About This GameTake command of your army as you storm through medieval Europe in an extensive series of campaigns. Choosing one of the four available nations – Viking, Anglo-Saxon, German, Slav – you will be tasked with more than just conquering, raiding and pillaging enemy camps, villages and towns. Only by utilizing the full range of available tactical options, taking strategic advantage of the environment, and managing your temporary bases and settlements, will you emerge victorious.
Ancestors Legacy is a history-inspired real-time strategy game influenced by historical events in the Middle Ages. The game combines resource management and base building with large-scale, squad-based battles across vast battlefields, all rendered in great detail thanks to the Unreal Engine 4 tech. Experience medieval bloodshed like never before, thanks to the cinematic action camera that puts you right in the middle of the battle at the press of a button.
- 4 playable nations in an extensive single player campaign inspired by historical events
- Advanced tactical options combining the use of terrain, experience and morale
- Cinematic battle camera view puts you right in the center of the action
- Outstanding visual fidelity powered by Unreal Engine 4
- Intense multiplayer battles
- Streamlined resource management and village construction
- Precise controls with native gamepad support
- Cross-play support between Steam and GoG
- Requires a 64-bit processor and operating system
- OS: Windows® 7 (Service Pack 1) , Windows 8.1 and Windows 10 – (64-bit only).
- Processor: 2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1 GB VRAM)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 21 GB available space
- Sound Card: Integrated or dedicated DirectX 11 compatible soundcard
 Ancestors.Legacy.Slavs-CODEX.Torrent [1fichier.com]
You’d better believe it!
I played the beta for around 10 hours, so you can add that to my total playtime.
Ancestors Legacy is an RTS in the same style as Company of Heroes. You control squads of men, each with their own strengths and weaknesses and use combined arms tactics to win the day. There are a total of four factions: Vikings, Anglo Saxons, Germans and Slavs. Though they use a similar set up wrt to buildings and structure, each of their units play different enough to make them unique.
There’s a fairly lengthy single player campaign, comprising of several smaller campaigns. There’s a tutorial Viking campaign, a proper Viking campaign, two Anglo Saxon campaigns, a German and a Slav campaign. The design of the menu suggests that more campaigns will be forthcoming.
Base building is largely simplified, but this doesn’t really concern much as you never really did much base building in CoH anyway beyond put your barracks at the edge of your base so the first rifle squad would get out and start capping things faster faster.
Multiplayer is very functional and has stat tracking, ranks, all the things you’d expect of a serious campaign and also a server browser for more relaxed games for those who want to play online but aren’t so competitive.
The only bad things I have to say about it are that there aren’t many Skirmish maps in the game, but this is something that will be rectified in the future, when modding/a map editor/more content is released for the game.
First off, playing through the campaigns takes 30-40 hours, which is a good deal considering you can get Ancestor’s Legacy for less than $20 during a sale. While the stories aren’t anything stellar, a lot of the missions are fun and there are a few quite unique ones. If you’re the type like me who enjoys playing against AI instead of matchmaking online then you’ll love it.
Second, the gameplay itself is overall a solid package. Think Dawn of War 2 squad and capture point based combat mixed with a medieval backdrop. There isn’t a TON of depth strategy wise, but I think the devs were going for a more atmospheric/cinematic experience based on the graphics and detailed unit animations during combat.
I’m much more of a turn-based strategy fan than an RTS fan but I had a blast with this game and would highly recommend it.
If you playing AL first time and choose to start with campaign, awesome..AWESOME cutscenes will wait you. No, really..usually RTS games don’t invest much into cutscenes (which is done via in-game engine btw). But here they looks good and they help alot to immerse even deeper into a game.
Four playable factions: Vikings, Anglo-Saxons, Germans and Slavs. All of them have unique units, tech and playstyle.
Not so much different units but there shouldn’t be alot. Player can control up to 10 units, so chose wisely what your army composition will be.
What about units themselves? All simpe! Rock, paper, scissors. UI helps by showing counters for selected unit, so in couple of hrs of playing you will remember all strenghts and weaknesses of any unit you played. Units can get XP, levels and unlock new percs thus increasing their combat capabilities. Will you build axemen into agressive unstopable force or into unbreakable shield bearer? Adapt to combat situation and make your choise!
Battles is not only won by countering enemy pick, but by wise usage of abilities. Yes, every unit got it’s own ability kit. Build traps, use different stances, buff your units with archer ability to increase damage, or just go full berserk mode with hm..berserks!
Low vision forces to think tactical even more, not rushing with all you got. Ambush or surround to win even overwhelming amount of enemies. Morale system also persists. Morale can be dropped by flanking and other maneuvers, similar to Total War series.
Game also supports MP aspect up to 3v3 battles. Two game modes: Domination and Annihilation. There was long beta-testing session so MP is balanced.
So, if you like RTS definitely go and check Ancestors Legacy!
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Core gameplay is somewhat like CoH. You have your squads, your base, you capture villages and must destroy the enemy base.
The game has really great singleplayer campiagn with great historical events. Currently there are 4 playable factions – Vikings, Germans, Slavs and Anglo-Saxons. Each have their own campaign some even 2. There are going to be more campigns and factions added further on.
I haven’t played multiplayer much but there is really small community of players and it can be really hard for a new player to find matches and not get steamrolled within few minutes.
The price tag for this game is somewhat hefty, but for me it was perfectly worth it to get it for like 20% off.
Overall I enjoy the game and I look forward for what devs will bring us.
This review will be a counter to the negatives.
1. Players who say it is too simplistic have not played it enough themselves to see all the military mechanics – this game is easy to learn, yes, but it can be learnt deeper and mastered. (After 200 hours in both full game and Beta I am still learning new stuff every game)
2. Players have compalined about it only allowing 10 stacks. This works perfectly with this game because it allows for more strategy with unit choice.
3. Players say it is impossible to come back after a bad start. No… there just not good enough to know how to make a comeback.
4. Some say it is not balanced corretly. Altohugh there are balancing issues in this early version of the game, the factions are balanced overalled because of how early game advantages turn into disadvantages late game with unit choices.
5. Players complain about spam of particular units. From my experience the range of units works well. The only people who spam are those who are new to the game and don’t know how to play. Theres a great range of units to get used to, from spearmen to axemen, cav, archers, siege equiment and more – all with benefits that means you may need at least one of each.
This is a good game. This is the only review I have ever wrote – which says alot about how much I care about it.
My only concern is whehter or not the competative side will be supported with future tournments and stuff. The game only came out about 4 days ago and i am sure the devs will add something, but for now that is its only thing it really needs.
1v1 me !!!
Pros: Very immersive. Weather affects the game. Angle of attack affects a fight, lots of strategy involved. Daytime/nighttime has various things to consider when engaging an enemy. The visuals are beautiful.
Cons: the pace of combat is very slow. Aside from this, I haven’t really thought of any other gripes.
I enjoy the game a lot but I don’t know if I’ll play it very long as I’m more of a fan of faster paced combat.
First of all, the ambiance is outstanding. Art, sounds and visuals really make this game a great experience.
It has squad based units very similar to LOTR Battle for middle earth and Company of Heroes. The base building is also very similar to LOTR BFME with fixed positions for buildings. The fighting is, outstanding. It looks a lot like the battles from the Total War games with attention to detail.
Great atmosphere, ambiance
Campaign, AI matches, multiplayer
Possible mod support
Gameplay similar to CoH, LOTR BFME
Dev’s seem really eager to hear from the community
Unique day night weather system
No microtransactions, lootboxes etc.
Maybe some more maps (it’s not that there’s a lack of content though)
Some more units would be nice (In particular the siege type)
Some crashes (but will be fixed i guess)
Not much more to say about it. Just a good old fashioned, fresh, next-gen RTS
same buildings for every faction
Harder AI is just buffed in stats rather than being a better AI
The campaign feels the same across all 4 factions
Dumb af peasant AI (who will blindly run into a swarm of vikings to get happily eviscerated)
The resource game (for wood, food and iron) feels pointless
The only decent thing about it is the art and the music, the gameplay is an empty void that makes me want to go back and play Strong Hold Crusaders; because it has CONTENT.
50$ AU is ABSURD, thank God I bought it for 12$ on a sale (its not worth even that btw)
I come from CoH 1 and 2, and Total War (especially Rome I) and what I like about Ancestors, is what a lot of other people don’t like. I like that there’s no camera rotate. I like that buildings have a designated spot/footprint. I like that, as with CoH, it’s cheaper to retreat/replenish your squads than lose them outright. I like the zoom function, I love (LOVE) the visceral speed at which units can be decimated. Total War ♥♥♥♥ed this up post Rome II, that engine is terrible, units bumping into eachother in big blobs for half an hour, being able to charge past a frontline and then fan out inside the opposing units’ lines, so boring….. and the mod community (or parts of it) decided to slow down battles even more, up to an hour and a half to two hours, to ‘authenticate’ hordes of idiots bumping into eachother…. The only mod that saved it (brutal mod) doesn’t work with the last few patches. I can’t bring myself to play TW unless it precedes Shogun II.
Here is a game for half the price, it includes gore, and proper combat where units actually die, and they don’t just die, they die with great attention to animation. I like that there are the usual rock paper scissors tactics and ctrl groups. While the morale doesn’t seem to play a big role, it is nice to flank and outnumber attackers with tactical advantage. The AI is admittedly sub par as they very rarely employ flanking maneuvers unless scripted to do so. There’s a particularly unique chapter where a Norse commander forcefully assumes command of a percentage of your troops, so timing your recruitment and advancement becomes important while he rushes your men against impossible odds…. The graphics are very well done, as is the sound and music. The story was decent for the Norse, but the grammar could have been improved in some cutscenes. In all, it’s a nice addition to my RTS library, I’ve covered 25% of the campaign mode in 25 hours, almost a dollar an hour, with 75% more content to go. Not bad!