About This Game
Imagine a place where everything that is lost and forgotten goes; old toys, letters, single socks. The Forgotten Lands is a magical world inhabited by Forgotlings; creatures composed of mislaid objects longing to be remembered again.
Forgotton Anne is a seamless cinematic adventure with a focus on meaningful storytelling and light puzzle platforming. You are Anne, the enforcer who keeps order in the Forgotten Lands, as she sets out to squash a rebellion that might prevent her master, Bonku, and herself from returning to the human world…
- Discover a beautifully realised world of wonder filled with Forgotlings – charming everyday objects brought to life, bursting with personality.
- Uncover the truth behind the harrowing conflict taking place between an impassioned ruler and ruthless rebellion.
- Harness the power of Anima, the energy that brings life to the Forgotten Lands. Use it to solve puzzles and command ultimate control over Forgotlings’ lives.
- Choose carefully. Your words and actions can alter the tale being told thanks to a branching dialogue system that places the power in your hands.
- Run, leap, and soar as you strive to guide Anne home, unlocking areas and abilities along the way.
- Enjoy hand-animated visuals created using the same traditional techniques that brought your favourite animated movies to life.
- Immerse yourself in a soaring orchestral score performed by the Copenhagen Philharmonic Orchestra.
- This game is published via Square Enix Collective, which brings innovative and interesting indie games from independent development studios to gamers around the globe.
- OS: Windows 7 or above
- Processor: Intel Core i3-530, 2.93 Ghz or AMD Phenom II X4 965, 3.40Ghz
- Memory: 3 GB RAM
- Graphics: Nvidia GeForce GT 630 or AMD Radeon HD 4870
- DirectX: Version 9.0c
- Storage: 12 GB available space
 Forgotton.Anne.Collectors.Edition-PLAZA.Torrent [1fichier.com]
The story is nice. It’s quite intriguing at first with a good variety of likable characters and situations, as is the world itself, being very well realized and making the player want to discover more of it. The plot ultimately becomes quite predictable but I believe the characters and visuals carry it along well.
However, it is in the gameplay department I feel the game suffers the most. It’s a "cinematic platformer" if you’ve ever heard the term, which means it’s a platformer game that’s somewhat slower and more methodical than most while having a bigger focus on puzzles, visuals and atmosphere. Some prominent examples of this genre are Another World, Abe’s Oddysee and, more recently, Limbo/Inside.
Now, I have absolutely nothing against that genre, I think the games I’ve mentioned are great, but Forgotton Anne, to me, is especially slow, restrictive and unchallenging. I am not privy to the reasons behind such a design choice, but if I had to guess, the developers were probably really focused on making the game look as much as an animated movie as possible. Anne, therefore, is unable to move in any fashion or speed that would contradict the fluidity of this animation and the end result is a character that’s not very agile at all, even though I’d often wish she was during my time with the game. As it stands, she feels very much grounded to her environment and limited on what she can do and access.
Then comes the difficulty of the game. Difficulty is obviously subjective – if I gave my grandparent this game, he would probably not be able to beat it at all – but I believe for the average gamer, Forgotton Anne will provide an almost inexistent challenge. There are no enemies in the regular sense (and, as such, no way to attack, defend yourself, outmaneuver or hide), platforming obstacles require very little dexterity or timing (and here I might blame Anne’s lack of agility for not providing the framework for a more complex gameplay style) and overall there is no way to fail as your character cannot die/be defeated. At worst, you might miss a jump which means you’ll waste a few seconds getting back up to where you were before. You are required to solve puzzles every now and then, both in the literal sense and in the "find out who you have to talk to, then go talk to someone else" sense. These puzzles, too, are very simple and should provide no difficulty.
Again, it seems to me visuals were a huge priority when making this game, but so was the story. In the end, this is a very cinematic experience. Not much is expected of you except that you’re able to traverse from point A to B and solve a few occasional puzzles. There is little incentive to explore aside from finding collectibles which add some flavor to the game. There is a lot of dialogue, and you’ll often be asked to make a choice which will change the way characters see you in the future.
The reason I’m harping on this subject is because I feel it’s important to momentarily dispel the awe the visuals might bring to one who is taking a look at the screenshots and/or trailer and let them know exactly what kind of game this is and how it plays out. Even if you do know how cinematic platformers work, this game still doesn’t play quite the same as others you might have played. With that said, if you don’t mind a game that prioritizes telling a cinematic story over providing a more complex gameplay experience, then this could very well be right up your alley. As for me, the gameplay was not quite on the level I wish it was.
I’m also not fond of the endings, of which there are two, decided during the last scene in the game. Might be a moot point to bring up as I don’t want to spoil anything, but I consider it important for me to include this sentiment anyway. I didn’t feel they were rewarding from a gaming and storytelling perspective at all.
My final gripe with the game is that you cannot skip cutscenes or dialogues. I feel particularly cross about this one, probably most of all; the game autosaves at certain points and you might be forced to rewatch an entire scene (some lasting several minutes) if you quit the game before the next save point. Furthermore, after beating the story you’re able to select and replay specific parts of the game, in an effort to allow the player to more easily find collectibles they’ve missed or perhaps experience different choices, but this inability to skip non-gameplay content kills that whole feature for me, which I would probably get into right away otherwise. The cutscenes are gorgeous and it’s great to hear all the dialogue, but once is absolutely enough especially considering how long and frequent they are.
Concluding, this is admittedly a pretty harsh review, and definitely my most difficult one to write so far, but I still recommend the game. I don’t think the negatives outweigh the positives at all, and I had a pretty good time with it. At the risk of sounding shallow, I think at the end of the day I did get the game for how captivating it looked, and in that regard I was never left wanting. It looks and sounds spectacular and overall I don’t often see this kind of game around anymore. It has its problems (from my perspective at least), which is why I feel it’s important for people to know exactly what they’ll be getting, but I can still see a big labor of love behind it giving this game an unique soul. I absolutely wish to see the developers learn and grow from it and show us what more they’re willing to create; for that, they have my complete support.
The platforming elements are very reminiscent of 2D Prince of Persia . Moving animation looks very nice but it does not create any challenging gameplay. In some regard the game can be a little clunky, I think that just comes with complex animation. The puzzle gameplay was pretty average, I am not exactly enjoying it and it gets repetitive. I always liked puzzles that create some unique situations instead of trying to figure out which valve to turn. A lot of the time I can’t even see the puzzle without constantly spamming my enhanced "vision". You can absorb the energy of characters and use it to power electric devices, pretty cool concept but you could only do it in few places. Also, I think the game could have done a better job with tutorial and hints, sometimes I was not exactly sure what the game wanted from me.
+ Stellar animation. Very nostalgic if you are a Ghibli fan.
+ Pretty backgrounds with a lot of detail, perhaps the most beautiful 2D game I ever seen. Many different places with unique aesthetic.
+ Immersive atmosphere and good soundtrack.
+ Optional events that add context to the world.
+ Some emotional decisions like choosing to kill characters.
+ Overall the story is pretty good, well I like the second half a lot more.
+ The main characters had good voice acting. (on/off subs).
+ Hidden achievements and choices could justify multiple plays. Decent length.
– You can’t rebind keys. $20 game should have that.
– Sometimes the voice acting volume was too low. Also lacking proper sound settings.
– Platforming could have been more fluid. Camera sometimes can’t keep up.
– The puzzle gameplay was serviceable, I don’t like anything with valves though.
– I think they went too far with the jokes in few places, it cheapens the world for me.
The positive aspects of Anne kind of dwarf the negatives, but the developers should at least fix the volume and add proper* controller support.
Overall Thoughts 9/10
This is a good game for someone like me that has every Ghibli movie, I get all kinds of nostalgia from this game. I mentioned some flaws which I think are valid, but $20 price is not a lot to pay for this visual experience. As a stand-alone puzzle game or a platformer it does not work that well. Gameplay is a bit slow and puzzles can get repetitive. This is the game that you buy for the story, art, narrative and the atmosphere. While I am not completely in love with the narrative, it had some great moments.
admittedly, the only aspect somewhat dragging the game down would according to me be the gameplay. The gameplay does get quite repetitive, usually involves you doing the same thing over and over, such as solving recurring puzzles. And the jumping in the game has caused me a handful of frustrating moments including climbing up somewhere only to fall down because I missed a jump hence having to make my way back up again, or constantly having to perfectly line up your character to a ledge so you can jump up, but end up moving slightly too much forward or backwards resulting in you not being able to do so.
However, if you’re willing to look past any gameplay issues you may or may not mind, Forgotton Anne is truly a overlooked gem that deserves way more recognition than it gets.
The story is really well written and unique. You take on the roll as Anne, also known as the "Enforces". You live in a fantasy world where all the objects lost in the "real" world ends up. For example socks, old lamps, as well as other various objects of sorts, one could see it as a ‘afterlife’ for forgotten objects. Anne is forgotten herself, and is one of the very few (only 2 from what I know) humans in the world, alongside the ruler of the land "Bonku" who found her as a child and then raised her.
Anne wakes up one day to an explosion, and sets out to find and arrest the rabel group actively trying to sabotage "The ether bridge" which is a gateway near completion made by Bonku that leads back to the real world.
On your adventure you will come across various interesting characters, and uncover a lot of secrets. You will also have to make choices that ultimately may not change things entirely, but will have an impact on the story.
Through your way you will have to solve various puzzles (usually on the easier side) as well making your way through some platform inspired areas.
Now, the game really shines when it comes to it’s presentation. Only 10 minutes in and I’m already hooked to the incredibly beautiful hand-crafted world, the animations, the blend of 2D and 3D, the very impressive voice acting, and the overall fantastic sound design and soundtrack makes Forgotton Anne one game I surely won’t forget any time soon.
ThroughLine Games really delivers with their debute game, I would even go as far as calling this a ‘must play’ game!
So that’s where my socks go. Well, I hope they had a nice life.
We all lost something. Whether it be that jacket that you forgot to take with you or an important paper that you misplaced. Or perhaps you forgot you had something as years pass. If you’re lucky, you would be able to find it again, if not, it’s a mystery where it ended up. However, what if a whole other universe houses these items and gives them life?
Anne lives in such a world, along with another human named Bonku. Anne is the Enforcer, which requires her to keep the order and make sure those not following the rules gets repercussions. But why should Forgotlings (lost and forgotten things) listen? Well, Anne and Bonku both wield the Arca which can give or take away Anima, their power source and their life energy. If a Forgotling’s Anima is taken, or distilled, they will just be a regular old item again. However, rebels have risen up despite the threat of being distilled and has threatened the near completion of the Ether Bridge as well as everyone to go back to their owner. Things have gotten too far out of hand, it’s time for the Enforcer to step in.
As you go out and figure out what exactly is going on and the journey to find out, you will be faced with choices. The most common determine who Anne is. Is she cold and heartless towards the Forgotlings or is she kind and forgiving? Do you distill with no hesitation or refrain from doing it? Or are you a mixture of both? Whoever you choose to be, these decisions will haunt you. No matter how bad you feel you can not undo it and the story will alter what happens in the future.
One of the first choices have you face to face with a scarf who has somehow gotten all the way up to your residence. As rebels can be anyone, though usually spotted without verification stickers, and the scarf can be telling the truth or no, you have to face this decision. Do you distill this Forgotling for breaking in and possibly being a rebel or do you not? If you decide to distill you learn that Anima can’t go back in Forgotlings to animate them again. This situation could have had a different outcome.
The characters are fantastic, and while Anne is a great protagonist to take control of, the Forgotlings stole the show. Despite Forgotlings only being animated item, they sure hold a lot of personality in them. So much so that I couldn’t help but fall in love with them and thus feel guilty for those I distilled despite who or what they did. Fig, who has to be my favorite Forgotling, doesn’t just say what he believes but also has his actions reflect it and his voice actor perfectly captured his playful and witty personality. The others also share their own personalities, distinct voice acting, though some can be hit and miss. Each of their own job as well, based on what they are and what their use was in the real world. This also brings another question, are Forgotlings only objects or are they like people at this point?
The puzzles are in the middle ground of being easy and being intermediate depending on what it is and your own skill level. For the most part, you will face environmental puzzles that rely on you using your Anima strategically. Having to power something specific through a dispenser with limited Anima supply. This can mean having to block certain paths the Anima can flow with diverters or having to quickly transfer Anima between the final destination and yourself since diverters can’t be operated without Anima being stored in the Arca. For some areas this can be pretty easy, but in other areas you might be missing one vital part to continue. Far and few between are door lock puzzles, which have you moving disks to their designated places, and ones that don’t use Anima.
Forgotton Anne’s platforming is pretty decent. For the most part, there was really no struggle to get on and off platforms. You have different jumps you can do to transverse the world – regular, long, and wing – and if you miss you can try again. Though the animation that Anne takes to pull herself up can feel a little too long sometimes and activating wings can cause an animation that Anne can’t move at the same time. The only problems I had was that sometimes I had difficulty jumping sideways with Anne’s wings without having a walking start first. The other problem was solely based on the camera, which thought I had pulled myself up onto a platform when in reality I accidently pushed the wrong button, causing Anne to let go. Thankfully, this only happened in a specific, small, area so you will not run into this problem frequently.
The visuals are beautifully hand drawn both in the cutscenes and in-game that can remind you of a Studio Ghibli film. The backgrounds and environment holds a lot of detail within them as this world is both colorful, but dreary, as lights try to brighten up the areas a bit. And those backgrounds can often be traversable, so if you find something that is not on the same plane as you, you might have an area that you can walk through. Embarrassingly enough, I got stuck on such an area towards the end.
One drawback, especially for those that will replay to see how other decisions play out, is that due to the cinematics taking place in the game, rather than through cutscenes, you won’t be able to skip dialogue. But once you complete a playthrough you will be given access to “The Bridge” which has a device that lets you go back to a certain chapter. Navigating to where you want to go can be a bit confusing as you’re only given an image to go off of, but if an achievement is unlockable in a certain area this can get you there quickly.
Forgotton Anne is a wonderfully gorgeous game that has you question your choices and the information Anne knows. The world building is also fantastic, managing to package in the basics in the beginning introduction in a very natural way while also shrouding some in mystery for you to discover later. Even for some of the drawbacks in platforming, this is still a worthwhile experience. If you’re looking for a wonderful story-focused adventure that just sucks you in, rather than a hard puzzler, this will be for you.
Forgotten Anne is 2D game but make no mistake, it is not platformer, it is puzzle game with some minor platforming.
It tells a beautiful emotional story full of twists and turnarounds and only way to progress is solving puzzles. There are no fighting, you cannot die, only way to progress is through puzzles. Puzzles appear very often but they are not hard and they are mostly the same pulling few levers, powering elevators and doors and that’s it. You will never get stuck on them, purpose is not to make you think for hours but to solve it really quickly. There are few harder to solve, but they can be completed within few minutes tops.
Dialogs are interesting with good voice-acting. Sometimes they will make you laugh, but sometimes they can be very sad and depressing. Either way you will feel both her sides happy but sad too.
Forgotten Anne is linear straightforward game, but in bigger areas you can explore, talk to all the forgotlings, collect memories…
It took me 15 hours to complete the game, its not short game as many people suggested, and its only my first playthrough. Yes, game is ment to be played twice so you can experience alternate ending.
"One of the best 2D experience I had in a while" 10/10
The story is really good, I just couldn’t stop playing in it. The great part of the game is choices that we make. We have two sides of the conflict and we must choose how we want to act and with who we want to coop. The choices matters and all our actions matters, remember about that 😉
+ Sountracks and Voiceover
Would be nice to see some DLC’s in the future 😉
It’s an admirable story of compassion, trust, finding your own answers and owning up to your choices. The dialogue choices are binary, but not every puzzle platformer goes to these lengths to tell a story. The voice acting is excellent, the writing strikes a nice balance between drama and humour. I can’t remember much of the soundtrack but it served its purpose. The art style is hand-drawn anime and the game world looks lovely. I don’t mean this as a negative, but nothing overshadows another aspect of design, they all serve the purpose of telling a story, which the game does very well, but gameplay is the neglected part of this game.
Gameplay is very casual puzzle solving, running, jumping, climbing and flying. That’s it. Not so much flying than gliding, but you get wings quite early on in the game that allow higher and longer jumps. Also, you will never die from missing a jump, by falling or by the hands of the enemy. You make choices in dialogue, but I can’t attest to how differently the game plays out, since I’ve only played it once. The two choices at the end of the game are still the same, doesn’t matter how you arrived there.
I didn’t have any issues aside from audio stuttering, which could be on my end. Otherwise it runs great, plays great with a controller, though I kept mixing up the wing jumping. Checkpoint saves are, well, checkpoint saves. I didn’t lose much progress, so they’re frequent enough, but not being able to skip cutscenes and dialogue is a big no-no for me. I bought it during a sale, but for the 7 or 8 hours and the lovely story, you can’t go amiss at full price if you’re at a loss as to what game to play. That said, there is no shortage of indie games that look stunning, so the gameplay doesn’t do enough to set itself apart. The story does, however.
A solid puzzle platformer. Highly story driven though this does mean there’s a strong linearity to it and gameplay is mostly restricted to puzzles and platforming. Gameplay wise it’s servicable and nothing too special, but due to its high story focus, it doesn’t need to be. In fact I would call it a good thing as it doesn’t demand tons of tedious busy work to get to the next story point. You can just progress and enjoy the story at a natural pace.
Strangely enough, while I found the story quite predictable, it did not detract from my enjoyment of it. I would very much like to revisit this world sometime if they ever produce more.
Unlike other works that feature choice making as a major component, I would argue this one is more enjoyable for someone like me who is sick to death of "choice" driven games where all choices are ultimately equally horrible. Avoiding clear cut right and wrong/black and white easy choices doesn’t mean always having to swing the dramahammer around and beat the player over the head with relentless "the world is awful and there’s nothing meaningful you can do" darkness.
So if you like an engaging story at a relaxed pace, this is a good choice for you.
But first of all, the positives:
However, it also has a few downsides:
Overall I would say so long as you consider it as a walking simulator and you enjoy the art, go for it. It was a very close decision between recommend/not for me, though.
By which I mean both actual cinematics and the game’s walking simulation parts. Graphically, the game is simultaneously beautiful and underwhelming. Since much of the game takes place in a dystopian cityscape, a lot of areas are dark and dirty, which makes it all the more amazing when you suddenly enter a colorful section of the game. While I love the contrast, there’s just too many of the bland, dark areas.
Stylistically, this is clearly inspired by Sudio Ghibli. That is a solid, if somewhat predictable, choice. They’ve hit the graphics pretty spot on, but unfortunately the story telling and characterization isn’t quite there. In particular, I find the game lacks likeable characters, and as such, I was never emotionally involved in the story. I enjoyed it for its aesthetics, not its plot.
There are two distinct story paths, and though you can sort of mix them up, it causes the experience to become jumbled if you don’t adhere to one alignment throughout. It does give some replay value, but I don’t see myself going through this more than twice.
While moving between story bits, you’ll often come across a puzzle. Nearly all puzzles are of similar type: Use your magic gizmo to power something up or move it around. The trick is that your magic gizmo only holds one charge, so you need to figure out the correct sequence of manipulating puzzle items. It’s rarely challenging, more often just tiresome when you can see you’ve made a mistake and have to start over, or you have to backtrack to recharge your gizmo.
In the event you do get stuck, there’s most often a single line of dialogue to help you out, but you better pay attention, because it’s not repeated. There was one puzzle that stumped me for 10 minutes, because I only half noted the line of assistance, and it wasn’t actually helpful to me in that instance. For a game that’s so much about the cinematic experience, I think it should have multiple lines of help, and have them repeated every few minutes, so you can get on with it, because it’s not all that rewarding to figure these puzzles out.
This is where the game basically falls apart. Because the game is focused so strongly on getting the stylistic animations right, the controls lag and are incredibly imprecise. Something as simple as jumping to grab a ledge can turn into an impromptu avant garde dance routine, as you spin in circles, jump an inch off the ground, jump in the wrong direction and spin a few more times for good measure. Once you need to make running starts and power up glider wings, you may as well prepare to spend a few minutes falling to the ground and starting over. At the same time, the game is presented in 2.5D, so there are multiple lanes you can move in, and it’s sometimes hard to tell which lane you are in, or simply to identify the point where you can cross to another lane.
Luckily, the platforming doesn’t require exact precision, and you can’t fall to your death or anything like that, but when the difficulty arises not from challenging layout, but from struggling to control a drunken tank, you know the design team made the wrong priorities.
An uneven experience, what stood out the most was the aesthetic design. Gameplay, for all three areas, plot, puzzles and platforming, was a bit of a mess, with no one part being particularly outstanding, and the platforming being rather horrible.
I still end up recommending it for high production values in the cinematic look of the game. I would rather have had this as a movie with more work done on the characters and the plot, but when I wasn’t struggling with the controls, I was fairly entertained.
I’d take advantage of a discount on the game, but the price feels about right for the visual achievement.