On Stream:https://store.steampowered.com/app/789760/Dead_or_School/

About This Game

Zombies conquered the land of Tokyo.
Without hope, in underground shelters, people lived quietly.

Hisako, a girl who grew up underground, heard the word “school” from her grandmother.

School is where children play and learn.  It is a paradise for young people.  The best place to spend their youth.

Hisako dreamed of this “school”, and one day, she was on an underground train heading above ground.  What awaits her? Despair…

Defeat enemies, grow your own character.
Collect items, create your own most powerful weapons!
Hack and Slash X Girl’s action

Gear obtain with money or gears, disassemble weapons, collect parts, customize your own weapons, and enhance your abilities.
Mix and match the parts.
Unlimited possibilities to customize your equipment; Attack, Weight, Rare effects…

Gain many skills by advancing the player’s level.
Dynamic actions become possible, when various weapon skills are combined. 
Make your own unique character!

Notice the changes in the player, when a certain level of damage is received.
Pay attention to your status, caused by damaged clothes.

Increasing your collection raises your parameters.
Various souvenirs scattered around, people in need of assistance…
Try to collect a variety of items within the game!

Shinjuku, Asakusa, Akihabara and Roppongi…
Save Tokyo’s towns that are filled with Zombies. “Here I come! On an underground train!”

Now gigantic monsters rule the ground above.
A monster with a body of steel, Asakusa’s Sensoji temple is occupied by thunder gods…
Don’t let tough enemies attack you and get in your way!

Various action moves:
Grab onto steel frames, get in and out of your enemies range, clear difficult stages, move on to the next level. 

Main character: Hisako
Grew underground, in despair, while the surface world was controlled by zombies.

Gifted with superior athletic abilities and a strong determination, her mind is unaffected. She faces the reality of the ground above.
Her dreams are: Make many friends, and play in school!
Though, she does not like studying…
    • OS: Windows10, 8, 7
    • Processor: Amd A10-8750
    • Graphics: Radeon R7
    • Storage: 6 GB available space


Posted: July 14, 2018
Early Access Review

(review written as of version 1.14)

Came for the long-haired twintail redhead, stayed for the gameplay.

But in all seriousness, even the heroine wouldn’t be enough for me to buy this right on the first day of Early Access. I’ve always been a fan of RPG, hack’n’slash, and platformer games, and the trailer videos successfully enticed me to buy the game and play it right away.

This game is by no means mindblowing, but it was definitely a fun ride for the first three areas that I cleared in update 1.x.

Talking about the battle system, you (Hisako, the heroine) will be deployed to an area with three types of weapons (a melee weapon—with light (saber, rapier, estoc, etc) and heavy (ax, great sword, etc) variants that differ in damage, attack speed, and attacking mechanics—, a "machine gun"—though, if I may nitpick on semantics, it’s simply your main ranged weapon, which may include an assault rifle and the likes—, and a launcher, which is a "secondary" heavy ranged weapon with a far bigger firepower than your main weapon, but with very limited ammo/capacity—stuff like grenade or rocket launchers and the like). You will have to do quests after quests while rescuing refugees that are scattered throughout the area, and get the souvenirs (items marked with a yellow coin bag in the minimap).

Your enemies are mostly mutants of various types with their own specialty (melee mutants, gunners, grenade throwers, elementals and so on), though there will be occasional non-mutants as well, even including a tank, as you can see in one of the preview images. Each type of monster has enough uniqueness by themselves; at least I don’t feel that there is a carbon copy between them. The boss battles at the end of every area are pretty challenging but still in the range of fairness, and I had a good time with them.

This isn’t a completely mindless hack’n’slash & shooter, though, as if you want to earn the souvenirs, or occasionally, rescuing the refugees, you will have to solve puzzles that usually involve moving or destroying certain objects, and playing around with levers. These are mostly optional (especially the souvenirs), but you will earn rewards for doing them that improves Hisako’s stats, and notes about the refugees and souvenirs which can be read in the record book, which is basically a logbook/record/database in other games.

More importantly, your weapons have a durability value (for melee weapons) and a limited ammo capacity (for ranged weapons), and once they drop to 0, your melee damage takes a massive cut, and your ranged weapons are unusable. You can only restock at save points that are scrambled across the area, and, in my experience of playing the Normal difficulty, you actually have to be rather careful with your weapon usage. It isn’t strict to the level where you’re finished for good if you used just one or two more bullets than necessary, but you can’t casually spray and pray either.

There is also a stamina system, represented by a regenerating stamina bar, that limits Hisako’s actions such as using her weapons or performing jumps and dodge rolls. It means you can’t continuously and frantically attack and do special actions, as depleting your stamina bar will interrupt them and you’ll have to wait for it to fill for a moment, which can be troublesome if you’re, say, trapped in the middle of a swarm of enemies.

When it comes to weapons, as what I’ve said above, there is quite a variety across all three weapon types. These weapons may come with a special effect or stat increase, such as boosts on health or attack power, stamina usage reduction, the ability to heal for every kill you make, spawning a drone that will accompany Hisako and deal damage to enemies, and much more. These effects aren’t bound to weapons, as they are also available in items called attachments which you can use, two at a time for each weapon type, to further improve your weapons.

Remember that there is also a weight limit, and each weapon & attachment has their own weight value (though I personally never had a problem with this). In addition, there is also a weapon upgrading/modifying system (Reinforcement/Modification), which can increase your weapon’s attack power and change its effect, respectively, and costs money plus reinforcement & modification gears, which you can loot from enemies or item boxes along the way.

I find this whole weapon thing to be slightly complicated in a good way, though I got somewhat overwhelmed by the management for attachments when I started playing (and still is, sorta). It’s fun to play around and choose what kind of weapon and attachments can complement my playstyle well.

Hisako herself can also level up once she earns enough XP. Each level up improves her health & weight limit, and also gives her a skill point, which you can spend in the skill trees to unlock the special abilities for each weapon and various other benefits, such as an increase in critical hit chance, maximum health points, weapon durability & magazine capacity, and much more. I’d say the skill tree being split into three based from weapon types is kinda jarring, considering you have to unlock each weapon’s specials before you can proceed further into the more general skills, but I guess it’s acceptable enough. Admittedly the aforementioned specials only cost one point per weapon type, so it might just be a slight personal annoyance.

Moving on to the story… Basically, the society collapsed and was forced to refuge underground after the mutants attacked, Hisako was told about school by her grandma, grandma gave her a school uniform, then she settled for a journey to the surface to build a school with the help of fellow refugees while doing stuff. I think that sums up the whole plot enough. Story is not exactly the strength of this game, but it’s there and I guess it works. Nothing to write home about the music, either; don’t expect to find any epic stuff here, though at least the game is not horrible in that department.

Character interactions are there, and they’re okay. No further comments about the characters (especially their personality and development) because the game isn’t even halfway there and I’m bad at describing people, but I’m not going to expect a lot. I hope I’ll be proven wrong, though.

As what you might assume from its Early Access status, the game is riddled with a ton of bugs. There are a few that are gamebreaking (the most obvious one being crashes when trying to enter an area, though I think it’s already fixed as of now), followed by a lot of minor ones that can be seen in the bug report thread, that can be an annoyance if you encounter all of them through a single sitting. I can assure you that they are not bad enough to make this game unplayable, though, as I did manage to finish everything currently available without feeling particularly displeased.

The English translation itself is, honestly, only acceptable when it comes to the English script. I can’t comment about the actual translation quality since I’m not fluent in Japanese, but there are numerous typos and glaring grammatical errors, especially in the dialogues and cutscenes. I don’t think I’ve encountered anything that is outright misleading (though some are confusing and/or ambiguous, like the description for the HardBlade effect and the Train option in the save point menu), but they accumulate enough to become a little headache at times. It’s enough for the game to be playable from start to finish in English, but it can definitely be much better.

All in all, to end this review, I really enjoyed how the combat system and weaponry works, but everything else feels average at best. Not that they are horrible, though, but there are definitely rooms for more improvements, especially since this is still in the Early Access phase. Maybe give this a try if you’re a fan of games with a similar battle system, and if you like cute anime girls doing badass things.


Posted: April 10
Early Access Review

”An excellent indie that bring both causally fun and challenging action”
Dead or School is side scrolling hack-n-slash game with RPG and looter shooter elements, developed by Studio Nanafushi of 3 people. It was 2016 kickstarter project that shifted and changed due to budget and manpower. I bought it day one as early access title in July 2018 and I’m happy to see a final release in April 2019.

The Story of Happiness in Darkness
Dead or School sets in post-apocalyptic future of Tokyo. The surface was infested by mutants, forced human to live desperately in underground shelters. You play as Hisako, a young girl who grew up in underground. She once notices an old uniform and heard the story about school as place of paradise from her grandmother. Hisako is overwhelmed by her strong will to seek the school and bring all people to happiness regardless of awaiting danger.

The story reminds me of old manga; protagonist with eternal optimistic and eager. Yet, she shows her innocent when approaches to new sided characters and her drawings. As you progress through the story, things get complicated and more terrified. She still fights for her ultimate goal and learning old world from survivors. The concept of never give up might not for everyone, but it feels fresh and motivated to keep story going along with likeable sidekicks and funny moments.

The world is based on real-life locations and subway of Tokyo, rendering in 3D Unity. It doesn’t have best polished quality and some are just slapped together. But I’m appreciated the work they try their best to present especially surface areas. From well-known Akihabara to famous Asakusa where I used to visit Japan. Although, you will spend most time in underground areas, each station keep introducing different themes, gimmicks, puzzles, and backstory to player.

More Than Just Pull a Trigger
The core concept of Dead or School remains unchanged; it consists of fast-paced combat, tons of customization, and challenging platform. Let’s discuss one by one.

You start from Shinjuku station as your homeland and advance to other stations by storyline. Each station has main quests and sub quests with bunch of collectables and secrets to explore. You basically fight against mutants and keep your health to next save point (vending machine) that serve as customize station (skills, weapons, shops). You also obtain random drop (money, mods, weapon, and upgrading gears) and gain experience point from killing mutants. Those items will play major part of weapon customization which brings variety of combat.

The game doesn’t have consumable item to recover health and ammo, only save point will fully recover everything and some weapon mods (minor recover based on specific condition). Even melee weapon has limited durability that can drop to 0 and dramatically decrease damage output.

So, the main challenge of game is how to setup and prepare your weapons and skills to survive from point A to B especially on hard difficulty where all enemies become stronger and required more bullets to take down. Fortunately, difficulty is not forced and can be freely switch in game option as you can enjoy game casually or seek challenge by your own preference. Boss fights are well-telegraphed and some requires tactical move to accomplish. The more you advance, the higher-level enemy and traps you face that encourage to you learn pattern and position yourself in some area more than just hold a trigger.

Slash, Shoot, Loot, and Mods!
Speaking of weapons, Hisako can carry total 3 weapon categories (sword, machinegun, and launcher) at a time. Each category has its character skill tree to support where you level up and spend point on lovely UI design. Moreover, each category has bunch of weapon types to choose. For example, machinegun category consists of SMG, Shotgun, Sniper-Rifle, Laser gun, and more futuristic arsenal (I could count more than 10 types for each category). It doesn’t sound make sense, but every weapon has different attributes and hidden effect that could help against some enemies. You never know until you experiment and find your best combination or suit your playstyle. Death is part of learning as the only penalty is 10% of player money and start over from latest checkpoint.

Aside from upgrading weapon, mods add another layer to support combat. There and modification system allows player to generate main attribute for each weapon. Weapon mods or in-game called “Attachment” is a drop with random attribute. Each attachment has two type of attributes, one affects character and another affects the weapon you install. I’m impressed with amount of stats variation; some are oddly creative and fun to use like dropping grenade for every successful hit, or dodging will damage enemies. Oh yes, perfect dodge will reward you short slow motion to counter or land free hits.

New player might be overwhelmed with information on customization UI and some translation issues, but once you get used to it. You will enjoy the flow of game. Every time you equip or try new weapon, the attachments will automatically install to new one in category. I personally found it convenient to access unless you want to keep attachment separately. Player can also lock specific attachment or mark as trash to sell out for money with detail comparison. They are basic quality of life UI that lack in most RPG indies.

Run, Jump, Think
The mutants are not only threat. Sometimes, you have to proceed carefully for traps and dead pit. The game offers some decent platforming up to challenge one that require pattern memorization and precise movement especially if you intend to collect all survivors and souvenirs (they reward you will stats, items, and backstory). Some are bit tricky or frustrating, but they are worth to collect.

I also have to mention puzzles; they cooperate with physics, memorization, and self-awareness like match music tone or read environment clue to escape street maze. Some fights you require to dodge or protect objective while fighting enemies. These elements keep engaging player and make sure the gameplay doesn’t become stale at certain point.

Dead or School oddly blends 2D and 3D well. While levels and some enemies are rendered in 3D Unity, the rest of CGs, common mutants, and Hisako herself are hand-drawn by two people of 3. One is manga artist that share his mange universe (Mechanical Doll Nanami) to his game. There are some partially nudity in CG or Hisako in critical condition, but it’s just ecchi level as fan service which I’m appreciated in direction of art.

The game contains variation of sound design. Most of them are heavy and strong to give a weight and feedback during battle. Although, some are hard mix or too similar to each other especially most sounds of melee attack and mutants. Hisako battle cries become repetitive at a time. Battle tracks are very great if you are into rock, heavy metal, electro stuffs. Some tracks also do decent job to build up emotional scenes.

Performance, Flaw, and Replayability
As I experience a lot of Unity games, this game is well optimized and run flawlessly without a hard crash. Unscalable Hisako and map UI can obscure the visual. At least, it can turn on/off by pressing M. There are also translation/grammar issues and some bugs still remains such as character bugged in level geometry or script bug, but they can be fixed by reloading checkpoint and developers are active to patch constantly. There is not much replayability aside achievement and boss rush mode, but based game is lengthy depending on difficulty.

Dead or School proves that sometimes you don’t to stick to one mechanic/concept. Combine various elements can create fun factor that engaging players to experiment and enjoy their own style. It holds depth more than just high school girl slashing stuffs and I’m glad to support. Highly Recommend!

Chico Mao

Posted: October 7, 2018
Early Access Review

" Dead or School " is a platform hack-and-slash adventure rpg that is similar to metroidvania games.

At first glance, it kinda reminds me of castlevania’s symphony of the night, or megaman X.

The game begins with the story of Tokyo being overrun by zombies and humans have been forced to live underground for an extended period. As a result, the humans living underground have forgotten about the surface. A cutscene introduces the female heroine "Hisako", whom gets inspired by her grandmother to see the surface and to go to "school", a place where youngsters have fun and have the best experience of their pre-adult years. Players will then begin exploring various zones of Tokyo, as they rescue other inhabitants and proceed towards the surface.

When players first start the game, they will realise the graphics are beautiful, and there’s plenty of anime cutscenes.

The learning curve is easy and straightforward, while the gameplay is smooth.

Players are also guided with mini-tutorials throughout the game whenever they reach a certain point.

Each "zone" has a different map, varied enemies, secrets and mini/major bosses.

There is also progression for players, in terms of level-ups, equipments + mods, skill trees, item drops.

This gives players a great level of satisfaction as they gear and and customise their character to suit their playstyle.

+++ The Good +++
1) Beautiful anime-drawn art, plenty of cutscenes with voice and subtitles.
2) Decent storyline, its like watching an anime, scenes are nicely done.
3) Gameplay and combat are smooth.
4) Straightforward learning curve, plenty of mini-tutorials to guide new players.
5) Music is good, fits the "zones" well. Sound effects are excellent, lots of voices.
6) Alot of character customisation, skills, mods, equipment, items, combos.
7) There is support for controllers and key-mappings in settings.
8) Developers are very active with patches, and open to suggestions / feedback.

— The Bad —
1) New players to the hack-and-slash genre, might be a little overwhelmed with so many options available (weapons/skills/mods/items)
2) There is some backtracking at certain points, leading to minor frustration.
3) Can be a little grindy as some "zones" are challenging and require certain character levels and equipment/skills to traverse them.
4) Once you complete the story, there really isn’t much else to do, limited replayability.
5) Translation can be improved further, you do get minor grammar mistakes or awkward sentence structures. However, this is NOT game-breaking, do take note the developer’s main language is not english, so please bear with them.

With all the beautiful models and graphics, varied character customisation and smooth combat, "Dead or School" is pretty fun to play.

Even though it was grindy at certain points, I enjoyed the grinding process as it allows me to build up my character into the playing style that I prefer.

I believe this game will be enjoyed by anime fans and both hardcore/casual hack-n-slash players.

Final Score : 8.5 / 10

Strayed Lynx

Posted: July 18, 2018
Early Access Review

Top tier doujin RPG hack’n slash with a impressive graphics and artstyle,a enormous amount of skills and gear allowing for an equally varied number of different playstyles all this goodness paired up with it’s flawless controls and very fun gameplay makes this game a truly amazing ride.


Posted: July 17, 2018
Early Access Review

This is the first time i wish to leave a recension on a game i played…


The game have the agility and the frenetic combat similar of Castelvania Symphony of the Night, but wit an instresting mix of 3g graphics, and combo/stamina mechanics. that distance this product from any Metrovania clone.

Weapon System 9/10
the selection of having only 3 weapon slot it’s perfect (one melee, one ranged standard, one heavy weapon) but with a lot of different weapon, rarity and also space for customization.
The only things that prevent me to give a full 10/10 are the restriction on the customizations :
– only 2 modules x weapon
– only 1 weapon passive (you can try to change it for a better one)
– only 10 level each weapon.

I hope (and suggest) the weapon system will be given more to explore and to customize.

Visual 9/10
The animations are amazing, but there is some bitter leftover when passing from the wonderful anime static images to the 3d intermission, sometimes the graphic difference between the engines is noticeable, and the suggestion here is to improve the amalgamation of the different style adopted (intresting choice if done on purpose).
The visual can get an 11/10 IF devs planned to release different costumes and/or some "intresting" patch… (you know what i mean :P)

Story 8/10
Quite linear up to now, but with a lot of open doors that can be developed in a greatly way if devs consider all of them.
Would be a straight 10/10 if they add something related to HOW the heroine had those skills (while others are uncapable) and if they use the beggars for…. somethings (can’t spoil)

Effects, Sounds and Atmosphere 10/10
Never boring, never ripetitive, weapons give the right feeling when firing, and you will FEEL the impact .
A downloadable soundracks will be an apreciate plus.

Enemy A.I. and Enemy design 9/10
Awesome design, awesome combat system and challenging difficult… even on easy they are really challenging, and on normal difficult be ready to grind every step you advance… because you will have to pay it with blood.
Not recommended to play with mouse and keyboard (even if it’s totally configurable) a pad it’s unrivaled there… to fast for chain things without it (or i’m too old to do on keboard maybe XD)
To expect here a 10/10 on my perception are some monster that hang hup on ladders or unlinear floor ad stay there not fighting but when the fight back…. prepare to run… the huge ones are really deadly.

Devs 11/10

Ok, the game is in early acces, there is a notice on the welcome screen that warn you of possible bugs.
there is an annoying bug that can prevent you from beginning the first map… but there is a workaround while the devs sort it out, but the most amazin things is the speed of the devs when replying to a feedback and/or a bug…
they replyed on emails like they are waithing them, they addressing the issue really fast and they try to fix it asap.
IF they keep this kind of quiality, even if you encounter a bug or an error you can be sure it will be solved.

TD:LR : Worth buying it ? -> TOTALLY YES

QR Code

Posted: July 19, 2018
Early Access Review

This review is written at 2018.07.19 PM 10:51

Currently this game is in early access stage, so you only able to clear 3 stations.

Even though I’ve finished all realized stage at this moment in 5 hrs, I saw the possibility hidden in this game.

The mechanism of this game is really similar with shadow complex + borderlands. (Mentioned borderland because the option of the item is random. You need specific item to replace with other option, but it’s also random.)

I had lot of fun in gameplay part, espacially the boss have moderate patterns even though it’s early access stage. Those patterns become harder when the HP of boss get down below certain percentage.

Hope the developer of this game kept working on further stages as soon as possible, really waiting for it.

It contains some of waifu contents, but I don’t think it’s really necessary cause this game is actually fun without those part. In my opinion, most of the games which contain waifu contents were lack of essence components that game should have.

But I want to emphasize one more time, this game is actually fun. Really want to recommend.

8.5/10 in current state

Moe Anthropomorphism

Posted: April 30
Early Access Review

Dead or School is a great game with some glaring issues, but if you can overlook them, you’ll find one of the most interesting games of its genre. The screenshots on the store page are a little misleading, and make it look a lot more like a pornographic cash grab than an action platformer, but it’s really the other way around. There’s honestly barely anything more risque than some erotically torn clothing, and even the torn clothing mechanic for the player mostly just indicates when you’re in critical damage mode [which is where a lot of buffs start applying]. The cutscene and splash art seems like it was done by someone who probably draws a lot of porn, but it’s not in and of itself particularly pornographic, and the style is actually pretty cool and interesting. I even really like the huge video-in-video of Hisako holding your current weapon in the corner [she does a little animation and a cheer when you reload] and you can even hit a button to hide both it and your huge minimap if you need more screen real estate to aim or platform.

The structure of the game is pretty interesting and probably was heavily influenced by its time in Early Access. Basically the game is split up into 8 or so individual metroidvania style maps with plenty of loot, puzzles, and secrets in each, but instead of being completely interconnected you access all of the ones you’ve unlocked from the train that serves as your base. Each map has a final boss that is fought in its own arena, and beating them unlocks the next map. The maps are mostly tours of famous spots in Tokyo with some diversions into sewers or underground caves. A lot of what keeps you from just running through is the combat encounter system, which mixes up pre-placed enemies with the occasional forced encounter, where you’re locked in a portion of the current screen and have to eliminate waves. There are a few spots where it’s really not handled well [too little room to stand or enemies that block your view] but in general it’s a really clever way to split the difference between having enemies you just ignore or snipe and being forced to kill everything in the room.

The combat system is interesting too, you have three weapon slots, and each slot can only hold one type of weapon, going melee, guns, and launchers. Each weapon is limited in how much you can use them before returning to a save point and therefore respawning most of the enemies [some forced encounters are one-time but others respawn too], melee weapons by durability and ranged weapons by ammo count, which encourages you to really mix up your melee and ranged attacks more than most games of this type without having a more typical weapon degradation system that tends to be annoying. All your equipment can be pumped up by dumping currency into it, you get a few slots for major mods which are kind of like Diablo style prefix/suffix combos that you can freely move around, and a decent skill tree that allows you to focus slightly on certain builds without forcing you to specialize too heavily.

There is definitely some balance problems in the version I played [late Early Access, mostly feature-complete and beatable in full but not released yet] especially with regards to one particular weapon that just blows everything else out of the water starting at about mid-game and is extremely hard to give up, but despite that I still had a blast throughout. I’d like a little bit more enemy variety, especially as you get into the last few chapters and still see basic zombies [sorry, mutants] crop up in encounters and just wonder what challenge they’re supposed to pose. The main character’s fixation on her idea of school lends some color to the item flavor text and survivor interactions that you don’t often get from post-apocalyptic settings, and despite the English localization being pretty slipshod it was never completely incomprehensible and was extremely entertaining. Give Dead or School an honest chance and let it surprise you.

Valkyries Rule

Posted: September 25, 2018
Early Access Review

If you play a couple hours and don’t immediately drop all your life plans to get this girl to school, you’re officially dead inside.

-Protagonist is passionate about getting to school
-School sounds pretty nice
-Her dad is the mayor

-Protagonist is not at school yet
-She must endure hardships like finding a plastic ice cream sundae which she was hoping was real.

The combat is fun though fairly loose at the moment, not much impact to the guns. This is early access so I can say it’s well on its way. Just needs better hit-feel, if I can make up a thing…better impact all around. Maybe add some hit-stop most definitely more enemy reactions to hits. Also, when a dodge roll is my main defense, I like it to be more cancellable than this one.

The upgrade system is simple but robust and there’s plenty of loot.

Presentation is incredible. I think there’s 20 unique and awesome songs in the first 10 minutes. The little animations like when you start crafting or the skill tree chalk board give the game a lot of character. Conversations are a bit long but they usually result in the MC yelling about wanting to go to school, so it’s okay.

The in-game models aren’t super detailed though that’s not too important. The animation is rough right now though. The run cycle needs an overhaul. Enemies need to react to hits and have better animation. It’s looking fairly early, though all perfectly functional.

I’ll build on this early access review the more I play this early access game. From what I’ve seen and heard, there’s more than enough here to justify a purchase right now and you can tell the devs have got something special they’re working hard on.

Speaking of hard-on, no nudity here. If that’s a problem, you’ve got 5000 other games on Steam to pick from. Don’t be ashamed, we all love Mirror. but this game is going places and won’t need nudes to survive.


Posted: November 21, 2018
Early Access Review

The game is fun, and the developer is devoted to the community. This is the kind of game you should support.

Cure Lovely

Posted: February 10
Early Access Review

Game was a pleasant surprise morality-wise. MC has values about dreams and friendship and stuff like a Precure. Fanservice is extremely mild. Violence is also not too strong.


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