About This GameHuge Enemy is a horizontal Shoot ‘em up that takes place in a dark sci-fi universe with Japanese influences.
Fight huge bosses, escape from bullets and enemies by using the dodge action.
Perform counter attacks and regenerate your life while fighting bosses.
- Dodge action to avoid bullets and enemies
- Shoot in front of you and behind you
- Chose offensive or defensive paybacks to perform counter attacks when hit
- Reshield to regenerate your life while you are fighting bosses
- 10gb of unique high definition pixel art
- 14 animated end-level bosses
- 11 playable levels including two survival and a speed challenge
- 22 original and intense tracks for more than sixty minutes of listening
- Choose between two different spaceships
- Enhance your weapons by collecting money and spend it at checkpoints
- Replay any unlocked levels to strengthen your arsenal
- 19 Steam successes
- Fight in hard mode for more challenge and to unlock hidden bosses
- Full gamepad control
- OS: Windows 7
- Memory: 8 GB RAM
- DirectX: Version 9.0c
- Storage: 12 GB available space
Huge Enemy Worldbreakers is an interesting shmup that suffers from a bit of balancing issues. It has changed a great deal over the course of its updates in where entire gameplay features, like a targeting cursor that allowed you to aim at specific areas. That has been changed into an automatic lock on and firing mode, where you only need to focus on not getting blown to smithereens by the massive firepower the bosses pack.
It is a continually growing game that is not in Early Access. Make no mistake though, it has a good amount of content and it is a finished product. The developers seem to be mostly focused on tweaking the gameplay for the better.
All that said, while the stages themselves become incredibly easy as we upgrade our guns, the boss fights are where Worldbreakers shines. There are 14 of these hulking warmachines to face and some are so well armored, we are merely tasked with surviving our encounter. It’s a great deal of fun, especially when playing on Hard where you don’t have any invincibility frames and may find yourself ambushed with new bosses after barely making it out of the first fight.
I didn’t intend to write a pseudo-review, but Steam doesn’t allow you to simply recommend a game without adding some text, so I may as well as it would be a shame if this title was overlooked. Huge Enemy Worldbreakers has its flaws, though is one title that fans of the genre would do well to keep an eye on.
For my actual full written review head over to 3GR Worldbreakers
Gah… you can shoot behind you, nothing new here but usually it is accompanied by your ship turning around to shoot the other way. Your ship, whose weapons are invisible emits a continuous muzzleflash in front of it as big as the ship itself.. you should see that as your ship shoots backward, makes all the sense in the world!
I felt there was some sort of storyline as the opening cinematic was overwhelming me with visions of destruction and chaos but there was none after all, only a couple lines voiced by terrible voice acting… i do understand for the machine NPCS tho… they are dead inside unlike humans right?. Something about time travel… they said it in the beginning,. and got lost in the end? Anyway thats hopeless here, moving on. Music is subpar but you can tolerate it… except for that jazz one in one of the levels which is completely out of context. The menu screens are everything but user-friendly even though there isn’t much to do in them.
Now that i have destroyed this product i’m going to go over the good points. As one said, don’t focus on the bad things only. The graphics, which explains why the game is overpriced are exquisite (but still doesn’t justify the steal). The bosses (quite a bunch of them) are really detailed and weaponized properly unlike your own ship and bullets are shot from animated cannons and turrets! The atmospheric effects that accompany each level are awesome, cloud layers (they do hide enemies and bullets though), rain, and the lights too. The overall is a mix of dark gloomy machine-like desperation that kind of fit the story that should be there and narrated at some point.
Dodge system! And it works pretty well, it allows you to move to the background for a second then come back to the front in a spot where hopefully there’s no bullet or laser. This one is being used A LOT on boss fights.
Vampiric beam! Or Reshield as they say is a nice addition to the dodge as it allows you to survive longer if you keep making mistakes and you swallow too many bullets. The autotargeting beam is kind of opaque though and will hide many enemy bullets… just saying. Also only useable on bosses or that one ship on level 1.
So these good points are FAR, like INSANELY FAR from making this game a good one. The price is is an insult to every gamer.. even at 50% i felt bad about it. There are a lot of titles that comes to mind which are below 10$ and provided me with twice or thrice the playtime of this!
Definately don’t buy… the background graphics are awesome though… props to you who made those buildings in the distance with the spotlights and those barely lit small stained windows. You got talent man, a talent i wish i had, seriously.