About This GameCraft your path in this innovative 2D platformer. Master the use of your own platform to explore the Forgotten World of Numbra and save the land and its inhabitants from an imminent threat. Do you have what it takes to survive in perilous Numbra?
The Ultimate Freedom
Control the Shadow Core and use it the way you see fit to face the challenges of the game. You can spawn this magical box beneath your feet to propel yourself into the air and move across the land at your own pace. With the Shadow Core, you become the master of your surroundings and create your own path.
An Immersive Journey
Load up Light Fall and immerse yourself in this strange universe where darkness prevails over the light. Joining you in this adventure, Stryx the old and grumpy owl, will act as your sidekick and in-game narrator. Depending on his mood, he will either offer useful advice or bluntly mock your failures.
A Vast World to Explore
With the Shadow Core in hand, reach new heights and explore every nook and cranny of Numbra. Wander through the Lunar Plain, the Marshlands of Sorrows, the Vipera’s Forest and the Unknown Depths, where shortcuts, alternative paths, hidden collectibles and easter eggs await you in large numbers.
Quench your thirst for competition in the complementary Speedrun Game Mode. Revisit the world of Numbra to compete with players worldwide and compare your fastest times with theirs on the online leaderboard.
- OS: Windows 7
- Processor: Intel Core 2 Duo E5200
- Memory: 2 GB RAM
- Graphics: GeForce 9800GTX+ (1GB)
- DirectX: Version 10
- Storage: 5 GB available space
 Light.Fall.Lost.Worlds.Edition-PLAZA.Torrent [1fichier.com]
I have one big problem with this game. There is a challenge about 2.5 hours in, where there is a bright light, whiting out the screen about every 8 seconds. Having checked, there is no warning of this in game or on the store page.
I have a friend who has epilepsy, and another to whom bright light causes physical pain. I cannot in any sort of good faith recommend this game to either of them, or anyone else with similar conditions.
To anyone else, you should play this game, seriously, play it now. To people with these sorts of condition, steer clear.
Quite beautiful asthetics
Interesting abilities mechanisms
I think it’s overpriced, there is only a few well designed challenging/interesting levels, the game takes about 4/5 hours to finish, it doesn’t have much nuance, the art looks good but overall the game feels a bit empty and the final boss is lame. 15€ to me feels too much if you compare to similar 15€ games out there.
You have to press "Shift" for the entire game duration, basically there is a bit of momentum in this game and you need to press shift to run and have more jump distance, resulting in you playing the game with shift held 99% of the time. It hurst the finger and it doesn’t provide any interesting gameplay, i personnally very much dislike that
That’s pretty much it, the game is entertaining and i definitvely had a good time, if you can afford it and you don’t mind holding your shift button for 4/5 hours straight go ahead you will most likely like this game 🙂
I’d rate is 6.5/10, above average but not without flaws
Imagine trying to innovate on the 2D platformer. Nowadays, that seems like more of a challenge than completing ones like Super Meat Boy or the recently released Celeste. It is an overcrowded genre no doubt, but that doesn’t mean it cannot be done. In fact, Bishop Games have done just that with Light Fall.
This unique platformer places you as a young boy who has lost his memory. He has somehow come across the power of the Shadow Core, which gives him abilities unlike any this world has seen. The journey is narrated by Stryx the owl, who seems to know more about this mysterious world than he lets on. As you travel through the multiple areas of Numbra, you’ll learn about a darkness that has overtaken everything.
You can read the rest of my review here: https://thekoalition.com/reviews/light-fall-review-think-outside-the-box
Here’s my quick summary follwed by pros and cons: Light Fall felt great from start to finish, with a nice steady progression of skills and frustration. By no means is this an easy game, but it’s also not unfair. I constantly felt excited about learning new skills, and the story kept me interested throughout. The music and visuals are FANTASTIC! Some of my favorite, to be honest, alnog with games like Hollow Knight and Ori and the Blind Forest. Not only does it have a great story line and campaign, but there is a nice Speedrun aspect incorporated as well. It’s now my latest addiction
Ok, pros and cons.
BEAUTIFUL artwork and audio
Great control system
Very nice skill progression
Difficult but not too difficult
Incredibly satisfying to complete
Speedrun community built into game
Quite short. Single playthrough about 5 hours
A couple of sections can seem impossible
Needs a few more bosses
Final Boss was sort of disappointing
Hopefully that doesn’t spoil anything. I’d give this game an 8/10 for sure, with a lot of replayability in the Speedrun. Get it!
The climbing on walls and steep slopes was intersting and is something i am not impressed with. There is little friction or ability to hang on walls. You have to keep jumping or simply fall.
I have been speedrunning since Janurary of 2018. Here is my page on speedrun.com for those who are interested. I’ve ran several games, both good and bad speed games. As far as I know, there is no RNG, or random elements for those who aren’t familiar with speedrunning terms. Light Fall is an excellent way to start speedrunning. It is integreated into the game and even has its own seperate mode to save your ESC key trying to skip all the cutscenes. I’ve noticed nothing wrong with the in-game timer. The game is replayable and still has plenty of room for optimization on the Official Speedrun.com Leaderboard .
I’ve never seen a community this amazing and so friendly. I’ve experienced very toxic Rainbow 6 Siege and CS:GO communities for several years, and I’ve experienced nice speedrunning communities, but damn, I’ve never seen a group of people this nice and developers so open to their community. Seriously, the Bishop Games team is amazing. I highly recommend you go join The Official Light Fall Discord. You should be greated with warm welcomes from the community.
As a casual I would not recommend this game at full price. If you can catch a good sale however, I’d say it is very much worth it. If you look at this game as a good speed game and are determined to stick with it and submit times, I would highly recommend it. The community and core gameplay is great, while the story and other artistic aspects are also very good. I don’t know what I’d rate this game out of 100, but I’d suggest between 70 and 95. The game is great, but has it’s major flaw: the lack of content for casual players.
I appriciate you reading this review and I hope I helped you decide whether or not to purchase Light Fall. Regardless, I suggest you hang out in the Light Fall Discord
I really like the mechanics, the story, the art style and the music. After about an hour of playing, I have not finished the first act yet (of 4), which makes me believe that I won’t have this game finished in a too short amount of time.
To me, the game is already worth its price.
The music and art fits well together and create a truly magical ambiance.
The game is a bit on the short side though, but with the online speedrun mode, i’m sure i’ll stick around for a few more hours.
Also, be careful with the Subtitles option. They stay on-screen as long as the dialogue runs, with no way to advance them, and they often obscure pitfalls, traps, or other platforming hazards (it doesn’t help that the character sprite is a tiny black silhouette in a landscape of silhouettes.) This is especially harmful in the final boss fight, as the boss loves to talk and most attacks are at ground level.
As a plaforming and speedrun challenge, you won’t find better. The music is exquisite and the graphics are great. But don’t expect the storytelling to compel you to move forward.
Overall, Light Fall is the type of game you’d expect if you looked at it before you played it – a 2D platformer. The soundtrack is good, but nothing too special; the art is actually pretty amazing; and it has tight, intuitive gameplay (ever notice that the box moves with you for a bit if you summon it while running? It’s a critical – but easy to miss – detail that keeps the gameplay fun). Now, personally I felt like the story was a bit lackluster – it had a few cliches thrown in – but it wasn’t so awful or nonsensical that it detracted from the game. Normally, I don’t write reviews. However, there was one thing that used to bug me SO much that they fixed, and that warranted a review. The final boss used to be a huge issue for me – you used to have to stand around waiting for some stupid amounts of time for it to start up its next attack, its attacks were super easy to avoid if you just memorized the patterns (some were even so dumb that you could use your boxes to climb over the attack completely). Overall, it just felt like a waiting game, and eventually I just gave up the game because I didn’t want to have to fight that boss again in speedrun mode. However, Bishop Games took a risk that few games are ever willing to take – they completely reworked the final boss. What an undertaking this must have been! Seeing the change, I decided to give the new boss a try. It was incredible! Instead of waiting around forever, the boss is now high-intensity platforming. Now, instead of the boss constantly throwing the same voice lines at you over and over ad nauseum, it goes through all of its voice lines once and then shuts up. Instead of waiting forever for a chance to get one hit (of three) in, you now get to hit him once after completing the platforming sections (and you only have to hit him once). What a change! That’s a significant amount of reprogramming and redesigning to do; additionally, despite the rather small fanbase for this game, Bishop has been releasing patches and bugfixes for the game to improve the quality of life since release. For example, they recently added "Inverted Sprint," where instead of holding the button to sprint, you can map that button as "walk" instead and have sprint set as your default state. These changes show what sets this game apart from other games you might see – the game devs actually listen to and care about what the fanbase says! Overall, the gameplay is the most important aspect of a platformer – and this game nails it.
8.2/10, game devs listen