On Stream:https://store.steampowered.com/app/859580/Imperator_Rome/

About This Game

Alexander. Hannibal. Caesar. These great men and dozens like them shaped the destiny of a continent. Mighty kings, clever generals and would-be gods made their mark on the ancient Mediterranean. Around this sea, close knit nations tested their mettle and virtue against each other in fierce combat, their cultural and political legacy now inseparable from what we understand as Western Civilization. But nothing was guaranteed. Can you change the course of history in Imperator: Rome?

Imperator: Rome is the newest grand strategy title from Paradox Development Studio. Set in the tumultuous centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire, Imperator: Rome invites you to relive the pageantry and challenges of empire building in the classical era. Manage your population, keep an eye out for treachery, and keep faith with your gods.


A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.


Citizens, freemen, tribesmen and slaves – each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness – your success depends on their satisfaction.


Choose your approach before battle to counter the stratagems of your foes.


Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.


Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.


Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you – taking their armies with them!


Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?


Invest in buildings, roads and defences to make your kingdom stronger and richer.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows® 7 Home Premium 64 bit SP1
    • Processor: Intel® iCore™ i3-550 or AMD® Phenom II X6 1055T
    • Memory: 4 GB RAM
    • Graphics: Nvidia® GeForce™ GTX 460 or AMD® Radeon™ HD 6970
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[2ndUSSS.H] Pvt.Sheffield

Posted: April 25
Wait for DLC to flesh it out. I don’t regret getting it without reading any reviews as I am a huge fan of paradox. Will I get one of their games opening day again? Probably not. Feels like a blank canvas for their dlc policy. It’s just empty. The only "complexity" is figuring out which screen you need to be on to spend which mana to make something happen instantly. You war, you win, you wait. Spend points you got while waiting to make things happen. there’s too much "instant" stuff going on. I was ok with the tech system from eu4 because it was an actual challenge to balance everything you needed and the ai was having as much trouble with it as you while your more well off neighbors were able to stay on par or make you sweat with their better mil tech. With this it just feels… arcadey to me which is a shame considering how many systems they are trying to work into one game. The problem is that all of these systems come down to one thing. Wait to build mana and then spend it… that’s it. Characters are bland. Events are bland. War is bland. Lots of systems all of which are better in the games they originated from. Maybe I didn’t put enough time into it in this first time playthrough but as it stands right now, I cannot recommend the game. Will play more and update accordingly but for now, wait for sale and dlc

lamashtu

Posted: April 25
This is the first time I’ve ever written a game review in 35 years of gaming. This game suffers from a number of problems, beginning with the same lack of character that plagued Paradox’s first Rome game. They somehow take one of my favorite periods of time, and make it un-enjoyable to me (did it with Sengoku as well). Neat trick I guess.

I’ve been playing Paradox games since EU2, and I broadly know what to expect, but combat continues to be fairly dull. It’s not a deal breaker for me, but it would have been nice to see a bit more evolution by now.

The interface however is absolute trash. It’s ugly, which isn’t a huge problem. Much worse is the fact that information you need to make decisions during events is rarely available to you. Managing families and characters is difficult due to how information is presented, but also because as you click through from one element to another, you can’t simply hit a button to return to an earlier element. For a game of such complexity, this is hopelessly broken. The presentation of trade goods via the trade goods map mode is unhelpful compared to what I remember from even EU2. In general, compared to prior games, I felt much more lost in the interface and its presentation of data. By contrast Vicky 1 was easier to work with, and that wasn’t a particularly good interface.

Characters are richly detailed in terms of mechanics, but in terms of what we’d expect from CK2, there’s not much going on. There’s almost no feeling of agency when it comes to dealing with your current ruler or other characters. In fact that lack of a sense of agency permeates the entire game, driven by the incoherent user interface which obfuscates information you need.

The tutorial is almost insulting in how incomplete and how little it teaches you. I don’t know that it was strictly necessary, but it was an immediate frustration and disappointment.

At the end of the day we’re looking at a fiercely mediocre mix of prior Paradox games with a Late Antiquity skin thrown over them. I’m sure that if the setting is important enough to you, there’s probably enough fun in here for you to enjoy it. Sadly, not for me.

I’ve been playing and loving Paradox games for a very long time now. I’m sad to say this game is the first by any developer that’s ever moved me to request a refund. No, it’s far from the absolute worst game I’ve ever purchased, but the combination of expectations not met, and ongoing concerns about Paradox’s business practices just leave me cold. It’s past time for me to say goodbye to Paradox probably, they’re no longer a company I feel positive about, and this experience has finally made me recognize how I’ve felt about them for some time.

Ayro

Posted: April 25
There is no reason to stop playing EU4/CK2 for this game. Waste of money.

cublikefoot

Posted: April 25
Product received for free

Full review (including score): https://youtu.be/Lwq2WgoYBfc
Written review below!
The rundown:
Pros:
+ Actually decent learning curve
+ Variety of playable countries
+ Fun war mechanics
+ Helpful map filters
Cons:
– UI issues
– Lackluster non-war mechanics
– Waiting game
– Game stuttering
– Lack of control settings

Nearly a year after its initial announcement, Paradox’s next big grand strategy game is now available, this time taking a look at the rise of the Roman Empire. The game brings with it some fun war mechanics, a ton of playable countries, and an actually decent learning curve. However, it does have some problems, most notably when it comes to its UI and non-war mechanics.

Note: Trimmed several sections of this review to fit Steam’s character limit, check the video for full review!

Pros:
  • Actually decent learning curve. I was originally intimidated by just how complex Imperator: Rome looked. Fortunately, the tutorial was actually pretty decent, slowly introducing new mechanics to the player while in an actual match, not some tutorial sandbox like other games tend to do. It actually only took a few hours for me to get acclimated. That is not to say that the game is overly simplified though, but rather that it is just easy to pick up. To master it is another question entirely, one that I am still making progress towards.

  • Variety of playable countries. If it’s on the map, you can play as it. However, in Imperator: Rome, it goes beyond just that. That’s because here, there’s more to picking a different country than just its location. You also have to take into account its type of government, starting stats, and weather.

    For example, when I tried playing as a Scandinavian tribe, I not only had to deal with an extremely low population, but also the harsh winter that crippled my army every year. When I played Macedonia, I had to deal with some troublesome neighbors on top of having to juggle a monarchy. When playing Rome, I had to make sure that my decisions would make it through the senate before I could do anything. There’s a lot of options here and it makes for a pretty nice amount of replayability.

  • Fun war mechanics. Imperator: Rome does pretty well on that conquest front, providing a variety of mechanics to help improve the warring experience. For example, one of the largest is the game’s character system, which has you balancing loyalty, character traits, and corruption not just within your government, but with your generals as well.

    Aside from the character system, there’s also a bunch of cool troop management mechanics. You’re able to choose which troops go in first, which make up the flank, and even their level of independence just to name a few. Granted, the entire combat system comes down to dice rolls, but there are so many factors that go into it that you can easily spend a bunch of time trying to maximize your army’s efficiency. In fact, this is where I had the most fun with the game: constantly tinkering with my armies and slowly consuming the map.

    Outside of that, I also enjoyed playing around with the many mercenaries available on the map. They are nowhere near as reliable as proper armies, but they can sometimes turn the tide of war in your favor. In fact, some mercenaries can even be hired directly in enemy territory, forcing said enemy to retreat back home to defend it. It’s not the most complex combat system I’ve seen in a strategy game, but it’s definitely better than the average.

  • Helpful map filters. Another thing that Imperator: Rome does really well is showing rather than telling. Game provides you with 18 map filters to see certain info at a glance. trimmed…

Cons:
  • UI issues. Imperator: Rome has quite a few UI issues that make the experience harder than it needs to be. One such issue has to do with the game’s lack of help when locating certain areas on the map. To be specific, there were several moments where I needed to know where a certain city was, but the game would not direct me towards it, so I would end up having to search manually. This is easily exemplified with the "sue for peace" menu. Any city or territory that is NOT already highlighted in the list will also not highlight on the map when hovered, making it really difficult to see where exactly the game is referring to.

    There’s also the lack of a character search feature, the game’s insistence of using first and last names interchangeably, and the confusing province outlines that are oftentimes hard to tell apart from regular borders. I imagine many of these issues will be fixed in future patches, but as it stands, they are quite annoying to deal with.

  • Lackluster non-war mechanics. I’ve seen several describe Imperator: Rome as a "map-painting" game, which unfortunately is a very accurate description. That is because, outside of conducting war, there really isn’t a whole lot to do. That’s not to say that there is nothing outside of war, but rather that everything else just pales in comparison to it.

    Take for example the diplomacy system, a staple mechanic in a lot of strategy games like this. In Imperator: Rome, the only way to directly improve your relations with another country is to either send them money or to press the "improve relations" button. It’s a very barebones system and just feels out of place given the more fleshed-out war mechanics.

    It’s not just the diplomacy though, the religion and economic systems are also pretty lackluster when compared to the war mechanics. Given Paradox’s track record with their grand strategy games, I feel like these systems were intentionally left as such to leave room for future DLC.

  • Waiting game. If you are not at war, you will likely be spending a lot of time waiting around for stuff to happen. I’ve played through a couple of runs where I opted to go for a more pacifist route and found that, despite the fact that you can easily top the leaderboard doing so, the journey to that point is pretty noneventful.

    For example, there was one game I played where I focused on maxing out my country’s research. I improved my relations with my neighbors, reached the game’s cap of 300% on research efficiency, and quickly propelled my country to the top over the next few in-game decades. However, the next century was just spent waiting around and despite the fact that I was technically winning in terms of score, I found myself starting up another game due to just how boring that run became.

    The game not only needs to improve upon its non-war mechanics, but could also definitely use some more events to keep the experience fresh. As it stands, it is just not as fun to play when you’re not at war.

  • Game stuttering. Game gets increasingly laggy as it progresses, something I’ve come to expect from games like this unfortunately…

  • Lack of control settings. No rebindable controls, cannot disable edge scrolling.

Overall:
The game may have its issues, especially when it comes to its non-war mechanics, but its still a pretty decent take on the genre. The war mechanics are fun to play around with, the learning curve is actually not overwhelming, and the sheer variety of playable countries definitely lends itself well to replayability. Even so, the game does have some UI and control issues, a stuttering problem, and if you do not actively engage with the war side of the game, you’ll find yourself waiting around a lot. Now, while I do like the game, it may definitely be worth waiting for Paradox to clean it up and maybe release a DLC or two. As it stands, there are quite a few areas in the game that feel like they were purposely left simplified to leave room for future DLC.

Follow my Steam Curator Page for more reviews + videos!

mak is back

Posted: April 25
I’ve played probably 3000-4000 hours of Paradox games the last several years. I know the formula, I like the formula, and the DLC policy is whatever to me. I love Roman history. I was really excited when this was announced. So far, I’ve had a fine experience. That’s it, fine. Not great, not bad. Fine. No bugs, no crashes like others are experiencing. Just a fine game.

– It’s very unpolished, and it handles pretty poorly. I have a very new system and the FPS on max speed is iffy in the early game.

– It lacks character. Oh, don’t get me wrong, it’s filled with characterS, but the game itself feels pretty flat.

– The UI looks like it came from a modder, not a professional company.

– It has many different systems from previous PDX games, but it lacks the depth of them. Diplomacy is a joke, military is average, city management feels like an afterthought.

– EDIT: Removed most of this section since a lot of people got upset about it. The world map has some empty areas or mostly empty areas. Scandinavia, Ireland, China, much of Africa, Russia. Some of these places still have tribes, but a lot of the land can be colonized or can’t be used at all. I speculate that this might be expanded into DLC in the future, which is fine by me. This isn’t a criticism, just a note that the whole Old World isn’t playable.

– Navies transport troops. That’s the only use I’ve had so far for them.

Overall, I think this is a game that could very well improve with future patches and polishing. I’m a little nervous that this is the full release UI, so I really hope it is cleaned up. Buy now if you don’t care about any of the stuff I mentioned and you’re comfortable with an average game in a cool setting. Buy later if they clean it up and finish the game. If they improve even a couple of these issues, I’ll recommend the game in full. It’s right on the line for me right now, and a couple small changes would bring me back over to the recommend side.

XuanKamoFurio

Posted: April 25
The game feels really shallow.

playing with Rome is so easy that got bored after annexing Etruria. there are a lot of redundant mechanics and mana points, that can be easily ignored if you have played paradox games in the past.

the ruler can’t adopt the local religion, neither your heir can adopt it, it was possible in CK2.

playing with Parthia was extremely disappointing.

The game is pretty, and it has the bettter graphics of any paradox game,

game mechanics are boring,

AI is also pretty dumb (as usual) Against Parnia I had 12k troops, they had 30k, the AI decided to stamp against my army sending goups of 10k. I don’t even had to move the army.

Can’t recommend this game in this state.

primeras impresiones en español:
https://www.youtube.com/watch?v=hO1Ymt6CUQw

J.Pedersen

Posted: April 25
Wow what a disappointment. They tried to combine victoria 2/stellaris pop system with the character system of Ck2, and the wartime system of Eu4. all of the features drawn from these different games are barebones at best, and hidden behind a terrible UI. peacetime gameplay is a joke (even more boring than base-game eu4) and the diplomacy system is even weaker than stellaris.

now I’m sure that as all other paradox, a few dlcs would help this game a lot, but the game seems to intentionally be designed as a Dlc building ground rather than a fun experience, which makes me scared for the direction paradox might go with the game.

raider

Posted: April 25
i finally feel rich owning 100% of a paradox game.

El Cheapo

Posted: April 25
I’d like for the products that I spend my money on to be functional. You’re not a small-time company anymore Paradox, learn to meet the bare minimum expectations.

Radix

Posted: April 25
It just made me wish I was playing CKII again

Honestly, I am disappointed, for a paradox title this is lacking immensely, I know they can do better, much much better than that. And I know that 2h is not much at all for paradox title, but as an old veteran that put thousands of hours in paradox titles I know what I am looking for, and this one ulike EU II,II,IV or CKI and CKII did not grab me by the heart, I had no need for another 5 minutes, I did not fall in time balck hole as I used to with CKII or EU2 or HOI3.

Pros

– Era chosen is certainly is an interesting one and a breath of fresh air in grand strategy titles
– Very nice graphics
– I like the army composition and overall big control over army building compared to previous titles
– A huge number of tribes and local powers (though it has its bad side too, will be mentioned in cons)
– I suppose trading is a step up compared to the lack luster of EU4’s trading
– The governing, laws, taxes seem solid enough and deep enough to allow for detailed governing and for building your empire to your liking

Cons

UI

– UI is terrible, for a paradox game this was a huge surprise to me, one would think that paradox has mastered the art of UI design and yet here we are with this mess. For starters it looks like straight out of 2010, it just looks bad it is leagues below the masterpiece of UI that CKII has. As always it is incredibly hard to describe why exactly UI is bad or good, you just feel it, I can only provide a comparison, EU4 or CKII UIs while big and complicated make sense, after a while you feel like at home, here it is… just not right, it feels all over the place.

Combat


– Combat aspect while enhanced is still the same EU concept with added layers upon it, I can’t decide if that’s bad or good, but considering hat I always thought that battles were the weakest point of EU games I would say that its a bad thing to build upon it. There are far more different units, and strategies you can choose which are an advanced version of rock paper scissors, other than that its EU system, nothing new, I was expecting something more honestly.

Dynasty and Character

– The dynasty and character development. It is incredibly barebones, I feel like RTW attila had more of it and it hurts me to make this kind of comparison to a paradox game. Its 1/20 of what CKII has to offer, I am not sure if there is not enough of it or if it is not done well enough.

Diplomacy

– Again, absolute barebones. No new takes on this aspect of gameplay, no improvements, just 5 times less options than in EU4 or CKII.

Now my biggest gripe and why the game did not hook me in unlike other Paradox titles

THE MAP. Yes its beautiful, yes it’s packed with powers, and that’s the biggest issue I have with it, I don’t have anything against multitude of other nations, but for this to work the map and the UI must be flawless, most of the time I have no idea whatsoever who is trying to trade with me. Some little tiny piece of land called something I have never heard before tries to have a deal, where is it? who is it connected with? oh, with abdcefg? again where is this one now?

I am a History Major, I probably know more hellenic powers of that time than your average person and yet I was scratching my head most of the time, because while I know major and medium players of that time I have absolutely no idea about any of the little pieces of land that build the diplomatic flora, and the more to the north the worse it gets for me.

Problem is, game does absolutely nothing to make this easier for a player, for example, how come you don’t get any filter for coalitions? you want to wage war with Boeotia? well prepare to spend 30 minutes on researching all of its coalition because 70% of it you won’t know what it is and where it is. The political map is simply unreadable.

And this is what broke the experience for me the most, I simply couldn’t connect to what was going on, too many tiny pieces of land with no tools to make politics manageable, I found myself just giving up with checking who I am dealing with, and that’s not what you want.