About This ContentKerbal Space Program: Breaking Ground Expansion is the second expansion for the PC version of the critically acclaimed space flight simulator, Kerbal Space Program. This feature-rich expansion is focused on increasing the objective possibilities once celestial bodies have been reached by adding more interesting scientific endeavors and expanding the toolset.
After landing on a celestial body, a variety of data collecting equipment can now be deployed to conduct scientific experiments. While gathering that data, newly added surface features have been scattered across the solar system, which players will need to go out in search of to either scan or bring back to Kerbin for further examination.
Additionally, robotic parts are being added! A hinge, piston, rotor, and rotational servo in various sizes will be accessible to massively alter the possibilities of players’ crafts. These all operate under realistic physics with real forces and torque, electricity consumption, and even motor mass.
- Deployed Science: Scientific experiments have always gone hand-in-hand with space exploration and are now becoming an even greater focus in KSP. Players will be able to utilize a storage container in their craft that can hold various pieces of science equipment. Upon reaching their destination, players will need to deploy the equipment, which includes a central station, booster antenna, solar panel, weather station, active seismometer, RTG, goo observation, and ion detector. These pieces of equipment must be left out for a period of time to fully collect all of the scientific data and relay it back to Kerbin. The active seismometer in particular asks players to deliberately crash things into a celestial body to gather seismic data!
- Surface Features: A major addition with Breaking Ground is found on the celestial bodies scattered throughout the solar system. Meteors, craters, rock outcroppings, cryovolcanoes and more now populate the landscape. While smaller surface features can be transported back to KSC by Kerbals themselves, larger ones provide a greater challenge and will require Kerbals to venture out in rovers or send unmanned rovers. By attaching the new robotic rover arm to their rovers, players can scan the larger surface features to collect important scientific data.
- Robotic Parts: Long-requested robotics parts will now be available for use in KSP! A hinge, piston, rotor, and rotational servo in various sizes will allow players to tackle new challenge as well as enhance the creativity of their crafts. To coincide with these new parts, the addition of a robotics controller system will let players coordinate the behavior of all the different parts on their craft.
- A New Suit: Of course, the ever-important Kerbal fashion can never be forgotten. With Breaking Ground players will receive a new suit that is futuristic in aesthetic and tied to the science-focus of this expansion.
Take on new challenges with a breadth of added tools and parts in KSP’s second expansion, Breaking Ground. Weather stations, solar panels, and more allow players to collect science over time, while they venture out to research mysterious surface features such as cryovolcanoes with new robotic parts.
- OS:Windows 7 64-bit
- Processor:Core 2 Duo
- Memory:4 GB RAM
- Graphics:DX10 (SM 4.0) capable, 512MB VRAM
- Hard Drive:3 GB HD space
 Kerbal.Space.Program.Breaking.Ground-PLAZA.Torrent [1fichier.com]
Explore the Kerbal Universe like never before with Kerbal Space Program: Breaking Ground, the latest expansion pack for KSP. Breaking Ground is all about exploration, experimentation, and technological breakthroughs. Study mysterious Surface Features on all of the moons and planets of the Solar System. Set up a base and deploy experiments for the long-term study of celestial bodies, and test your creativity with brand new robotic parts. Breaking Ground will help you and the Kerbals reach new horizons, all in the name of Science!
Take your creativity to the next level! Brand new robotic parts, include hinges, rotors, pistons and rotational servos. These parts come with new control mechanics and let you create all sorts of inventive vehicles and crazy contraptions to aid the Kerbals in exploring their Universe!
Find interesting Surface Features, like mineral formations, meteors, craters, and some even more curious planetary features across the solar system. Study them and collect valuable scientific data with a brand-new Rover Arm!
Bring equipment for experiments with you from Kerbin and deploy them on the surface of a celestial body to take measurements over time. Set up a science station and put your crew to work. From seismometers to weather stations, there are plenty of experiments for you to try out!
Additionally, we’ve kept our promise that all players who purchased the game through April 2013 will receive the expansion for free. To redeem the game click here and follow the instructions.
Kerbal Space Program: Breaking Ground Expansion is now available on Steam, the KSP Store , and will soon be available on GOG and other third party resellers.
As far as i can remember the last time i played this game (reinstalled it) i had options regarding data collection also there was an option in the options menu?Is there no more data collection or did they just remove the options?
Kerbal Space Program: Breaking Ground Expansion, all new content for Kerbal Space Program is Now Available on Steam!
Kerbal Space Program: Breaking Ground Expansion is the second expansion for the PC version of the critically acclaimed space flight simulator, Kerbal Space Program. This feature-rich expansion is focused on increasing the objective possibilities once celestial bodies have been reached by adding more interesting scientific endeavors and expanding the toolset.
Welcome to our official newsletter, KSP Loading…! Do you want to learn about all the current developments of KSP? Here’s the place to be, so let’s get started!
With the release of the Kerbal Space Program: Breaking Ground Expansion just around the corner, our team is working very hard to wrap up the final details for this exciting DLC. We also thought this would be a good opportunity to dive into a little bit more depth and give you a better idea of what you can expect in Breaking Ground.
As we mentioned previously, this DLC is all about exploration, experimentation and technological breakthroughs. We want to give you more reasons to explore Kerbin’s solar system, more things to do while you’re on a celestial body and exciting new robotics parts that add a whole new level of complexity allowing you to build even more incredible crafts.
This feature will allow you to deploy experiments on the surface of celestial bodies to take measurements over time. You will need to bring these experiments with you, unpack them from storage containers on your craft and set them up to run. In order to do so you will need to place a central station, one or more power generating devices and possibly a booster antenna to get your science base set up. The experiments and power generators will run better if the right kind of Kerbal sets them up, thus giving you more reasons to bring Kerbals with different professions on an adventure.
We wanted to broaden the possibilities for future development, adding a time-based mechanic with deployed science, which also introduces inventory into stock KSP.
Let’s look at the equipment available for Deployed Science:
Probodobodyne Experiment Control Station
This part is crucial if you want to generate any useful data. Acting as the hub for all other experiments, the Experiment Control Station will distribute and control both power and data from nearby deployed parts, as well as coordinate the transmission of science back to Kerbin.
Mini-NUK-PD Radioisotope Thermoelectric Generator
No science base will run without power, and the Mini-NUK-PD Radioisotope Thermoelectric Generator will provide plenty of power to run a central station and deployed science experiments. If deployed by an engineer it will more efficient, if they are a high level one then even more.
OX-Stat-PD Photovoltaic Panel
An alternative power generator is the OX-Stat-PD Photovoltaic Panel, which will also be more efficient when properly set up by a trained engineer.
Communotron Ground HG-48
Although the Experiment Control Station has its own data transmission device, if you’re on a faraway planet, you might need to bring the Communotron Ground HG-48 antenna with you to boost the signal of your deployed science base.
Go-ob ED Monitor
The Goo Observation: Extended Duration Monitor watches the always enigmatic Mystery Goo for a long period of time on a planetary body. As with all the other deployed science experiments, the data collection speed will be increased when placed by a scientist, especially a ranked-up scientist.
PD-3 Weather Analyzer
This multi-function experiment gathers data on wind, pressure, temperature and humidity to generate a picture of the planet’s climate model over time. Naturally it will only function on a planet with an atmosphere.
This experiment allows Kerbals to analyze different particles and radiation incident on planetary bodies with no atmosphere.
Grand Slam Passive Seismometer
Unlike other experiments, the Grand Slam Passive Seismometer only operates under one condition… when controlled seismic events are created by crashing something into a planet. In addition to the excitement and fun of smashing things, you’ll collect data instantaneously with this device.
Click here to see all images of the Deployed Science experiments in high-res.
Surface features add a new component to the exploration of planets and satellites in the KSP solar system. These are items of scientific interest scattered across all celestial bodies. These features include meteorites, craters, mineral formations, and even stranger planetary oddities. Surface features vary in size and Kerbal astronauts will be able to pick up and return the smallest of them for study back at KSC. However, larger ones will need to be scanned and analyzed on-site by the newly developed Rover Arms.
Exploring celestial bodies and using rovers has never had as much value as we would have liked, and while the real Opportunity is now quietly resting on Mars, we wanted to give the players the opportunity to do more valuable science driving across Duna (and the other bodies) in KSP. So we added interesting new features to the surface of the planets that can be explored and have experiments performed on them.
These parts are used to gather scientific data from surface features. The Rover Arms come in three levels that you unlock via Research and Development, each of which has more sensors and tools that allow you to collect more science from the same surface feature. Only the largest Rover Arm has the full suite of scientific instruments, so you might want to unlock that one as soon as possible!
Click here to see all these and a couple more images of Surface Features and the Rover Arm in high-res.
With Breaking Ground, you will see four types of robotic parts – hinges, pistons, rotors and rotational servos. Available in a range of shapes and sizes these new parts operate under realistic physics, with real forces and torques, electricity consumption and even motor mass accounted for. We are also including a controller part that will let you coordinate the behavior of many different parts on your craft.
Giving our community the ability to build even more complex creations might seem like a strange idea for anyone familiar with KSP, but it is something the whole team is passionate about. I’m really looking forward to seeing what people can make and animate with the new parts and controller combination.
Hinges will give you a limited angle of rotation between two parts. Perfect to create jointed machines for example.
The pistons give you linear motion. If set up right, they will allow you to create all sorts of craft with hydraulic-like mechanisms.
Not much to explain about the rotor, it will allow you to generate torque around its axis. Maybe you’ll build a spinning space station or ferris wheel with this, or any other rotational contraption you can think of.
The Rotational servo will give you precise control of angular position. Using proportional control, servos have unlimited potential to create all sorts of inventions, where you want to have precise control of the position of certain parts.
The KAL-1000 controller can sequence the actions of all the robotics parts, and a number of other fields. Its gives you access to a powerful track editor tool to let you set up how parts will behave over time. Using the controller, you can set up complex cranes, walking craft, disco lighting or whatever your heart desires.
Click here to see the Robotic Parts images in high-res.
This futuristic-looking suit was designed to match the spirit of Breaking Ground. It not only looks great on Kerbals, but its seams glow in the dark when you turn on the helmet lights!
Click here For the spacesuit we tried a few options based on existing concepts from real life space programs, but some of those looked too slim or too sci-fi-ish. We also tried different helmets, but something felt weird about the shapes, and as the Kerbal helmet is iconic, we kept the classic shape when designing a new one. Apart from the design, we wanted to give the suit something that the others don’t have: An emissive light at the seams, something that comes in handy to help find your Kerbals when they are far from the sun or on the dark side of a planet! At first, we thought skinning the accordion arms would be problematic, but we managed to do it, and we are pretty happy with the result. We hope you like it as much as we do! to see the Suits in high-res.
With the release of Breaking Ground, the base game is also getting some updates that will add a few new features.
For starters, the inventory mechanic that is used by deployed science will be available in the base code, for modders to use and extend as they wish.
Additionally, we’re adding two extensions to our action group system. The first one adds another type of action group for controls that let you bind input controls to fields – an axis group. The second adds Action Sets, which allow you to enable or disable sets of axis or action groups.
This extends what you can do with a limited number of keys, letting you put your craft into different modes of operation. You can even override the base controls with the action set feature, further fine tuning the interface between you and your craft. We developed these extensions to give players more options to control their robotics, but it certainly will be useful for stock and modded players as well.
Finally, we’ve added EVA portraits, so that you can check data on your Kerbals even when they’re out and about.
Remember, you can share and download crafts and missions on Curse , KerbalX , the KSP Forum and the KSP Steam Workshop.
That’s it for this edition. Be sure to join us on our official forums, and don’t forget to follow us on Twitter, Instagram and Facebook . Stay tuned for more exciting and upcoming news and development updates!
three land features, ability to move rocks around, infernal robotics and SEP port. Garbage. IR merely multiplies epic bug encounters by ten.If you’re going to port mods, port them to the base game. DLC should be original content. Squad is just making mo…
Brand new downloadable content for Kerbal Space Program is on its way! Filled with new content and features, Kerbal Space Program: Breaking Ground Expansion will give new meaning to the Kerbal scientific endeavours.
Breaking Ground is all about exploration, experimentation, and technological breakthroughs. Study the soaring plume of a cryovolcano on Vall, mysterious craters on Moho, and even more new features on all of the other moons and planets of the Solar System. Deploy experiments for the long-term study of Minmus and let them collect data while you explore further sights. Test your creativity with a new suite of robotics parts. Breaking Ground will help you and the Kerbals reach new horizons, all in the name of Science!
These are the most significant features coming to Kerbal Space Program: Breaking Ground Expansion.
Brand new robotic will add a whole new level of creativity to your craft. These parts will include some new control mechanics and let you create all sorts of inventive vehicles and crazy contraptions to aid the Kerbals in exploring their Universe!
Scattered across the Kerbin System, you’ll find interesting Surface Features, like mineral formations, meteors, craters, and some even more curious planetary features. Study them and collect valuable scientific data with a brand-new Rover Arm!
Bring equipment for experiments with you from Kerbin and deploy them on the surface of a celestial body to take measurements over time. Set up a science station and put your crew to work. From seismometers to weather stations, there are plenty experiments for you to try out!
Kerbals are also getting a fresh new space suit to wear for their scientific endeavors! This sleek futuristic suit will make your Kerbals look flashy while they explore the canyons of Duna, the shores of Laythe, or any other exotic destination.
Kerbal Space Program: Breaking Ground Expansion will be released on May 30th for PC for $14.99 USD. And yes, we’re keeping our promise that all players who purchased the game through April 2013 will receive the expansion for free. We’ll provide more details on how that will work before launch.
Do you want to learn more about Breaking Ground? Then make sure to stay tuned for our next KSP Loading… where we’ll take a deep dive into the content and features of Kerbal Space Program: Breaking Ground Expansion!
P.S.: Click here to see the full High-Res screenshot album.
No joke, it made my game 10× better
Please consider the message you are sending the Devs before paying $15 US (almost $20 in my currency) for this update, They are selling you mods that still have physics issues and summon the Kraken. If you hold off buying this DLC hopefully the Devs will …
As the title says, I’m sorry it’s probably a very basic question but I have no idea =(
I noticed that there is a new store entry for KSP called "Kerbal Space Program Complete" that includes KSP and the two DLC. If i get this, does it include future DLC? or will i have to buy those seperately? only reason I am asking is I got another "comple…
Just ahead of its launch next week, Kerbal Space Program’s Breaking Ground expansion has published a trailer that shows off the scientific data-gathering bits and bobs you’ll be able to send around the solar system when the DLC arrives. As the trailer illustrates, Breaking Ground will send you on science missions to other planets, where you’ll use new gear to gather data about local seismology and weather. You’ll be able to scan and collect samples discovered around the solar system, using new robotic armatures that bend and twist to your heart’s delight. What’s potentially even more exciting, however, are the new components for spacecraft the expansion is introducing. There are hinges, pistons, servos, and rotors, and each of these new pieces means an infinitude of potential new designs, based on what the Kerbal Space Program community has already concocted without them. The trailer also shows some of the new robotics in action, and I can only imagine the kinds of amazing, spindly monstrosities that KSP players are going to manage to pack into their rocket payloads. Check out our interview with Kerbal Space Program’s developers to learn more about Breaking Ground. It’ll be launching May 30.
Just ahead of its launch next week, Kerbal Space Program’s Breaking Ground expansion has published a trailer that shows off the scientific data-gathering bits and bobs you’ll be able to send around the solar system when the DLC arrives.
As the trailer illustrates, Breaking Ground will send you on science missions to other planets, where you’ll use new gear to gather data about local seismology and weather. You’ll be able to scan and collect samples discovered around the solar system, using new robotic armatures that bend and twist to your heart’s delight.
What’s potentially even more exciting, however, are the new components for spacecraft the expansion is introducing. There are hinges, pistons, servos, and rotors, and each of these new pieces means an infinitude of potential new designs, based on what the Kerbal Space Program community has already concocted without them.
The trailer also shows some of the new robotics in action, and I can only imagine the kinds of amazing, spindly monstrosities that KSP players are going to manage to pack into their rocket payloads.
Check out our interview with Kerbal Space Program’s developers to learn more about Breaking Ground. It’ll be launching May 30.