On Stream:https://store.steampowered.com/app/435150/Divinity_Original_Sin_2/

About This Game

The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart.

Who will you be?

A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? Discover how the world reacts differently to who – or what – you are.

It’s time for a new Divinity!

Gather your party and develop relationships with your companions. Blast your opponents in deep, tactical, turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the elements themselves to seal your victory.

Ascend as the god that Rivellon so desperately needs.

Explore the vast and layered world of Rivellon alone or in a party of up to 4 players in drop-in/drop-out cooperative play. Go anywhere, unleash your imagination, and explore endless ways to interact with the world. Beyond Rivellon, there’s more to explore in the brand-new PvP and Game Master modes.

  • Choose your race and origin. Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a Human, Lizard, Elf, Dwarf, or Undead. All choices have consequences.

  • Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress, and speak to every animal. Even ghosts might be hiding a secret or two…

  • The next generation of turn-based combat. Blast your opponents with elemental combinations. Use height to your advantage. Master over 200 skills in 12 skill schools. But beware – the game’s AI 2.0 is our most devious invention to date.

  • Up to 4 player online and split-screen multiplayer. Play with your friends online or in local split-screen with full controller support.

  • Game Master Mode: Take your adventures to the next level and craft your own stories with the Game Master Mode. Download fan-made campaigns and mods from Steam Workshop.

  • 4K Support: an Ultimate 4K experience pushing RPGs into a new era!

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
    • Processor: Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 11
    • Storage: 60 GB available space
    • Additional Notes: Minimum requirements may change during development.
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Posted: September 14, 2017
Let’s see:
-Game releases in Early Access with a lot of promise
-As it does Larian constantly outdo them selves with updates
-They vastly increase the complexity of the AI
-Improve the progression in several ways
-Give us two well developed and deep extra skill trees
-Create a truly grand undead race with interesting mechanics
-AGAINST ALL ODD include full voice acting for a game with the amount of dialogue
-And include a fully orchestral soundtrack

And the reviews for this masterpiece of a game are going down because some Russians got salty over the translations being delayed a bit. This game lost it’s Overwhelmingly Positive rating simply because they didn’t manage to translate all of the 80,000 or so lines of dialogue in time for the release. Seriously.

EDIT: To everyone asking, the game is FULLY voice acted, every NPC, no matter how insignificant has a voice. That is somewhere in the area of 80,000 voices lines, where a lot had to be recorded 8 times for each one of the player voices.


Posted: October 25, 2017
This game is the greatest middle finger to all the money-grubbing AAA games out there. It’s reasonably priced, it’s intelligent, it gives freedom to your epic adventure, and last but not least, this game doesn’t have any loot-box and micro-transaction nonsense!

Great work Larian Studios. This game will go down as a cult classic!!

Lost Sinner

Posted: August 15, 2017
♦ One of the best cRPG out there, if you are a fan of roleplaying games, this is definitely a must buy. For those who never play thier first game, no worries, although they take places in a same universe, each has a standalone story. This one starts thousand years after the first one so you are not missing anything.

♦ One of best thing about DOS 2 is it gameplay. It’s turn-based, slow-paced but really interactive with many different elemental combinations, cool interactions between each abilities and your surrounding environmental even statuses are interesting.
  • For some examples you can create some nasty chain explosive reactions with a combo of Fire and Poison, any kind of liquid (water/blood/poison/…) left on the battleground can reacted to Air turning it into a pool of Electricity deal damage and stun anyone in it.

  • Buffs/debuffs status usually do more than one thing and may interact with eachother, Stone Armor not only increase your physical armor but also stop you from bleeding/burning because you are solid rock. Peace Of Mind is the kind of ability that let you see a bigger pictures, it provides stats buff and cure Blindness BUT also remove frenzy status Rage, because the target have become more wise so no more bold actions. Rage on the otherhand is also another status which increase damage output but at a great cost of defense down.

  • Surrounding environmental also plays a great part in your game, say if someone go invisible and there is happen to be raining, that sneaky guy will be revealed because he’s wet. And because water react violently with electricity, he will be taking increased Air damage but will take less damage if you throw a fireball at him. Walking through frozen ground and you may trip and get knocked down. Standing on high ground will make your spells/abilities/items reach further with increased damage.

♦ Talents in game open up your playstyles depend on what you pick. Lone Wolf or One Man Army does what it says for who want to go solo, Leech turn you into a vampire allowing you to heal when standing near blood or Zombie make Poison heal you instead but normal healing will damage you. Because the game is classless , you can be anyone , mix and match anything you like, you may be born a warrior but dream to be a mage, go learn some magic and become a battlemage. Who says warrior can’t be sneaky, go ahead and get yourself some rogue abilities…

♦ Divinity Original Sin 2 also offer you really great roleplaying experience, it has a great balance between combat and talking with rich dialogues and occasional silly humors. You can play as different races: Human , Elf , Dwarf , Undead and Lizard..yeah thats’ right, you can become a Lizard that spits out Fire. Each races have different racial skill and special power, NPCs may also react/talk differently to you depend on your race. There are also different original characters ingame who have thier own story, goals and personalites for you to play, but if you want to create your own character, the game also offer many different origins which called tags: Soldier, Scholar, Outlaw,..etc which plays a part in dialogue. The Origins will remain in your game as companion and you can have different perspective on them through dialogues/questline which is really cool imo, there is also a relationship system ingame (not fully included in EA , will be in full game) which can create intense rivalry, friendship, enmity and romance!

♦ Visually, the game looks great, it’s colorful most of the times and can be dark when needed to be, infact the DOS 2 is meant to be darker and much more focused than the previous one. Having finished Act 1 in EA, there are no fetch quests and unrelated to the storyline, all of them is connected one way or another, each tell you a story about the game’s world and ultimately leading to a bigger picture. You can finish quests in different ways , any path is a progression, you’ll never feel getting stuck, there are always different paths to take, things to do. Oh a maze, i’m not in the mood to solve puzzle atm, let’s jump/fly through it, dont have wings? Look around, there’s maybe some other hidden paths/shortcut or go do some questline maybe some of them will shed some lights of the Maze making it easier to go through.

♦ Crafting is in game (duh..! obviously, it’s an cprg game) and it’s RICH. Just look up the crafting list in DOS 1, and before there were just a combination of two items, in DOS 2 you can have a combination of total 5 items. Here comes the great part, you can craft new skills by combining books of different schools. You can turn a normal rain into a mean blood storm. Mixing a Pryo spell with Necromancy, you can make corpses explode dealing massive damage to nearby targets as if you cutting thier buddies down wasn’t enough..

♦ There are alot more cool features ingame but i won’t include them all in this small review. So i’ll add one more thing that may get some people excited: There will be a Game Master Mode! which have up to 5 players in total which include 4 main players and 1 GM. Allowing you to create your own worlds and adventure with friends, the devs also offer alot of tools for easier time making your own dungeon, you can control anything, the stats, the weather, music, dialouges, events,..etc and you can even do it on the fly! You can take a quick look of the mode here (a GM Mode game hosted by Matt Mercer)

♦ If you are interested in some gameplays, feel free to check my videos:


Posted: January 4, 2018
Mind = Blown

Divinity: Original Sin 2 is easily my top game of 2017, and probably up there in my list of most favorite games of all time. My mind was completely blown every step of the way through this fantastic journey, start to finish.

+ You do 𝘯𝘰𝘵 need to play its predecessor to understand what’s going on in this title.
+ That voice acting. Every line. Every banter. Even the narration when nothing needs to be said between characters. It’s fantastic.
+ A beautifully detailed, living world. You can see how much love and work when into this. So much to explore, so much to see. So many little secrets tucked away here and there. Not to mention while in combat, every single turn needs to be thought out depending on the enviroment around you.
+ The assortment of items, weapons and armor is definitely not lacking.
+ The ability to freely make your own "class" for yourself and your companions. Mix and match whatever skills you want. Whatever suits your playstyle. If you want a Skeleton guy to be your main healer with Necromancy, then do it!
+ I finished the game on the easiest difficulty in about 85-90 hours, give or take. And that’s without finishing all the side quests or companion quests. The amount of content stuffed into this game will leave you plenty to do.
+ Co-op. Yes. You can play the entire game start to finish with a friend, with a few friends, with strangers. It doesn’t matter.
+ Dungeon Master mode. Does creating entire campaigns like Dungeons and Dragons appeal to you? Then heck yes! I never really took much time to dabble in it, but I can see the appeal to it.
+ Replayability. This is huge for me. So many choices that will leave you wondering "what if I had done this differently?"

– It’s been a fair bit since I played, but I had an issue finishing a companion quest that was tied into the same NPC as another companion I had. Once completed, one companion was stuck and could not progress. I ended up finishing the game without completing it.
– A few bugs here and there but nothing gamebreaking. Most notably in "The Arx". There was one house with locked doors in which you could run right through them.
– I noticed here and there a fair bit of an FPS drop in combat when my screen is exploding with spell effects.

Divinity: Original Sin 2 is unforgiving, doesn’t coddle and definitely doesn’t hold your hand, but taking the time to learn the combat system and all the little bits and pieces is worth every penny from your wallet and every second of your time.


Posted: March 2, 2018
Divinity: Original Sin 2 is like playing a very enthusiastic Dungeon Master’s homebrew campaign. Said DM really fell in love with the cosmology and deities section of the Dungeon Master’s Guide as well as the idea of creating an epic, REALLY LONG arc where his players eventually achieve godhood. Mr. DM also put an awful lot of time into fleshing out his world and making sure you know that HIS elves are DIFFERENT (they EAT people and get their MEMORIES, see), though for some reason he decided to keep his dwarves Scottish.

This DM is not perfect and has his faults. For one, he really loves throwing environmental effects all over the battlefield to the point of it becoming annoying. Fire spreads 50 feet in an arc! Now ice shoots out over the fire! Now smoke and lighting and tentacles spread atop the fire and ice! Yeah! Near the end of the campaign, his planning starts to slip, both in combat design and in lore. For instance, he offers his players a variety of different endings to their grand adventure, but none of them are all that great, and one gets the feeling that he randomly chose the final boss by just flipping through the Monster Manual with the intent of picking a Challenge Rating 30 beastie just to tell his other DM friends that "I PUT MY PLAYERS UP AGAINST THIS GUY ONCE AND THEY KIND OF SURVIVED!"

After playing for nearly 140 hours, though, none of his players can say it wasn’t an epic time at the table. They’ll probably be back for more.

BTW, Mr. DM – Lohse was the best character you created.


Posted: November 22, 2017
It seems I’ve never written a review for D:OS2, and with the Steam Awards wanting us to update a review, I might as well!

Let me start by stating that Divinity: Original Sin 2 is my all time favorite game. I adored the first one. I’m worshippping the second.

This isn’t a game that’ll hold your hand, this isn’t a game that’s easy and laid back. This is the game that throws you in the middle of a world and tells you to figure it out.

It has multiple difficulty settings, so if tactical turnbased combat isn’t your strongest suit there ARE easier modes for you! But the harsh combat isn’t the only thing that makes this game hard. It’s the quests, the world, there is NO handholding. You got to figure out what to do, you got to figure out which quest to solve and focus on. And boy are there many quests to focus on!

Some seem absolutely random, some seem like just a typical sidequest kind of job that ends up being the key ingredient in solving the big mystery! I love that, I love that the first act has you stuck on an island, a jail, and your job is to break out. And how would one do this? There isn’t just one way, or two, or three. There are more than that. Way more. And it’s up to you to figure out the way.

There are five races, human, dwarf, elf, lizard, and undead. Each brings with their own talents and experience in the game. You might have trouble with certain quests because they hate your race, you might need to find another way into a town because they don’t like dwarves. It’s extremely immersive, and playing it as a coop makes it even so.

I’m not sure I have words to describe to you how amazing this game is. I like difficult games, I played this on Tactical, which is hard, and on some boss fights me and my coop partner would sit here for two hours. Reloading. Repositioning. Changing skills. Reloading. over and over untill we finally managed to beat said boss. It was one of the most amazing experiences I’ve had in gaming all year. Just that little bit of having to figure out how something works.

There are Character Tags and Talents that you can choose that really makes this into an immersive rpg. Pet Pal allows you to talk to animals. That sad dog over there, cheer him up and he’ll help you. That nasty fire elemental? Guess what! She needs your help!
You can have a talent that makes you stink, and people dislike you because of it.

Larian Studios is a dev team to follow. I cannot wait to see what comes next.
(Voice acting wasn’t in the original budget. There was partial voice acting, but somehow they managed to make the entire game voice acted, without starting another kickstarter and without pushing the game back a few months. It was a surprise untill launch and I give them major props for doing this)


Posted: June 5, 2017
Early Access Review

You will love this game if…
– You like games that don’t hold your hand
– You like games that allow you freedom to customise your characters and experiences
– You like games that TRULY reward exploration and investigation
*Legit, if you don’t sit there scrolling over the map looking for hidden chests, ladders, ledges, etc, you’re doing it wrong*
– You like high strategy, turn based combat that rewards forward thinking and planning
– You like finding, using, selling or collecting loot
– You have 1 or more friends that will play with you. This game shines in multiplayer

The handful of little annoying bugs and glitches are completely and utterly outweighed by how captivating and enthralling this game is… And it’s still in Early Access… I see a lot of complaints that the story isn’t long enough, or really focusing on the bugs, lets get real.

– Sometimes your helmet will blink and flicker a bit
– Sometimes your characters won’t be within range, or have line of sight on a target they clearly should
– Accuracy percentage seems to be a bit off, 80% chance to hit is more like 30%; anything under 90% is trouble
That’s… About it…

Story is too short? Well then play the rest of the game kid. You can speed run the "story" in like 20 minutes if you wanted, the real fun comes from exploring the world and finding everything else there is to do. I honestly can’t believe how good this game is for an EA release and I can’t wait for the full release come September. Could not recommend highly enough.

Things I would like to see in future:
– More races.
– More in depth customisation options for spells and abilities. Think Champions Online or the Oblivion Spell-Creation. (asking for a lot, I know)
– A little control over what armour looks like on your character.
– More spells, more synergy between spells. This is already great, but why stop at great!
The more points I list, the more I realise I’m just asking for more of the game. Give me more of the game mate.


Posted: February 5, 2017
Early Access Review

What can I say …
This is Belgium’s jewel in the gaming industry.
The kind of game developer we need more of.

More content, more polished and more fun than any triple A game developer will give you, at 2/3 the price and no hundreds of holes to add paid content later.
Even in the Early Access phase this is already more polished than most games are 3 months after official launch.

The game itself:
It’s the original + improved and better in every single way.
Graphics look great and the engine is very well optimized (already).
The combat and progression system is very well done and fun.
Multiplayer even better integrated than the original.
Storyline and characters are interesting and well written.
The music, I absolutely love it.

Even if you fear the Early Access tag, just buy this if you’re into this type of games at all, you won’t be disappointed and you’ll actually be supporting a developer that delivers and makes games for the gamers, not for mass revenue. (Of course they’re a business in it for profit too, but there’s a difference between 45 euro for a full game and 60 euro for a game with 10 strategically placed holes for paid DLC, pushed into release with game breaking bugs. Larian Studios actually ditched their publisher and switched to crowd funding because they forced them to make and launch the game the way they didn’t want it, that should tell you enough.)

Larian Studios, as a Belgian, I can say you make us proud.
Please keep doing what you’re doing, never succumb to the attitude most major developers and publishers have, it’d be a huge loss in the game industry.


Posted: October 17, 2018
A masterpiece

It took me around 100 hours to finish the game.
The world of Rivellon is both big and alluring. It was a joy to explore every single corner of it.
Each battle was challenging, fun, made me use different tactics and I never got tired of fighting. The game balances roleplaying and combat perfectly. In some RPGs the combat is fine but the story and characters are what keep you playing. However in Original Sin 1 I didn’t really care for the story while Original Sin 2 kept me interested at all times. It really improves on the lore, roleplaying and combat.
It’s definitely a good sequel and one of the best games of 2017.

I only have two complaints: Romance had no effect on the ending and the amount of puzzles in the game.
It would have taken me A LOT more than 100 hours to finish the game because of the puzzles.
Now don’t get me wrong. The puzzles are all interesting and well executed. There are some simple puzzles, moderate and very hard ones. I just don’t have too much time to play video games and since there are so many puzzles in the game I had to resort to using Google way more than I’d like to admit. Now the romance and with it some minor spoilers ahead. I decided to romance Lohse. At the end of the game she asked me if I would like to travel the world with her and I can’t answer her. All I can do is end the conversation and in the final cutscene the narrator tells me that she spent the rest of her life traveling Rivellon alone.
Just dissapointing.

But what is the game about? What’s the story like?
You have the ability to use Source – A powerful and outlawed magic.
Magic used by the gods themselves. It’s what gives them power.
The game starts with you being captured by Magisters who hunt and imprison everyone who can use Source. They take you to an isolated prison island. While there you make new friends, discover an unbelievable truth about yourself and make interesting alliances while trying to escape the island. You will meet dragons, witches, paladins, underground fighting arenas, demons, trolls, ghosts and much, much more.
You will also uncover conspiracies and astonishing secrets. Will you be the new Divine?

The game itself plays alot like the recent XCOM games. It’s basically a turn-based roleplaying game. Not to worry tho. You can still create a custom character and choose their stats, race, gender, and origin story or you can simply choose one of the pre-made characters. There’s a wide variety of classes to choose from as well. All your favourate melee, ranged and magic classes are there. It also has Steam Workshop and modders have made some really interesting class mods that are worth checking out. However, if you enable mods you are not able to earn achivements. This, in my humble opinion, is a bit foolish. It’s a singleplayer game and I should be allowed to have my fun however I want. The trainers still work and it has no leaderboards in it so I don’t really support disabling achivements for mod users. It’s a minor complaint but a complaint nonetheless.

The game is well optimised and ran at a solid 60 frames per second at all times. I did experience two crashes during my playthrough but other than that I really didn’t notice any other bugs or issues. Visually the game is lovely to look at and the soundtrack is marvelous. Don’t go into it expecting remarkable next gen graphics though.

It’s a game I most definitely won’t forget any time soon. I want a sequel and I want it now!
A must play for every roleplaying fan and fans of the turn-based genre should give it a go as well.
Well done, Larian Studios, well done.


Posted: January 28
DnD for when you don’t have friends