On Stream:https://store.steampowered.com/app/383840/Nimbatus__The_Space_Drone_Constructor/

About This Game

Nimbatus – The Space Drone Constructor is an action-packed single player simulation game. Craft drones out of hundreds of different parts and explore a destructible, procedurally generated galaxy. Build autonomous drones to fight other players’ creations.
Do you have what it takes to become a drone engineer?

The Nimbatus – the biggest mobile drone factory ever made – was sent out to space. Its mission is simple: To gather as much information about the universe as possible and to find the far ends of it. But beware! There are going to be many encounters hindering this mission. Being in a place far away from home, the Nimbatus is seen as an unwelcome intruder. Taking on tasks related to new discoveries, population control and environmental disasters won’t be easy. It is vital to mine rare resources, advance research and experiment with technologies to combat unknown threats and explore uncharted galaxies.

Create your own drones out of countless parts and explore a procedurally generated galaxy with fully destructible planets.

Complete difficult missions on alien planets or build autonomous drones using sensor and logic parts and let them fight against other drones in the arena.

Compete against your friends’ lap times and send your autonomous drones to tournaments against other players’ creations in Sumo, Versus Race & Catch.

Collect a variety of resources and use them to research new technology and craft powerful weapons.

Nimbatus was inspired by:

  • Faster Than Light
  • Reassembly
  • Kerbal Space Program
  • Besiege
    • OS: Windows XP SP2+
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster
    • DirectX: Version 9.0
    • Storage: 1 GB available space
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Size: 510 MB


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Posted: October 4, 2018
Early Access Review

– Extremely fun to experiment with different designs.
– Literally unlimited possibilities.
– Drones can be programmed (with sensors and logic gates).
– You can make drones that make other drones!

– Missions feel repetitive.
– Music also felt boring after a few hours.
– Very limited guidance on what you should be doing.

You will definetely enjoy it if you are into building or programming in games.


Posted: December 18, 2018
Early Access Review

Nimbatus is a lot of fun. It is essentially a 2D drone-ship design and engineering type of game, featuring your personal creations at its core. You pilot your drone to accomplish single player missions on planets, or pit your own wild and fully autonomous drone designs against other player-created autonomous drones. Its not completely fleshed out yet, as I can imagine so much more for this game, but what is here is incredibly solid. I am desparately hoping for more mission types and gameplay avenues to be created.

Sumo is an awesome 1v1 automated drone king of the hill, last drone standing in the centre of an ever-shrinking circle. There is a lot of depth as to what type of drone you can design, and how drones have a very nuanced rock-paper-scissors design.

The single player mode has you visiting different planets, piloting your drone to accomplish different mission types. You can redesign your drones, and find different ways and styles of accomplishing each mission type.

These two modes are essentially Nimbatus at this point, but if Stray Fawn keeps making more modes, and keeps increasing the depth, this game is going to quickly become one of my all time favourite digital engineering/design type of games.


Posted: October 7, 2018
Early Access Review

You can listen to/watch my review here.

I’ve got a lot of mixed feelings about this game in its current state. A lot of it good, a lot of it bad.

  • The ability to program automated functions with sensors and logic gates is a thing of beauty. I’ve never felt happier than the time I built a hovering platform that mass-produced fighter craft that followed my cursor and stopped to fire, or the time I figured out how to program a turret to scan and lock onto enemies with a handful of operations.
  • The construction system is robust, and it’s very easy to create a drone that fits what you want to do with minimal fuss. Even then, you’ll spend a ton of time tweaking and perfecting a design, seeing what you can get away with and discovering new possibilities through experimentation and inspiration from the Workshop.
  • I can see the "sumo" mode or other game modes that take away direct control getting a lot of mileage, even if I’m terrible at building them.
  • Weapon variety is excellent from the jump, though any weapon besides rockets needs some research to get up to par.

  • The camera is zoomed way too far in, especially for the minimum size of drone the developers seem to want you to make. To have a jack-of-all-trades drone that can at least attempt any mission type, you’ll need a battery, a fuel tank, three resource tanks, a resource harvester, a weapon, thrusters for going forward and backward, thrusters for turning, and a magnet. Most of those parts are static 2×2 boxes, which means your drone will be eating up a lot of real estate on the screen. Add to that the fact that enemies can aggro and attack you from off screen, and certain missions become a matter of memorizing which enemies are where and blindly firing in their general direction.
  • There are only three mission types I’ve encountered so far. One where you have to track down and destroy an enemy transmitter, one where you have to destroy eggs around the planet while avoiding a giant snake, and one where you have to use a magnet to pick up and transport barrels to your resource deposit station. The barrel missions are the worst by far, as enemies can blow the barrels up with only a shot or two, and often do since the barrels usually spawn right on top of them. I can’t understand why metal barrels are so fragile, yet do so much damage when destroyed. If you’re carrying a barrel and it takes a stray shot from an enemy turret, it can absolutely total your ship. Add to that the fact that enemies have a bit too much health and the best weapon (the rocket launcher) is hilariously inaccurate, and barrel missions end up taking way too long to complete. At one point I couldn’t get to 2/3rds of the star chart because every single route was gated behind a barrel mission I had given up on and was trying to find a way around.
  • The tech tree is an interesting idea hampered by some questionable design choices. Most of the upgrades require blue minerals to research, which I haven’t seen any of in the 9 hours I’ve been playing. This means you’re limited to boring stuff like damage upgrades, energy cost reduction, and digging power.

Lingering questions:
  • Why are there so few mission types?
  • Why does every planet have to have a mission? Why can’t I just go onto a planet for the sole purpose of mining resources?
  • Why are barrels, resource crates, and mineable resource terrain destructible?
  • Why do we only have a single shield part, and why is the shield it creates so fragile for its energy cost?
  • The 3d printer part is amazing, but is it wise to give it, of all things, no energy cost?
  • Why is air resistance so heavy on every single planet?
  • Why does rubbing against a tiny outcropping of rock all but immobilize my drone?
  • Why are downgrades in the tech tree at all? And why do I have to research them to unlock certain branches of the tree?
  • What’s the point of plasma and cryo weapons when killing an enemy is easier and faster with kinetic weapons? If there are special interactions I don’t know about, can they be signposted better?
  • Why would I ever use bio weapons?

  • Let us zoom out the camera.
  • Either take the blue resource cost out of some of the tech tree, or spawn it on earlier planets.
  • Add more mission types — hell, give us a mining expedition a la Deep Rock Galactic where the whole point is gathering things.
  • Seriously, zoom out the camera. I can’t see a damn thing.

In conclusion, Nimbatus feels like a bare bones game tacked onto an excellent base of logic-based drone construction. If you like the idea of pushing a construction system to see what’s possible within it, I’d say give it a shot. If you want to spend more time outside of the drone editor than in it, maybe wait on it.


Posted: October 5, 2018
Early Access Review

Follow our curator page: OCG-Curations if you like and want to see more reviews like this one.

Tons of customization
Pleasant Graphics
Excellent drone building suite
Extensive logic components allow for almost autonomous drones
Weapon lab that allows for lots of control of weaponry

Could use more parts, especially weapons to experiment with
Needs more specialized game modes like sumo to increase drone build style diversity

In “Nimbatus”, it is the player’s job to create a drone. This drone will then be used to complete the objective that is on various planets. The only limit to drones is the player’s own skills. Gigantic drones with deployable sentry turrets are just one possibility allowed in the in-depth drone creation suite. Once the player has a drone base, they can add weapons. Weapons can be customized extensively and only further the amount of customization in the game. The graphics are pleasant and the weaponry is the colorful highlight to an otherwise gray world. The sound design isn’t exceptional, but it isn’t terrible either.

Game Breakdown


Drone Construction
Drones are the player’s main vehicle. Every drone is made up of a drone core that pieces are built around. If this core is destroyed, then the drone ceases all function. To protect one’s drone, there are various parts that can be attached to it. The first part style is the armor block. These are heavy metal plates that have a lot of health and can take a lot of punishment. To move a player’s drone, they must have thrusters. Thrusters come in a few varieties such as jump thrusters and normal thrusters. Jump thrusters give the player a quick boost of speed while normal thrusters provide constant acceleration. To defend oneself, the player must use weapons. Weapons appear in two main variants: lasers and bullets. Laser are sustained damage but they drain a lot of energy. Bullets also drain energy, but not as much as laser do. To fuel thrusters and weaponry, the player must equip their drone with battery banks and fuel tanks. These supplies can be either large or small, and besides one variant, they recharge if the player doesn’t use them for a while. Two categories cover making a drone semi-autonomous and adding special parts. An example of a special part is the hinge. The hinge is an important piece because it is integral in making mini drones or sentry guns. The parts that make a drone semi-autonomous are sensors and logic parts. Sensors are customizable pieces that will detect various stimuli such as enemies. Logic gates help the player make a drone that can do specialized autonomous functions. Finally, missions will have mineable resources and there is a category with resource tanks and a resource collector. Weapon parts are the most customizable of any parts.

Weapon Lab
The weapon lab is a feature found in the built in editor. Once selected, the player can create presets. Lasers and bullets can be created with one of four damage types: kinetic, heat, cold, and bio. Kinetic is the most basic type and doesn’t do anything special. Heat will warm up objects and enemies hit by the weapon and will cause them to overheat. Cold will also cease functions of enemies if an enemy doesn’t have a defense against it. Bio is the best damage type to mine planets. Once the player has created a preset, resources collected can be spent on improving the weapon. Increased damage, less energy consumption, and increased attack speed are just a few of the upgrades that can be used. Better weapons are important too, because the main mission type in the game has the player destroying enemies. Part placement is also important.

Part Connection
Parts can’t all be connected to the drone core as it will cause the player’s drone to become unbalanced and difficult to control. Instead, parts must be connected to one another so that balance is maintained and the connection limit isn’t hit. This can be a tricky undertaking that is almost puzzle like in nature as a player tries to maintain the perfect balance. This is also one of the places that could use some quality of life tweaking the most. If parts are connected to a single part and I want to replace that single part, then I have to delete the entire section. This can become frustrating as large chains appear with complex drones.

Mission appear in two main varieties: Destruction and Sumo. Destruction missions require the player to build a drone that can survive enemies’ attacks and that can destroy these attacking enemies. It is also helpful if the player includes some resource collection utility on their drone as every planet has resources that can be used in the weapon lab. It is quite fun to build drones for these mission types as they require drones with two vastly different requirements. Sumo mission have the player creating a drone that the player can’t pilot. The drone must be made completely autonomous with sensor input. The drone must then push their opponent outside of an ever shrinking ring.

If someone enjoys building crazy vehicles with lots of customization options, then this is the game for them. It has one of the deepest editors for this kind of game, and since the game is in early access it can only get better from here.

There isn’t much story in the game. The plot summary appears to be that the player is a drone operator who does odd jobs from the safety of their private space ship.

The sound design is average. The music is mainly made up synthesizer beats with a slow tempo. These do add a bit to the overall atmosphere, but I didn’t feel like any moment were made better thanks to the influence of the music. The sound effects for the weapons and thrusters are well recorded.

The graphics in the game have a sleek artstyle that delves a bit into the abstract. The game does use a muted color palette which can make it displeasing to look at sometimes. The game becomes fully vibrant once the player begins shooting weaponry. Weapon colors contrast heavily with the backgrounds and drones. Where a planet might be a deep purple or a forest green, lasers are unapologetically neon red. A laser light show occurs that may only be rivaled by tittles like “Beat Hazard”. This makes every battle a spectacle to behold as weaponry from the player and their enemies help to brighten up the bleakness of space.

This product was reviewed with a key provided by the developer for free.


Posted: December 23, 2018
Early Access Review

A really fun game for people who like robots and automation. I see a lot of potential in this game but I have a few things I think could be better.

1. There are way to few quest types. For it to be a fun game in the long run, having at least 100 different types of quests will be great. They don’t have to be too different, just eliminate enemies but add more enemy types and maybe make some enemies fight eachother or have some allies even. Maybe find friendly stations on some planets that help you through powerups or follower drones.
2. After a few hours of playing, I have a drone for every job. There is no need to make any more. It’s a shame because I really liked the building aspect of this game. One solution could be to give players better and better stuff the more they play or having an option to force people to make new drones for new galaxies. This problem could also partially be solved by adding more quests.

Anyway, keep up the good work. Cheers


Posted: October 5, 2018
Early Access Review

I love this game. Im a computer engineer, and i love the idea of simple binary logic to control a drone.
I have one and only one request of the developers. allow us to create custom logic blocks out of the smaller logic blocks, and then import those into a drone design. it would be really awesome to have a multiplexer in a two block or 4 block space. i would also recomend that any internal keybindings within the complex logic box, would not be triggered by inputs for the craft itself, allowing for us to have more available bindings.

I can’t wait to see what this game becomes! cheers to the devs!


Posted: October 3, 2018
Early Access Review

If you enjoy building games such as Even Horizon, Starship Constructor, or Reassembly you’re sure to enjoy this one!

Though still in early EA, the game manages to hit all the right notes with building complex drones and engaging gameplay.

Play controls are smooth and the keybinds are extremely flexible, (you can set each individual component to a different key if you so desire.) and capacity to create complex creations came as a pleasant surprise, (including several logic gate circuit parts you can add to your drone for diverse functionality,) and the weapons workshop where you can design your own guns is easy to use but still offers plenty of flexibility.

Though I’m only 5 hours in and haven’t seen all the game has to offer, so far the procedurally generated galaxies and rewarding gameplay have make this well worth the $20 price tag.

(It’s also worth mentioning the devs are very involved with the community and listen to player feedback, something a rarity in the current EA age of abandonware and half finished titles.)

Star ‘Sword Sage’ Sil

Posted: October 5, 2018
Early Access Review

I think Nimbatus is an enjoyable game as is, and has a lot of potential for the future.

Let’s begin with the player’s first choice; to go into Tutorials immediately, or to go into playing immediately. I did the tutorials first, and I think you should too; if you don’t get a sense of how the game works, you’ll end up confused and frustrated. That said, this is one of the prime areas I think they should improve; the tutorial is very bare bones, and can leave you floundering around for a little while. I recommend that the devs provide optional example drones, so that a new player can get a concept for what works. This is especially important because of how complex things can be in the game proper- once you’ve made something janky enough to cover all 4 of those buttons.

When you get into the drone builder outside of the tutorial, you get struck by the intricacy of the game. It may be daunting, but I found myself eager to experiment with what could be done. There are many design philosophies one can have with their drones, whether they want a compact thing with a few select tools, a factory hub polymorph, or a world eater snake designed to frighten other players by the fact you took the time to make it. The many options suits the game well, though as is there’s only so many reasons to take advantage of it.

In all, the game suffers from a number of Early Access problems, most notably a shortage of missions. That said, I’m optimistic; I’ve played over 100 hours of this company’s other game, Niche. I came in late, but I’ve seen how they were willing to completely change the games mechanics to improve it over the course of its Early Access. as such, I’m confident the developers will listen to the players and make this a truly great game.

Oh, and Mama Snake is too terrifying.

sediment fellow

Posted: November 13, 2018
Early Access Review

simply amazing, you can make just about anything you want.

want to build a worm that devours entire planets? sure thing.
want to build a drone that creates kamikaze mini drones? you can do that.
want to make a ship with a giant laser beam of death? go right ahead.
want to make a giant missile silo that shoots cryogenic heatseeking swarms of cluster rockets? nothing’s stopping you.

this is one of those games I can see myself playing far into the future.

The Angry Man

Posted: October 3, 2018
Product received for free

Early Access Review


The game is simply amazing, The amount of content it has and the amount of freedom it has is simply amazing.
The devs are all really nice and talks with the community alot and so far it has been great. The game currently is missing some stuff the demo has like the Sniper weapon, But the game is still Early Access and is bound to change.
You have so much freedom in making drones and the game has thousands of weapon upgrade combinations.
The game is definitely worth around 16€ and I highly recommend it.


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