About This GameINSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive in this brutal world.
Welcome to Object 6 – a colossal space station set on a dismal 400-year journey in search of a new home. Your character wakes from cryogenic sleep — stricken with a rare psychological disease and unknowingly holding humanity’s last hope in his bare hands…
Exploration is rewarding…and dangerousSurvive hunger, thirst, fatigue while searching for valuable technology and resources in over 70 unique locations. Pay attention – INSOMNIA’s nuanced world can conceal unexpected quests from treacherous characters, as well as savage enemies and deadly hazards.
Personalized journeyBreak free from character classes and unwanted grind with a flexible perk system combined with a large amount of craftable items and equipment. Choose your gear wisely – every armor and weapon type in the game has its own tactical virtues and shortcomings.
Сhoices matterNavigate a non-linear storyline with ‘points of no return’ that encourage unorthodox approaches and 12 different story endings. Your character’s chosen background plays a role in how you interact with NPC’s and factions, as well as influences the outcomes of certain quests.
A rich universeExperience a neo-noir world with elements of dieselpunk. Witness man-made apocalyptic landscapes imbued with a dark ambient soundtrack and echoes of a decaying civilization.
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- OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions)
- Processor: 2.5 GHz CPU, 4 cores
- Memory: 8 GB RAM
- Graphics: Geforce 760, AMD Radeon R7 360
- DirectX: Version 10
- Storage: 12 GB available space
+ Well-depicted, original and varied sci-fi dystopian setting, very interesting to explore.
+ Considerable amount of lore and backstory to discover.
+ Good graphics and art direction quality.
+ Good replay-ability value with several build and class options.
+ Brutal, high-risk, surprisingly fun combat.
+ Well implemented crafting, scavenging, and survival mechanics.
+ Decent / Good soundtrack, depending on situations.
– Mediocre quality of English translation.
– Some balance problems with build types.
– Above average amount of bugs.
– Noticeable general lack of polishing and refinement.
– Interface issues with lower res. on higher native res. (ex. 1080p on 1440p monitor).
Insomnia The Ark (I:TA) has all the common elements of the ARPG genre at the core: fast-paced combat, stamina system, partially randomized loot, character progression with various skill trees and perks, and various weapon categories ranging from pistols to automatic heavy machineguns. Character classes are well diversified and each has its own specialties.
However, Insomnia also demonstrates to be unique in different aspects, and not just a "generic sci-fi rpg": the setting is completely original and beautifully depicted, rendering the discovery of society, history and religion of such an "alien" and distant place one of its main strong points; exploring while talking to everyone is interesting and stimulating. The inclusion of Crafting, Scavenging and Survival mechanics in the formula are generally well-implemented, as they make the gameplay more interesting but never annoying.
As far as characters, quests, dialogues and role-playing interactions go, Insomnia is not a masterpiece, but can hold its own decently, as Quests are generally decently interesting and worth doing, dialogues will have some unique interactions depending on player class and skills, although not that many, while role-playing variety of choices is the weakest link, resulting pretty limited. The addition of random encounters while traveling on the Global Map, each filled with enemies, resources, containers or even quests, helps a lot in making the necessary travels around Object Six less boring.
Insomnia is a good Action RPG, really, I had tons of fun with it so far, only problems lying with bugs and lack of polishing, other than also the quite bad English translation.
The Gameplay of Insomnia The Ark is divided mainly into Exploration, Combat, Dialogues and Crafting.
The game world is divided in areas all located in a World Map. Each of these areas will of course have its own NPCs, Quests and enemies, plus also Encounter Areas, randomly generated while traveling the map, and full of good or bad surprises. Generally, the areas are quite limited in effective explorability, with little verticality, and not that much freedom of movement, given also the absence of Jump or Climb actions.
Dialogues with NPCs generally consist in a few options, with limited complexity of dialogue branches; several class-based or skill-based interactions are present, but in my opinion there should be more, more often. Some more important NPCs will have expanded dialogue trees, as in every game. The overall quality of these is not bad, even if the English translation eventually limits or disrupts immersion due to its mediocre quality.
Crafting is an important part of gameplay, and is done using recipes learnt from manuals, brought to life by materials scavenged from dead enemies, piles of junk, and by disassembling unused weapons, items and consumables. Weapons, armor, accessories break with usage and hits sustained, and can be repaired only with scavenged parts. Depending on your class’ skills, you will also be able to repair structures, doors, generators, computers to access secret areas, disable machinery, and more, also this requires parts, and each action such as Hacking, Lockpicking etc. is a mini-game of skill and speed.
The story if Insomnia on its own is decent enough, but the real magic is worked by the setting and lore bits gathered little by little in events, quests, and encounters, making the player realize more and more about the world and the motives of actions around them.
Combat in Insomnia is pretty fast, both Melee or Ranged. You can equip two weapons and a Melee tool at a time. One of the first thing to notice is that everything hurts A LOT. Headshots often result in instant death if unarmored, while heavy weapons and explosives can destroy covers and kill many enemies at once. Melee is also extremely brutal and effective, while also high-risk.
There are no active skills, only passives, to boost your effectiveness. You will only have to rely on your weapons, which can also jam if not well-maintained, and wits to survive. Aiming is quite weird in this game, using a centered third person angle very different from the classical shoulder-camera of 3rd person shooters. This isn’t much of an issue anyway. There is no standard cover system, you make your own cover by crouching behind what you find.
Content & Pricing
Priced at a default tag of 30€, and offering overall good content quality and variety, i’d say the game is worth the full price at one condition: that major bugs and issues are fixed. Expect the game to have a duration of 20-30 hours for an average playthrough while completionists can also have maybe even 50 hours of content, this depends on skill, play style and completion rate.
Balance & Challenge
Some classes, particularly Snipers, are way too powerful as a single headshot can instakill enemies, and also enemy AI has some issues in long-range combat. For the rest, the game is pretty balanced.
Very good graphics powered by Unreal Engine 4. Models, textures and effects are all well-made and while not a masterpiece, give out good eye-candy. Same cannot be said for animations, clunky and quite rough in several cases.
Soundtrack of inconsistent quality, sometimes quite good, while some others only mediocre. Some audio bugs with music in certain cases.
Performance & Stability
The game runs solid at 1080p, no particular issues with performance. [GTX1080, i7 4820K, 16GB RAM]
Enemy AI generally uses an attack-pattern movement when in combat, either ranged or melee, depending on enemy type. Will seek cover and attack together. Pretty solid and what is to be expected overall. Only issue is with enemies at very long range, sometimes not reacting to player shots if too far.
Quality of Life
Interfaces, menus and inventory are alright, no issues about them. A faster way to send items to "our base" than traveling to it each time would be nice.
Bugs & Issues
Many minor and medium bugs resulting from lack of polishing.
This product was reviewed using a free key provided by the Developers.
Insomnia: The Ark is a great game with a very pleasing aesthetic and enjoyable gameplay. This is actually one of the more enyoyable games I’ve played in a long time which is why I’m sad I cannot reccomend it.
Currently the game suffers from some fatal flaws that I can’t understand how they could not be detected during internal testing, for example the fact that some of the skills don’t work or that many melee weapons are improperly tagged and so are affected by the wrong skills or in the case of two handed weapons, none at all.
skill points placed into One-Handed and Two-handed BOTH APPLY to one-handed weapons.
– Short sword
– Typhers sword
– Kirs Broadsword.
– The Cutlass
Two handed weapons get ZERO benefit from any points in the two handed skill.
– Old Sledgehammer
– The Eviscerator
– the Galvinizers Hammer
– the Judge
I’m sure both these lists are much longer, but I’ve yet to test with all the melee weapons.
The result is one-handed weapons are faster and deadlier than two-handed weapons.
Unless you’re weilding the one-handed "Sickle" which like two-handed weapons is affected by no skill points in either one-handed or two-handed.
The only weapons I’ve found that seems to be tagged correctly are
"the nucracker" and "Kir’s Hatchet" which are both affected by one-handed and as axes the "woodcutter" skill.
Heavy Artillery – does not increase grenade damage, does not increase damage of grenade launcher. it does reduce spread for grenade launchers but thats it.
Adrenalin also does nothing!
Need to do some further testing with what the one-handed and two-handed skills decide to effect. will update.
Other Bug’s of note:
– redundent recipe book called "Broth Recipe The Stimulant For" Does nothing. There is already a broth recipe so I assume this is an oversight.
– Some clutter items can be found that only take up one square, have no weight, have no image and no name.
Once you get to a certain point in the story line involving entering a facility and clearing it, once you leave it is impossibe to turn in the quest because barricades trap you outside the facility rendering you unable to leave without hacking to escape them and progress.
I’ve reported these issues and hopefully this gets resolved quickly as this game is apparently full release and not in Early Access and isnt cheap. This is a huge degree of oversight.
I will update my review accordingly if these issues are fixed. Hopefully I can write a more glowing review about the game itself rather than disuading you because of its current unplayability.
Now the downside. This game is unfinished as hell and a trainload of bugs and glitches. Well, there are dozens of little bugs like missing translations, item placeholders, missing stats, strange sounds, stuttering, drops in the framerate, graphical glitches and whatnot. But I honestly do not even care. I could easily look over all this. …if only the game was running. But it does not. There are enough severe bugs that even prevent you from completing whole quests. I had to give up a quest that I had already finished – including the Steam achievement – because I was trapped in a goddamn room. I finally deinstalled the game when the game idiotically reloaded the home base, deleting and resetting everything and stripping me of all stored weapons, armor, crafting materials and quest related stuff. Simply ridiculous!
Sorry but this game is no fun at all at this state of buggyness. I honestly wouldn’t advice anyone to buy this game without any major patches and updates.
Yes, there are bugs like fails in translation and some minor other things, but this is a massive undertaking for a team of 10 without any experience and is a game I feel proud to recommend.
Insomnia: The Ark, sets you in a developed world, which feels both alienating and exotic. As you progress through the game, you become more enveloped with the different cultures, factions, beliefs and situations presented to you.
This is something I feel had been missing from most modern RPGs, and something that I think is critical for good, if not great, storytelling. Too many games settle on tropes, even post-apoc games, but this one breaks the mold.
The ambient soundtrack and the excentricity of it’s world really brings home a fallout 2 vibe, that I would love to see a bit more of in Insomnia, because I love those societal refferences.
Crafting system is well balanced and you never feel like you are missing out on something, if you choose to disregard it.
Levelling is mostly skillcheck based, where you get 1 skill point per level and you can apply it to a character skill, like medicine, mechanics, computers, lockpicking, etc, or into a combat skill, such has small firearms, big firearms, laser, melee, etc, or a third option, you can stack points and spend them on perks which can really make your character take a leap and really feel like a reward for investing those levels into them.
The downside of this is that since there are no other stats to level up appart from skills, there is a risk of breaking your character for late game, so you must use a bit of common sense and distribute your points through both character and combat skills.
Quests are varied, some being more fleshed out and interesting and others being more generic as a standard "deliver this" kind of thing. You are a special character because of the side effects you have endured but you never feel like the AVATAR of the world. This is NOT your playground. But it can be if you learn to live with the world’s cultures and factions.
Now, just so we are aware, this is not a Witcher 3 endeavour. There is very little-to-no voice acting. But I really wish the best for this studio and commend them on the resulting game. Too many broken and disappointing games came out this year with HUGE names and brands attached to them. This game has neither and still excells.
A third person action RPG with incredibly rich, dialogue heavy decision making and overwhelming replay value. Inspired by the classic Fallout 1 & 2 games and reminders of Shadowrun-like atmosphere and storytelling, but with the Gothic style of perspective and gameplay.
Mono Studio is a foreign developer with an amazing response time to the community, and has been adding patches and updates at a high pace. The game definitely reflects the effort the studio has put into the nooks and crannys of Insomnia, and anyone who’s a fan of RPGs or sci-fi should give it a try.
I stopped playing the game when I saw that the maps are still in kyrillic (which I can’t read and I don’t have the patience to run around learning which strange symbolstring means which location) and the music can’t be muted as the music volume slider is up to this date without function. Maybe others like the music a lot, but it gets on my nerves especially if it is so loud. Also the translation isn’t completely done besides the maps, there are russian strings on occasions. Furthermore the first patches lead to even more untranslated parts. So: if you aren’t speakin russian the developers have no love for you, but happily take your money.
So: sorry, I would really love to like the game but this is a mess. Don’t buy. Wait if they ever fix those things and if they also spend more time listening and interacting with the english speaking customers.
Specifically though on the problems with this game, management and downtime stand out as the greatest issues I have with it. On the management side, one will have to do a needlessly high amount of inventory management. For every stackable item in game, you’ll have to manually add same typed items together – the game doesn’t do this for you. Sifting through quests you just have one big list of journal entries to go through – no breakdown at all between the mission types is done. This could be easily automated through the game.
In regards to downtime, one will find that they will be doing a lot of moving and running – moreso then playing of the game. Want to sell some stuff? You’ll have to run over to the vendor that’s a good 2 to 3 minutes away – if you need to buy something, a specific vendor might be found in another location – which requires traveling too said location. In regards to moving over the map, you will ‘slowly’ and ‘gradually’ move towards your destination. This can take quite a bit of time too depending on how far away you have to go.
There is also no key mapping and some things like a ‘map key’ apparently aren’t present. That is kind of annoying too when I want to bring up navigation to find out where I need to go – one can easily get lost in this game if they don’t know where they are going. You also can only see what you can craft when you are at a workstation or laboratory – which you need for crafting. Want to try and figure out what supplies you ‘need’ for crafting? Either write it down or spend time running back to your locker and over to the workstation again to do your crafting. Oh, and in regards to laboratory locations, there is none present in your ‘home base’ area.
Last but not least, the Autosaves in this game can be unreliable. There is no auto-saving at the home base either when you enter or preferably when you leave. Some random instances will have you think that an autosave is happening – but unfortunately none apparently are there when you go to check for a load. The amount of frustration I get is real when I have to load a save – after having had to manage my damn inventory, only to die in some random instance just after.
This is a decent game; maybe not necessarily great but certainly entertaining enough. However, unless the above issues are addressed, I can’t recommend buying this game.
The combat is… Different, which doesn’t mean the combat is bad, is simply not something that I have seen or experienced previously specifically in relation to firearms.
The melee combat is easy to carry but at the same time its difficulty, it is entertaining, doesn’t have many movements or actions that we can perform but it has enough.
It has few movements and actions to perform: attack, dodge, block and kicks to destablize the enemy.
Here comes the complicated, ranged combat, you can both like and hate this type of combat because of the above, is rare. The sight is not centered on the screen it will be modified while we move in addition to what seems that some shots go where they want no matter where you are aiming, directly the shot will go elsewhere, although this is relevant to the equipment that we have and doesn’t happen with all weapons.
Story and lore
In the main story of the title we will start the journey with a kind of mercenary / person who will do what is necessary to survive and progress.
The lore of the game is complex and includes many factions and characters with which to establish a relationship, in addition to what despite the story is linear but we can modify it according to the decisions we make and who we decide to help during our journey.
The loading screens are relatively short, with a maximum of 30 seconds, within which we can see beautiful scenarios of the game accompanied by phrases or advice in the middle of them.
The Artificial Intelligence
We could divide what artificial intelligence does in two sectors: In combat and out of combat.
•In combat the AI is quite adequate to a slight difficulty, thus missing shots, leaving us "free time" between the melee combats for recovery or become aware of what is happening, among other things.
•Outside the combat there is not much to emphasize more than, above all, a great behavior of the same having very few errors and imperfections.
The character and class
We will have the option to customize the appearance (in a minimally way) of our character, in addition to also choose your name and the class of fighter what will be, within these classes we find 5: Ordinator, Tecnor, Jaeger, Helot and Thingmaster.
Each of these classes will have their different initial statistics (and also different initial equipment) in relation to the other classes, so each one is unique. Each of these classes will also have an starting equipment which is recommended for that class but this does not mean that it can not be equipped with other types of objects for combat.
Controls, camera and dialogs
The controls are not difficult to adapt but they are not easy at all, so we get a good but rare balance. It could be difficult to move in some combats because the camera in them does not focus on the enemies so it looks strange and difficult to understand mostly. Outside of the combats the camera doesn’t give problems.
The dialogues in general are entertaining and are full of useful information for both the curious user and for the one who is looking for answers but what bothers me is that all the dialogues are literally nothing more than text, there is not even a sound or something that represents them, this takes out the life of the game .
Windows 7 x64 – Intel Core I5 2300 – 8GB RAM – GeForce GTX 1050.
With the aforementioned components the game runs stably on the 30FPS being with the options to the maximum, falling to 25 FPS very few times and on specific occasions but it is only a second so it instantly returns to be above 30FPS.
Sound and atmosphere
One of the points that I most wanted to emphasize about this title is the atmosphere that it has, where it can make you feel like you are in a jungle or in a simple hospital room just by looking around and listening to the whole movement of people .
I would highlight the sound really above the music and what to the latter I find it very absent during most of the title.
Graphics, Animations and Effects
The graphics of this game are lovely at first glance but as the saying goes, not everything that glitters is gold. Starting with this I don’t mean to say that the game has bad graphics but what I say is that they could be improved in certain aspects as it is the blood or simply the face of the characters.
The game has several effects of particles that are really remarkable but what are appreciated in certain rare occasions, but this is not bad since the game has a much better technical performance than it would be if it had particles floating everywhere.
I am not complaining about the animations of the game in general, they are good, but what I complain about is the animations during the cinematics. The cinematics are made with the same engine of the game as if it were happening at that precise moment but this is a disadvantage and leaves exposed all the errors that the graphic engine has, so the cinematics looks bad and lose the interest of the consumer in the subsequent cinematics. Yes, the game has bad or low effort animations in the cinematics but the animations of the environment and its objects are really fantastic and one of the points to highlight.
The shadows, the reflections and the lights are shown in an incredible way and they are one of the graphic aspects that stand out the most, I loved them.
The HUD and menus
I have a lot of complaints about the HUD of this game but at the same time I feel that I should give it a break because of what stands out in other aspects of this topic.
We can highlight in these aspects the type of letter used in the general menus and the icons of the objects.
In the same way we can highlight the negative points that are revealed as they are: The lack of a mini-map, the general map (Key M) is not understood, you can’t see where our character is standing and for last they don’t shows your current mission without the need to have to be pressing the J key to enter the journal every time you want to remember what you have to do.
Bugs and errors
I have seen very few errors in the game, besides the ones I have seen don’t directly affect the gameplay so we would not have to worry about them severely, but I could highlight the following:
•Some save slots are not working and they return to other previous saves.
•Sometimes the map looks completely black.
Despite having these errors the developers pay attention to what the community has to say about the title so they also usually keep it updated every so often.
Seeing the panorama that we have and summarizing what I have played during all these hours I could say INSOMNIA really deserves to have this price, it is the right one for the product what they are offering us, if it seems very expensive we can wait until a discount, which are very regular in these times.
in which you will love its history and characters as well as its incredible graphic section, and without forgetting the great ambience achieved by the sounds of the title. The combat may waver but I am sure that for more mistakes you find them you will have fun playing for hours to a title of these magnitudes.