About This Game
- Online Multiplayer
Ranked and custom matches in various competitive modes for up to 4 players, including 2v2
- Story-Driven Campaign
Over 100 missions complete with boss battles
- 12 Hero Characters
From 4 different tribes with unique special skills
- Massive Short-Session Battles
With up to 4K troops on the battlefield
- Simple but Deep Gameplay
With tons of tactics and skill-based moves
- Variety of Map Configurations
And modifiers that influence gameplay significantly
- Local Multiplayer
With gamepad support
Mushroom Wars 2 is an award-winning sequel to the critically acclaimed RTS hit built upon the core gameplay experience that made the original Mushroom Wars so enjoyable.
Learning the ropes of mushroom warfare is easy with simple and intuitive controls as well as gamepad support. But the journey to become a fearsome commander requires fast reflexes, an eye for strategy, and the ability to oversee up to thousands of units at once.
Once you’re confident in your skills, putting your mushroom army against other players is the best way to improve. Mushroom Wars 2 comes tournament-ready, with a league system and ranked matches that make for fierce competition. In addition replay feature, and spectator mode make it easy to enter the competitive scene. Just want to enjoy a friendly skirmish with your friends? Custom games let you try out new strategies with up to three friends in free-for-all or team-based matches.
Whether you are battling enemy hordes in the the depths of the single-player campaign, or competing against your friends in various multiplayer modes, Mushroom Wars 2 provides intense, fast-paced short-session battles!
- OS: Windows 7 or later
- Processor: Dual core processor
- Memory: 2 GB RAM
- Graphics: Works fine on integrated laptop graphics like Intel HD 3000
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Additional Notes: This game runs fine on low end devices, tested with core2duo laptops w/ integrated videocards.
You are the general of race of humanoid mushrooms. Funny, isn’t it?
You goal is protect your mushrooms against other mushrooms. There are 4 races with no gameplay differences if doesnt count heroes.
The gameplay is extremely easy. Actually, it uses the ideas of other games, because I have played a lot of games with such gameplay. I suppose, the first one were made in XX century 😀
So, there is a map with "houses". Each house produces mushrooms. The larger the house the faster mushrooms grow. You can upgrade house 3 times. You can send a part of mushrooms in the house to attack other house. When they come than 1 mushroom dies after killing 1 enemy mushroom. If no enemy mushrooms left in the attacked house it becomes yours. So the goal of the game is conquer all houses on the map.
Strategy elements are rare to bones. You can only upgrade your house for more grow rate and you can attack. So basically this is game is about making fast and wise decisions. The matches are short. Usually it takes 1-4 minutes to complete any level.
There are also special buildings in the game. The forge improves parameters of your troops and the tower which shoots shells into enemies. There are also 12 heroes (3 per one race). Each hero has 4 skills which requires energy for being used. You get energy when your mushrooms die. So, even this features leads for faster game. All abilities are different. It is pretty interesting to play at least all heroes. There is also morale system, which also improves your troops… And. .that’s all gameplay.
You have two options for playing, Campaign and Multiplayer. There are 2 chapters with about 100 missions in the campaign. The main flaw is that they all almost the same.. I was tired of them after about 15th mission. The good part is that they are simple and the tutorial was clear. I think single will be interesting for casual players.
The main value of the game is hidden in multiplayer. It’s pretty fun to have short fights aganist real players. Especially, when a new hero brings other gameplay style. But.. the bad matchmaking system with no goals for playing and no tournaments made this boring to play too after some hours in it. I also found that the balance of the skills is not perfect, but i could be wrong.
– Nice graphics and animations
– Easy and understanding gameplay
– Long length campaign. A lot of missions
– Nice mechanics with hero skills
– Multiplayer battles. Pretty interesing
– Too casual campaign with similar missions
– High price
– Nor enough features in PvP which could engage you for a long time
Grow your mushroom houses and amass an army of hundreds of little mushroom soldiers to overcome the enemy. This is the premise of Mushroom Wars 2, a simple and charming RTS game. MW is a highly polished game oozing with style, from the happy upbeat music to the elegant visual design. This game offers a lot, with 2 extensive campaigns and competitive multiplayer, and difficulty settings ensure anyone of any skill can be challenged and still enjoy. Despite not typically enjoying RTS games, I had tons of fun with this game. There’s even a small story included. Overall, Mushroom Wars 2 is great value for its small price tag.
Visuals – I love the visual style, it’s gorgeous and very crisp. It’s a cartoony style but also with nice detail. Different levels have unique themes such as tundra or forest and all of which looks very appealing. My little sister likes it too: “it’s detailed and pretty and nice and lovely.”
Audio – The music is very joyful and is pleasurable to listen to. It’s exciting but never intense, and has some nice unique sounds to it. I would have hoped for more tracks but what we have is great and doesn’t get too repetitive. One small issue is that the victory music overlaps with the normal level music thus creating an unpleasant audio mess.
Gameplay – The gameplay is very simple and easy to get into, but the skill ceiling is still very high. Expert difficulty is appropriately gruelling, while easy doesn’t require too much strategy (though can still be intense). The main objective of the game is to take over every building in the level. Both you and your opponent start off with a set number of mushroom houses which generate little mushroom troops. You can send these out to attack and take over other buildings to expand your army.
Other than mushroom houses, there is also a turret building and an anvil. You can’t build new buildings, you can only replace pre-existing ones. It may be a good idea to replace a single mushroom house with an anvil to give a considerable defence and attack boost to all troops. Or maybe choose to erect a turret to help dwindle down any attacks from the opponent. The turrets and houses can also be upgraded for a certain cost of troops, and upgrading is very important as it boosts the strength of the building and a better house will make troops faster.
Some levels mix up the formula by having 3 factions (you and 2 AI teams) at once, or by including game changing obstacles such as an ice crystal that intermittently freezes all nearby troops. This is a welcome addition as it helps the campaign not just feel like a string of similar levels with the only difference being the layout. To further add variety, the second campaign gives you a choice of 2 new heroes with completely unique powers.
While you don’t have control over the units directly, you can influence the combat by using one of your 4 abilities exclusive to your chosen hero. At the start of each match you can choose a hero which determines what 4 abilities will be available to you. Overall, there’s a wide variety of abilities ranging from an AoE attack boost, teleporting troops to another building, barricading one of your buildings, sending out ninjas, dropping a bomb or setting off a contagious plague. Some of the abilities are quite creative and useful, however in multiplayer some heroes have an obvious competitive edge. And unfortunately the campaign only restricts you to a specific couple of heroes to choose from.
The gameplay is fun and there’s plenty of content, but there’s almost no progression to keep you invested in playing. Unlocking new heroes in the campaign would be very good, or maybe being able to level them up. Despite that, the game still lasts a long time before it ever loses steam.
Story – There is a story included that gives some insight into why there is the mushroom wars. Occasionally after beating a level there will be a short cutscene. The story, though minimal, is alright.
UX – Despite having scarce experience with the RTS genre, I found the gameplay to be very intuitive and easy to understand. Anyone of any experience or skill level would be able to enjoy.
Longevity/replayability – It took me 7.2 hours to beat the first campaign. And that was on the easiest difficulty setting. Winning each difficulty will earn a star, so there is replayability if you want to get all stars by beating each level on the hardest difficulty. The hardest difficulty is “insane” and that is an epic understatement. Once you’ve exhausted both campaigns you can try competitive ranked multiplayer.
Is it worth the money? Yes, the amount of content this game offers definitely justifies its price.
If you’re looking for simple and fun RTS game then Mushroom Wars 2 will be right up your alley.
I give this game an 8.5/10
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Im pretty sure i could put in a thousand hours and it wouldn’t get stale. More heroes would be welcome, but the 12 are very solid. Finding an online game is insanely fast since its also on IOS which orignally put me off, but i think the price works out more on IOS since its ‘free’ but then have to unlock stuff, so your getting the better deal on steam. I think there was around a year gap between IOS release and computer release so they’ve had time to polish it for pc.
I honestly highly recommend it. I got it 2 days ago and have been playing probably too much of it since. If you like strategy games your likely gonna love it. check out some youtube videos if still on the fence. I watched rhapsody and orbital potatoe play and thats what sold it for me. Okay, im gonna get back to playing.
☐ Casual players
☐ Pro players
===[ ☼ Graphics: ]===
☐ Not that great
===[ $ Price/quality: ]===
☐ Full price
Wait for sale
☐ Refund it if you can
☐ Don’t do it
===[ Requirments: ]===
☐ High end
===[ ☼ Difficulty: ]===
You just need 2 arms to point at things.
☐ Easy to learn / Hard to master
☐ Dark Souls
===[ ۞ Game time/length ]===
☐ Really short ( 0 – 6 hours)
☐ Short ( 6 – 12 hours)
☐ Long ( 12 – 24 hours)
Very Long ( 24+ hours)
===[ ⌬ Story] ===
☐ It doesn’t have
Still better than Twilight
☐ Not very memorable
===[ § Bugs ]===
☐ Game itself is one big BUG
☐ Bugs destroying the game
☐ Lot of bugs
☐ Few Bugs
☐ You can use them for a speedrun
Didn’t encounter any
===[ ♬ Sound/Music] ===
☐ Great atmosphere
☐ Story Narration
For every action
☐ Too much music
Obnoxious (I can see if people are sick of the music and sfx)
===[ ✦ Others: ]===
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There’s no local multiplayer (at least not at launch).
With that said. I am enjoying the campaign so far. The game looks and plays great. And there’s quite a lot of content and value for your money.
While the game has been out on mobile for a while, its debut on PC does open it to a more demanding RTS market, and while the game is very far from a deep and rich RTS – it is still a polished and well put together RTS-Lite experience.
While the game does show its mobile origins, as a PC title it does pass muster for the most part. With competent controls transferred over from the mobile touch interface, with multi hotkey / drag and drop selection and the like.
While some abilities have hotkeys though… other do not, which is a strange oversight. They are also not rebindable, which is never a perfect solution.
That said, the gameplay is smooth and stable, especially the multiplayer shines through in solid matchmaking, latency and smooth gameplay. Which is very much a necessity with how fast paced the title is. The visuals here also help a lot with keeping it clean and viable even in its fast pace.
While i’m very much not a fan of the dragged out nature of the single player, that gets repetitive very fast and drags on for endless ages. I am very much a fan of multiplayer and its competitive nature.
With short under 5 minute matches, it provides a lot of variety in reactive gameplay, that while not very deep or possessing a high skill ceiling, is still lots of fun. With a deep variety of heroes there is quite a bit of flexibility in gameplay and it allows you to do build on that.
That said, the balance could use some work and the core gameplay is very heavy on the snowball effect with limited comeback potential.
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First of all, I’m a big fan of this game since there first Mushroom Wars game. I have played MW, MW Space, and MW2 which was released on iOS last year. Long ago when I opened the games (MW1 and Space), it was nothing special for me. I had fun playing, enjoying the free time I had, but that was it. I never really went further and pushed myself or take it seriously.
With the release of MW2 last year on iOS, I got so absorbed by this game that I couldn’t notice I spent hours and hours everyday without getting bored. I was expecting something like the first game, only with some additional features with improved graphics and gameplay. Whelp, guess I was wrong. I’d like to specify some important game factors and things to know before you decide this game is boring.
As someone who played a year on iPad, I was pretty worried on how the controls will be. Since it’s one of the most important factors that decide how well a strategy game can be. I must say it has small flaws on some parts, but overall it’s been set pretty well. You can almost control your units and abilities just like the way you want. Which is mostly not possible on mobile devices, since it’s limited on how much you can do with touch only. After a bit practice and muscle memory, it’s even possible to reach higher speeds and better troop control than you can do in touch screen (iOS/Android).
Gameplay is simple, game mechanics are not hard to learn, but it’s one hell of a hard thing to master. Just like in real life, you can make your own strategies, use them, and fool your opponents to win. Or fail with your strategy, and watch your opponent spam laughing emoji while you lose the game *gets traumatic flashbacks*… Sky is the limit, there are so many ways to create and use new strategies to win. Not everyone can become a great strategist, but everyone can have fun creating strategies and get this feeling of accomplishment after a win.
As for the multiplayer maps, currently there are 40 Duplex (1v1), 14 Triplex (1v1v1), 29 Quadrex (1v1v1v1) maps. These map numbers were even below half of that 6 months ago. Which shows how developers work and spend time to bring new features for the players.
Game has 12 heroes at the moment. Around 6 months ago developers revealed 4 more new heroes, which back then the game had 8 heroes only. Every hero has their own unique abilities and characteristics. The cool part is every hero has a different play-style and you can pick whatever fits your play-style more. None of the heroes concidered to be strongest or weakest. Every hero has their own abilities that can adapt to different maps and situations. Every hero has tricks up their sleeves which could surprise the opponent if used properly and strategicly. But ofcourse, like every game, this game isn’t perfect also. Some heroes have abilties that can counter certain heroes. And some heroes have abilities which are weak against some heroes. It might put the player in a disadvantage, but it can never decide the outcome from the start. This is a strategy based game, so if your strategy is better than your opponents, there are no obstacles on your way to victory.
REMEMBER, to have full control of your troops and abilities, you have to be willing to spend a lot of time. Since this game is purely based on skill and strategy.
Developers have planned 4 campaign episodes in total as for now. With the game release last year on iOS, first episode was released. Then Around half a year later, the 2nd episode has been released. It might look like a long time for a single campaign episode you think? Well, no.
Every campaign episode contains 50 episodes (100 in total right now), and 4 difficulty levels. As to come why it takes so long for each episode to release, simple. Every campaign episode is designed to be hard and challenging. In order to achieve good result that can satisfy the player, each level has to be tested numerous of times to set the level of difficulty and not make it impossible to complete, but challenging instead. I’m not talking about 1 or 2 star difficulty levels, I’m talking about 3 and 4 star difficulty levels. Finishing the whole campaign in success with 4 stars is one of hardest things to achieve. Making something this hard but not impossible, is really, really time taking and hard.
It is difficult yes, but it’s also a lot of fun for people who like challenge. Or just go 1-2 star difficulty, you can still enjoy it.
This game may not be for you, but if you like and enjoy strategy games, then there isn’t a better game option than this. As for price, it’s pretty cheap concidering how costly it is to buy stuff in-game on iOS and Android. On Steam version every hero level is already maxed to 5, while on iOS and Android you have to open chests, buy chests, and upgrade heroes with gold, starting from level 1. You also have to purchase campaign levels there, with almost double amount of Steam price. So I don’t have any complaints on the current price.
You can aim high, become the best player in the world. But get ready for some challenge, and come up with some mind-boggling strategies trying to outsmart your opponents.
Works fine in Linux Ubuntu 16.04.3 and an ancient Radeon graphics chip. Goes full screen no problem.