About This Content“And all around is the desert; a corner of the mournful kingdom of sand.”
Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now…
- New hero class: the Shieldbreaker
- Dynamic, tactical skill set for the Shieldbreaker featuring all new combat mechanics including: Armor Piercing, Guard Break, and Stealth
- Shieldbreaker class-specific trinkets, including a set.
- 3 New Monsters – frightful illusions from the Shieldbreaker’s origin, now slithering forward to infest the Estate
- New Consumable Item – Aegis Scale, providing a last bastion of protection for when a hero truly needs it.
The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid damage dealing capability, she truly excels when countering monsters with high protection and those who guard their allies. Her movement, speed, and targeted abilities make her a valuable ally for dismantling intractable monster groups. Though relatively low health, the Shieldbreaker is yet highly survivable in short bursts thanks to her Aegis shield.
- OS: Windows XP
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ Compliant
- Storage: 250 MB available space
- Additional Notes: 1080p, 16:9 recommended
Can anyone who does torchless (darkest run because I’m not greatly experienced for bloodmoon) give me an idea of what to bring before each place?i.e. Ruins: short/medium/long:Just enough resources and not being extremely careful. I can guess you tak…
I dont think I’m ready to beat the dlc and get rid of the curse but one of my level 6s has it and I really need him for a darkest dungeon mission.
It’s a hard game. Do yourself a favor and do NOT look at all the curio charts online, the game has tools built into it to help you remember what does what (for instance if you use a torch on a bookcase, the game will show you with an icon from then on what torches do whenever you encounter another bookcase). But don’t spoil the fun of discovery, that’s what makes this game so endearing.
My only con is that on the first two difficulty levels (Beginner and Normal), the game is essentially endless. This means that you will always win, it’s just a meat grind to get there. Consider how many weeks it takes you to do so as your "score". But on the Hard difficulty the game has a time limit. I feel like the Normal difficulty should too, at least a relaxed one. That’s my only issue with the game. Darkest Dungeon should take a cue from other rogue-likes such as For the King, which have doom-timers on all difficulty levels. That way you at least feel challenged on Normal without being unfair, and not like you’re just grinding and cannot lose.
Good AOE debuffguards his bro♥♥♥♥s up whoever tries to kill his buddiesencourages his broWhat more can you ask for my bros
Is this a good composition just for general play?(IN ORDER OF FRONT TO BACK) LeperAbomination Plague DoctorJester
I don’t know if I should be posting this here or somewhere else, but who knows maybe someone will be able to solve my problem.It seems I have run into a bit of a snag when it comes to the games roster size, which seems to be even though I have a mod whi…