Death Stranding: What we know about Hideo Kojima’s mind-melting next game
Hideo Kojima’s new project, Death Stranding, has raised our eyebrows so high they’re basically falling off our skull.
Kojima has set a high bar for weirdness with the twists and turns fans loved in the Metal Gear Solid series. Since departing the franchise, he’s set his sights on a new project: the PlayStation 4-exclusive Death Stranding. Outside Kojima Productions and the halls of Sony, concrete details about Death Stranding are sparse.
The occasional interview and stunning trailer have offered some ideas about what Death Stranding will actually play like, but until then, we only know what it feels like. And what it feels like is a bizarre trip through horror, ecological concerns, parenting, invisible monsters and a wonderfully-rendered Norman Reedus.
Kojima has teased another update for Death Stranding on May 29, with a livestream over at Twitch switching on early and broadcasting creepy, inky hands.
But for now, after combing through trailers, teasers, fan speculation and rumors galore, this is everything we know about Death Stranding. We’ve collated all the teasers so far, and dived into its world, the famous faces involved and a few of the gameplay elements.
What is Death Stranding?
Death Stranding is the first game from Kojima Productions, a studio founded by legendary game developer Hideo Kojima. After a rocky departure from Konami, where he built up the Metal Gear franchise, among other projects, Kojima started his independent studio and revealed the first title would be exclusive to Sony’s PlayStation 4. The reveal trailer premiered during Sony’s 2016 E3 conference, and sets the stage for the weirdness we’re delving into.
Still confused? Don’t worry. Ever since its initial announcement, Death Stranding has been shrouded in mystery. Kojima is famous for his unconventional promotional methods (at one point pretending to be part of a non-Metal Gear studio making a non-Metal Gear game) and for building strangeness into his games (see any Metal Gear ever), and Death Stranding is no exception. It’s important to note that much of what we’ve seen so far is ripped directly from the game’s cutscenes, as confirmed by Kojima.
Death Stranding release date
The latest Death Stranding teaser
The most recent trailer (well, teaser) came at the Tokyo Game Show in 2018, revealing Troy Baker’s character wearing a Gold half-mask and summoning a terrifying tentacle-lion beast. You can watch that here:
All the Death Stranding trailers
Kojima has not been stingy with Death Stranding trailers, dropping a number of teasers and extended cinematic looks at the game since it’s first announcement three years ago at E3. That first trailer (and a crowd going wild for Kojima) is below and features the first time we came to see the star of Death Stranding, Norman Reedus of The Walking Dead fame, as a naked and hunched over Sam.
The second trailer introduced us to famed director Guillermo del Toro wielding a baby in a portable tube and a terrifying Mads Mikkelsen, complete with goth eye makeup (OK, its not goth but don’t tell me he wouldn’t fit the bill perfectly).
A highly cinematic third trailer dropped at The Game Awards in 2017.
Then bang! Gameplay trailer at E3 2018. This is our first real look at what players might be doing in-game — so what did it reveal?
Gameplay! Or at least, what looks like gameplay. You can never be too sure with Death Stranding, but from what we saw in the E3 2018 trailer, Death Stranding will have exploration elements and gorgeous vistas that bring to mind the best elements of The Legend of Zelda: Breath of the Wild.
Throughout the trailer, we saw Sam Bridges, played by Norman Reedus, and other unnamed characters roaming around the wilderness accompanied by their adorable robot buddies and carrying packages, supplies and in one stark instance, what appeared to be a covered corpse. Looks like Death Stranding isn’t holding back on the whole death thing.
What’s clear from the gameplay segments of the trailer is that Death Stranding will tackle loneliness and sacrifice. These explorers are shown stumbling, falling into water currents and trying to keep heavy burdens balanced as they cross over chasms. And the effects of their struggle is on full display: One wanderer tears out their toenail while Sam looks vacantly into the distance, his bruised body sitting exhausted in a shower. It’s pretty intense stuff, which is only broken up by the weirdness inherent in every Kojima project.
Toward the trailer’s conclusion, we got a pivotal sequence showing off elements that will be familiar to fans of Metal Gear Solid. Sam, baby in tow, tries to sneak past ghostly phantoms. His efforts succeed at first, but he’s swiftly grabbed by the interlocked figures and dragged somewhere. Toward death? Toward life? Toward Death Stranding? Who knows, but it all-but-confirms that stealth, an element frequently vital to Kojima’s formulas, will play a part in Death Stranding.
Speaking of returns, the final shot of the trailer shows what appears to be a younger version of Bionic Woman Lindsay Wagner, who looks just like a woman in the photo Sam was holding. She’s standing at a beach in front of several beached whales, so she may be in a past during an ecological disaster, or in a dream or perhaps whenever the creatures dragged Sam? Seriously, at this point it could be anything.
Either way, Kojima called both Wagner and Seydoux’s character’s the game’s “heroines.” Here’s hoping he’s learned a thing or two since the whole Quiet controversy from Metal Gear Solid 5.
Norman Reedus is the most obvious face of Death Stranding. He’s prominently featured in two of the trailers and is credited as Sam, the only named character. What’s up with Sam? Well, let’s hear it straight from Kojima himself:
Sam is unlike any other hero you may have seen in games before. A typical hero is usually some sort of elite or someone with a military background. Sam is not. He is a working man of sorts — a hands-on professional. Someone with a skillset akin to a blue-collar worker.
Reedus and Kojima previously worked together on the canceled Silent Hills project. If you’re lucky enough to know someone with that project’s demo, P.T., still installed on their PS4, drop everything and play it.
Reedus elaborated on his experiences with Kojima and teased the weirdness to come in an interview last year with CNET:
“It’s mind blowing. He’s a genius. He came out to San Diego for Comic-Con, and he had some stuff on an iPad that he wanted to show me. I sat in a little restaurant at a booth watching this iPad and the things he’d created, and I was just blown away. I was like, ‘Whatever you want to do, let’s do it. I don’t even know what you’re talking about.’ It’s unreal. People will do whatever he wants because he’s a visionary.”
But Reedus isn’t alone. Actor Mads Mikkelson appeared in the second trailer as what appears to be an antagonist to Reedus’ Sam. That same trailer also featured Guillermo del Toro as some sort of suit-wearing baby-holder. Little else is known about their roles, but like Reedus, del Toro’s partnership with Kojima stretches back to Silent Hills.
Troy Baker and actress Emily O’Brien are also involved. Even if you don’t know his name, you’ll recognize Baker as the voice of Joel in The Last of Us, Booker Dewitt in Bioshock: Infinite and Pagan Min in Far Cry 4, among others.
It’s an intriguing cast, and Kojima said as much in a blog post.
“Although it wasn’t my initial intention, we now have a cross-generational, international cast… Across countries, time and generations, we have come together to realize this vision. Coincidentally, this theme is strongly connected with that of the game, and is a theme I strive to realize as a game creator.”
What else do we know about its gameplay?
Kojima helped create the stealth-action genre with Metal Gear, so his area of expertise is well defined. But he’s strayed into horror with P.T. and tried bizarre concepts with Boktai (a game that required you to take your Gameboy into the actual sun), so there’s no guarantee Death Stranding will be MGS in a new universe.
One interesting thing Kojima has persistently hinted at are “ropes” and “sticks.” Citing a Japanese play titled “The Man Who Turned Into a Stick,” Kojima has said that he has focused on the idea that humans first invented ropes and sticks. Sticks are for protection, to create space between a person and harm, while ropes tie people to things they treasure.
“Most of your tools in action games are sticks. You punch or you shoot or you kick,” Kojima told IGN upon the game’s reveal. “The communication is always through these ‘sticks.’ In [Death Stranding], I want people to be connected not through sticks, but through what would be the equivalent of ropes.”
In a later interview, Kojima hinted at Death Stranding’s death mechanics. Players will be placed in an interactive purgatory, where they can gather items before being brought back into the game world.
“Death will never pull you out of the game,” Kojima said, meaning that in Death Stranding, death… will never leave you stranded.
And while Kojima has confirmed that multiplayer will be a “big part of the game”, the shape it will take is a total mystery. Given the popularity of the Dark Souls series and its imitators, it’s easy to see a similar blend of uncontrolled cooperative-competitive mode taking hold in Death Stranding. Less so the standard competitive multiplayer suite seen in Metal Gear Solid 5, 4 and 3.
The world of Death Stranding
We know less about the world of Death Stranding than we know about the gameplay of Death Stranding and we know very little about the gameplay so far. Let’s run through just some some of the disparate elements that have been a part of its trailers so far…
-Scientific research teams
-Giant humanoid creatures
-Pollution, especially oil
-Chattering backpack robots
You only have to go as far as the Death Stranding subreddit to see the rampant speculation about what any of those elements actually mean for the game’s story and world. We know those aforementioned babies have a particularly important role in the story and gameplay — Kojima has already said as much.
But knowing that only raises further questions: Are the babies a rare resource? Vessels for some sort of alien power? Is there something unique about them that has implications for the cast or the world as a whole?
So… where is all of this going? What does it all mean? Are we just going to get an endless series of trailers or will Death Stranding actually get a release date? We’ll update this page as more information emerges, which could be as soon as E3 2019, which takes place between June 11 and 13 in Los Angeles, California. Sony won’t be holding a press conference this year, but when has that sort of roadblock ever stopped Kojima?
Source from cnet
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Death Stranding: What we know