About This GameA game controller is recommended to play Impact Winter.
"In 30 days, help is coming…"
A mysterious radio transmission claims that help is inbound. You are Jacob Solomon: leader of a makeshift team trying to survive the aftermath of a devastating asteroid collision. The world you once knew is no more – buried deep beneath the constant snowfall. Your goal: keep your companions alive until rescue.
Rescue-minus 30 days:
Rediscover the survival genre: strategize in a bid to lower the Rescue Timer.
Lead your team to survival:
Provide for your team and unite your skills in a freezing struggle for life.
An immersive and unpredictably hostile world:
Outlast a hazardous winter brought to life by a unique artistic direction.
- OS: Windows 7, 8.1, 10 64-bit
- Processor: Intel Core i3-2100, 3.10 GHz | AMD FX-4350, 4.2 GHz
- Memory: 4 GB RAM
- Graphics: GeForce GTX 460 | Radeon HD 5850
- DirectX: Version 9.0c
- Storage: 5 GB available space
- Sound Card: DirectX Compatible
I love the concept for this game, but the execution is shameful. It’s like nobody even bothered to play it before they released it.
The game is everything I’ve wanted for survival games (less zombies! omg no more) to lean towards:
Storylines driven by characters’ pasts and then the replay value by not having the time to rush and delve into everyone’s stories from your first playthrough.
There’s a good balance of fight or flight moments towards wildlife, battling the elements with whiteout blizzards & harsh winds slowing me down. Decisions where I go ♥♥♥♥ IT and take on wolves or a storm can be stupid but rewarding. Not putting down signposts? BAD CHOICE during a blizzard or batteries running out.
Fixing up my base so that it doesn’t have to rely on me going out on supply runs? Yes. Yesssss.
Finding strangers to help. Deciding to waste my energy or time to help? Is the rewards worth it? TIME is worth it.
Searching for elusive items to finally making something. Yes. No more handholding and GPS ‘The item is over there, dumbass’ moments.
I’m loving the story, characters and just finding new places to explore. It all adds to it. All decisions I make can help or break my playthrough. I like that. That’s survival. Learning to do♥♥♥♥♥♥properly.
TL:DR: The controls are fixed. Most bad reviews from release can be ignored. I know there will be maps and guides released on this game soon and, for now, I’m happy enough exploring the void.
Kudos, developers. One happy survival game fan here.
Concept of the game is great. Execution is terrible. TONS of bugs, some of them game breaking. Would be a fun game if it didn’t constantly screw you with bugs. Lost items, items not working, bugged crafting recipes, terrible controls, etc etc etc. If you’re still interested, come back when its deeply discounted and they’ve had time to patch it 6 or 7 more times.
I’ve not run into the "getting stuck on something" bug but I’ve noticed that when trying to move things in an inventory you sometimes delete random stuff. Which means, you click on an item and then click on another one and that one gets deleted. Like, completely. Which is really really bad for quest items. Also, the "search system" doesn’t work really well. You can mark items you want to search for, but the mark gets deleted or changes randomly. So you always have to make a handwritten list… Very annoying.
I would really like to recommend this game because I love the idea, i love the characters and it’s finally a game that is actually challenging. But sadly the bugs make it unplayable.
There are still some bugs, but nothing that has forced me to reboot the game so far.
-I’ve gotten stuck a few times, but i’ve been able to get free by crouching and wiggling a bit.
-Sometimes interacting with stuff is difficult, like trying to climb a ladder, just gotta find the sweet spot where it let’s you grab it.
-Difficulties changing zones, when you go in or outside, it can take a few button presses for your command to register.
-There is a game mechanic that let’s your robot carry your stuff back to base if you camp out, but sometimes it doesn’t do this. I’m not sure if this is a bug, or if i’m just not sleeping for long enough to let the robot do it’s thing.
-There is a dude that wants your help to open his chest with a lockpick. After doing it the first time, he keeps asking you to do it everytime you come back(even though the chest is now already unlocked), and gives some XP(RP).
Overall these have all been very minor inconviniences.
If it looks like something you might be interested, it’s certainly worth it in a sale for 5 buckaroos or so.
There are still a few bugs to be dealt with, the most noteable and frustrating are:
1) Getting stuck in the environment – which thankfully is only really an issue if you’re trekking across the map without checking in at locations along the way, due to how the save system works.
2) The inventory systems. There will be many instances of cooking the wrong item, or using the wrong item on the fire. There seems to be a problem between using the mouse wheel and using the keyboard, and using the mouse to click/select. It’s my most frustrating issue with the game, but it’s something that once you’re aware of it you can find ways to work around.
3) Clicking with the mouse is very non responsive. It’s required to enter/exit locations and to pick locks, and often I find I have to click dozens of times before the action is recognised. This is definitely an issue with the game and not my mouse.
It’s not all bad, there’s plenty of good stuff too! The world is beautiful and the map is littered with all sorts of locations and opportunities. I love exploring the world, and the character questlines do a great job of introducing you to all the aspects of the game. I only regret that I only get >30 days in a playthrough. I actually really like the save system that the game uses, in that it doesn’t really have one. It constantly recognises everything you’ve done, and quitting and rentering simply moves you back to the last building you entered or exited. Helpful if you get stuck in the environment, but not so much if your stats were low.
There are only 2 improvements to the game (other than the bug fixes of course!) that I would love to see:
1) Custom key bindings. At the moment, you can’t change the keys and that’s… well, I’m left-handed and an arrow-key player, so it’s an awkward problem for me.
2) A sandbox mode, or an extended campaign mode. I fully understand why the game is only >30 days long, it’s to push people to make multiple play-throughs to experience everything and therefore extend the game’s playtime and longetivity. And yet. Dear god let me see how long I can survive. There are so many aspects of the game I ignore completly – the nomads, helping other characters, the birdtec vans, the radio masts etc, because they reduce the rescue time and therefore my play time. Give us a 50 day mode, give us a 100 day mode, give us an endless mode so we can struggle as long as possible. I don’t even think an endless mode would be impossible, simply swap the rescue time rewards for seeds and bam, struggle on.
Previous post refer to many bugs in the game, but a recent patch seems to eliminated many of these bugs as after hours of playing I’ve not encountered any of the mentioned bugs in earlier posts.
Can you survive the 30 days to rescue?
I’ve waited so long for this game, and it seems that now i have to wait even more for a patch to appear.
I’m sorry to say that, but at the moment the game is a mess, and i feel very bad for saying that because the visuals are BEAUTIFUL! Unfortunately, there’re reasons i can’t recommend you to buy the game right now (unless you have a gamepad, if that’ll work out better, let me know.)
On launch Impact Winter welcomes you with a default Unity settings window with maximum resolution set as 1680×1050. First of all, that’s ♥♥♥♥♥♥♥t, because you can change the resolution in-game to your desirable 1080p and i guess more, if your screen is bigger.
Clearly, there has to be a cursor in the game, since it shows you a cursor upon beginning loading screen, but after that it disappears forever nowhere to be found. And it will haunt you forever because control scheme for in-game interaction with menus and the gameplay itself is a ♥♥♥♥in hell.
First of all, you have 3 buttons working as an "accept/interact" action. You have "F" specifically for engaging with in-world objects and npcs, you have bloody "E" for everything inside pop-up windows in-game, and you also sometimes have "space" replacing the "E" button for no apparent reason, i guess that’s just to confuse you. It’s infuriating.
You mainly use WASD to move with your character, but to navigate inside menus and dialogs you HAVE to use "arrows" which is ♥♥♥♥in ♥♥♥♥♥♥♥t since you don’t use those keys for anything else, there should be a mouse cursor to resolve that issue but it disappeared on game’s startup.
And let’s pretend you will get used to these controls, well, if that’s so, i have more bad news for you. Character’s response to input is delayed for about a second or less, and interaction with buttons and menus sometimes doesn’t even agree with the fact that you’re pressing a button.
I am very sorry to say that, and i’ll be sure to change this awful piece of writing after those problems will be fixed, but right now, wait for the patch. This game deserves your patience at least with it’s look and design.