About This GameThrough enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!
Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!
- Requires a 64-bit processor and operating system
- OS: Windows 7 64-bit
- Processor: Intel Quad Core 2.8 GHz (i7 900 series) or 3.5 GHz AMD (FX 6000 series)
- Memory: 4 GB RAM
- Graphics: AMD/NVIDIA dedicated graphic card, with at least 1024MB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.0 support (AMD Radeon HD 7000 series and NVIDIA GeForce GTX 600 series)
- DirectX: Version 11
- Storage: 5 GB available space
I am not 12 anymore.
You are not 12 anymore.
We all are not 12 anymore.
Therefore, it is not very smart to try to find a new Dungeon Keeper in this game. It is similar, but it will not give us the feelig we had, when we played Dungeon Keeper back then.
What we are now is: Old.
And old guys like us can not keep up with the Starcrafts, Dotas and League of Legends’ of today. They are too fast and require too much "meta". There is too much going on.
What we need is a game, that is themed like and works like Dungen Keeper, but is slow and overseeable enough for us. And that is what Dungeons 2 was, and what Dungeons 3 is.
It brings back the nice feeling of being evil in a controlled scenario, without your wife or you neighbours hating you or thinking you are an evil bastard.
The Dungeons 3 player has time, has control, has patience and does not require the latest meta to have fun. Missions and skirmishes can easily take one hour or more, depending on your playstyle. The graphics are a nice reminder of Warcraft 3, another game for old guys. The humour may be a bit special, but you can not deny the charme of putting tons of jokes about fantasy, games and memes in a video game like this.
The mechanics work fine and the game is very polished. Once you get you shortcut keys down, the interface can be managed without a problem.
This game may have some flaws, but it does, what a Dungeon Keeper like game is supposed to do today. This game is just you, your dungeon, you creatures, lots of time and your own ridiculous fantasy of being evil itself, while you are just some nice, old guy in real life.
-Spice It Up: The game has 20+ levels in the campaign most of them varied with each having a gimmick to make it feel different from the previous level. From capturing catapults to use against your enemies, to protecting Thalya from incoming waves, to having a kamehamehameha wave struggle with use of your minions. The levels feel different enough that you don’t get bored by rebuilding your base.
-Comedy Game: One of the main sources of enjoyment is the constant bickering between heroes, villains and the narrator, with a focus on comedy it’s a nice change of pace all the other games that take themselves too seriously. Thalya is a new addition and it may take a bit of time getting used to with the whole split good and evil personalities thing but she grows on you and you enjoy her presence by the end of the game.
-Story: The games story could be a bit better, compared to Dungeon 2 which showed the destruction of the Ultimate Evil and the reassembling of itself through the three different factions was a fun story of its own, meanwhile this one feels derivative (the game itself makes fun of it, but being derivative and saying your doing so doesn’t mean your not being derivative) as you island hop with no only really goal being strong enough to defeat your step dad. The plot builds up to end at a cliffhanger that will be resolved in one of the DLCs. It’s saved by the fact that its a comedy game, however could definitely be better.
-Clicky: I’m gonna be honest I’m a casual and I didn’t use keybindings, so this is only for mouse use, there are times when you will try to pick something up or click on it while in midst of a large attack and rather than what you want the game will mine items or click on wrong menu, maybe it’s me but when your in the dungeon map your mouse clicks feel less accurate than that in the over world.
The campaign levels have a good variety slowly introducing you to the mechanics of the game, after completing a level you are rewarded with a simple and silly short animation that is definitely entertaining. The objective of pretty much all the campaign and skirmish is to build a dungeon and army to annihilate the enemy, you start by tunneling out rooms before outfitting them for purpose using gold and tool boxes. You gather evil alongside gold to research new rooms, units, spells and traps.
As you progress through a game your units needs get a bit more complex and if they go unfulfilled can and will lead to creatures going strikes. There are three creature factions you can use (four if you count the heroes) with four different units each. Horde creatures are easy to obtain and recruit but die permanently (until you research the crypt that is) while the demons and undead can be resurrected (the undead cannot be healed however). Each faction also possesses titan unit with its own flare for combat and these units along with the creatures and Thalya can be given tomes to grant them special boons.
Creatures do level up after gaining experience but most likely won’t survive long enough without researching new buildings, power-ups and spells. If they die your dungeon can still be defended with a variety of traps (like the boulder or thrasher in my case) and spells (like magical barrier and tentacle). If your dungeon heart is destroyed you are history, so you better make sure you are prepared and make sure to recruit heroes via the torture chamber.
The graphics are decent but not the greatest, the music however is very well put together and very iconic and the narrator acts as your advisor (and game master). You can do an evil laugh while you do evil things but I mostly forget it is there; all of these things come together to make an epic, one the bards frequently sing (before you kill them that is).
If I had any complaints it would be that the research takes a while, especially if the enemy heroes keep claiming Evil Isle’ TM which leads to a hasty mobilization to eradicate the heroes leading to early victories (mostly in skirmish) before you bring the cool stuff to bear. Another flaw in my opinion would be the population total adding up to TWENTY WHOLE UNITS!!
You can exceed this with zombies, skeletons, titans and dark heroes. Unfortunately the zombies and skeletons are tough as paper while the titans and dark heroes take time to acquire as previously mentioned; I know it has something to do with balance and game stability however, I feel that you are not properly simulating a villain if your not outnumbering like villains usually do… oh well *sighs*
Despite those grievances, this game has a solid recommendation from me.
the first day i got it, i didnt think i was gonna play it. just a simple game that wouldnt do me much good. well boy was i absolutely wrong. ive put 12 hours on this today. its addicting. the story is nice. a lot of refrences ( like supernatural) and tiny jokes here and there that make you go " Ha!" in your head, the narrator even breaks the 4th wall here and there and thats something that i like . the relationship between the protagonist and the narrator is quite amusing to listen too and just adds to the story. i could go on and on about this. ignore negative reviews! its $12 through humble bundle right now, so its quite affordable and fun to play! youll be doing yourself a favor!
Dungeons 3 is mostly built around two maps – an underworld where you mine resources, build up a dungeon, and hire minions; and an overworld where you send your units to fight over map control and resources for research. I like the feel of an RTS being split into a fairly complex base-building map and another combat-oriented overworld map – it makes managing sprawling and fairly complex infrastructure quite a lot easier. And there are some sufficiently complicated bits, with certain units needed to operate certain machines that produce valuable resources that can be processed into further resources and used to build new machines. Units also have needs like food and beer and mana baths, and they’ll go on strike if their needs aren’t met, even in the middle of a battle, so you need to keep that infrastructure running. It’s nothing overwhelming – just enough to make you think a tiny bit about dungeon design.
The three main types of unit – Horde, Undead, and Demon – all have slightly different mechanics that intersect in fairly interesting ways. Undead units are needed to resurrect dead Horde units, for example, while Demons are able to summon the mana you need to make spells and magical traps, and convert enemies to play like Horde units. There’s a simple set of units for each, and commanding them in the overworld functions much like any other RTS. In the underworld, as best I could tell, all you can really do is pick them up and dump them near the enemy and let them sort it out themselves. The UI for unit selection and control works, though it’s not as smooth as I’d like.
There are a few awkward design dead ends in the systems too. One that hit me was that you quickly run out of mana to mine in your dungeon, and if you aren’t careful it can be easy to find yourself in a situation where all your demons (who consume your mana to respawn) are dead, meaning there are no demons to generate mana for the respawn process, at which point the only option is to discard the demon bodies and buy new ones. Not the worst thing in the world, but it stood out as odd given how the game otherwise does a decent job at encouraging synergies between different unit groups.
There’s also a campaign, with a narrator and a protagonist who don’t give the slightest damn about the fourth wall. It’s relentlessly corny, but that works for me. The bonus objectives that give achievements are fun to pursue without really feeling mandatory in any way, which is nice. Unfortunately, some of the mission design leaves a bit to be desired – there are a lot of very typical RTS templates you’ll find here, and given the two-map split I would have hoped there might be more interesting level designs. Still, it does the job.
And overall there’s a great sense of fun and silliness to the game – this really feels like *play*. In a lot of ways, this feels like a Warcraft III parody, from the art style down to several of the jokes in the campaign, and it does that decently well, with plenty of other references and gags scattered around too. The ragdoll physics when you toss your minions around, the punny names, the bright colours – Dungeons 3 is looking to be fun, not to be taken too seriously. And it works – I had fun! I’ll definitely check out the add-ons to see what else there is for the game.
This review is only really based on the single-player campaign, since that is usually my focus in games, and what I enjoy playing.
The game is very similar to the previous one in its cartoony style and tone, so it obviously isn’t for people, who wants a more serious and dark game. The reference-loving narrator returns from the previous title, along with this game’s main character the Dark Elf Talia, who competes to see who can shatter the precious fouth wall the most.
Minor Story spoiler:
This is one of those games where you are the "evil" faction, but the good characters are just as bad if not worse…
Racist, greedy, narcissistic, and self-righteous. Which is a bit weird in a comedy-game, where you are supposed to be the absolute evil. You don’t really expect that you end up in situations where you are supposed to be the lesser evil. Not really a negative or positive for me, after all Overlord is my favorite "Evil" game, and in the first one you can pretty much play as the savior of the land, despite being called evil.
A lot of the creatures from the previous game returns, but instead of playing as three different factions, you are now combined into one faction, with three creatures from horde, three demons, and three undead. Each faction also has a "task" in your overall dungeon. Demons creates and need mana as well as torture heroes, the horde creates trap and has training equipment, and the undead can resurrect. And one Elite creature from each sub-faction. In the story of the game the focus is far more on Talia than it is the creatures. Which does lead to a more focused story-line, but I kinda enjoy maps in this kind of games where the goal is to recruit a certain race to your side. There are maps for the elite, but I would have liked for the more common creatures too, but seeing as the story is meant to be a new campaign after the ultimate Evil’s conquest in the first game, it wouldn’t make so much sense, I guess, to recruit creatures like the naga/goblin who are already loyal since they are returning from the previous game.
This time most creatures can’t be upgraded other than rising in level, but I feel they do a good job balancing each other and serving different purposes, and there aren’t any completely worthless creatures in the later levels.
I really like that converted heroes aren’t just converted, but they actually change their design/colors to visualize the change, and show that they have properly fallen into evil.
Not sure if I prefer this one or the previous one, but they are both very solid Dungeon Management games, and I am glad I bought it and played it.
End note for achievement hunters: The achievements are very easy to keep track of. There are 60 achievement, 3 for each campaign map/level, one of which is completing the map, and the achievements are shown before you begin the map.
Thus far however, as with any game I’ve noticed some good things and some bad. It is possible I missed the ability to do certain things, feel free to correct me.
For one, the game is streamlined more with the monsters and whatnot and so it makes the evolving of creatures such as Orcs into Ironhides and Goblins in Gob-Bots pretty simplistic and rewarding for your army and it helps out a lot. The fact you can host a smaller army cap just because it is so much easier to make stronger and more buff units is nice and the tweaking of the beasties to give them more defined roles and capabilities is quite nice even if it a bit simple. (Which I like.)
The UI is.. nice, it has some small issues that I personally do not enjoy and yet it is a very nice and clean UI that has little to no issues except for one thing that I have noticed. Sometimes you can get locked in place while doing something like refilling or digging and can’t click anything until you hit esc a thousand times (Small Correction, this locking which is still on-going is more easily fixed by right clicking once or twice. I recommend trying that if it happens to you.) The other UI thing I do not like is the Menu on the left. I’d personally love an option to make it there permanently just for my own screen. Waiting for it to pop up is obnoxious, fortunately we can avoid Some of the hassle by Hotkeying the options in this menu. Which I use ` through 5 and it makes it very simplistic and yet I still want the ability to pull and keep it up.
The difficulty isn’t too over the top and you can increase it higher if you are inclined with the added bonus objectives for achievements being present, the humor from Thalya and the narrator in place make it enjoyable and a proper laugh even as you get into some intense fights and traps.
The traps by the way might be the biggest improvement, as someone whom admittedly plays far too defensively. I play aggressive defense, and as such properly take too long to complete maps and yet I love a solid defense. This defensive play was crippled in the second one by three or four Bards at once coming in and crapping all over my defenses and now if you aren’t paying attention they can sorta stroll through and yet with one or two clicks you can obliterate the enemy and it is rewarding.
It feels like a new Dungeon Keeper (without being it.. cause.. y’know.. don’t sue me.) So overall, I find it pretty damn impressive and if you enjoyed the old Dungeon Keeper, or Dungeons 2 you should get this game and no-life it 100%.
PS: Who the hell doesn’t open with buying a Naga first? Seems a given.
+ lovely look
+ increased complexity in comparison to dungeons 2
+ nice campaign sized 2 or 3 times the size of the dungeons 2 campaign (took me 31 hours)
+ good voice acting
You have a Champion as in the dungeons 2 DLC A Game of Winter.
Runs totally solid on Linux
And the reason for that is not the gameplay or graphics, which both are actually decent, but rather the camera.
See those screenshots on the store page? You might think "Oh, those are the typical shots the marketing team coughs up, zoomed in to show off the graphics."
Well, it’s not. That is exactly how the game looks when you start up the game. "Hmm, I’m a bit close to the action, let’s zoom out a bit." And then you discover you are already zoomed out as far as it goes. No. What you see on the screenshots is as much oversight you can have of your dungeon, but you can zoom in even more should you want to.
For a strategy game, I find this unacceptable. You can never have more than 1 room in its entirety on your screen, and often even that is pushing it and you will have to scroll around to manage one big room. And this is in a game that is all about building and managing dozens and dozens and dozens of rooms.
Not to mention picking up and relocating monsters, items and spells. You’re literally constantly on the move, trying to find that one spot where some intruders are wreaking havoc, cursing at your monitor because you cannot instantly find that spot you need to be, while precious seconds are ticking away. Or you end up accidentally nudging your mouse a bit too far, losing sight of the room where you are spamming traps, and have to go looking for it again.
Really, I don’t even understand why the developpers are so keen on this overly claustrophic point of view? In a game about creating dungeons, you never get to see your entire dungeon or even a large part thereof! Planning your dungeons really is a chore due to this.
So, yeah, I just could not get into this game and in the few moments that I did somewhat got engrossed, it just ended with me getting frustrated.
It follows on the trend of the previous games, with a humourous narrator and at least 5 billion jokes and puns, most of which I fully understood, which I think makes me some sort of epic nerd. It uses the same voice actor for the narrator as Dungeons 2, for which I’m grateful, as Kevan Brighting is seriously talented and has gained a lot more recognition now after being the narrator for The Stanley Parable. Added to that, it has cartoonish, colourful graphics and doesn’t take itself seriously at all. Despite it’s rather frivolous overtones, the story is well written and actually has some decent character development and plot arcs if you’re completing the campaign.
The gameplay is a mash up of Dungeon Keeper and Warcraft RTS. In the underworld you build a dungeon filled with traps and torture for any hero who wants to have a go at taking down the ultimate evil, whilst keeping your armies from hell well fed, entertained and happy. In the overworld you go on a quest to pit evil vs good and with army management, resources and spells. Both levels have complexity and depth and the controls have been made a lot more accessible than in Dungeons 2, which was a bit of a hot mess in places.
That being said, the UI still needs a lot of tweaking and the first priority should be setting your hot keys, because the pull from the left menu is incredibly annoying to use in the heat of battle. It’s definitely an improvement; but they’ve not nailed it yet.
In addition to a fairly in depth campaign that should take about 20-30 hours to complete, there’s an impressive skirmish mode. You can have randomly generated maps, a lot of settings and the AI seems to know what it’s doing, allowing for some serious challenges. There’s a multiplayer for pitting yourself vs random opponents or your friends (frenemies?), and you can also play the game in co-op mode, although I didn’t personally get to try this out, having no friends. Wipe away your single tear, even playing this solo it offers plenty of fun.
Dungeons 3 will never return that feeling of nostalgia I have from the original Dungeon Keeper – but it does feel satisfying, fun and entertaining to play. Sometimes it’s nice to just be evil and torture people to death, raise a few demons and control the undead whilst daddy yells at us for being naughty. Wait, do I have some underlying issues there…?
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