On Stream:https://store.steampowered.com/app/524220/NieRAutomata/

About This Game

NieR: Automata tells the story of androids 2B, 9S and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.

Humanity has been driven from the Earth by mechanical beings from another world. In a final effort to take back the planet, the human resistance sends a force of android soldiers to destroy the invaders. Now, a war between machines and androids rages on… A war that could soon unveil a long-forgotten truth of the world.

Key Features:
  • Action-Packed Battles – Players will switch between using melee and ranged attacks in battle against hordes of enemies and challenging bosses across a variety of open field maps. The tight controls and incredibly fluid combat are simple to learn for newcomers while offering plenty of depth for more experienced action gamers. Players can perform high-speed battle actions—combining light and heavy attacks—and switch through an arsenal of weaponry while evading enemies with speed and style.
  • Beautifully Desolate Open-World – The game seamlessly joins together hauntingly beautiful vistas and locations with no area loading. The environments are rendered in 60fps and contain a wealth of sub-events in addition to the main storyline.
  • Masterfully Crafted Story and Characters – NieR: Automata tells the story of androids 2B, 9S and A2 and their ferocious battle to reclaim a machine-driven dystopia overrun by powerful weapons known as machine lifeforms.
  • Elements of an RPG – Players will obtain a variety of weapon types, level up in battle, learn new combat skills, and customise a loadout that caters to their playstyle.
  • Utilise the Pod Support System to Assist In and Outside of Battle – Pods can attack the enemy in both manual and lock-on modes. They can also assist outside of battle, such as allowing the player to glide through the air. Pods can be enhanced throughout the game, with upgrades including new attack methods and variations.
  • “Auto Mode” Available for Beginners – Novice players can elect “Auto Mode” for easy attacks and evasions.
    • OS: Windows 7 /8.1 /10 64bit
    • Processor: Intel Core i3 2100 or AMD A8-6500
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 VRAM 2GB or AMD Radeon R9 270X VRAM 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: DirectX® 11 supported
    • Additional Notes: Mouse, keyboard and game pad (XInput only). Screen resolution: 1280×720. This product only supports MS-IME keyboard input. There is a possibility that other IME will not function correctly with it.


Posted: April 15
I was really skeptical about buying this game when I heard about all the issues that this game has. But I just couldn’t resist myself and bought this game. In the end I am glad I did. I will try to explain all the fixes that I used to improve the game’s performance.

So nier automata I have to say is so far one the best games I have ever played. Sure there are some issues, but by installing some mods ( installation itself is pretty simple) you can mitigate most of the issues. I say mitigate cause the game itself is pretty unoptimized so depending on your system you may experience some fps drops, stuttering and such. Do make sure you have a pretty good system before running this game though. Believe me this game is pretty much unplayable on a potato. For me personally I did not experience any issues.

First and foremost go to the in-game settings and turn off Anti-Aliasing completely. I not only improves the games performance considerably but also helps in case you are experiencing any cutscene lags etc. Doesn’t effect visuals that much though.
And then DOWNLOAD FAR – MOD. This is really really important.


Installation itself is pretty simple. Just download SKIM installer. Open it. After that from the menu select nier automata and it will install the mod for you. After installation is done open the game and press Ctrl + Shift + Backspace. It will open Far mod menu where you can tweak various settings. Now there should be an option called global illumination.
By default it is set to max. Now turn it down to High/medium or turn it off completely to get a significant performance boost.

Now in case you are a keyboard and mouse player like me you will notice that this game’s controls are pretty bad by default. I mean double tap movement button for dodge, seriously ! And not only that some of the bullet-hell sections and hacking sections are completely uncomfortable to play with the in-game controls.

So to fix that I recommend downloading NAIOM mod


This will allow you customise all the controls to the ones you like. You can assign ‘Dodge’ to a separate key. You can actually use your mouse during bullet-hell and hacking sections of the game ( by default the game only allow you to use keyboard). You can toggle pod fire, so that you don’t have keep pressing the button for it to fire projectiles. Just press it once and it will start firing non stop till you press it again. And customise mouse sensitivity and some other useful stuff.
Just make sure that you customised all the keys before starting the game though.

After that when playing the game you may have noticed a lot of low resolution textures. If you have a decent gaming rig. You can try using HD-texture pack mod for that. It will not resolve all the low res texture though, but most them will be replaced with the HD ones. People say that they are having issues with this mod so be careful. This mod might cause constant stuttering whenever you are entering a new area or when you engage in combat.

This game is sort of like Devil May Cry. I mean dmc games are known for replaying the game again and again but on higher difficulties. But with different and more powerful enemies etc. This game is like that but you have to replay it to unlock different endings. So please don’t stop playing it after you get the default ending. Even the game tells you to replay it multiple times once you complete it. You will not only unlock different endings ( one of them is the true ending ) but also new secrets , new side quests. And after second ending you unlock literally 2nd half of the game with new chapters , new playable character etc. Once you complete the game for the first time and get the first ending (A) you can start second playthrough for getting other endings using CONTINUE option. Don’t worry it won’t reset the game as it is like a new game +. You will keep are your weapon upgrades , chips , levels etc. And some items to upgrade your weapons, you will only get them on other playthroughs. So please keep playing the game. You will not regret it. Side quests in this game are also really fleshed out with their own mini stories etc. and are worth playing. I actually highly recommend doing the side quests as they improve your immersion even more. Kinda wish Final Fantasy XV had similar side quests like this one.

So in the end I give this game a 10/10 for the story and OST alone. Seriously the music is fantastic. Game is worth getting for that. Performance/ Port wise 6/10 , decent port but mods are required for better experience. Personally I would say game is worth its full price (well I got the goty for full price so..). Hope this review helps.

UPDATE : Finally completed the game and got the true ending which is ending E. Damn it was one hell of a ride. It took me 35-36 hours on medium difficulty plus doing most of the side quests (like 86 % approx). Some people may find it short but after playing the game I must say that the length is perfect. Neither too long nor too short. Even after getting the true ending you will still have a lot of stuff to do. Like colosseum missions for 9S , A2 and 2B. Some optional level 99 bosses. Other hidden endings to unlock. And any side missions that are left. And if you want to work on unlocking any achievements and stuff. After ending C or D (completing the 2nd half of the game) you will unlock chapter select which should make things more convenient. In the end I will say again please stick with the game (till you get the true ending atleast)

UPDATE : These are other things I wanted to address about the game. Might as well include them in the review.

1. Combat mechanics in this game are not as in-depth and not as satisfying as other platinum games like bayonetta and metal gear rising or even DMC. So if you get this game expecting that you won’t find it here. Rest assured combat looks flashy , works fine and gets the job done.

2. I highly recommend not grinding for levels in this game. Believe me some fights and Bosses will become really easy and require no effort if you are overleveled. It makes fights unsatisfying when everything dies too quickly. Save grinding till you complete the game. Just follow the main story and try doing side missions in-between. Fight most/all enemies you encounter when doing main/side missions and you should be fine.

I recommend completing 1st playthrough at level 25-30 (or slightly more). Complete your second playthrough at level 45-50. This is important as in 3rd playthrough (for ending C/D) enemies are capped at level 50+ so if you are underleveled you might have a hard time.

3. In the beginning don’t give up due to lack of fast travel. You will unlock it eventually. Just keep doing main missions till you unlock it. Then you will be able to fast travel to all the save points you find in the game. This makes doing side quests more convenient.

4. When in second playthrough game will introduce you to hacking mechanics. You may or may not enjoy it. But seriously I recommend getting used to it. It help you during fights ( if an enemy has large amount of hp and is taking too long to be killed, hacking will make quick work of him). Not only that during 3rd playthrough there is an entire mandatory dungeon purely based on hacking.


Posted: June 1, 2018
You ever finish a game and feel empty inside? Sitting there, staring at your computer screen, thinking "Did I beat the game, or did the game beat me?" I have never been so emotionally invested in a game, and I don’t think I ever will again – or at least, not to this level. Yoko Taro and his team’s games have always been thoughtful, but often broken and underfunded. Automata is neither of those things.

Yes, the game has some issues out of the box – namely clunky mouse-&-keyboard controls if you don’t have a controller, and the mediocre-PS4-port-quality crashing and such. Neither of these is a problem which is absolutely gamebreaking – if you have the patience to spend maybe an hour before you start playing to fix both things with the means quite readily available online, then they shouldn’t really be issues at all. As such, if you look past the couple (fixable) problems and spend the time to play the game all the way through, you’ll be rewarded with nothing short of a GOTY-worthy masterpiece.

First, the good. Nothing that I’m going to gush about, but good enough to warrant mentioning.

The graphics and scenery are the right balance between looks and performance – nothing to gawk at, but more than enough to make you appreciate the game’s setting, while still giving you more than enough FPS to play comfortably. I really loved the overall aesthetic of the game, even if some of the visuals were lacking at times. The amusement park might just be one of my favorite locations in any game ever – the overall ambience of the place, combined with my favorite song from the OST, is fantastic. The first time you head to the park is a really memorable moment – it’s really a sight to behold.

Gameplay-wise, the game is…rather unique. While the combat is pretty straight forward for the most parts, the Pods/Pod Programs and the entire Chips concept is a really cool mechanic which can really adapt to the playstyle of the player. The amount of chips available and the variety of Pod skills, combined with the variety in weapons (spread across four types) means you can go in so many different directions with your setup depending on the character and the way you want to play them.

Where the game shines, however, is…well, basically everything else.

I’ll preface my spiel by saying that more than one person I know who bought this game thought it was over by the end of Route A and/or B. It’s not. Route A sets the stage for the story, Route B builds on it via a different perspective and hints at what is to come, and Route C rips your goddamn heart out and smashes it with a sledgehammer. You don’t just play through the story of this game, you experience it – it draws you in, plays with your emotions, and spits you out unceremoniously. It’s almost as if Taro speaks to you on a visceral level – "the androids don’t have the luxury of mercy – why should you?"

The androids you take control of aren’t unaware of their fate. They know they were built solely to fight, to protect humanity from the scourge of the aliens and the machines – they’re soldiers, after all. So how does one live when their life’s path is predetermined? How can someone possibly make meaning out of their existence, with that cloud of inevitability hanging over their head? NieR: Automata – and the android trio you play as – confronts these questions with a somber, poignant, and at times downright tragic storyline – a story which is, as a whole, next to none. Taro spins an eloquently heartbreaking tale which only gets more emotional and heart-wrenching the further in you go. As aforementioned, there is -no- way you will ever understand the full impact of the story if you don’t play through the game the full three times at the very least, and even then there’s still more to learn about the world, the machines, and the androids, by doing sidequests and gathering data (via items scattered around the world, and by exploring the backstories of some of the major NPCs).

As an extension of the story, with the game evolving through each playthrough, so do the characters. On an abandoned planet now overrun by the enemy, the androids grapple with the truth that they must live with minimal guidance from the human creators they have been tasked with protecting, all while the machines they fight begin to emulate the humans of past – forming religions, governments, relationships, families, concepts so foreign to the androids that they often fail to understand why the machines hold on to such foreign concepts on a planet which has long forgotten its previous inhabitants. And yet, in the midst of the endless fighting, Operator 6O (2B’s "mission control") is able to almost seamlessly transition from giving 2B all kinds of dangerous missions to talking about her horoscopes and the crush she has on one of the other Operators. One of the side quests involves finding flowers to take a picture of, to show this space-bunker-confined girl the wonders of the world below.

It’s a strikingly idyllic quest which is, in a sense, a microcosm of the game as a whole. NieR: Automata juxtaposes both the pain of an endless, mindless, war, with the playfulness and fleeting moments of joy – few and far between as they may be – and compresses them into a highly personal, emotional story about a trio of nameless androids, forbidden to express emotion, who are struggling to understand themselves, their purpose, the ruined world they’re fighting to save, and the continually evolving enemies they must hack to bits at every turn. In the cruel cycle of life and death, no one is safe – not from the enemy, not from fear, not from the unknown, and especially not from themselves.

But of course, for all I’ve said about the story, this game would be nothing without the powerful, stirring soundtrack to accompany it. Every song in the soundtrack is masterfully crafted, perfectly fitting for the situation or location in question, enhancing the overall feel of the game at any given time in any given location. Emi Evans’ use of "chaos language" is fantastic as ever – in case you’re not familiar, Taro told her to predict how human language would have evolved 9,000 years into the future. As Morgan Freeman once said in Shawshank Redemption, "I have no idea to this day what [they] were singing about. Truth is, I don’t want to know. Some things are best left unsaid. I’d like to think they were singing about something so beautiful, it can’t be expressed in words, and makes your heart ache because of it. I tell you, those voices soared higher and farther than anybody in a gray place dares to dream." You don’t always have to know the meaning of the words in a song to appreciate the song. Sometimes it’s even better to not know the meaning and let your imagination make of it what it will. The music of Automata will run you through the full gamut of emotions – uplifiting and cheery to dark and depressing and everything in between (Weight of the World is far and away my favorite song in the soundtrack and the one which will never fail to make me emotional. If you’ve finished Route C, you’ll understand why). The music is beautifully composed, and it’s so magnificently intertwined with the game, the locations, the story – you can’t ask for anything more from an OST.

Nier: Automata weaves an intricate web of hope, despair, failure, the cruelty of life, the inevitability of death, and rebirth. It is, at its essence, is (at its worst) a maddeningly depressing tragedy that somehow, improbably, manages to go beyond tragedy into something much better. It dramatizes the terrible, cyclical nature of life while simultaneously breaking from that focus to find fleeting moments of joy and pathos within a seemingly hopeless situation. In my eyes, it is next to none. It is the pinnacle of storytelling through the video game medium.

I implore you to see this masterpiece of a game through to its bitter end. You will not regret it.

Glory to Mankind.


Posted: June 11, 2017
This game is a masterpiece. Yes, it’s imperfect, and has defaults, but if it reaches you, it goes deep, and you’re not likely to forget it. Ever. On that somewhat random chance, I recommand this game.

Now, let’s talk about perfection and imperfection. Starting by imperfection, to act as a fair warning :

– the technical aspect of the game seems not quite on par with what’s expected nowadays, and by that, I mean that many people have reported technical issues going from annoying to making the game unplayable. Myself, I stumbled unto two main problems : white screen of death when starting the game, solved by updating my graphic drivers, and a couple random crashes. So I guess I was lucky to get into the "just annoyed" gang.
– the game is not accessible. Many people state that it can be played whitout having played the first NIER, and while it is kinda true, the world’s background is awesome, and knowing at least the synopsis of the previous game increases the overall experience a LOT. In the same spirit, the game has no auto-save feature, but a hard and old savepoints system, that unlocks only after the first 45 minutes. Yes, it means that you have to sit and play 45 minutes non-stop before saving. The tutorial is minimal, and thus you can easily die during those 45 minutes before having the chance to learn how to control the game. However, this "questionnable" decision is in fact deeply rooted in the core design of the game. It’s one clear exemple of "immersion over practicality". While I criticize it, I also encourage you to accept it and push through, as it is really worth it.

To sum it up : yes, this game will require some efforts from your side, perhaps more than what it should, and certainly not what we’re accustomed to nowadays. Even so, it’s worth it, because now I’ll talk about maybe not perfection, but greatness.

– graphically, I always place art design and coherence above technical prowess. You can criticize the graphics all you want, but the art design is top-notch, and I’m not only talking about the fanservicy first look of the game, but about the quality of pretty much everything else, from character design to animations. The style is well-define and brings something special, an identity to the title.
– but that identity wouldn’t be complete without the beautiful soundtrack, one of the best I’ve ever heard, one that will stick with you for a long time, akin to the legendary Ghost in the Shell theme, if you happen to know it. That’s the kind of soundtrack you have here.
– after the look and the sound, we have the gameplay, and let me tell you that it’s a stunning achievement. Nier Automata provides one of the most customizable experience I know, combined with thematic reflexions about the video game medium. Just that. Yes, you can over-level and make the game incredibly easy…but you can also just select a harder difficulty, and/or not use certain core interface element like showing your life bar. Platinium Games has a very good reputation for crafting action combat, and they do deliver here with a very satisfying amount of weapon and skills that you can combine in different playstyles, and just watching your character fight is a feast for the eyes. Now, just let me ramble a bit about people complaining about the difficulty, at any point of the game. There is no difficulty achievement. With the amount of care this game has been made, it’s not an oversight. It’s just that you, the player, have to choose how you are playing. I’ll admit, there is no in-game guide about it, it comes from tweaks you have to make. Will I go for all the side-quests? Will I farm the best items? Will I play in Very Hard? Only one answer : try it until you find your style, and if you’re not happy, push through, and make your own rules. So rarely have you that amount of freedom over your experience.
– and finally, the story. While it may not be the best, the narration in itself is very well done, and is articulated around twists and revelations. And yes, it may seem artificial and even weak at times. But that’s not even what’s the most important about it. Because this story touches philosophy. Not the kind you find in books, but the kind you stumble on when you stop your everyday life to think a bit about your life and your place in the universe. Sure, there are references to known philosophers, but the philosophic and metaphysics thoughts and concepts presented are not dry and complex, they’re intertwined in the narrative, making them much more accessible, and engaging. This, imho, is the biggest achievement of Nier Automata. It’s showing that entertainment can be thought-provoking, that video games, and Games in general, ARE important, and have a rightful place alongside other forms of Arts, like literature or film-making.

So, yes, I genuinely think this is a masterpiece, and hope it will have a big impact on the gaming industry. Because there have already been incredible video games in the past, but never with that amount of self-awareness. This game is a weird case of fulfilled ambition without pretense, and one last time, I encourage you to look past the imperfections. Yes, it’s worth it.

Roger McYumYum

Posted: April 5, 2018
Here’s some insight for anyone looking to buy this game on PC:

I highly advise anyone that downloads this game to immediately download the FAR (Fix Automata Resolution) patch alongside the game. It fixes many graphical issues that can arise during gameplay; which can include whitescreen crashes, framerate drops, fullscreen issues, etc. The only issues I’ve had with the game include FPS drops in certain locations, and the inability to force the game to run fullscreen.
Guide to the entire patch can be found here.

If you simply cannot get the game to run, even with the FAR patch, Steam Refund Policy states:
– you can refund a game within 14 days after it is purchased
– you can refund a game with less than 2 hours of playtime
Full Steam policy statement here.

Also, the PC controls are♥♥♥♥♥♥ I highly recommend a controller to play this game. If you’re looking for something inexpensive, I recommend buying a Logitech F310, or some cheap, Chinese knockoff controller.

On to the actual review:

All of that out of the way, the game was fantastic. A lengthy story with a good amount of playtime to put into the game. The dialog and characters were well-made. However, one problem I had, was that there was not always a lot of backstory to some of the side characters in the game. For instance,Adam and Eve don’t have much covered in their backstory. Nothing on what happened to them in the past, besides them killing off their creators.The same applied withDevola and Popola, where the only actual backstory was a text-filled story, only stating about what had happened to their fellow units.All of that being said, the backstory on some of the characters either lacked, or had no content at all. A bit disappointing for a game considered Story Rich.

The combat was pretty damn smooth, there are a good number of weapon types to choose from. The includes light swords, heavy swords, spears, and even fists. Chipsets are well designed and can make you very OP. Chipsets give you passive abilities that can affect health, damage, and even hacking abilities during gameplay. You can even combine chips to design much more powerful ones to equip.

Most, if not all, of the enemies in-game are too easy to face. Besides bosses, there’s not a single enemy that hard to face, both early and late into the game. The bosses themselves usually can only be fought using your ranged gatling gun, there’s barely any close-ranged combat with the bosses, which can get pretty boring once you can avoid all of their attacks. A good way to get a challenge would probably be to tune up the difficulty to something like "Hard", which really isn’t that great. With hard mode you lose your auto-aim ability (which I would consider necessary considering to camera angles in this game are a pain sometimes), and the fact that you don’t deal more damage, or get more loot when on a higher difficulty. There is no good middle ground.

There is somewhat decent content once you complete the main endings (A, B, C, D). All the other ending are merely parody endings, and really aren’t that detailed. There are some hidden bosses, such asEmil (♥♥♥♥ing level 99 requiring a constant grind) and the CEO’s of both Square Enix and Platinum games (which you can only get through the DLC)but that’s about it. Side quests can be interesting and somewhat tedious at times, but have some really interesting small stories to them at times.

Overall, I’d say the game was worth the paythrough though, it was clever and still managed to bring a lot of different mechanics. The story was well done, and the combat was fluid and offered a lot of different choices. I would recommend it, to at least experience once.


Posted: June 21, 2018
Good game but how do i fix my emotional trauma?


Posted: November 14, 2018
NieR:Automata is a masterpiece, unfortunately in order to play it on Steam, you’re going to need to jump through a few hoops due to a terrible PC port.

If you ever decide to buy the game, ensure you download the FAR mod and go through its guide to ensure the game can run the best it can, the port is pretty awful without it.

Once you get past the initial trouble-shooting, you’ll find yourself with one of the best experiences released today.
The combat is fluid and never gets old (cmon its by Platinum Games). Animation is fluid and you are always in control. The game is beautiful despite the shakey port. The story is engaging throughout and has quite a lot to say. This game truly keeps pumping out the emotions, even after the final credits, its staggering how much passion was put into this game.

Give Nier:Automata a chance when you can, you won’t regret it.


Posted: February 16, 2018
Let’s get this out of the way first: the game itself is great, but the port is terrible. The vanilla client makes everything lag beyond point of comfort, and causes all sorts of issues. Luckily for us PC users the FAR mod does wonders. I wouldn’t advise playing without it. I’ve spent an hour just tweaking the graphical settings, but it was worth it. I managed to achieve smooth & fluid gameplay, and played 93 hours without a single hitch, no thanks to Square Enix.

As for the game, NieR:Automata is at its core a jRPG, but it incorporates several other genres like a platformer, bullet hell, spectacle fighter, shoot’em up, etc. And it blends everything surprisingly well. Camera perspective will often shift between 3rd person view, top down view, and a 2.5D left-right platformer view. Core gameplay consist of following the story, doing side quests, exploring the world to find secrets or extra loot, collecting and upgrading weapons, fighting multiple enemies at once & impressive bosses, and adjusting character loadouts where you slot plug-in chips granting you wide variety of enhancements.

Overall the game is absolutely mind-blowing. The visuals are beautiful. The music is epic & astounding. Gameplay is amazingly varied & feels fresh. It positively surprises at every corner. After just an hour it managed to both awe me and make me tear up. But the overarching narrative is not stellar. If you read sci-fi & cyberpunk you probably already read many vastly better stories than Nier:A. If you read philosophy you’ll find it quite shallow in comparison. Basically the game just glances over some concepts, as well as keeps most of its characters a bit one-note. However what NieR:Automata does exceptionally well, is that it strings together series of emotionally loaded segments. Each story segment lasts probably around 1-2h, and it has everything self contained and well executed. With a new objective you go somewhere, are greeted with breathtaking vistas, and motivated to act by one of the most invigorating soundtracks I’ve ever heard. Usually there is urgency and/or intrigue and everything wraps up in a satisfying mini-finale. So even though the main narrative is on the weaker side, is not a serious detriment, because the flow was designed with gaming sessions in mind. Which for a game is a good thing, since you’ll experience enjoyment and payout every time you sit down to play.

The gameplay is fluid. The characters are animated really well & their mobility is off the charts. It’s a pleasure to control them. You attack the enemies both with melee weapons and fire ranged pod at the same time. The dodge mechanic is a bit overpowered. It is instant (interrupts whatever animation the character was doing), the i-frames are quite long, and there is no stamina bar, meaning you can just dodge constantly and will avoid pretty much everything as long as you’re pressing the button. There are plenty of plug-in chips that expand your options, like time slowing on dodge, cutting through bullets to make them explode, countering (sends portion of damage back to the attacker), taunting (risk reward glass cannon system, where damage output increases both for the protagonist, and the enemy), etc. There is a limit of what you can slot. The upgraded chips take more space, so you’ll find yourself constantly tinkering with the system, as you can’t just slot all the best ones (not too mention there is just too many of them). You can swap them out on the fly as well as create different loadouts for different situations. Things like auto item pickup, or showing chests on the map, are plug-in chips too, as well as displaying mini-map, hp bars or cooldown timers. So you’re not only optimizing combat capabilities, but also balancing them out with utility and convenience.

On top of customizing the gameplay via plug-ins, there are 3 different characters to play as protagonists. 2B is a combat type, that can use 2 weapons & many combos, and is your starting character. 9S is hacking oriented. He still can fight, but is slower and less effective than 2B or A2. His hacking capabilities are overpowered though. If you’re good at the hacking minigame, you can basically one shot mini-boss enemies, and take large chunks of boss HP in a single hacking blow. Not to mention remote control enemies or make them fight for you. A2 is also a combat type, with one of attacks replaced by a convenient taunt. She has the longest and best looking dash, as well as unique berserk mode, which allows dishing out large amount of damage while her hp constantly drains. It’s fun to try to build her with various hp enhancing and regenerating chips for uninterrupted berserk mode as long as there are enemies around. 🙂

To play through all the content (some side quests, intel or activities are tied to a character or particular point of the main story), you need to experience 3 routes. Route A (where you control 2B) is just a bit less than half of the game. And while route B re-tells that same initial part of the story, but from 9S perspective, you get access to additional cutscenes & more data providing better insight, and filling some of the blanks. In the sections where 2B & 9S were split apart you get new content, mostly revolving around 9S’ unique playstyle. Route C is the continuation to the events that happened to 2B & 9S in A/B, is vital to the plot, and provides most explanations. From the C ending you just need to reload the save and pick different option for remaining canon endings D&E. Also after route C you unlock chapter select, so you can go back to any point of the game and finish up either quests you missed or your collection.

I had a blast. Definitely worth playing 🙂

Written after completing the game with 93 hours played & 47 of 47 (100%) achievements earned.


Posted: March 28, 2017
I don’t do reviews; probably going to be my only steam review ever. I estimate exactly 4 people will ever read this. But just putting it out there; this is one of the most beautiful experiences in life I’ve had so far. Literally nothing I’ve read, watched or played has actually made me cry, truly; but after finshing ending E, I cried, simply for how beautiful this work of art was.


Posted: January 17
This game gave me depression and cured it at the end. 10/10

Mochi La Soleil

Posted: December 27, 2018
This game is Pay to suffer. Best use of 60bucks in my life.
The more you’ll know about the characters the more you’ll be plunged in despair.
Then queue the dramatic soundtracks crushing your frail heart by the second.
If you are a masochist, its even better.


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