIL gets three thumbs up from me. If games like Hexen, and Heretic are your niche, then check this bad boy out.
What do you call call a game that plays like Quake 1 in Heretic\Hexen setting and gives some strong Unreal 1 vibe, all built in UE4 for better displaying those huge HD pixels?
MOTHER♥♥♥♥ING AWESOME, that’s what!
Civvie 11 sent me!
This test tube baby made out of DNA from Quake and Heretic is all of these things and then some:
-Runs like butter
-Interesting level design
-Corpses stay on the ground(or what’s left of them!)
-Fun as hell weaponry(WITH NO WEAPON CAPS!)
-Awesome sound design
-A blast to play
-Did I mention how gorgeous it is?
I’m blown away by the game after clearing the first episode. I laughed out loud a couple of times and went "whoaa!" a few times too. I’m really impressed and I plan to pick up Dusk soon after I clear the rest of the episodes. Sadly, I had Steam overlay disabled so none of my screenshots saved. I wanted to upload quite a few pictures from moments in the game that made my jaw drop.
Amid Evil introduces itself as a title that takes inspiration from games of old, specifically mentioning Heretic and Unreal as the major sources, this in itself is nothing new, many games in the steam store claim to have a similar premise which isn’t inherently good or bad in itself, after all, using the works of the past a stepping stone is a natural process when creating something. The important part is how the inspirations are implemented and whether they create a worthwhile experience. This is the point where most of these retro throwback games fail by completely misunderstanding the nuances that made the source material something that stood the test of time. These mistakes happen because often the devs either include gameplay systems that clash with the simple but effective premises of the titles they draw inspiration from (i.e. loot mechanics, upgrade trees, RPG systems, in what is supposed to be a pure action game) or by dumbing down the level design and core gameplay to the point where the game is like a lesser version of the source material.
Luckily, Amid Evil avoids falling in these common traps. The game doesn’t waste the player’s time with anything that isn’t involved with the core gameplay elements which are simply, fast paced combat with explorative elements and minor puzzle solving. The devs have also put special care into making sure that Amid Evil doesn’t feel like heretic/unreal but worse. Character’s movement is fast by default, each weapon has very distinct properties with defined strengths and weaknesses, advanced tech can be performed with relative ease giving the player enough tools to express his or her own style while keeping the feeling of the game fast and frantic. Levels are complex enough to work as sprawling mazes for first time players while remaining as open-ended challenges for veteran players who want to speedrun. These elements work in synergy with how enemies are designed. Devs took the best elements from heretic and unreal (clear patterns, specialization of enemies, projectiles instead of hitscan) while leaving out the glaring flaws of these titles (Easily exploitable AI, enemies reading your inputs) this creates dynamic situations where it’s never too easy to annihilate everything, but never too hard to limit how the players decide to express themselves. The sense of adventure is very well realized as each episode in Amid Evil has very distinct atmosphere, enemies and map designs. I heavily recommend this game, it really is an outstanding labor of love and right now has more than enough content to justify the asking price.
One of the weapons in this game pulls planets from their position in space, shrinks them down, and fires them as projectiles. One time it pulled the earth and I fired it at an enemy.
☐ Wait to buy when it’s on sale.
☐ Wait for improvements before buying.
☐ Save your money.
+ Boss fights.
+ Massive levels.
+ Controller support.
+ Active development.
+ Runs well on low end machines.
+ Nice mix of expansive rooms/caverns and claustrophobic tunnels.
+ Plays smoothly and looks great despite being an Early Access title.
+ FAST arcade gameplay in the vein of Heretic, HeXen, Doom, and Quake.
+ Enemies that track you down and come find you when you think you’re safe.
+ Art direction, UI, sound design, & gameplay that takes me back to a familiar, nostalgic era.
– Add level editor access & Steam Workshop level sharing.
– Add Coop and Deathmatch multiplayer options.
AMID EVIL is very much Quake 1 level design in a Hexen/Heretic universe. It’s well done. We’re a bit spoiled this year with outstanding ’90s FPS shooters. Personally, I prefer both Ion Maiden and DUSK over this title for the following reasons:
1) I find AMID EVIL to be a bit generic in terms of theme; the fantasy setting could use a bit more to set it apart.
2) I prefer real or low fantasy weapons/guns over wands and totally high fantasy weapons. Now, don’t get it twisted – I appreciate that these high fantasy weapons exist, but yeah, they leave something to be desired. I miss reloading and all of that.
3) The level design in AMID EVIL is much more ‘sprawling’ (for lack of a better term) just like the original Quake. Most levels are indoors in what feels like an underground compound (at the time of writing this review). I personally like the backwoods feel of DUSK, or the dystopian cityscape of Ion Maiden far more. I want to look up at the sky in most levels.
4) The enemy design is different than the other two games I mention, which is good – but they all mostly have a ‘same’ kind of feel. The enemies are all super fast, so most of your efforts are focused on running backwards while fending them off. It’s fun, but gunplay isn’t quite as fun as the other two games for this particular reason.
5) The font and overall menu system definitely feels ‘Early Access’. I know the font is being worked on, which is desperately needed.
6) My favorite way to play the game is Endless mode – and I feel like that’s a flaw in itself. It’s the opposite for me with DUSK. I want to fall in love with the campaign, but eh, there isn’t really any story or anything all that interesting to suck me in. The secrets are super easy to find compared to the other two games, too.
7) No multiplayer. Now, I really don’t care about this – but who designs a game in this genre without building this in from the ground up? You know the community is going to whine about this. Questionable design decision to say the least.
Well, it sounds like I just dumped all over the game. Please don’t get me wrong. AMID EVIL is a welcome addition to the genre. The *great news* is that this is not just some reskin of DUSK – it certainly is it’s own thing. And that’s really important.
+Fairly polished game for Early Access
+It’s the most modern version of the original Quake we’ve seen this year
+Lots of content right now
-The universe is generic
-The font is too hard to read
-Music is nothing to write home about
-The secrets are easy, and there really aren’t all that many of them
-Weapons could use more ‘oomph’ to them; also we should be able to use the special ability when we want to as opposed to it autotriggering
I was psyched out of my mind for AMID EVIL – and while it is certainly good – I think I’ll be focused more on DUSK and Ion Maiden. Because, let’s face it, gaming time is valuable and we can’t play everything.