About This GameHover is a fast-paced single and multiplayer Parkour game in a futuristic 3D Open World.
The game takes place in ECP17, a high-tech city also called Hover City by its inhabitants and located on a distant planet. The Great Admin cut the communication with the Galactic Union and established a strong dictatorship. Having fun has become illegal and entertainment is banished.
You’re in charge of a team of young rebels, the Gamers, fighting against the new anti-leisure laws oppressing the city. Equipped with high-tech gears allowing amazing jumps and speed, they roam the city to sabotage the propaganda, help citizens, and find a way to reach the Orbital Station. This way they could warn the Galactic Union and put an end to the oppression.
Hover is both a single and multiplayer experience. At any time you can instantly switch from offline to online mode and join your friends or players from around the world and progress through the adventure by cooperating or playing against them. No matter where you are and what you’re doing, you’ll be able to connect. Hover is also a community-driven game offering many tools to players to create missions or mini games.
An Amazing CityHover City is a huge futuristic colorful city. Its buildings offer breathtaking vertical playgrounds.
Full Open WorldExperience total freedom. Explore the city from its skyline to the underground while doing “parkour”, tricks and high-speed races.
Build Your Team10 playable characters are available to unlock. Improve their skills to create the perfect team. You can also customize their colors.
Various GameplaysThe core action is based on nervous races and amazing tricks but the game also offers many alternative ways to play from stealth missions to sport matches with friends.
Choose Your ExperienceInstantly switch from single to multiplayer, whenever you want. Play first or third person or activate the auto camera that mixes both and offers you a dynamic experience.
Create Your Own ChallengesWithout leaving the game, use a very simple editor to create your own challenges playable solo or multiplayer.
Crazy MovementsEquipped with high-tech suits, gamers are able to run at crazy speed, slide, bounce, push off walls and realize incredible jumps. As many ways to play with the City’s verticality and escape the police.
Tricks and CombosDemonstrate your skills by realizing grinds and crazy tricks and prove you are worthy to become one of the Resistance’s leaders. During a multiplayer mission, realize incredible combos to generate Stunning Auras which will lower your opponents’ moral and boost your allies’ statistics.
Experience, Skill Grid and ChipsGain experience and unlock chips that improve the aptitudes of your Gamers. You can trade your spare chips in order to get better ones through the E-Swap trading system.
Online MultiplayerJoin your friends online at any time and continue the adventure together, whether you are cooperating or working against them. Participate in race, events or scoring battles created in real time by the community.
- OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
- Processor: Intel® Core™ i3-4130 @3.4 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce® GTX 650 / AMD Radeon™ HD 6870
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: DirectX® compatible
 Hover.Revolt.Of.Gamers-CODEX.Torrent [1fichier.com]
 Hover.Revolt.Of.Gamers-CODEX.iso [hitfile.net]
The community is fantastic. Most servers you end up on, if you ask for help then someone will answer. Of course there’s always the odd place where no one talks, but just wait until later in the day or try to switch servers, and you’ll find some people who will help you as much or as little as you need. It’s also pretty easy to re-connect with people you met previously – I’ve made loads of great friends and usually see at least one of them every time I open the game!
Gameplay is fun, there’s a huge variety of missions, it’s pretty addictive, and just overall I can’t put this game down.
Online mode is the best part of this; I never thought I’d prefer it to solo mode, but nearly all the missions can be completed with other people if you’re struggling. The game gets hard in places, but you need never struggle when Online mode is just a click away! (Except the grind race in the sewers. That one is bull, and no one can save you from that.)
The ‘main ending’ is a bit disappointing. However, for those who really want a better ending… there is a way to get it 😉 The final mission is also complete bull, and the best way to beat it is either cheese the AI, or gather together about 5 people online to brute force it. Some of the other missions seem equally impossible to get medals on, without an online army.
There are bugs. It’s fun when you fall through the world after collecting a gamegirl in some hidden corner of the map. The final area was so laggy that it crashed me the first time, and the second time I had to face backwards until I got deeper into the map. But, the glitchy areas are actually useful for finding cool arenas to play custom gameball or races, and the devs are always putting out updates to fix the major bugs. Several things were broken when I started playing, and two weeks later they were working perfectly. You just might need to play on very low quality if you have a computer that wasn’t really built for gaming, like mine.
A lot of people pirate the game. This is nothing the devs can fix, but it gets sadder every day seeing the number of people with their name in red text increase (something the devs put in to show off & shame the pirates). Please buy this game – the 50+ hours of fun it’s already given me are well worth the cost (though a sale discount never hurts).
(As Hover is undergoing patches to bring the game closer to full release, I will post the occasional update reviewing changes that have been brought to the game. These can be found towards the bottom, with the main body of the post explaining my thoughts on the game generally.)
This is pretty much the game I’ve been waiting for since Mirror’s Edge was released back in 2008. If you liked the idea of Mirror’s Edge: Catalyst’s open world but want to see it executed well with more fun, arcadey parkour and *proper* multiplayer then Hover is for you. While it is still only in alpha, I am having a tremendous amount of fun with it.
Hover is an open world parkour game (playable in single player or multiplayer) inspired by the Jet Set Radio series that allows you to race your friends and explore the reasonably large portion of the world that is currently available. When I first started playing the alpha (I backed the Kickstarter and started playing in February 2015), I wasn’t a fan of Hover – the parkour felt a little awkward to use and it wasn’t what I was expecting. However, after 30 minutes or so of running around the city and backflipping between grindable rails, it felt like second nature; it’s fluid, fast and most importantly, fun. One of the coolest features is the fact that your camera rotates in first person if you do a front/back/side flip – not really anything that amazing, but it adds a nice bit of immersion to the first person aspect. You are also able to switch between 3 camera modes – first person, auto (movement is first person, tricks/flips are in 3rd person) and 3rd person.
One of my favourite things about the game is that there are actually different playstyles to use, something i’ve never really seen in a parkour game. As of the first alpha release, you can level your character to level 10 and increase your stats in 5 seperate attributes – speed, acceleration, jump, grind and hoverheat. While building your character in various ways is interesting and encourages different styles of play, the most interesting stat is "hoverheat", which allows your characters stats to temporarily increase by building up energy from grinding on rails and doing tricks in mid-air. The higher the amount of hoverheat you have, the more your overall stats will temporarily increase, meaning you could be faster than someone with max speed or jump higher than someone with max jump skill. It’s a style I haven’t tried out yet, but I plan to give it a go after I level up my 2nd chracter to level 10.
While there is a decent amount of content right now (Lots of hidden collectibles, a mission editor, multiple races/escaping from police and 32 player MP servers) Fusty Games are planning to add in more cities, more mission types, more parkour moves, a story mode that includes parkour and stealth based missions and a soundtrack written by Hideki Naganuma himself. Furthermore, the current online community is fantastic, which meant that I wanted to keep playing even with having completed most of the content. There’s also a mission editor that allows you to create your own races to be completed around the city, something that adds a fair amount of longevity to the game.
If you’ve enjoyed the parkour in Titanfall or Mirror’s Edge but fancy something more arcadey, you really can’t go wrong with Hover. It’s a fun game for a relatively low cost with a promising future (that doesn’t look like it’ll be dumped into release half finished) and I can’t really recommend an early access game anymore than that.
Tl;dr Very fun game that plays like a mix of Mirror’s Edge and Jet Set Radio with an open world and multiplayer. Somewhat lacking in content/polish right now, but it’s still in alpha and I fully expect the issues to be ironed out.
***UPDATE 1***: So I said I’d upate this review which didn’t happen for over a year, but there’s been quite a few patches since then. Fusty has scrapped the first city and rebuilt it completely, as it was the original city that caused the framerate issues. Since then, I have been able to play the game at 60fps on my desktop (i5-4690k, GTX970, 8gb RAM) and haven’t had any framerate issues.
Some new locations have been added too, including the E-cop prison, which gives you a taster of some of the stealth sections Fusty plan to implement. While the movement feels a little too fast to be a truly precise stealth game, it’s still fun and a welcome addition to the game. The other area that’s been added are the Sewers, which is a sprawling area full of tunnels and races to complete. There’s also a nice parkour course spiralling towards the top of the sewers which allows you to see the inside of Resistance HQ. My only real problem with the sewers (After briefly playing the update since its release last night) is that they’re quite difficult to find your way out of. The main city district redesign has made it quite vertical, meaning it’s easy to learn the layout of the city. The second district of the City is currently being worked on now, so there’ll be an even larger area to explore (hopefully) soon.
There have also been extra characters added, all of which are good at different things; Greendy is much faster than other characters whereas Watabax gets a much higher boost bonus from hoverheat,for example.
I’d say my main problem with Hover right now is that it can be fairly difficult to learn the layout of the city due to how vertical District A (The main area) is. A map wouldn’t help in this situation either, as it’s hard to properly map out the district while accounting for the differences in height between areas. This could be helped if – when in the sewers for example – there were more environmental clues on how to leave the area or signs that made it clear as to where you were heading.
The animation NPCs have when bumped into is still quite strange and something that I hope is changed to make it look less jerky.
On the whole though, I have very few complaints about Hover; it’s an early access game so there are things that still clearly need to be worked on, but it’s a game I continue to have a lot of fun with.
UPDATE 1 TL;DR: Each update to Hover has brought bug fixes, balance changes, more things to do and larger play areas. Each update has been positive and while progress is a bit slow, there’s enough content here to justify picking the game up.
So I bought this way back when it came out cause it looked awesome and it did but I had a MAC at the time.
Fast forward two-ish years and I have a good computer for gaming and I say to my friend Ryan hey lets play this together since we never did. We get in find eachother and a random guy asks if we are new.
Seeing no harm in this we answer "Yep we finally got around to playing it!" guys like "Cool would you like me to show you around?" ♥♥♥♥ yeah helpfull community right off the bat! So this Omnillo Sensei as I now called him shows us around for an hour and a bit teaching uis tricks how to play tag and a ball game in a stadium.
Super chill guy I hope to see him again because alas its time to stop, so we say our goodbyes to this once stranger I now call sensei and me and ryan close the game. I send to him over steam chat since ingames no longer. "Man I don’t know who he was but hes super helpfull and chill I’m so glad he showed us around because that was ♥♥♥♥♥ons of fun!"
Jokingly I say "Hehe~ next time we see him well be top tier and he’ll reveal himself as a designer of the game."
"…" Ryan pauses.
"Dude he is." then a pause. "I reckognize his name from the kickstarter."
Mind goddamn blown. 10/10
For taking your precious time in testing to show around two newbies and showing them a great time.
Thank you Sensei.
It started very simply, I heard about Hover by hanging out with one of my best friends at their computer, and they showed me this indie game project that they were interested in. It was Hover, and I immediately knew I needed this to be a part of my life. Fast forward to now, nearly 970 hours of gameplay later. I have watched this project grow out of alpha and into the game it is today and become extremely involved in the community, which is easily one of the best I’ve been a part of. I’ve never seen a game with such a tendency to attract kindness and positivity from its users.
I love this game’s style, its movement, and the sheer attention to detail and artistry that the developers have put into the world. It is a beautiful, odd, future-urban setting that reveals more and more about the state of its world the closer you look at it. The characters are wonderfully designed, and each have their own style and personal flair. (My favorite is the starting character – the Anonymous Gamer.)
Gameplay wise, this game is definitely "easy to learn, difficult to master". I went quickly from taking two steps and pressing the rewind button to confidently navigating the city, but even at my experience level I wouldn’t dare call myself a complete master of the movement, especially given that I know some of the true masters!
The continued enjoyment potential in this game is as big as you make it. I often find myself simply running around the game’s maps just to run around. If you’re the kind that needs an objective, there are numerous races and challenges built into the game that you can run on your own or with friends or strangers online. If you want something entirely new, you can build it yourself with the mission editor or go to the workshop and get new missions to attempt from the community.
While this game does experience a few bugs here and there, the development team has always been very friendly and has worked to address issues readily.
In short: I cannot recommend enough that you give this game a try.
There is so much to do in Hover, as a newcomer I found the first world to be extremely overwhelming but after learning the layout of the map and upgrading my character the world was much less daunting. The lacking navigation system and inability to set custom waypoints really cripples the game, along with my inability to complete certain quests and find collectables simply because I often have no idea where to go next. It can be difficult to track down certain NPCs and carry out their tasks, especially when the quest summary explains very little to the player. If only there was a way to set one active quest at a time with waypoints and to implement a breadcrumb trail system to aide players with the most basic quest route whilst continuing to allow the more veteran players the freedom to choose their own path.
The soundtrack is great but it is by no means any rival to the songs found across the Jet Set Radio games, although I do find myself humming along quite frequently and have developed an earworm for some of the more memorable tracks. The A.I. can often be quite dumb, especially during the basketball like missions, as they will either completely dominate me and leave me feeling hopeless or they will wander off into no man’s land and I’ll be free to score 10+ times within a matter of minutes. There are a lot of unexplained mechanics in the game, either I missed these cues or they were never presented to me, but learning certain tricks really improved how well I could manoeuvre.
The stealth elements aren’t great, they do not belong in a game that spends the first two chapters showing off just how incredibly energetic the game can be only to later force the player to slow down to a crawl yet still retain the same agility across jumping, wall riding, and grinding that makes it so easy to break stealth, especially when stealth and parkour elements share the same keybindings. It would have been much more preferred to have a toggle for stealth that limited how high the player could jump and disable the parkour abilities.
The multiplayer is inherently broken, it works well but its implementation is lacking. There is no grouping or invite system which makes it incredibly difficult to team up with other real players before either they or the player activate the mission, which then requires a waiting period before the quest can then be activated by others. I have spent the majority of Hover completing missions alone while watching players whizz by, so it’s not as if the servers are empty, it’s that the game does not provide the means to make multiplayer an easy option. Something similar to GTA: Online’s instanced group missions would do wonders.
Hover: Revolt of Gamers is great but it could be amazing. There are many improvement required to elevate this game, especially if multiplayer is to play a big part. I expect that the developers will continue to support this game and make improvements. No doubt I will continue to play for a long time so long as the game continues to evolve, this is such a niche genre and Hover represents it well.
Now that this game has been out for over 2 years now, I can say I’ve seen this game blossom into something really great. The community and the devs that work on this game are amazing. Everyone is so nice and helpful. There’s a lot of things to do in the game, over 90 missions to do in 4 big areas. The 9 characters play differently to the point where you’ll wanna max out every single one of them. The chip progression system helps you create the ultimate gamer. The music in this game ranges from monotonous to bangin. The game is not without it’s flaws, like the various glitches you can run into sometimes, but overall if you like parkour and running games, then this game will be right at home for you.
Ticks all the boxes for me.
So i have been playing the alpha of Hover : Revolt Of Gamers for a few hours now, its a pretty solid game but since its an alpha theres not much to do so these are my pro’s and con’s as of the alpha.
– Looks good
– great character design
– fluid movement
– did keep me entertained for a while
– can make your own missions
– a few bugs
– Can become dull after a while
Its a good game and i recommend it.