On Stream:https://store.steampowered.com/app/440900/Conan_Exiles/

About This Game


Conan Exiles is an online multiplayer survival game set in the lands of Conan the Barbarian. Enter a vast, open world sandbox and play together with friends and strangers as you build your own home or even a shared city. Survive freezing cold temperatures, explore loot-filled dungeons, develop your character from a lowly peasant to a mighty barbarian, and fight to dominate your enemies in epic siege wars.

Conan Exiles can be played in full single-player, co-op, or persistent online multiplayer.

After Conan himself saves your life by cutting you down from the corpse tree, you must quickly learn to survive. Weather scouring sandstorms, shield yourself from intense temperatures, and hunt animals for food and resources. Explore a vast and seamless world, from the burning desert in the south to the snow-capped mountains of the north.

Forge the legacy of your clan as you fight to reclaim and dominate the Exiled Lands. Use the powerful building system to create anything from a small home to entire cities piece by piece. Wage war using swords, bows, siege weapons, and even take control of giant avatars of the gods to crush the homes of your enemies in epic battles.

EXPLORE A VAST, OPEN WORLD


Journey through a massive and seamless open world. From the rolling sand dunes of the southern desert, through the mysterious eastern swamp and the snow-capped mountains of the frozen north. Climb anywhere and experience full freedom of exploration.

BUILD A HOME AND A KINGDOM


Harvest resources to craft tools and weapons, then build anything from a small home to entire cities piece by piece using a powerful building system. Place traps, elevators, and defenses, then deck out your creations with furniture, crafting stations, and more.

SURVIVE IN A SAVAGE LAND


Dress well or light a campfire to stay warm and make sure to cool yourself down in the heat. Hunt, cook, eat, and drink to stay alive. Build a shelter to weather scouring sandstorms. Be careful when exploring darkened ruins or you might become corrupted by foul magic.

DOMINATE THE EXILED LANDS


Carve out your piece of the Exiled Lands, taking it from other players if you must! Build siege weapons and use explosives to break down the walls of your enemy’s city. Place out traps, recruit thralls, and build defenses to keep your enemies from invading yours.

BRUTAL, BLOODY COMBAT


Fight vicious monsters and other players using an action-oriented, combo-based combat system. Dodge, block, and learn to master the true art of combat to become the greatest fighter in the Exiled Lands. Slay using bows, daggers, swords, axes, and more.

BECOME A TOWERING GOD


Alight yourself with one of four deities such as Derketo, the goddess of lust and death. Bring your sacrifices to the altar of your god then summon and take control of their huge, towering avatar. Crush enemies and entire buildings under your avatar’s feet.

DEFEND YOUR BASE FROM INVADING MONSTERS


Eventually you will attract the attention of monsters and other NPC inhabitants of the Exiled Lands, causing a Purge event. Depending on where you built your home, different types of monsters will attack and try to destroy it. Plan your defenses well!

ENSLAVE THRALLS TO DO YOUR BIDDING


Enslave the criminals of the Exiled Lands and make them join your cause and defend your territory. Put them through the grueling Wheel of Pain to break their will, then turn them into archers, fighters, crafters, entertainers, and more.

DISCOVER THE RUINS OF ANCIENT CIVILIZATIONS


From the Black Keep in the north to the Dregs along the southern river, discover the ruins of ancient civilizations and solve their mysteries to gain access to their treasure. Uncover the history of the Exiled Lands you as you explore, uncover lore, and meet NPCs.

PLAY TOGETHER OR ALONE


Play alone locally or fight for survival and dominance in persistent multiplayer on public servers. You can also host your own server and invite others to join you in a world where you have full control of the rules and settings. Want to play with just handful of friends? Try co-op mode!

CONTROL YOUR EXPERIENCE


When playing alone locally or on a server you are the administrator of you have access to a range of in-game tools. Change your progression speed, spawn monsters, turn yourself invisible, deactivate avatars, and much more. Be the dungeon master of your own server.

PLAY WITH MODS


Download Conan Exiles mods directly from the Steam workshop to customize your game experience. You can also download the custom Conan Exiles Unreal Editor and start creating your own. You can discover more than 450 mods right now!

Conan Exiles subreddit: https://www.reddit.com/r/ConanExiles/
Official website: http://www.conanexiles.com
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
    • Processor: Intel Quad Core i5-2300 or AMD FX-6300
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 560 (1GB) or AMD Radeon HD 7770 (1GB)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
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xavierdhjane

Posted: March 2
It took a year and a half of updates, but damn it’s good now. I have to change my review, the game is actually about building and exploration now instead of pond hut simulator. There’s actually a good variety of locations now and things to do. Took forever to get the lore right too. It used to be full of just useless notes you’d already read being dropped in the dumbest of ways. Now it’s actually got some story to it. I wouldn’t say FUNCOM made the perfect game, but this is probably their best work now. It’s no longer an empty game of click and gather. It’s got a real building system and the skills aren’t broken anymore. I don’t change my reviews, but this right here gets a thumbs up finally.

DustOfTheNorth

Posted: February 1, 2017
Early Access Review

To the Devs;
You have a good opportunity here, dont ♥♥♥♥ it up.
Dont turn this into a dragged out feature creeped mess that never leaves EA.
Right now you have 40,000 players, dont drive people away ♥♥♥♥♥♥ updates, or useless features.
Dont put in any DLC till after you leave EA.
Dont jump the shark and add stupid cosmetics items or a cash shop.
Dont charge money for workshop stuff or mods.
Add the current feature list, polish it up, squash the bugs, and get it the ♥♥♥♥ out of early access
Dont let this become just another Survival EA♥♥♥♥♥♥show.

HA2ARON

Posted: April 1
I don’t like survival games. Something about them just never really grabbed me or clicked with me.

Enter Conan Exiles. For the love of Crom, I am losing sleep! Should probably throw out a warning out there people, that this is addictive once you get into it.

I expected to really dislike this game. Even as a Conan fan I didn’t expect much since A) I have experience with Age of Conan from Funcom (2yr sub back in the day) and B) well, like I said, its a survival game.

I’m glad I gave it a shot on that free weekend. I have another 100hrs of play time around on an account that had the game too after that. And now finally got it for myself a few days ago.

I can’t speak for the state the game once was, I missed that. What matters is how the game is now.


—-Survival—-
The survival element brings a hardcore experience to the game that actually reminded me in a way Dark Souls. Its actually capturing and it makes the world feel more dangerous and alive. Sandstorms, purges (raids), and Legendary Creatures that…. well… better come prepared with some friends. I thought it would get in the way of the fun, but it adds so much I am glad it is there.


—-Crafting—-
Very intuitive and deep. From "memory" potions to reset your feats and attributes, to meads and ale to get you drunk and add buffs or to warm you up for cold conditions so you don’t die, to cooking, to alchemical bases for making potions or stronger steel, to weapons, armour, etc. It feels endless at times with the amount of options you have. Very satisfying each time to progress to the next recepe and to unlock new things either through learning or exploration. You can even have thralls (boink enemies over the head and bend their will to do you bidding) and pets now.


—-Building—-
Easy snap like mechanic that is again, intuitive and so much fun. You can build almost anywhere and almost anything. Not gonna say more about this one, other than its a time-siphon that I am enjoying so much.


—-Exploration—-
Got bored of surviving, crafting and building? Not to worry.
You got some really kick "ash" lands to explore. A desert, savanahs, jungle, woodland and kinda dead-ish woodland, highland, ancient cities, the iced north and a bloody volcano. Better come prepaired again for different weather conditions. Or, just wander to come across other player made settlements, etc.

What is great about exploration is that it all adds to a backstory that you can follow, discover recipes, and ofc new/more creatures and enemies. It is so full of things to come across it surprised me. Making survival at that point take a back seat. With caves, dungeons, and more.


—-RPG Elements and Backstory—-
Like I shortly hinted, there is an entire backstory that you have to figure out and discover. It might be annoying to some that you need to, kind of, in a way discover the story of the game. I personally found this to be great and one of the best ways to make my experience completely free. I do what I want, and as I do it, little gems are dropped on my lap. Not going into spoiler territory, but I found it to be very good.

Needs a little more polish, for sure, sometimes it feels a little unfinished. And it could do with an ACTUAL cutscene for the ending too. Those that finished the game know what I mean.

Speaking of which. You can end the game. That is in fact part of the story. You, trying to free yourself from the lands. Or stay there and conquer. Warning, leaving the lands is permanent. And the character is "deleted" and now freed from the exile lands. Serves as a great way to put an end to the madness of no sleep as well I guess.

This all, along with how you build your character, has translated into more role playing elements than a number of role playing games out there.


—-Its Conan—-
I may be biased. Hell, I even played Age of Conan for 2 years subbed when it came out even though I could see so many shortcomings with it and I was against subscriptions even as I caved to it. This here, is a great rendition of Hyborian lore that any fan should be rather happy to enjoy 🙂

Funcom has come a long way and this really feels like they learned a lot from their experience with Age of Conan in dos and donts.


—-Combat—-
Love it. I actually can’t make up my mind what fighting style I enjoy more. The last update added so much more to the combat, and I think now it is in tip top condition. From dual wielding daggers, to shield and sword, to javelins, spears, axes, maces, hammers, great swords, and even the new addition of the Katana. Which I thought would be a gimmick alternate to the greatswords….. Ooooh no they aren’t.

For me personally, maces, hammers and spears aside, I really can’t make up my mind which I like more. All on a system based on different effects with shield bashing, crippling and bleeding, poisoning, dodging, blocking, or even kicking enemies to throw them out of guard mode. Never had so much fun with real time combat in a game of this type before.

And no magic. For ranged you have javelins, throwing axes, fire orbs what have you, and ofc bows and arrows.

And tbh, I am glad. This is the land of Hyboria. Who ever thought of a bunch of wizards running the hills hurling bolts of lightning? There is a chance they will add magic, but I kinda hope they don’t. We can summon huge avatars in the image of gods of worship to rek shop as well. Its enough imo.

Unless they find a way to make magic interesting and fitting to the world? Perhaps even limited and hard to finally master and not something that every newcomer has and just starts throwing fireballs. I could be ok with that I guess.


—-Non-Monetised—- I enjoy the model of the game as well. No monetisations, single purchase, and its yours. The content you can buy is just cosmetic really. With completely new building skins, plus armour and weapon "skins" that don’t power creep into the game and ruin balance. And with this system at hand there is potential for them to add so many more variations in the future.


—-Play it as You Like + Modding—-
Online, PvP, PvE with PvP windows on certain hours/days, full PvE, or go offline and play it solo or co-op with friends on private games were mind you, all options are yours to control, along with even admin privelleges (just press "make admin" and you’re done) for a lot of wacky ways to test, break, or simply enjoy the game.

Add this to the mechanics of crafting, survival, building, combat, exploration or roleplaying, and you are gold to go with plenty hours to waste.


—-Server Stability and Bugs—-
This one is an issue. The servers feel like they are from a smaller developer. It kind of shows. Although 70% of the time it feels great, its not the best stability. I haven’t tried PvP for this very reason, and do not intend to. I don’t think I can enjoy a game with frequent 100 ping climbs. This is rather noticeable on a real time combat game like this where timing really is key between living or dying. And being able to play offline rubbs it in your face when you see how fluid and awesome the game can be.

Again, although less than a third of the time its going bannanas, its still a little too much I think and throws your confidence off for things like PvP. There are private servers too ofcourse, so this experience can vary.

There are also some few bugs here and there to iron out, but nothing too game breaking so far. Sure, they do become annoying when they happen. Other times they are just hilarious (like AI bugs). This is another area that needs more polish.

Aside from some bugs here and there, some RP polish and server stability/netcode polish, the game is a blast. I completely recommend it. Do I need to say more?

Botch

Posted: April 30, 2018
I bought this about a year ago, played it for an hour, and refunded it. It was terrible. There was not one single redeeming factor outside of the lore.

What this game is today is nothing short of a miraculous turn-around in the gaming industry. I have never seen a game go from absolutely unplayable to the greatest game of its genre. And make no mistake, this game is certainly the greatest in the genre.

It is rare that I re-visit a game. I cannot express how glad I am for giving Conan Exiles another chance.

+Fluid gameplay. No stutters, no crazy pop-in.
+Combat is great. You’ll get your fill of gore from this one.
+Building mechanics are top shelf. The breadth of construction capabilities is large, and the crafting mechanics are sound, fun, and challenging.
+Solo play? No problem! The thrall system can offset any online difficulty. One man can do a LOT of damage in the game. The solo "campaign" is also very fun.
+Lore. I mean… it’s the Conan ip. It captures the atmosphere very well.
+No dinosaurs.
+Native 21:9 Support
+Graphics options allow a large range of pc’s to perform well.
+PERFECT game to watch Netflix, Youtube, or listen to podcasts to.

-Rocky, rocky start. It is going to take a lot to convince prior players to give it another shot.

I genuinely cannot think of any other cons. This game is amazing.


100 Hour Review Edit (05-27-18):

1. I am not oblivious to some of the playerbase experiencing performance issues, but I have not personally experienced these issues. Relative to the building/structure size performance hits of other games in this genre, Conan Exiles is the clear winner. I realize this game (like any other) can benefit from further optimizations. However, there is no denying the massive improvement to the current build.

2. As of this edit, I have found pvp with building destruction restrictions mode to be one of the most enjoyable. I won’t use the word fair here because there is nothing fair to be found in the game. You can get your♥♥♥♥♥♥pushed in after building your first "base", or you can thrive and build amazing fortresses that can repel entire clans. I have experienced and enjoyed both scenarios. The server setting to restrict PVP building damage allows base destruction, but only within certain time windows. Limiting structural damage to specfic times helps in many ways, but it will never be fair. Ever. Luckily, if you’re the type of player that cannot emotionally handle this, or if you just want to focus on your creations, there are multiple game modes for you.

3. The game is engaging, but on a wildly varying sliding scale. I can enjoy the gathering process in a relaxed, methodical manner all while enjoying media of my choice. At other times, EVERYTHING is on the line. The rush that comes with defending dozens of hours of work is why I continue to enjoy the game.

4. The thrall system can be amazing, but without a doubt, needs a lot of attention. There is so much potential here, and I believe Funcom may actually pull this one off.

5. The comments for this review have provided me a lot of insight and entertainment, thank you all. The one criticism that I would like to address is that I am a Funcom fanboy, or that I’m shilling for Funcom. To set that straight, I will never forgive Funcom for what they did to Anarchy Online. I played that game from day one until it was driven straight into the ground. Most of you weren’t even born yet, so it would be impossible to describe the innovative experience that AO brought to the gaming community. By no means was I a fan of Funcom after that debacle, nor am I even now. When I first played Conan Exiles, I was not surprised at how terrible it was. Seventeen years after AO launched, ten years after Age of Conan launched, and Funcom still had not gotten their♥♥♥♥♥♥together. The reason I felt compelled to leave this review is because of the EXTREME improvements to the game. It really is amazing, but nothing will ever rectify the destruction of one of the most brilliant MMO’s ever and simultaneously introducing the plague that is now known as F2P and the first wave of "in-game advertisements". Micro-transactions, DLC’s and all of the nefarious methods in modern gaming practices now infest what was a game very close me to and my friends.

6. Building placement can be a pain in the♥♥♥♥♥sometimes, but eventually, you’ll get exactly what you want. I would like to see improvements to make ‘snapping’ a little more intuitive. A message telling you WHY you can’t place something there (when clearly, you can), would shave a lot of time off of building intricate structures. For the patient types, this is not a game breaker.

Luxury Taco

Posted: December 1, 2018
What the game gets right:

• Leveling your character is tied into exploration: interacting with the environement and its myriad npc’s–both violent and friendly, along with crafting and building (both in terms of building yourself up and your home)–is done in such a way that yields a deeply satisfying progression. I haven’t been this excited to "ding" (hit the next level) since the year WoW was released.

• The crafting system is the best I have ever seen. Feel free to peruse my library to see just how into these types of games I am.

• At 50+ hours I’m only halfway to level cap, so I can’t speak to endgame, but as far as sandboxes go, this one offers a compelling backdrop for you to create your world and story.

What to be aware of:

• So many games I have come to love I originally returned for a refund because the starting area or tutorials were awful, and one assumes that it’s a reflection of the game going forward. Two games that I have returned for a refund due to a terrible starting experience–which went on to become my favorite games of all time–are Dragon’s Dogma (my favorite open world RPG of all time) and Empyrion (best base-building mechanics in all of gaming, period). Conan Exiles is the same deal.

So be aware: the starting area is just an empty desert and you spend a good five minutes walking toward… something… anything… and at this point it is very tempting to return the game, because the game’s overwhelmingly beautiful graphics and world dynamics do not shine in this moment, at all. But you keep walking and eventually you get to a river and the world opens up into the kind of world you would hope for. It’s still the desert, but it’s a much more dynamic and life-rich desert.

Then it happens.

Your base is looking sweet af. You get that ragamuffin armor upgraded to some sexy, barbarian badassery, with straps and buckles and black buttery leather. You start collecting the skulls of your assailants and you line your porches with them just to help anyone who happens upon your home to understand where you’re coming from.

And suddenly you’re ready to explore. You want to branch out.

You find a massive and ancient city. It’s barren save for the animated skeletons and sundry beasts that want to eat you. There are hidden chambers therein bearing knowledge. You marvel at the scope of the structures and wonder if some ancient race of giants once roamed the world.

And then you go a little further out and find another massive city, but this one is filled with allies and looks like a scene out of ancient Greece, built over beautiful tropical rivers and lakes. It has a bar with dancers–and look, there’s Conan just chilling and watching the dancers.

You begin to think "holy mother of christ, this world is massive".

Then you open the world map and realize you’re still in the starting zone.

So you decide you need to spend a few hours just exploring. And you head north. And… guys? Guys. The desert that you thought was the whole map? It slowly gives way to a massive rain forest just as large. The rain forest later gives way to snow and ice and greater mountains. And that all gives way to something supermassive and I don’t want to spoil it. Set foot there before you’re ready, you won’t even make it far enough to see what it is. You’ll either freeze to death or burn alive.

I’m only talking about the west-side of the map.

I haven’t even looked at the east side yet. I’m not anywhere near done with the west.

I’m just saying.

Still have doubts? Go look at the other reviews. Gee, look at that guy with 500+ hours giving it a thumbs down. Must be a real masochist. He’s like "oh god yes, I hate this game, it’s killing me, yeeeessss".

Look at those cumulative hours among the player base. Holy $#!%. That’s a lot of hours.

I can’t imagine why they’re playing that many hours if they’re giving it a thumbs down. Oh look, most of them are still logging in and have only added to their already massive playtime since their review! I just… I can’t figure out what it all means.

Anyway.

Guys.

The game takes some time to "get", but once you do, you WILL get your money’s worth.

That said, if the game is on sale, it’s a no-brainer.

Tip: experiment with weapons. Try them all, as they offer a very different feel. I personally fell in love with the 2H Maul. I really feel like I’m weilding this super heavy thing, and the impact is satisfying as hell. I had been sword and board and was feeling nonplussed, so this added a lot to my enjoyment. There are many things like this in the game, where you can tailor it to your playstyle.

ALSO WORTH NOTING:
If you’re into being a lone wolf, as I am, there’s an official server mode called PVE-C, (pve combat) which allows you to create non-raidable bases, but also features PVP during primetime hours. So you can get your pvp antics in, but then not need to rely on a group to keep your home safe. I find it to be the perfect blend of pvp and crafting.

4ngry Gerbil

Posted: June 6, 2017
Early Access Review

so… this game is getting more hate than I think it deserves.

yes its fairly glitchy (nothing game breaking)

yes its early access

but i hear a lot of people say the same thing over and over, "this game has a lot of potential".

it does.

PROBLEM IS AND WILL BE if people keep rating this game negatively because the nature of early access, and people not picking the right server for them it will kill the game and never have the chance to live up to its potential that everyone wants to see.

to those who keep going on about "toxic community", that will depend on what server you select. Its the nature of the survival genre to have a "toxic" community and favor those who play more. This game has a very nice feature that goes unnoticed by too many players that can fix that issue. There are server types it brings up when you search for a game (pvp, pve, pve-rp, pvp-rp, blah blah blah, not going to list all the combonations). The beauty of that is there ARE SOME SERVERS that are heavily moderated and have rules and regulations such as not being allowed to raid people when they are offline, or not being able to just kill players with no purpose in mind or whatever your prefrences are. pick the right server for you and the game will pay off far better for you in the long run.

its not a bad game, in fact i’ve come to like it better than any other survival-crafting game out there. I suggest playing it and forming your own opinion.

ziOn1de

Posted: May 1, 2018
Early Access Review

I’ve liked this game from the start (I started playing during the first month of Early Access). The mood and atmosphere really suited me, even though I have little to none experience with the conan universe. Also I generally like open world survival games. I came to Conan from countless hours of Ark: Survival Evolved, and although they have many similarities, this is an entirely different game.

Conan Exiles have had its ups and downs. There has been a LOT of server issues and game bugs, and much of the game mechanics has been revamped several times, such as combat. There has also been some trouble with the developers interraction with the community, but this have improved a lot.

When the game first came out, it didn’t have that much to offer to the survival genre that we hadn’t already seen in similar games, except maybe the avatars, large deity-based creatures that can be summonned at endgame to really wreck havoc on other players. Sadly, this was very overpowered, and the game got boring really quick. The gameplay (for me at least) was mostly Farming -> Building -> Get raided -> Repeat.. But as I said, the mood and atmosphere in this game made it bearable none the less. And sometimes I would just explore, and each time I would find something new, like a new NPC camp, friendly NPC’s that would teach you stuff, some kind of lore (that is scattered around the entire map), caves/dungeons, etc.

The leveling and combat was boring at first, it was mostly just spamming the attack-button on buggy creatures while running around, or shoot the more powerful creatures from a safe place. But this was not a big problem for me, I enjoyed the game anyways. My biggest issue at that time was how easy it was to exploit the game and the mechanics, and the PvP was very unsatisfying. It was more or less required to build your base up high on mountains and such, then remove all the stairs so you couldnt get raided. The whole ordeal was just stupid and sad, and the game couldnt be played the way it was meant to be.

After a couple 100 hours I took a long break from the game. I hadn’t played through any of the dungeons since I mostly played alone, but I reached max lvl and felt like i had seen the most of what the game had to offer.

And now, many months later, I am back.

At first it felt like the same game I had played before, except for a more cinematic intro, and a bit improved Character Creation. But it didnt take long before this felt almost like a new game for me!

The combat feels much more alive now with more dynamic combos and movements. Enemies are WAY less bugged, and they all have their own patterns which is similar to games like Dark Souls. Combat now includes things like lock-on and enemy health bar, which is very satisfying for me. I haven’t tried archery yet, which was my primary fighting method when I first played this game, but I hope I will see improvements there as well.

When it comes to the world in general the map has gotten so much bigger, with two new biomes! Also old familiar places have been pimped up, and the world seems even more lively now. And still, the game is more performance-friendly then ever!

When it comes to PvP I’ve seen a lot of improvements, such as traps for raid protection, counter measures for the avatars, time window for Structure Damage, etc. The combat is also more dynamic now (you can defeat a player even when you have weaker weapons and lower lvl, if you know what you’re doing). This opens up for building more freely, which is a very important aspect for me! Also I feel the community recently has become more friendly (even in Europe, haha).

And then we have the building/crafting aspect, which I’ve always liked in Conan (compared to games like Ark). This have also been greatly modified/improved. There are so many things you can craft, and for the architects out there, there is few limitations when it comes to structures and building. Also, the new system of which you learn the different crafts is so satisfying (for me at least), even though it took some time to get used to.

And last, when you’re not building or engaging in PvP, the gameplay revolves heavily around lore and dungeons. (this is maybe an even more important aspect in PvE). And there is just so much to explore!

Conclusion: Though the game still has bugs (a few which I find severe) I really see a lot of improvements in an already good game, and I cant wait for the release!

The only negative thing I have to say right now is that the plans for mounts and magic is scrapped (for now atleast), and i was SO looking forward to that! 🙁

Hope this was helpful!

Cheers! 🙂

Sir Eggmond

Posted: March 9
Buddy suggested this game because i love sandboxes and survivals. I played the older Funcom Conan age of Hyboria MMO, and i loved it – i also read a lot of conan comics when i was younger so, i may be a bit biased but, stick with me.

(i play single player mostly, as i don’t enjoy interacting with players, though i did try a live server and met two very nice folks who gave me armor and such. But that was one time, the rest is solo now.) And YES IT HAS FULL SINGLEPLAYER for the many that ask that question.

WELL It’s light on actually meaty objectives other than the journal of chapter guidance, for doing things like killing and surviving and building stuff. It has plenty of flavor text and a few NPC’s, but the real point is just playing in the wasteland as Conan himself said – Live, Love, slay and survive. Go to a Frozen north, creepy swamp, endless desert, rocky canyons, all with their own beasts.
I will admit it’s rather depressing that entire vast civilizations in Hyboria exist beyond the borders of this game that i saw in the MMO, but, then, as a friend of mine said, you have to make your own.

I’m a sucker for a great OCD driven building system with all kinds of decorations like pots and rugs and weapon racks and the expected religions, races and character creator.

It’s immensely time consuming but for me, that’s a good thing, depends on what you want. Combat is meaty but a bit janky, but hey it’s perfectly brutal and works for what it is. Plenty of beasts and roving bandits and exiles to slaughter, enslave and hunt, and plenty of good times will be had trying to find a spot to set up a base. Plus full control over server options in singleplayer, and some mods to boot. Not bad. Just… wish it had a deeper cuisine system so i can be more of a cook. hehe.

As Conan would say, "I am content."

Ramz

Posted: February 17
Back when this hit early access, I was hesitant. Told my friends I’d wait for it to release. Got it on Humble a while back and finally installed it.

I’ve played a lot of survival games. From Minecraft to Ark, Darkout to Subnautica, I’ve played a lot of them.

This is the first one since Minecraft to really hook me into binging for 10 hours in one day. Granted, I’m playing on a private server with friends but that’s how I always play these games.

Even on the lowest settings (I play on a 2012 ROG Laptop) this game is great to look at. The gameplay itself is fluid and feels good. The climbing is awesome, if a little odd sometimes. Having the option, though, is awesome.

I definitely recommend this game for those who like survival games. So far, it’s one of my top 5.

Astasia

Posted: May 16, 2018
Going to give it a thumbs up because I like what it has the potential to be, but I have to say the game is basically still in EA and if you want a "finished" game wait a bit before buying. There are a lot of bugs, especially in single player, and several areas of the game are very rough, it’s also missing a fair amount of content.

A basic rundown of the gameplay, it’s honestly ARK, without tech, and instead of taming dinos you tame people (thralls). The game is much more focused on the player rather than the tames, this is in part to the thrall system being woefully unfinished, but you do all the combat yourself. You can have a singule thrall follow you, but they are slow and derpy and it’s a waste of time. What you do with thralls, some you station around your base as like a turret and they protect your base from enemies (they can move to attack but will return to their post after combat), most of the thralls though slot into production tables where they have some bonus effect to crafting. That’s pretty much it. The store page here and the opening cinematic make references to building cities/kingdoms…. you can’t do that. The "settlement" system was cut in order to push the game out by a deadline, and it may or may not be added later. You can build a bunch of structures in the shape of a city (after a ridiculous amount of grinding), and position static thralls around like decorations, but it’s not the system the game was supposed to have.

The map is rather large, I spent probably most of my 23 hours I’ve played up to this point running around and exploring, and I’ve only seen a small fraction of the map. The resources and thralls you need to progress are spread out all over so accomplishing anything in the game generally requires a great deal of running around. The game was clearly designed around mounts, which were a thing that was coming right up until the end of EA when they were cut because consoles apparently can’t handle the increased movement speed. A crude fast travel system was added right before release but it’s wonky, difficult to obtain, expensive to build, and requires multiples built all around the map to really function. This is what ultimately led me to stop playing for now, trying to progress in really any way meant spending hours running around the map looking for things I needed a wiki to find. Building remote secondary bases to make these journeys less of a headache is heavily penalized by a "purge" system which causes enemies to attack your structures after a certain amount of time spent doing things, and if you can’t protect them they are destroyed (purges can be disabled though).

That’s a lot of negatives, but all in all I really like the game and have high hopes for it. The graphics and armor styles are great, combat is decent, climbing is fun, and I like the thrall concept far more than I probably should. The game needs a lot of work, and normally I would give it a thumbs down for that, but I’ve played FunCom games for nearly 20 years now, since Anarchy Online first came out. They have a tendancy to release things in a messy state, even before that was normal, but they have also in the past shown the willingness to support their games for many years and improve on them greatly. Anarchy Online is still running, and recieved a patch within the last year or so I believe and had new content added not long before that, if Conan Exiles gets that treatment then the future of the game is pretty exciting.