About This GameThis retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
CrossCode is all about how it plays! That’s why there is a free Steam demo! Go give it a try! Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies’ weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
What’s included in the full version:
- Dive into a massive adventure with a playtime of around 30-80 hours
- Explore a large world with 7 unique areas and hidden secrets all over the place
- Fight over 120 enemy types including 30+ boss fights
- Enter 7 expansive dungeons, all with with unique themes and puzzle mechanics
- Master over 90 combat arts and even more passive skills
- Solve over 100 quests with a great variety of tasks and unique challenges
- 60+ music tracks made by a rice ball (yes)
Check the Reviews to see who loves the game. We’re sure you will, too!
- OS: Windows XP
- Processor: 2 GHz dual core
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
I was perusing through Steam to see what was labeled "Overwhelmingly Positive" that I haven’t heard of yet. I stumbled upon CrossCode…and figured I’d hate it.
1: Another copy of a Snes style game? ugh.
2: set in an MMO world as a single player game? UGH.
Gotta say, I was pretty wrong on all 3 counts. I’m glad I was.
1: CrossCode is a game written in HTML 5, and this is a 16 bit game done right. It has a unique battle mechanic involving a sort of pinball-esque throwing system paired with a melee. It’s easy to learn, difficult to master. PERFECT.
2: It IS set in a MMO, but the plot is done in a way that I haven’t seen 1000 times over. Nobody is trapped in the game, and there’s a reason the setting exsits within it. I won’t spoil anything, but the plot is very well thought out and executed.
3: Lea is silent for a reason. And even within that, she can say a few key wods. Her vocabulary expands as the game progresses, and it’s really interesting to see how much she can actually say with so little. This sort of ties in with the plot, but Radical Fish found a way to throw in that trope in a new and interesting way.
All in all I just finally beat the game after 130 hours. And boy am I glad I misjudged this game. It is a great addition to my library and I’ll be vehemently recommending it to anyone who’s a fan of ARPGs, or even just RPGs. Also, if you want to know HOW much I liked this game, this is literally my first review on Steam. Ever.
+ Very inspired and original setting, with good amounts of lore.
+ Fantastic art direction and style.
+ Superb combat system, rewarding both character building and skill equally.
+ Great and satisfying progression system.
+ Original trading system combining crafting and trade together.
+ Good storyline development and companions characterization.
+ Overall well thought-out, fresh, challenging puzzles.
+ Enormous world, featuring lots of different climates and themed areas.
+ Huge amount of secrets to discover.
+ Immense amount of items, materials, equipment, consumables.
+ Great balance and challenge consistency throughout the adventure.
– A few optional puzzle-type quests are very annoying and frustrating.
– Some fetch quests regarding < 1% drop chance items are a real chore to complete.
– Several moderate quality of life issues regarding the in-game map.
– The huge amount of mini jumping puzzles can result annoying while exploring.
CrossCode is a quite unique take on the ARPG genre, as it tries to recreate an MMO-like world inside a single-player game, but unlike other games with this premise, does so in a very original way lore and setting-wise. One of the things that mostly impressed me is how much plausible the setting is, making you feel like you really are in an MMO even if you’re running a single-player game. Besides this, this title sports a great amount of, well, everything: each area has its own themed monsters, secret ones aswell, staggering amounts of secrets, quests, recipes, items… CrossCode is big, in many ways, and shows it right off the bat.
This game was promoted as a "Puzzle Action RPG" and is faithful to such description: the game is littered with various types of puzzles everywhere, mostly jumping puzzles while exploring, requiring you to travel a certain not obvious path to reach an area or item, while Dungeons feature more complex varieties, such as rail switching puzzles, block-based ones, logic enigmas, and many more.
Aside from the puzzling, all the other core aspects of the genre are excellently realized here, from graphics, to story, to combat and progression. CrossCode demonstrates to be a work of passion, result of years and years of fine tuning, polishing and refinement. Rarely I have seen a game with this degree of precision in its realization, an outstanding job.
This is a title recommended to players who enjoy puzzles and exploring, quickly-paced RPGs fans, sci-fi themed stories aficionados, and honestly to anyone wanting to play something really well made and original. The only people that should think twice before playing this game are casual players, as the game is very long, and also does not have a difficulty setting, proving quite a challenge the more it progresses, especially to inexperienced users.
The gameplay of CrossCode features exploration and combat as its strong suits, plus the dungeon and quest-related puzzling, of course. The world is divided into various areas, all interconnected, and featuring many secrets, quests and areas only unlock-able later with specific items or skills, so expect a lot of "intelligent" backtracking to gather what you left behind. As mentioned before, getting most hidden items in the various levels is a matter of fighting the right path to them, resorting even to very contorted jumping paths around the whole map to get to a crate Generally, the harder a crate is to reach, the better is the reward, so there actually is meaning in doing such puzzles and players feel compelled to do so.
Puzzles other than jumping-related ones are mostly found in dungeons, and are different for each dungeon, as every one of them has a specific theme. Expect block dragging puzzles, logic, moving platforms, and all kinds of weird things mashed together, even enemies and puzzles together! In this side, CrossCode is really brilliant and makes challenging, interesting puzzle sections without them being too frustrating or hard, most of the time at least. Some of them are REALLY tough and even puzzle veterans will be in trouble.
Trading / Crafting are mashed together in this title, as vendors will require materials other than money to sell you a certain item. Materials are gathered from environmental elements and also enemies (also loot crates and quests give them sometimes). Here another original mechanic called "combat rank" comes into play: if you kill many enemies fast enough without stopping, your combat rank increases, allowing you to drop more rare materials from enemies, some only obtainable at a specific rank. This encourages quickly rushing maps to mow down dozens of enemies to "grind" materials for quests or items.
CrossCode narrates a quite varied story, that starts out as a seemingly cheerful act, but as it progresses, reveals more and more dark tones to it, implying disturbing events and facts. Dialogues are well written, quests plausible, character personality is top-notch, while world and lore in general are very interesting and original. Overall, excellent work.
The title proposes a very fast-paced top down action RPG combat system, but with various original additions to the base formula. other than the already explained combat level feature, CrossCode also sports four different elements, unlock-able through the adventure, each with its own skill tree and abilities, swappable at anytime during combat, modifying statistics and abilities in a dynamic way. A player can make one element’s tree to be a DPS build for example, but then switch to another built as Tank if the need arises. This deepens a lot tactical possibilities.
Enemies can be "broken" by hitting them with a ranged attack, or other means sometimes, while they charge a powerful blow, and make them more vulnerable for a couple seconds. This is a fundamental mechanic. Parrying and doging are also present, featruring skill-rewarding systems such as perfectly timed parries absorbing any damage, same for dodge.
Overall the combat is very well made and satisfying, one of the best examples this genre as a whole has to offer.
Content & Pricing
Priced at 20€ base price, and offering very around 80-100 hours of content (mostly GREAT content) as stated by the Devs, CrossCode is a true bargain and for this price, there is just no reason for not getting it.
Balance & Challenge
The balance is spot-on offering a consistent challenge for the whole adventure, which is fairly difficult but never overly so. Some grinding is all you need if you find yourself underpowered, as in any RPG.
Superb modern pixel-art style, with great quality of characters in dialogues, expressions, environments, and effects. There is just so much detail in every place, house and biome you will visit, it’s a true joy for sight. Excellent.
Very good soundtrack and effects overall, solid.
Performance & Stability
No issues to report. Rock-solid.
Enemies will use different attack patterns based on situation, and are quite effective at it too. Expect a varied combat experience based on this.
Quality of Life
More types of map markers are needed to differentiate types of collectibles to take later. Missing player position on local map. Nothing else.
Bugs & Issues
Gamepad sometimes stopped working randomly.
This product was reviewed using a free key provided by the Developers.
SPOILER FREE REVIEW
So, let’s begin talking about the art:
What you see in the trailers prevails through the ENTIRE game. Gorgeous locations, with mesmerizing music and dozens of hidden paths which, when explored, reward the player with a goodie, or a surprise. Everything in this game feels real, with the atmosphere and characters up to perfection. Never had I once found something during my play through that broke the immersion, and I never found a place, or atmosphere, which didn’t feel out-of-place. Everything that you see has a reason, and every path, a destination.
Now, about the gameplay:
Intense, that is the best word to describe it. Want to fight an enemy which is only 3 levels above yours? If you are not careful, you die. Trying to find the perfect cheese tactic that annihilates all opponents? You won’t find it. Want a slow-paced, strategic experience? You won’t find it. Now, if you want fast-paced, intense action which requires you to focus during the whole fight, thinking about your next step on the tip of your toes, this is the game for you. If you are not sure, download the demo and see for yourself. The combat there summarizes (although in a small-scale) the combat system of the game.
The movement is fluid, without any setbacks. You won’t, under any circumstance, miss a jump because of the gameplay controls. At most, you will miss a jump because of the camera perspective, which is fixed, but never unfocused or unhelpful.
Puzzles. This game have a lot of them. I do not consider myself a puzzle type of gamer, and often turned down the games which had them present, because they normally are not appealing to me. What a great surprise it was to find puzzles that are enjoyable, challenging, and that require alongside deep thinking, quick acting of the players part. Most of the times, you won’t unveil the secrets of a puzzle and solve it right away. You will have to run to make it work. That’s all I can say without giving away spoilers.
About the story (no spoilers, I promise):
The main characters feel alive, and their interaction always feel realistic, on place. The story is superb, with no plot-holes or moments where you say "eh, whatever". You will be surprised about the story, a lot. Alongside Horizon Zero Dawn, this was the only game which made me feel emotional, and connected to the world.
This game is, in my opinion, a masterpiece. It has conquered a spot in my heart. From the fluid combat and movement, up to the story, which feels real, and is perfectly crafted. From the mesmerizing soundtrack, which never ceased to give a unique feel to the world and its areas, up to the environment, which is gorgeous, and extremely varied.
The detail is present everywhere you look. There are no "filler" areas, no meaningless main quests, and no moments where the immersion is broken. This game is a gem, which was released in an era of meaningless "battle royale, shoot-em-up, always the same" games. Now, don’t get me wrong, I love shooter games, but finding CrossCode turned out to be one of the greatest surprises I’ve had in the last 3 years.
If you are unsure about buying this game, I recommend you to download the demo, check if the gameplay fits your play style, and, if yes, buy it. It will be a decision you won’t regret. If you love good stories, RPGs and fast-paced games, this one won’t disappoint you.
I give this game a 10/10.
Only this game and Horizon Zero Dawn got a 10/10 from me. It now has a really special place in my heart.
Thank you Devs for creating such a magical game, and for taking the time to polish it to the level of quality equal (and oftentimes superior) to top-tier AAA games. I never expected to find this gem during my time as a gamer. But here we are. You have my greatest thanks, and my deepest appreciation.
An integral part of CrossCode, the puzzles in this game are masterfully crafted and overflowing with sheer creativity. It is also extremely accessible to all due to the fact that the game introduces you to the puzzles slowly and working the difficulty up from there. The game also uses neat little tricks hints you on what to do, through ways such as subtle markings on the floor.
While it takes place in a VR game setting that is a common trope nowadays, it makes full use of the trope extremely well, using this premise to its fullest potential and creating completely unique and fresh situations in the story which can be only possible thanks to this setting. Furthermore, the game also does an extremely successful job at establishing the presence of a real world outside of the VR game through its dialogue despite the entire game taking place in well, a game. You can actually feel MMORPG vibes and the online element that exists in such games in CrossCode, despite it being an offline game. In fact, I would argue that it feels more MMORPG like than actual MMORPG games.
+Excellent dialogue and characterisation.
All the main characters in this game have their own distinct personalities that are always enjoyable to listen to them interact with each other. Their witty dialogue is always entertaining and a joy to listen to. The dialogue of other NPCs do not fall behind, as they actually act and talk like actual gamers, lending more credibility to the game’s worldbuilding.
Combat in this game is extremely tactical and does a good job at keeping you on your toes. Its flashy graphics also makes you feel very powerful when executing combat arts and plummeting your enemies.
Can’t say that the music is the very best, but it is nonetheless great and with a couple of memorable and catchy soundtracks. However, one can be sure that the music is always appropriately used which really sets the atmosphere for the game. Some parts of the game do really send your heart pumping with excitement!
There is little contradictions in the story and blends well with the game’s worldbuilding.
-Slight navigation problems.
This game tests your depth perception. Alot. It can be at times frustrating when you wonder why you can’t make it over a ledge, only to find out minutes later that you are at an elevation too low to make the jump.
The map in this game does not record minute details such as NPCs or plants, only recording the general layout of the area. As such, one might at times have trouble finding a specific NPC. However, this is partially rectified through map markers which allows you to customise your map and note specific areas of interest yourself.
So what does all this entail? You should get this game if:
+You love puzzles.
+You enjoy a good story.
+You enjoy witty and entertaining dialogue.
+You enjoy a lovable cast of characters.
+You enjoy fast paced combat.
+You like MMORPGs or the concept of VR games.
On the other hand, you might want to think twice about getting this game if:
-You really dislike puzzles.
Puzzles are everywhere in this game, albeit in different forms. More than a quarter of your time in this game will be spent on puzzle solving. Combat is technically a puzzle by itself. Boss fights can be likened to glorified puzzles. Heck, even navigating the map is sometimes a puzzle by itself! Simply put, you will not be able to enjoy this game If you absolutely hate puzzles with a fiery passion.
-You just want simple combat.
This game requires you to exploit enemy weaknesses to win battles. Mashing a button over and over again isn’t going to get your anywhere in this game.
TL:DR Unless you really dislike puzzles, absolutely get this game. You won’t regret it.
It’s hard for me to play games. Every hour I’m playing a game is an hour I could have spent writing some useful code, getting some chore done, or exercising under the preposterous delusion I’ll ever be skinny.
This game breaks through that and asserts the value of the occasional diversion. It makes me smile when the world around me is a never ending stream of negativity about politics I stopped caring about long ago. This game made it so the Xbox 360 controller I bought doesn’t just sit on top of my workstation collecting dust.
I won’t bother talking about the game itself. It’s all already been said. You should buy this game. Don’t wait for a sale, just get it.
I just wanted to say thank you Radical Fish Games. I am eternally grateful for the small piece of happiness you’ve provided me.
Quite possibly one of the highest quality indie games I have ever seen, and it’s not even out of Early Access.
CrossCode is an effective love-letter to the era of SNES action RPGs, with smooth, engaging combat and challenging puzzle segments.
The combat is varied and requires different strategies to take out different enemies. You can fight enemies with both melee and ranged attacks at the same time. There are a huge amount of ways you can upgrade and customise both of these methods of attack.
The puzzles combine a wide variety of mechanics in order to provide various challenges for the player, which are always very satisfying to complete.
The 16-bit graphics are absolutely beautiful to look at, with extremely fluid and detailed animation, as well as stylish interfaces and character design. The game’s characters are all well-written, unique and very likeable. Even the main character has a very clear personality, despite her vocabulary only consisting of around five words. This game is absolutely filled to the brim with witty dialogue.
CrossCode has an intriguing story, which involves the game’s (mostly) silent protagonist trying to regain her memories and uncover her past. However, the game is currently unfinished, so you may have to wait a while to experience the story in it’s entirety. (Even now, the game still has enough content to be worth the price tag.)
The developers of the game are constantly adding to and improving the game, though, and they are especially responsive towards the community.
Let’s start this review with what this game does right.
Everything. There review is complete. But on a serious note I’ll elaborate.
This game starts out very generically. You got an amnesia stricken heroine. You got fairly archetypal characters. The story is the typical trying to figure out your past. But it’s not. I lied about all that, that only covers the first 10-15 hours then you see drastic changes in the pace and tone. The story turns out to be well done, not the best, but enjoyable. 8/10 for story and characters.
Let’s talk about gameplay. It’s perfect, seriously. The pacing of combat is fairly quick. There’s a decent variety of enemy types which nearly all of them have some sort of unique trait. Your skill set leaves you with a lot of variety and different tools to take on different situations. I have yet to get bored of it, despite the fact combat isn’t inherently profitable for most of the game. Puzzles. You have timing puzzles, logic puzzles, memory puzzles, enemy based puzzles. It’s all there. It’s all enjoyable. They’re quite varied, no two puzzles feel the same. This game has over 200 ‘maps’. And just about every ‘map’ has a puzzle or two (optional or not). Ez 10/10.
Art design. I’m a sucker for 16 and 32 bit graphics. The level designer, this guy made the game. He created some beautiful and interconnected maps with nearly everything having purpose. In all honesty, I have never seen design quality this high, it even beats out SquareSoft games (you know before they became that crappy company that is SE). 10/10 again.
Character design. It works. Not the best. Not bad. The characters look the way they should. Lukas’ nose drives me crazy, it’s huge. But Holiday Man is solid. 7/10.
Music. Some of it’s great. Some of it annoyed ME (but I’m picky). They stayed true to what they were trying to make. But it’s obvious their composer was no Yasunori Mitsuda. But still, what I enjoyed, I really enjoyed. 8/10.
Did I enjoy it? Every single minute of it. Even when I was confused. "I WILL figure this puzzle out." 35/40, based off my personal taste, but CrossCode is as damn near perfect as you can get.
You know when games spend 7 years in development it’s usually symptomatic of a troubled development? Here it feels like they actually just spent 7 years making a video game, it is so polished and has so much content.
Far, FAR more than the sum of its parts.
The game’s combat is irrefutably polished and well-designed. It is like a bullet-hell meets hack and slash, but tactics are involved as well. There’s a HUGE elemental skill tree. The dungeons are really enjoyable, although occasionally segments proved to feel a bit tedious. The bosses are interesting to fight, though not too difficult. As an RPG, the game is NOT a grind. Levelling and acquisition of gear is usually not difficult or tedious, but to make things even better there is a sort of kill-count system that makes the levelling experience involve more player engagement than the basic combat already requires.
The music is really good, even though some songs may get old after a few minutes. Turning the music down a bit helped me with that, though. The art is a 10 out of 10. I found myself ogling at the level of detail of the boss in the first actual dungeon, and every other asset seems to have that same level of polish and aesthetic appeal.
TL;DR highly recommend, especially if you like zelda, Ys, and other arpgs. Or if you like 2d action games in general. Or if you like good 2d art. Or even if you just like a challenge.