About This Game
\m/ MetalVania Platformer \m/
The wacky premise of Bad Pad is told in songs and is set around a gamepad’s buttons who came to life, their endless battles, mind controlling machines and a little bit of time traveling.
Join Square in his adventures, survive Evil Pen’s hellish castles, help save Hexa and Trapezoid and probably the rest of the world!
- Humorous and crazy story-line told in songs and animations, those buttons sure can sing!
- Original guitar driven rock and metal soundtrack that will keep you pumped.
- Over 12 hours of gameplay and 160 scenes to explore, metroidvania style.
- Diverse gameplay with cart riding levels, submarine levels, spaceship levels and more.
- 10 epic boss levels.
- In-game mini arcade games.
- Cool pixel art graphics and a retro feel.
- Tight controls and game mechanics + gamepad support.
- Use of physics and changing gravity.
- Environmental puzzles.
- One item-based inventory system, hey a button doesn’t have pockets, deal with it.
- Three game difficulties to select from.
- Lots of steam achievements.
Give Bad Pad DEMO a try, it is always up-to-date and if you decide to buy to the full game you can continue playing with your saved progress.
The demo contains the first act of the game, with 4 levels, 40 scenes, 2 boss fights, 2 train levels, 1 arcade mini game and 2 featured songs.
- OS: Windows XP, Vista, 7, 8, 10
- Processor: 1.4GHz processor
- Memory: 2 GB RAM
- Graphics: NVIDIA GT/s 4xx or Equivalent
- Storage: 300 MB available space
Challenging game similar to Unfair Mario, but without the hidden, trolling traps.
Game is very large, tons to do and has some weird things in it. But the weird things honestly make it great!
You may spend a lot of time in one place trying to get just one coin or something else, so if you don’t mind that sort of thing, go grab the game!
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How Metroidvania is it?
Medium Fit – While the entire castle is indeed available to you at any given point in time, there’s little reason to backtrack except in the main hub. Otherwise, Bad Pad fits the genre in my opinion.
Want to hear a different opinion, or want to share your own review? Check out our Forum here.
I had originally written a long critique for Bad Pad that was mostly negative, which you can find here. Since then, the great folks at Headbang Games have since taken what I’ve said and made a few changes to the game, and the speed by which they were willing to do so is impressive to me. Without going over the game with a fine-tooth comb and critiquing every screen individually, I can’t say whether every issue I had with the game is fixed. However, since I already talked about the negatives in the original review I will update my thoughts on what was changed and highlight some of the positives of the game here.
One of my favorite things about Bad Pad is the overall style. I think a lot of people might think it’s cheesy, but it’s the kind of camp that I really enjoy. All the characters talk in a guttural voice like they’re heavy metal celebrities trying to impress their fans. Best of all, they sing most of the game’s story cutscenes. For me, even when I found the game most frustrating in its original state, I still wanted to see what crazy music I’d get to witness for enduring through it, and that kind of style is a major strength for any game. That is, assuming you also subjectively enjoy it.
At its best Bad Pad has you weaving through obstacles very similar to Super Meatboy. That feeling of relief from just barely making a jump, like near missing a buzzsaw and catching the edge of a wall, never gets old. Though the Metroidvania-style upgrades that you find only include two that directly affect how you platform, the additions add a new dynamic of challenge to the mix that sets it apart from just being another Meatboy clone. I said it in my original review that mixing Metroidvania with the Clutch Platformer genre of Super Meatboy is a fantastic idea.
Since the game is around 10 hours long from start to finish, these obstacle courses can start to feel a little repetitive, but to the developer’s credit there is some good effort here to break up the gameplay with variety. This is a good approach to game design, though in my previous review I did get a little disgruntled about how a lot of these variety sections were handled. Since the most recent patch however, the worst offenders have been updated to not only be less frustrating, but to be actually fun in their own right. You’re no longer forced to git gud at Space Invaders in order to access the next major section of the game (at least on Normal Mode.) The Schmup section is less boring, and one of my favorites of the variety sections is no longer so punishing that it ruins the experience. Now, these variety sections are much closer to what they should be – a fun change up from simply wandering hallways and finding keys to move forward.
Furthermore a lot of the randomness issues that I complained about have been addressed. Enemies that used to fly around in unpredictable patterns now follow a route, so the player can reasonably react to their movements. Additionally, I complained in the original review that there were some sections that required the player to address gimmicks they hadn’t been properly introduced to. Now, at least one entire section of the game has been replaced with a new room that is intended to give the player some experience with a new gimmick before the much harder section has to be tackled later on. These changes help immensely keep the game at a “Hard but Fair” level of difficulty.
Not having played the entire game through again, I can’t say whether every single issue with Bad Pad has been fixed, but I have tested specific sections of the game and I at least feel comfortable recommending it. There’s a niche out there – including myself – that will appreciate its campy Hard Rock presentation as well as the novelty of controlling a Super Meatboy-esque character through a large Metroidvania castle.
2.5 out of 5
STAY THE ♥♥♥♥ AWAY!!!
This game’s ONLY redeeming point is IF you dig the music, everything else about it is trash, amateurish, obnoxious, cumbersome, unfair, list goes on and on.
Pushing objects makes THEM slide, to a point that you’ll have to reset puzzles or mess up a boss fight.
NO input buffer! better time those jumps and walljumps as soon as you touch the surface.
Whoever designed the submarine stage need to be hanged from his toenails, you must navigate with a hitbox x10 your size, shooting tiny♥♥♥♥♥bullets that deal pixel damage to any turret along the way. You cannot change direction, and at some parts you’ll have enemies and hazards approaching that due to your size, you won’t be able to hit them and just accept the punishment.
All zones transmissions are mashing fests, and the very final bit of the game is again – mashing, but in a fixed angle that forces you into awkward positioning.
Hit a switch? better run through the same long segment again. Got an a new item? yep, follow your tracks.
The whole game is based around you beating the same segment more than once, and that doesn’t stand for twice either.
The biggest backtrack offender was when I was in a cave and hit a switch that opened a gate to an underwater area with nothing but slow diving in it, after a few minutes I hit the switch, only to find out that now it wants me to go all the way back almost to the entrance of the cave in order to continue – this served absolutely no purpose, and just padded the time you waste on this garbage.
I’ve played on hard, and let me tell you – the time penalty is real. Many questionable choices to why make the player go through so many dead / easy segments every time? I’d understand if hard mode was about adding more enemies, taking more damage, harder platforming, but it’s literally punishing the player by wasting his time as much as possible when he ♥♥♥♥s up, just to reach the part he messed up.
There are parts in the game that are just flat out ?????????????
Like the erupting lava part where fireballs with no tells pop underneath you, while stalagmites with no tell either fall from above you (which shatter into damaging fragments)
Or gliding in the sky with 1hko thunderclouds that shoot thunderbolts without a warning, disabling your glide right into death.
The submarine part has a bottleneck that wants you to clear a bunch of mines, while being targeted by 2 cannons that you have no time to take out, along with a whole bunch of piranhas approaching you. The only way I found to get past it was to damage boost – 10/10 design.
It’s been a while since I wrote so many words in a review, and believe me, I wanna keep talking♥♥♥♥♥♥about this game because it feels I was still generous with it.
To add insult to injury – this dev is from my country, which makes me think even less of the indie scene over here.
Billion thumbs down, don’t waste your time on this piece of♥♥♥♥♥♥
Think super meat boy with 2 HP instead of one, and instead of levels, put him in a gigantic maze-like castle with puzzles and collectiblecoins for an arcade game.
Now make it a rock-musical !
that is badpad in a nutshell.
the graphics might not be the most impressive, but they get the job done for this style of twitch-platforming.
mutiple checkpoints ( that heal you ) more than 1 HP – if you take a hit, you most often won;t die right there. ( i dig that )
there is a HUGE map, and it marks where you are supposed to go next – each puzzle unlocks a new door ( they go in nmbered order )
you also get keys for progresson, and then there is also boss fights ( puzzle type boss fights, not whack him till he;s dead boss fights )
on top of all this is the arcade machines you see scattered throughout – each requires a number of coins you’ll find hidden everywhere.
This is a pretty neat game, i’m shocked it came out last year , i never heard of it.
Got this as a key through Woovit, and yeah :3 this is a neat game. Completely passed everyone by, it’s worth a look at the very least
^^ ( there is also a demo , should you wish to check it out )
Bad Pad is a nice platformer which reminds me of Super Meat Boy. Its hard, but not to the extent where you hate it or cant beat particular area. You can make like 3-4 mistakes until dieing and restarting current location and there is also some healing energy everywhere. Actually, you wount lose anything by dieing and majority of the rooms are tiny, so you wount even bother.
Game is lacking some polish right now. For example, early bosses feel the same… Well, cus they are the same guy in same chopper. The only differense is how much time you have to stay at some spot in order to kill him. Good thing is that most of my concerns are already know by developer and gonna change in future updates. From the good side of things i cant call rooms ‘all the same’, cus each new one is different from previous. Add some mini-games on top of that and you will get a nice experience. Controlls are smooth and responsive, jumping is precise, so it dosnt feel like some weird GameMaker joke.
Levels of first stages are linear, so you cant go to random castle room to find some extra routes or alternative way to progress (atleast thats how it is for a first 3 hours). One line, one exit, one entrance in every given area. There are some additional places with closed doors which you can open for bonus coins, so you should collect these whenver you see them. Cant say they are hidden well or hard to obtain, so dont expect sort of "RunGunJumpGun" hell.
Overall game plays nicely, its already funny and it even has main storyline. The best part i like is that hero can talk and conversate with other NPC-s. And i like the idea of timetravel which is a main bone out there. Bad Pad reminds me many different games, yet it dosnt feel like those games, its somehow unique in a good way.
This is a great platformer with tons of content even though it’s still in EA, which means there is much more to come. Very responsive controls and comfortable physics are the backbone of any good platformer and BadPad has a solid foundation from which a great game has been built. You can tell this game has been made with love and it oozes charm. I highly recommend anyone who enjoys platformers to give this game a try,
Funny as hell, and difficult enough to match.
The bosses are hard but not too hard although sometimes you will get screwd by RNG.
All in all a pretty good playthrough.
this game is great really
always a new challenge
the sound is amazing i can play this game only to hear the soundtrack
the sotry is funny (guys really funny(: )
the mechanic are very good(controler support)
so if your looking into this one dont think twice
I tried this early access game and I’m really enjoying it!
I really like the artwork and the game’s balance between humor and gore.
The gameplay is a mixture of arcade and exploration, where you go through levels, and need to figure out which levers to pull and which items to collect to progress further.
Basically if "Super meat-boy" and "Metroid" had a baby together – this would be it 🙂
Even though this is early access I really enjoyed seeing how much effort was done in the small details.