About This ContentThis expansion extends Field of Glory II back to 681 BC, and allows players to experience the last flowering of chariot warfare in the ancient near-East. It chronicles the decline and fall of the Neo-Assyrian Empire, the rise of the Median and Babylonian Empires, and the conquest of these and the Lydian and Egyptian Kingdoms by the Achaemenid Persians.
The Neo-Assyrian Empire, founded in the late 10th century BC, reached its greatest extent at the end of the reign of Esarhaddon (681-669), stretching from Mesopotamia (modern Iraq) in the East to Cilicia (in southern Turkey) in the north-west, and Lower (northern) Egypt in the south-west.
Its last strong king was Ashurbanibal (669-627), though Egypt seceded quietly during his reign. Following his death the situation rapidly deteriorated, with a series of civil wars. In 626 Babylonia rose in revolt. Between 616 and 609 the Assyrian Empire was destroyed by an alliance of Medes and Babylonians. The Babylonians under Nebuchadnezzar II then took over most of the former Assyrian Empire, only Egypt remaining independent. The Medes carved out a large empire in the north and east, halted in the west only by the Lydian Kingdom in western Asia Minor. By the mid 6th century BC, the fertile crescent was divided between four powerful states, the Neo-Babylonian Empire, the Median Empire and the Kingdoms of Lydia and Egypt.
In 553 Cyrus II the Great, King of the small Persian Kingdom of Anshan in the Persian Gulf, revolted against his overlord and grandfather, the Median King Astyages, and took over the Median Empire, which thus became the Achaemenid Persian Empire. He conquered Lydia in 546 and Babylon in 539. Egypt was conquered by his son Cambyses II in 525. This made the Achaemenid Persian Empire the largest the world had yet known, stretching from the Bosporus to western India.
Summary of features:
· 12 new factions
· 32 new units
· 21 new army lists
· 6 new Epic Battles
· 35 new Quick Battles
· Expanded Custom Battles module.
· Expanded Sandbox Campaign module.
· 4 new historically-based campaigns.
· Mixed units with front-rank spearmen, back rank archers.
· 12 new named factions: Assyrians, Babylonians, Cimmerians, Cypriots, Egyptians, Elamites, Hebrews, Kushites, Mannaeans, Medes, Phoenicians, Urartians.
· 32 new units: Assyrian-style Heavy Chariots, Assyrian-style Cavalry, Veteran Assyrian-style Cavalry, Assyrian-style Guard Foot, Assyrian-style Heavy Foot, Assyrian-style Medium Foot, Raw Assyrian-style Medium Foot, Hebrew Foot, Gibborim, Hebrew Light Archers, Egyptian-style Heavy Chariots, Egyptian Spearmen, Egyptian Massed Archers, Egyptian Light Archers, Egyptian Light Javelinmen, Egyptian Irregular Foot, Elamite (Light) Chariots, (Near-Eastern) Archers, (Near-Eastern) Massed Archers, Mede Spearmen, Early Cavalry, Unarmoured Horse Archer Cavalry, Phoenician Spearmen, Lydian Hoplites, Sassanid Heavy Foot, (Sassanid) Massed Archers, Praetorian Guard, Praetorian Guard (Late), Greek Peltasts, Thracian Peltasts, Massed Thracian Peltasts, Thracian Spearmen.
· 21 new army lists (which expands the total number of army lists to 191).
· 6 new Epic Battles: Ulai 653 BC (Assyrians vs Elamites), Nineveh 612 BC (Babylonians and Medes vs Assyrians), Megiddo 609 BC (Judeans vs Egyptians), Carchemish 605 BC (Babylonians vs Egyptians), Pasargadae 550 BC (Persians vs Medes), Opis 539 BC (Persians vs Babylonians) (each playable from either side).
· 35 new Quick Battles (each playable from either side).
· Expanded Field of Glory II Custom Battles module now includes all 191 army lists from Immortal Fire, Rise of Rome, Legions Triumphant, Age of Belisarius and Rise of Persia. (Purchase of the appropriate DLCs is necessary to access them all).
· Expanded Field of Glory II Sandbox Campaigns module now includes all 191 army lists from Immortal Fire, Rise of Rome, Legions Triumphant, Age of Belisarius and Rise of Persia. (Purchase of the appropriate DLCs is necessary to access them all).
· 4 new historically-based campaigns:
o Ashurbanipal (Neo-Assyrian Empire)
o Fall of Assyria
o Nebuchadnezzar II (Neo-Babylonian Empire)
o Rise of Persia
· Mixed units with front-rank spearmen, back rank archers.
- OS: OS Windows 7, 8, 10
- Processor: 2GHz processor
- Memory: 4 GB RAM
- Graphics: 1 GB DirectX 9 Compatible Graphics Card
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Sound Card: DirectX Compatible Sound Card
 Field.of.Glory.II.Rise.of.Persia-SKIDROW.iso [1fichier.com]
India. At the fringe of the Hellenistic World. In these lands, Alexander the Great fought his last main battle. Here the cultural heritage of Hellas and Persia met Buddhism. Here the blood of many courageous and daring soldiers was spilled along the centuries. This is not a land for the faint of heart.
It is your time to prove your valour now!
We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.
Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.
To enter, go to the tournament page here:
The general tournament rules can be found here:
The first round will commence on Wednesday 3rd April 2019 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.
Specific tournament rules:
This tournament will involve three rounds. The battles will be medium-sized custom battles.
Round 1: 327 BC. Macedonian invasion of India. Indian (500 BC-310 AD) vs Macedonian (328-321 BC). Tropical.
Round 2: 140 BC. Kingdom of Menander. Indian (500 BC-310 AD) vs Indo-Greek (175 BC-10 AD). Tropical.
Round 3: 500 AD. Sassanids in India. Indian (320-545 AD) vs Sassanid Persian (477-590 AD). Tropical.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.
First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.
The scoring system is as follows:
If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner’s % routed.
1) If Ben defeats Tamas’s army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores – lower than if they played hard and lost.
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.
Round times and timing out:
Each round will last 14 days.
Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
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