About This GameLand of an Endless Journey is a first-person math puzzle game across different atmospheric landscapes.
- Explore the beauty of nature across different landscapes.
- Solve math puzzles and pay attention where you move as you might get trapped!
- Puzzles difficulty goes up while maintaining the same puzzle size.
- Immerse yourself in a surreal world with lovely music.
As you were sailing in the Northern Sea, you find yourself near a mysterious land with no way to escape but to solve the trails.
- OS: Windows 7 64bit / Windows 10 64bit
- Processor: Intel Core i3 / AMD Ryzen 3
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 / AMD Radeon 7850
- DirectX: Version 11
- Storage: 6 GB available space
 Land.of.an.Endless.Journey-PLAZA.iso [jheberg.net]
Seems a bit odd, right ? Sure, but the issues I had with the game have everything to do with my personal preference for gaming, and nothing to do with this game itself.
That’s not to say the game doesn’t have it’s flaws. The intro goes for about a minute and doesn’t tell you anything. Your’e unceremoniously dumped onto an island (?), and into an open corridor, which you then have to walk up to start the first puzzle. You’re not given any hints or clues as to how these puzzles work.
So spoiler alert: They’re maths puzzles. Walk over the numbered squares to add up to the top number in the given bottom number of moves. Rinse and repeat. Only squares, doorways, etc with a number count as a move. And that appears to be the game, in a nut shell.
Graphically, it’s adequate. I didn’t find anything that fantastic looking about the game, and it seems to be full of bland browns and greens. There are a decent number of options in the graphics settings, which is nice.
Sound wise, there isn’t a whole lot to go on. I turned the music down as I do for 99% of games. Nothing here struck me as awe inspiring, but nothing wanted me to wear ear muffs either.
Game play is pretty basic, as explained above. I didn’t play long enough before I became bored. The only issue I really have is that between levels there is a lot of unnecessary walking… Could this be to give the game time to load ? Possibly, but having this huge world with big open sections with nothing in them seems…pointless.
If you’re into maths puzzles, and you understand what this game is about, and you enjoy these sorts of things, then go ahead, buy it. There’s technically nothing wrong with the game, it’s just not my thing. I picked the game up in a bundle, so even getting a short amount of play out of it, was worth the price. Heck, I might even come back and clear a few more puzzles to see if things change a bit.
Verdict: Pick it up in a steam sale.
The puzzles are not too difficult but you can work them out if you spend a few minutes studying them. After you clear an area you move to another set which is another variation of the number puzzles.
I like to play it in short bursts, very relaxing way to kill half an hour or so. I think it is well worth the money.
You can’t get near trees due to hit boxes, but you can pass through walls. There is no story except an opening video of a boat crashing. Somehow you manage to end up in the middle of an island. I got through the fist several puzzles and didn’t know where to go, but a glitchy blue circle seems to point in a direction. I followed the blue circle and completed several more "puzzles". After which, there was no idication of where to go, what to do, or what was happening. I found out that you can just skip to any of the "puzzles" by using the menu. Spoiler: they are all counting games.
The artistry is nice. Music is very repetative. The game is just incomplete. It feels like the dev was going for a Talos Principle knockoff or maybe a cash grab. In any case, I’d save your $$$.