About This GameClaybook is a unique world made entirely of clay. Every inch of the environment can be shaped and molded. Everything has matter inside it, not just an outer shell. Clay can be liquid or solid, and it can be deformed and destroyed.
In the game, you step into the shoes of brave kids who bring the Claybook to life. Each chapter of the book challenges you with unique obstacles and puzzles. You possess clay blobs and morph them into different shapes to overcome tricky situations. Each shape has its strengths and weaknesses, and some even have special powers.
- Play through a wide range of challenging books and chapters.
- Invite friends to play (split-screen up to 4 players).
- Compete in the leaderboards.
- Achievements challenges you to use the clay blobs and environment creatively.
- Sandbox mode where you can mess around freely with all of the clay blobs.
- A unique clay simulation and visualization technology, designed for user-generated content and making it easy for players to unleash their creativity.
- An amazing in-game tool that lets you build books and chapters. No technical skills required and share directly inside the game with the Claybook community.
- Discover and play cross-platform (PC, Xbox One & PS4) community creations directly inside the game.
- Requires a 64-bit processor and operating system
- OS: Windows 7/8/10 64-bit or newer
- Processor: Dual-core Intel or AMD, 2.0 GHz or faster
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or AMD R7 260 or equivalent
- DirectX: Version 11
- Storage: 3 GB available space
- Additional Notes: DX11 compatible graphics card with 2GB VRAM or more
>Played first two levels
>Wanted to make my own, even though I normally don’t do that
>Spent 25 minutes rolling around as a donut on an empty map, making holes in the terrain, and making copies of myself in the holes.
Haven’t had this kind of fun since the first time I was allowed to play in the snow by myself, when I was about 8 years old. This pure sandbox stuff with deformation mechanics brings back some good memories.
This game is lovely.
No matter how old are you, when you control a clay rocket which sprays its fuel (liquid clay) all over the map you will feel like a child again.
You can solve puzzles or play in sandbox in the world of clay!
This game was released a month ago in early access but still a well playable game so far with a few hour content in it.
Tha game let you create your own challenges and share with others. I’m sure the community and the developers will make more awesome levels. 🙂
– The world is clay
– You are clay
– There is water-clay
– Water physics are fun
-Clay is fun
– Occasional camera spazzing
– I am not very good at being clay
– That kid’s stare will keep me awake at night for a long, long time
Update: Hell yeah, 6th in the world on that speedrun level in the first book 😀 How did people do it in 30 seconds D:
Claybook is a lovely, charming world where everything is made out of clay where everything you do uses real-time deformation physics.
In Claybook, you are dropped into worlds entirely made out of clay to fulfill a number of different challenges and objectives. For this, you use the amazing real-time clay deformation physics to carve, create and destroy your way through this 100% moldable world. You can possess different objects and different shapes, get on a clay rocket and fly around, possess a clay tap and spray "water" all over the level, create pathways, destroy others, duplicate your own form to creat platforms, make yourself bigger, change into all kinds of different shapes. The game currently has 16 levels that show you all of the crazy things you are able to do in this game and how to mold its world. While there are only sixteen levels currently, the later ones can be quite long and are filled with many objectives. Each level also has time leaderboards which increases replayability for speedrunners. The devs plan to continously add new levels as the Early Access continues. In addition to this, the game also has a sandbox/level creator mode that allows you to screw around on a world of your own creation, and even add different objectives and goals, levels you can then share with the rest of the community thanks to the wonderful Steam Workshop support.
The game also supports local multiplayer which is amazing fun especially in the sandbox mode.
The game is extremely satisfying and it’s finally a great implementation of the crazy physics tech demos people have seen shown around in game in recent years, finally making use of them in a actual game to great effect. And runs pretty well on even modest computers.
This is a game I heartily recommend to everyone. At 9.99$ in the current sale, and with the full launch planned for early 2018, this is the time to jump in. An amazing price for something that will provide you with endless hours of entertainment thanks to sandbox, level creation and steam workshop, making sure there will always be someone in the community producing new content.
This game was provided for free by the developers, as part of the Curator Connect feature
Claybook is an original game, let there be no doubt about that. It’s the first game made by Second Order and they provided me with a key since the game fits in very well within the "Gaming & Arts" group/curatorship.
The world in this game is made entirely out of clay. Everything acts like it’s made of real clay and every part of the environment can be shaped. Everything is made of solid matter: no empty outer shells here! The clay can be deformed, destroyed and even frozen solid, and you do this by controling an abstract geometric form made out of … clay ;).
There is some sort of "backstory" as you’re supposed to step into the shoes of some kids who bring this world of clay to life, but that’s no more than a framework to the different levels/chapters of the game. These chapters can be very challenging, presenting unique puzzles and obstacles to overcome. Since every movement of your clay form interacts with and impacts the environment, this game demands a different mindset when trying to solve a puzzle/level. There are two major tools to achieve success and progress: every clay blob you control can be morphed into different shapes, each with its own strenghts and weaknesses. Secondly, the game allows for time (and thus the parkour your clay object has made) to rewind quite a long time, which is sometimes the only way to undo the mess you’ve made of it.
Graphically, the game looks VERY good indeed: the clay environments are very convincing in making one believe they’re truly made out of solid clay, and your figurine gets covered in different colours as it rolls/hops/stutters across the clay landscape. Different chapters have diferent themes, with for example a candy-based level being really mouth-watering. However, the game has one major flaw that too often turns playing it into a frustrating experience. The camera control isn’t up to par with the rest of the game: quite often the camera comes way to close to your clay figure, almost colliding with it, especially in tight spaces or when close to a wall/object. That’s a shame, since otherwise this game would be so much more enjoyable.
Still, there is much fun to be found here. The game has been in Early Access for some time now (early June 2018) and the last update dates from several months ago. There is even the possibility the play the game as a creative sandbox, making one’s own levels and environments, coupled with the Steam Workshop. But in order for this feauture to work properly, there should be a much larger number of people playing it.
Let’s hope this game is still being worked on, and will see full release some day soon.
– 6.5/10 (Enjoyable)
I adore this game. Lovely graphics and soundtracks that remind me a lot of ToyStory. Amazing in-game physics to play around as well. It also has community based features: play, create, share (alone or with friends), global leaderboard and Steam Workshop. Not to mention it’s made by 3 people. I have no issue with it so far. Some people found the controls are a bit clunky but I’d say it’s alright. From my view, It only needs more levels and contents and perhaps more players to expand its community.
However, keep in mind that it is an extremely simple sandbox-puzzle game with low excitment at its core about moving objects to reach a set of destinations and move on to other level which makes it a decent game for kids mainly. For others, it can be boring but regarding it is on sale and now with more contents, it is not too bad at all.
Playing with clay feels super satisfying and smooth. Eating chocolate clay in-game actually makes me hungry for some real chocolate 🙂 It really looks and feels that good.
-It feels like it’s a tech demo more then a game.
If you’d like to see more reviews, please follow my Curator Page. Here
A game I use instead of meditation. You are clay, you have to do things as clay with simple controls, in a truly deformable world which is incredibly satisfying. That being said I bought the game for half price, which I feel, in this build its a good price, I wouldnt however buy the game at its full price now. Theres about 20 levels which you can get through in about 5 hours. The level builder is a bit fiddley and as such I havent seen many great levels nor have I built any myself. A game I eagerly wait updates for.
Fun mechanics, not enough to do, not worth the $20 in this build
Fantastic game! The Developers deserve all the praise in the world for creating such a unique experience. But it does need some improvements.
First I’d like to see a clearer persentage meter for the stars (as is I have no clue what levels I need to replay to get 100% because I’m in around 98% – 99%, which is visually identical too 100% and there is no way of seeing what persentage I’m actually on) or make the star system more generous (like not needing 100% but instead 90% or 95%).
Second please make leaving the stage, when you reach the check point thing, optional. There were far too many instances of me trying to get 100% and accidently touching the check point because it was in the way of the only secure route I had to an objective. Kicking me out and my only option being to replay the entire level.
Third eating and building objects is tediously precise, any movement disrupts any clay you touch so building the pyramid for example had me spending far to long repetadly building one square – building the second square – slightly damaging my previous square- and repeat several times. I would just recomend not making the requirements so perfect, a little more margin for error would go a long way.
Fourth If we are not to jump, could we instead have more control over the rewind function, like rather then just 0 – 100mph it could slowly speed up so if you need to make a quick/small rewind, that you don’t overshoot were you want to be.
And that’s it, hopefully after some more levels and variety in objectives, maybe a more fleshed out sound track and I could see this game as a true PC classic.