Mortal Kombat 11 big problems
Reducing sexual content
Some of you may have noticed that in our coverage of Mortal Kombat 11 all of the women were covered practically from head to toe. This included both newcomers like Jacqui and Cassie Cage who were introduced in Mortal Kombat X, but weren’t typically as sexualized as classic characters, and other mainstay characters like Kitana, Jade, and Skarlet.
Many gamers pointed out that it seemed odd that the women were so covered up in Mortal Kombat 11, compared to the 25 year history of NetherRealm indulging in creating scantily-clad femme fatales.
No more sexy items for female character, I really don’t know why they did that when their Mortal kombat games are already banned in many countries because violent content.
Not easy for new Players
The true is NetherRealm tried to help new players get used with the game, but this game is still not really friendly for new one. Online battle can be painful for the one who are not familiar with this game before.
Over this past weekend, it became very clear that Mortal Kombat 11 is not going to be as casual-friendly as Mortal Kombat X was, and this may or may not be a deal-breaker for you. With enough time spent in the campaign and ladder modes, casual players will definitely get a hang of the game eventually and get to grips with its mechanical depth over time, but just be warned that the competitive scene is likely going to get rough.
Ultimately the Krypt just isn’t very satisfying. There are so many possible rewards, and so few of them are ones you actually want. It’s a lot of fun exploring, but popping open chests is already fairly tedious, and even more so when all you get is junk. Not to mention, the Krypt’s performance is the worst of the entire game, locked to 30 frames per second and still regularly managing to plunge below that already-low threshold, even running on my Nvidia GTX 1080 Ti. Fixable? Sure, but it’s more salt in the wound at release.
Negative reviews from users
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