About This GameConarium is a chilling Lovecraftian game that follows the gripping story of four scientists and their endeavour to challenge what we normally consider to be the "absolute" limits of nature. Inspired by H.P. Lovecraft’s novella At the Mountains of Madness, but largely set after the original story.
You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near the South Pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole… Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister…
Explore the Antarctic base, as well as dreams and visions. Study clues and unlock secrets, whilst avoiding macabre beings at all cost.
- A deep and suspense-filled Lovecraftian story with lots of secrets and Easter eggs.
- Ominous but wonderful graphics created with Unreal Engine 4.
- Multiple endings.
- A haunting and atmospheric soundtrack.
Powered by Unreal Engine 4, Conarium aims to bring cutting-edge visuals for a more immersive storytelling and gaming experience.
- Requires a 64-bit processor and operating system
- OS: Windows 7 64-bit
- Processor: 3.60GHz Intel Core i3-4160
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 480/570/670, ATI Radeon HD 5870/5850
- DirectX: Version 11
- Storage: 8 GB available space
- Additional Notes: Using an AMD Crossfire setup might result in performance issues. 4:3 Resolutions are not supported
 Conarium-CODEX.Torrent [1fichier.com]
Does it deliver though? Most of the times, yes, it gloriously does.
First of all, the writing and narrative are exactly what you must expect from a Lovecraftian story. This might feel like a Lovecraft checklist from time to time though, but since the game is loosely a follow-up to At the Mountains of Madness novella, I honestly can’t say it irked me. On the contrary, once the narrative meets breathtaking environmental design that’s true to Lovecraft’s spirit, it creates a really unique, creepy, eerie atmosphere. And that proves a horror game doesn’t need jumpscares or intense action sequences to create spine-chilling tension and terror.
Some might find the game a bit short and puzzles a bit easy. While it’s partly true; actually 5-6 hours is pretty adequate for this kind of an experience and also not having mind-melting puzzles goes quite good with the overall flow and pace of this experience.
Concisely; those who deem themselves as Lovecraft admirer shall see some great things done right in this chilling journey to absolute limits of nature and human sanity where the reality and fantasy are slowly getting indistinguishable.
In summary: decent story-telling puzzler with a few rough patches. It’s short (about 8 hrs for me, and I explore everything). But well done for an indie game. I got it on sale, and I recommend you wait for one too.
Like in Amnesia our main hero awakens without traces of his past memory and in front of him rises many questions, which he must solve to find answers. What happens? Why he is alone now? What he should do? And so on….And on that similarities ends.
In terms of gameplay most of time player will be gathering notes and clues about his surroudings and past events, burrowing deep in antediluvian horrors. From time to time player will expirience visions and hallucinations from various kinds. In the end of the game you can’t even understand what’s player saw was: imagination, message of the past or pure madness.
Best side of game it is all that alien labyrinths, forgotten mazes of unknown civilasation before humans. It really feels really creepy and extraterrestrial. Like no one stood here before me. Ancient temples and complexes functioning on some unknown mechanics and source.
Despite the fact that game is pretty linear, it has a two endings. I dont want to spoil, but you should try both ways if you are true Lovecraft fan.
Obvious minus of game – lack of gameplay. I dont mean that there need monsters on every corner, but in all levels all that you will do is collect notes, look for interaction objects, collectables and watch visions. It could borring even on second playthrough.
The story revolves around a group of scientists who establish a research facility in Antarctica. They do their experiments by, naturally, not realising what consequences they may have. We play as Frank – one of the geeks – who wakes up alone not finding anybody on base. He sets out to look for answers. This premise is very interesting and draws inspiration from At the Mountains of Madness, one of the short stories released by Lovecraft.
This is sci-fi horror done right. First and foremost Conarium is a walking sim or FPE (first person exploration) game which means you walk a lot, you solve puzzles and during those few moments when you encounter enemies the only thing you can do is running as you simply have no means of fighting. The game is pretty long for a standard walking sim and it shows the capabilities of the latest iteration of the Unreal Engine. Some of the locales look just great – expect a lot of dark, cave-like areas with lots of alien statues and other weird objects, though.
As we make progress we have more and more visions while Frank has excruciating migraine all the time. I think some of these dream-like sequences confuse the player but good thing our journal entries are always available to re-read the notes of other scientists or replay anything that comes through our walkie-talkie.
Conarium is a great walking sim as well as Lovecraft adaptation. If you do not know who he was or haven’t read anything from him make sure it will be your first item on your agenda before making a purchase.
You take on the role of a man named Frank, who has seemingly lost his memory. You wake up in an Arctic research station where people have been studying strange, alien life forms found within the caverns below. At one point you come across life pods containing strange reptilian creatures along with a peculiar plant. Notes lie scattered here and there disclosing information about a strange discovery and as you progress the things you read about are more surreal that you’d first expect.
Conarium has crisp and clean graphics with well rendered horrors and just the right amount of lighting, something a lot of horror games seem to struggle with. There are some moments though where the screen will become staticy which usually triggers a vision, of which there are quite a few throughout the game. This can get a little irritating, being that not only does the screen stay fuzzy until you find the correct vision spot, but also a constant buzzing noise follows, with it getting louder as you get closer to the spot. This is more of just a nuisance to me more than anything else.
The soundtrack is both haunting at times and electrifying at other points. These, along with various sound effects, create the perfect atmosphere for the multitude of locations you explore.
Strange echoing moans in the caverns, for example or the Arabian styled soundtrack in the desert temple, both add another layer to the environments.
Gameplay-wise Conarium plays much like your classic first person horror game. You have a flash light, which surprisingly has a good deal of reach to it, and the ability to sprint, with a stamina meter, which sort of lets it down. You also pick up various interactive items along the way which may help with a complex puzzle or simply open a locked door. There are also numerous trophies hidden here and there which take on the form of various Lovecraftian creations and tell a small story about the game itself.
Overall I’d say Conarium is enjoyable, even if the story does seem to jump about from time to time. The graphics are delightful and the soundtrack is a joy to hear. I wouldn’t call it a horror game, however, the atmosphere is creepy, that much is true, but there’s very little that really screamed horror to me. Maybe it’s just me being very familiar with the genre, but I would love more scares. Would I recommend Conarium? Yes. But over other horror games, no probably not. It’s an okay game, with a fairly interesting story that somehow gets lost some way down the line trying to resurface at various intervals. Reading through the notes does help to get a grasp on what’s going on, but a lot of the time note reading is not something people want to do, it’s a game after all not a book. Anyway, if you want a horror game with some variety to it and enjoy Lovecraft inspired shenanigans then Conarium is a good pick. Although there are plenty of other horror games out there Conarium is a worthwhile contender, even if it does fall at some points. Give it a try though! Good Day!
I haven’t yet played Zoetrope Interactive’s Darkness Within series, so all due apologies if THOSE games beat this one to the punch. I don’t tend to leap at point-at-click adventures these days, but when I saw this was the same people doing a full-blown first person game, I couldn’t resist. And, I’m pleased to say, I don’t regret one cent of the twenty dollar price I paid for it.
Right off the bat, what this game reminded me of most were the Penumbra games, which all you true horror game buffs should know were the "spiritual predecessors" to the Amnesia series. Perhaps it was all the ice and snow, sure, but the slow-building style of gameplay was there too. It wasn’t long, though, before I found a "trophy" item which gave another clue to this game’s glorious origins: a book entitled "At the Mountains of Madness", written by none other than a fellow named H.P. Lovecraft! Well how about that, then. Maybe that book has influenced a noteworthy video game after all.
The early part of this game won’t please those who don’t like extensive exploration and a♥♥♥♥♥♥tonne of reading, with only the occasional hint of something more dangerous and supernatural lurking in the background. Believe me when I say you can search things pretty thoroughly in Conarium…though it can be oddly selective at times (i.e. you can look in the three drawers on this desk, but not the one next to it; and no, we won’t let you open that particular book, despite the tantalising title which suggests you probably should). There’s also a bit of puzzle-solving, which varies from easy-peasy to challenging enough that I felt quite chuffed with myself after single-handedly solving a morse code-related riddle (I’m generally pretty♥♥♥♥♥♥at puzzles, gimme a break).
It isn’t TOO long, though, before the player is drawn into a time-and-space-twisting tale of cosmic horror worthy of Lovecraft himself. But wait: is there any danger, I hear you ask? Well…let’s just say there’s a little – you CAN most certainly die – but not a whole hell of a lot, no. Enter expecting a world of wonder as opposed to a constant bombardment of perilous events, and you may well find yourself as bedazzled as I was.
All in all, a crackingly good old-school adventure, told with spiffy new graphics, highly immersive sound and, well…passable enough voice acting. And please, whatever you do, don’t listen to the people spouting the usual "this game isn’t long enough" ♥♥♥♥♥♥♥♥. It’s more than long enough for what it is, and if we don’t start acknowledging that indie developers don’t have the same means of producing high quality 25+ hour games as AAA companies, we’ll have no indie developers making awesome games like this any more. The megaplexes are already full of mindless dreck thanks to this mentality. Let’s not see our beloved video games industry go down the same tedious ♥♥♥♥ing path.
(PS to the devs: that first "chase" sequence adds nothing to the game. Lamely executed and incongruously difficult, Red Barrels have nothing to fear from you guys as of yet.)
Where this game excels is the story, which keeps you guessing, and which (for the ending I got) ends in a "wow… if only a sequel could pick up from HERE!"
If you loved the creepy oppressiveness of At the Mountains of Madness and its insanely bold explorers. If you reveled at the wierd glories discovered by the dreamer in The Dream-Quest of Unknown Kadath. If you wished that you could live in such worlds (if only for a handful of hours), while being fearful at every little sound. Then get this.
If those titles don’t ring a bell, then likewise, this might not be for you – it’s good, but you may not appreciate the feel of the game.
As always, get it on sale – few games are worth full price, IMO.
– Environment design
– Definetly feels like Lovecraft
– Some of the puzzles are confusing
– Not as scary as other games, more spooky and atmospheric than nail-biting tension
– Short, though that’s not a con for me