About This GameDoor Kickers: Action Squad is a crazy old school side-scroller action game that puts you in the role of a SWAT trooper and sends you to deal with the bad guys in Nowhere City USA.
Choose your gear, then kick the doors down and face the action. Adapt and react by the seat of your pants, and if needed – restart without a care and rethink. Master weapons recoil and time your reloads, use distance and cover to your advantage and use the in-game Strategic Abilities to decide for yourself when healthpacks or gear refills are needed, or if that team-mate of yours is worth saving. Or just save up the Points earned and unleash your Ultimate to waltz through that tricky final room.
And when it gets too hard, bring over a friend to help.
- High detail retro graphics
- 5 playable characters, each with unique gameplay and level up options
- Unique in-game Strategic Abilities system
- 60 non linear levels to complete
- over 40 weapons and gear items
- 20+ enemy types and 4 mission objectives
- Unlock player and squad abilities and use them wisely
- Couch and Online Cooperative Multiplayer
- OS: Windows Vista
- Processor: 1 GHz
- Memory: 512 MB RAM
- Graphics: 3D Accelerated 128MB Graphics Card
- DirectX: Version 9.0c
- Storage: 100 MB available space
- Sound Card: Yes
-The sounds are okay, not too great, but it’ll improve hopefully.
-Although there are only 3 charachters, each one is unique and fulfills a different role.
-The maps are great, with alot of variety and different approaches.
-You can 100% trust these devs to make a great game, I’ve seen them do it with Door Kickers (the original), so they are absolutely going to improve the current state of the game.
-The music is great too.
-The gameplay is good, it’s really fun with two people behind one keyboard. (it plays similarly to Nidhogg in that remark)
-There are not alot of weapons.
-Grenades and flashes are not useful IMO.
-There are only 3 charachters.
-I haven’t seen randomised placement of enemies. This would give the game replayability. (Sidenote: while there is no randomisation, the game does have a star rating system, so you can replay until you get those 3 stars. Maybe you consider this replayability.)
-Not alot of levels, and seeing as I found those levels to be the same when replaying, it may be better to wait until there is more content if you want to buy this game.
I finished all the levels with the maximum score (3 stars) in about 6 hours, so don’t expect alot of content. It is possible to finish the game entirely in about an hour, or even less, if you are a dedicated and skilled gamer.
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So i walked through the dark corners of the indie boots not wanting to wait 3 hours to get a glimps of super smash brother or the new battlefield.
just wanted to play a game.
walk past by all the boots and there in the middle the was one screen with 2 free controllers.
So me and a friend of mine took those controllers and played this game called Door kickers: Action Squad.
we hitted that fire button and picked one of the 5 classes and loaded up a level.
We kicked open the first door and start shooting our way true. open a door and there was a suicide bomber who blew up us 2 we laughed and immediately hit that retry button.
After 5 tries of the first level we played we got true the level.
Behind us there where 2 other guys wanting to play so we painfully had to let go of our controllers and left the boot with as a goody some cold spring rolls and a card of the game.
but we couldnt let the game go out of our mind.
next day of gamescom we went back to the boot as we graved for more gameplay.
So back to the boot There was the game again with the same springroll goody.
We played true the 3 playable levels.
Had loads of fun tried all the classes.
There were guys waiting for the game but we couldnt let go.
A guy from the boot came to us and offered us a challenge and took us to a level you couldnt play and told us if you guys die you need to go.
challenge accepted. 1 min in the level we both died and sadly we had to let go of our controller.
The guy told us if you want to blame someone for the level design blame me. He is pure evil
So we talked to this guy after we played only to figure out that the game is allready in early acces on steam.
And that the spring roll goody was actually his colleges lunch..
So the best game for me at Gamescom 2018 was for me Door Kickers: Action Squad
Ty guys for realeasing this beauty of a game.
And sorry for eating your lunch.
Gameplay is solid.
Soundtrack is the absolute best and fits perfectly.
A must-have if you’re into Hotline Miami.
This game lets you do this, kind of.
It’s basically BroForce meets Door Kickers. You clear 2D environments preferably with a buddy by your side.
The 80s Synthwave soundtrack is also highly recommendable!
This game is both relaxing and tactical, a perfect blend of arcade games. The local coop or online is seemless and bugless, its got about 15 hours of unrepeated gameplay(if ur looking to get max 3 stars and are good players).
I have played this game with my girlfriend and gameing bros, each presenting different playthrough and both fun.
*at later stages, this game can be very tough to 3 star a mission.
Congrats Killhouse games on another great installment from your universe!
We demand a 5 player co-op mode so we can call it ‘The 2D Rainbow Six’.
Other than that, we have some really nice pixel art and totally decent music and sound effects. Co-op would be a blast if you can find someone to regularly play with. Just understand this is an action game first, and a strategy game second. It’s a close second, but there are absolutely moments where it’s just ‘go in guns blazing’. I don’t think that part is avoidable, and that’s fine.
+Good bit of content.
+The pixel art is quite nice.
+Co-op is fun.
=There is something about simply memorizing the best way to run a premade level that never feels great to me. Now some titles do it better than others, and Door Kickers: Action Squad is pretty middle-of-the-road for me. I feel like maybe there was a missed opportunity to add in just a bit of proc gen elements, and create some sort of hybrid. As it stands, there is nothing in this title that hasn’t been directly done before. And again, that’s okay.
-The metaprogression rewards the player for waiting to upgrade gear before trying to simply rely on skill alone to 100% a level.
-The different character ‘classes’ essentially reflect difficulty modes. I’m not sure I like this way of doing it. Not sure what else I can say about that.
Unless this is totally your jam, I’d wait for a sale.