About This GameOverview
DRAGON QUEST® XI: Echoes of an Elusive Age™ tells a captivating tale of a hunted hero and is the long-awaited role-playing game from series creator Yuji Horii, character designer Akira Toriyama and composer Koichi Sugiyama. While it is the eleventh mainline entry in the critically acclaimed series, DRAGON QUEST XI is a completely standalone experience that features entirely new characters, a beautifully detailed world, finely tuned turn-based combat, and an immersive story that will appeal to longtime fans and franchise newcomers alike. After its release in Japan, DRAGON QUEST XI won multiple gaming awards and received critical praise, including PlayStation’s Platinum Prize and a perfect 40/40 score from Famitsu (an influential video game publication in Japan).
A young man, about to participate in his village’s coming of age ceremony, travels to a Sacred Stone alongside his childhood friend. After a series of unexpected events, this intrepid adventurer learns he is the reincarnation of a legendary hero from a forgotten age.
The young hero sets forth into an unknown world on a journey to unravel the mystery of his past… but the welcome he receives is far from warm. Upon revealing his identity to the King, the hero is branded as “The Darkspawn” and hunted by a relentless army.
Fleeing from his pursuers, the hero assembles a band of endearing adventurers who believe he is actually The Luminary reborn. The hero and his newfound companions embark on a quest that will take them across continents and over vast oceans as they learn of an ominous threat facing the world.
- Unravel an Epic Mystery in a Riveting Tale – DRAGON QUEST XI tells the tale of a hunted hero: denigrated as a demon and pursued by a malicious monarch, you must embark on a quest to unravel the mystery of your fate and save a doomed world. At the heart of the game is an immersive story with twists and turns that pull you in and keep you craving more – from the opening cutscene to the final credits!
- Assemble a Colorful Cast of Loyal Companions – Accompanying the hero on his quest is an endearing band of adventurers with their own rich backstories and personalities as diverse as their designs. Once again, famed manga artist Akira Toriyama brings the characters of DRAGON QUEST to life with his delightful, one-of-a-kind style.
- Explore a Beautiful, Living World – DRAGON QUEST XI brings a massive, gorgeous world to life in a style that blends stylistic cel-shading with photorealistic detail. Excitement lurks around every corner as players explore populous cities, quaint villages, magnificent castles, and dark dungeons. NPC’s attend to their daily schedules, monsters change behaviors to fit their environments, and players can access new areas with the use of monstrous vehicles.
- Engage in Classic Battles with a Modern Twist – DRAGON QUEST XI’s turn-based battle system eases players into combat with an accessible experience that features mechanics simple enough for the novice but with enough depth to satisfy hardcore fans.
- Have Some Fun & Save the World – In addition to its captivating narrative, DRAGON QUEST XI features tons of side-quests and addicting mini-games that provide enough content to keep you playing for well over 100 hours. You will face insurmountable odds and an evil force of unimaginable power… but while the stakes are high, there are many fun distractions to find if you know where to look.
- OS: Windows 7 SP1/ Windows 8.1 / Windows 10 64-bit
- Processor: Intel Core i3-2105 / AMD A10-5800K
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 750Ti / AMD Radeon RX 470
- DirectX: Version 11
- Storage: 32 GB available space
- Additional Notes: 720p 30fps
 DRAGON.QUEST.XI.Echoes.of.an.Elusive.Age-CODEX.rar [1fichier.com]
 DRAGON.QUEST.XI.Echoes.of.an.Elusive.Age-CODEX.Torrent [1fichier.com]
 DRAGON.QUEST.XI.Echoes.of.an.Elusive.Age-CODEX.Torrent [www.sendspace.com]
 DRAGON.QUEST.XI.Echoes.of.an.Elusive.Age-CODEX.rar [uptobox.com]
So, needless to say, I’ve never played Dragon Quest, and am not a die-hard fan. Or a fan at all.
Then I went to PAX West. And I played this demo on Monday, for the free shirt, because I had nothing better going on. And I saved a cat from a roof (with a little help from the booth worker running the demo). And I was smitten with this game. It’s so refreshing to have to pay attention to the story and dialogue to know your next step. You don’t get a glowing arrow on your mini map telling you the way. And yes, it is a JRPG with many of the typical JRPG elements, but there is something magical and charming going on here.
The voice acting, around a couple hours in, stops grating on you and you come to enjoy the accents that don’t sound quite right. Especially around the time the Great Sylvando joins you.
The music is fantastic, albeit repetetive. I would have liked to have different music for all the different lands, but there is some variety and it’s wonderfully recorded. I do wish they hadn’t used the 8-bit midi sounds when you’re entering a dungeon or various other things. It’s not enough to be annoying and I’m sure it provides some fan service, but it just clashes with the high quality sound effects and music.
There are plenty and I mean plenty of cut scenes and sometimes it is silly to walk ten steps for another cut scene, but they’re telling a really nice story with touches of real-world mythology strewn in. So, I don’t mind. And like any good story, the characters have some level of depth, and you meet characters who are admired by their people, yet flawed in some way. You get to watch those relatable internal struggles unfold as you help them along.
So much of the story repeats the typical you-are-the-chosen-one tropes, but I’m personally not offended. I’m so happy to have played that demo, because I never would have bought this game otherwise. And I’m really glad I did. I don’t think I’m anywhere near finished and I’m not nearly bored. The dollar per hour of entertainment really checks out here.
The lack of keyboard and mouse integration isn’t surprising to me, but it may cause an issue if you don’t have a controller to plug in. It’s much more comfortable to play with a controller.
I say try the game out if you’re on the fence. I don’t see this game disappointing anyone!
Unless you’re in it for the ultra wide, but if that’s a deal breaker then you’re probably not in it for the same reasons as me.
Edit / update: I wrote this review when I had 20 hours into the game. I’m over 60 hours in, and I still am in story-line content. It’s a very long game. I wouldn’t say the story is dragging by any means. The plot develops and even though you probably know where it’s going, it’s still very charming and very worth the time I’ve put in!
Edit / update #2: At this point, I’m just over 103 hours in. I have beat the post-game content, and am currently working towards 100%. I can’t tell you the last time I’ve played a game for over 100 hours. Not in this decade. Something about this game really grabbed on me. As far as the music and voice acting goes, I never, not once, muted the game. It was a delight for the ears, haha! I’m so glad this game caught me when it did.
And wow is it amazing.
At first you think the story is too cut and dry, and nothing new has really been brought to the table.
But time and time again you are proven wrong.
I’m at almost 70 hours, and that’s with extremely little grinding. Every section of the story is awesome and unique, and completely fun in it’s own way.
As a port, it handles controller input pretty well, there’s nothing to complain about here.
Buy it, and play it all the way through in a binge.
Now we’re older. Life has thrown us a few curve balls. My brother and I live far apart. But the moment I saw Dragon Quest XI was available on Steam, I had to have it – if only to enjoy some late nights remembering all the fun my brother and I had back when I was 20 and he was 10.
Graphics 10/10: Just unbelievable. The character animations are smooth and varied. The lighting is sublime. It runs like a dream on my GTX 960M. Every vista is heavenly. Plants sway in the breeze. Textures ripple and pop with perfect clarity.
Audio 9/10: This would be higher if everything were orchestrated. The compositions are fantastic and fit the mood and theme. Weirdly, MIDI is kind of a shout out to the earlier games, which created dazzlings motifs with simple 8-bit mono.
Gameplay 10/10: Elaborate crafting. Mini medal scavenger hunt redux. Smooth battle transition. Skill maps. Hidden skills. Optional side quests with clear instructions. Goodies and easter eggs everywhere. An emotional, non-cliche story (so far). I’m 12 hours in and fully addicted at this point and I’m certain I haven’t unlocked all there is to offer in terms of gameplay.
Value 11/10: This game is so much more than the sum of its parts. Everything from the cut scene angles to the flocks of birds scattering when you enter an area to the hidden items, is all put together with such thoughtfulness and care that it’s impossible to really describe how good it feels to play this game.
I’m only 12 hours in and already thinking about my next playthrough. That’s how good it is.
And I am definitely going to finish it in 80 or 100 or 120 hours with a big smile.
This one’s for you, little brother.
EDIT: 31 hours in. It’s more addictive now than in the beginning. I’ve played all 31 hours within the past two weeks. Some notes:
* Every fight feels worthwhile. I can gain gold and exp of course, or steal crafting materials or test out new strategies. This is the most addictive grinding I’ve encountered in 20+ years of playing RPGs. And yes, metal slimes have returned!
* Day/night/weather makes a difference as to what enemies are encountered. There is a very special way to predict the weather, which I’ll leave for you to find. When it rains in one area, bubble slimes drop on my head and that is not cool.
* Characters are no longer one-dimensional. In Dragon Quest VIII, Prince Charmles started out an annoying dolt and ended the game an annoying dolt. That is no longer the case. People and quests are not always what they seem. They change, and some of those changes are very real and satisfying. Goodbye, stock characters.
* I won’t spoil it but one quest so far is a direct shoutout to a quest in Dragon Warrior/Quest IV. They’re not forgetting the series’ roots and it really adds some smiling moments if you’re a fan of the series as a whole.
Visuals: 9.5/10 – The graphics are amazing, and the visuals pop with colour. The only problems I have are with the characters hair physics.
Audio: 7/10 – The sound track is marvelous, but it lacks the punch that a truly Orchestrated Soundtrack would make. All music except for the opening cutscene is Midi. – The sound effects are rich, and plentiful, though I am not an audiofile so I cannot get too far into detail on this section of the Audio. – Voices: Not everything is voiced, but it’s done well. Do note that the Original Japanese version is NOT Voiced.
Gameplay: 10/10 The game doesn’t lead you by the nose, but it also doesn’t expect you to be Sherlock Holmes! Quests NPC’s are marked, but that’s about it, beyond that it’s up to you to figure out where to go. The quest dialogue tells you where to go, and you get to figure out how to get there! As for the Combat system, it’s quite nice! you can fight as many, or as few monsters as you want, though boss encounters are NOT optional if you want to continue the story. There are lots of different combos and skills, and you aren’t locked into whatever skill tree you’ve chosen, for a small fee you can reset all your skill points, or just specific skills.
I’m not a professional reviewer, I was just putting my Two Cents in
It perfectly incorporates classic elements from the genre such as turn based combat, a diverse and loveable cast of characters, a beautiful art style and the "Hero’s Journey" story pattern. However it evolves these classic elements into something more modern and fitting for a gorgeous 3D open world. The transition almost blew me away and is what I think future JRPG’s should take notes from.
This game is massive, the story spanned around 95 hours for me and kept me invested from start to finish. Consisting of three major acts that each take drastic turns for the overall story and weren’t super predictable from my perspective, though it could be seen as tropey at times. Nethertheless I loved it.
One of the strongest elements is the graphical design and animation work. Cutscenes are fluid and have so much character. As you would expect from a mainline Dragon Quest title, there are hundreds of detailed and beautifully animated monsters to battle. This time however, there are no random encounters, every monster will appear on the overworld and you decide whether you will take them on. This is an enjoyable take on the traditional random battle system that’s almost too common in JRPG’s and has sometimes been frustrating in the past.
Another of my favourite elements is the disparity between each of the worlds many different regions. Every town and city is somewhat inspired by a country or culture from the real world. Take for example: Gallopois is inspired by Egypt, Hotto with Japan, Gondolia with Italy, Arboria with Greece, and Honolulu with Hawaii. This makes every major location feel fresh and interesting. Not to mention the fantastic work done by the English localisation team on translating and coming up with some great puns for monster names and character dialogue. It adds an extra layer of charm to the world and its inhabitants.
English voice acting is present and is generally fantastic whenever it appears. However, not all character dialogue is voiced, which isn’t surprising considering the size of the story. But the majority of story related cutscenes are fully voiced.
I do have my fair share of issues, especially with how some of the later parts of the story are handled but they certainly don’t detract too much from my overall enjoyment. The only other major problem I have is how the soundtrack and music is handled in-game. Dragon Quest XI does have a fully orchestrated soundtrack but it isn’t included in the actual game. Instead the composer made it exclusive to a physical album and left the game with an old school MIDI version of all tracks instead. This was a horrible decision and the in-game music suffers greatly from it. However, there is a fantastic mod that I highly recommend using that replaces all tracks with the fully orchestrated versions. It sounds phenomenal in comparison and will absolutely improve your experience.
I highly encourage JRPG fans (and newcomers) to give this game a chance because it definitely deserves it. If only to widen the chances of more mainline Dragon Quest titles coming to the west in the future.
This PC port is a great one, neat and very beautiful. I was playing at 4k/~30fps and since my GPU is not fast enough I switched to 1440p/~50-60fps instead. I wish more and more JRPGs to do PC concurrent launch like this one. A day later I switched back to 4k and change internal resolution to 80% then it was pretty much perfect.
– You can choose default A/B button.
– You can choose resolution and 30/60 FPS mode. There is a way to unlock 60+ FPS for gaming monitors, google it.
– You can invert cameras both ways.
– You can choose classic battle mode.
– You can press L3 and enjoy the view.
– Load time is non-existence with SSD.
– Ultra Widescreen is NOT supported. Waiting for mods at the moment.
– Keyboard and Mouse is fine but playing with controller is wayy better.
– Fully customisable keys / controllers.
– Story synopsys at game loading screen.
– Silent Protagonist.
– Full voice cutscenes.
– Auto-run button.
– You can jump.
Dragon Quest XI is a lengthy game. Whether it’s the main story, the side quests that you’ll see along your travels, forging new equipment for your comrades or the other small things that can garner your attention, you’ll be busy in this game.
The main story is pretty good and exploring through the various locations in this world didn’t disappoint either. If you were to play the game for just the story, you’d look at about 60 hours of gameplay, and when you think your done when you reach the credits, your not. There’s at least another 40 hours worth of story, side quests and a host of other things when you load your save file again.
At the time of this review, I’d estimate half of my time played was following the story. The other half was split between forging every possible equipment in the game or spending time at the casino (heheh, whoopsie…).
Throughout the Dragon Quest series, the battle mechanics have always used the classic setup, where you start battles by selecting your heroes’ actions, both sides make their moves in that round and if there’s any enemies left, you repeat the process until one side is victorious. Dragon Quest XI becomes the first game in the main series, not counting Dragon Quest X, that makes major changes to the battle mechanics.
The mechanics in this games works in similar fashion to what’s used in a number of RPG games starting in the late 90’s into 2000s. The battles are set up where the fastest character goes first, you choose their action and moves on to the next character until the battle’s over.
While I welcome the change, there’s two issues I have with this setup. The first is when there are times one character gets another turn right after they finished one. While the second is the fact that you don’t have anything to tell you who’s turn will be next. This may not bother most people, but it can cause frustration when you want to use a healing character and you get an offensive character instead, and vice versa. This can also be a problem on boss battles.
If you follow my reviews, you’ll notice that I’m a stickler when it comes to video game soundtracks. If there’s a game’s soundtrack that was amazing, it in the good section without question. In the case for Dragon Quest XI, I wasn’t really a fan of the overall soundtrack.
There’s two reasons for this to be said. The first is where about half of the music in the game are originally from the previous games in the series, especially Dragon Quest VIII, and in the case of VIII, those tracks don’t sound any different from the original. The second is where the newer tracks in the game are not that memorable and that’s where most of my disappointment is for this game.
I think the amount of hours spent playing this game speaks for itself. Dragon Quest XI is an excellent game. Whether you get the game in discount or not, you won’t be disappointed with the experience. Now, if only we can get Dragon Quest X to be released outside of Japan…