On Stream:https://store.steampowered.com/app/635550/Nocturnal_Hunt/

About This Game

Nocturnal Hunt is a dark, first-person stealth game for PC where you play a wolf.

Be a wolf in a forest full of cruel hunters and rescue your stolen cub.
Sneak your way through the gloomy woods or rip your opponents apart. No matter how, find your way to Brasov – the village of the hunters and the core of the evil.
Hunt or you will be hunted!

Story playthrough: 15-45 minutes
Completionist: 2h+

Here you can find a list of core mechanics you will encounter while playing Nocturnal Hunt.

Wolf Instincts
Smell what you are not able to see. Trace tracks, discover hidden collectibles and see enemies through obstacles across distances.

Brutal Kills
Target your enemies with stealth. When you are close enough to attack your targets, your wolf jaw will become visible. That is the time to attack and rip your victim into pieces.

Breaking Bottles
Walk on bottles to break them to lure nearby hunters. Any hunter who hears the noise will investigate the source. The lure tactic can be used to your advantage.

Choose your playing style
Nocturnal Hunt, as a stealth game, can be played without a single kill.
You have the choice: bloody beast or non-violent wolf.

Depending on your playing style you can get different rewards with each playthrough and unlock several achievements. Some of the rewards are quite hard to achieve.

Hidden Meat
The search for your cub makes you hungry! Explore the unknown world and look for hidden meat. Keep your wolf eyes open. The meat might be in the darkest corners of the forest.

The areas are rather small, but filled with details and ambience:

Strong wind. Cold nights. Your home. The hunters don’t enter your territory unless they don’t have a choice.

The hunter cult from Brasov is invading the forest. Year by year they reach further into what used to be yours.

The humans destroyed the mountains by drilling holes in them. These mines are the only way left to enter the village. It won’t be easy to get through there without being seen.

The citadel of human rottenness. The smell of death and feces is in the air. Huts constructed of dead trees and on top of it all their monument of death: The Cultists Church.

About the Wolf Pack:

We’re a team of 15 independent game developers mostly from Berlin. Nocturnal Hunt was born at the Games Academy as a students project in the third and fourth semester. We were strongly influenced by games like Thief, Bloodborne but also old titles like Gothic I.
    • OS: Windows 7, Windows 8 or Windows 10
    • Processor: Intel Core i5-2400S @ 2.5 GHz or AMD FX-4320 @ 4 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX660 / AMD R9 270X
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: DX11 compatible
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Posted: December 5, 2017
"Cujo, Cujo!"

Ever wanted to play a Mummy wolf out to hunt and kill all the bad humans who’ve stolen her wolf cub? Of course you have. We ALL have.

In Nocturnal Hunt you get to do just that, using stealth and heightened senses to attack or sneak past a pack of evil hunters who stand between you and your offspring. It’s a short but compelling – and even surprisingly heart-tugging! – little game which positively drools quality, on every conceivable level.

Magnificent graphics, fantastic world and character design, brilliant mapping, highly intuitive gameplay…it’s all here, suggesting that these devs may be ready to go toe-to-toe with the AAAs in no time. They might have to make a slightly LONGER game to do so, though, given that this one can apparently be beaten in under fifteen minutes…a fact which arguably makes its six dollar price tag a tad steep, though the sheer volume and variety of Achievements ensures considerable replayability for those to whom such things matter.

If, like me, you occasionally crave a brief bit of stealth-kill gameplay without the obligation of starting up a twenty-hour game in which your body count slowly, steadily (and ultimately quite tediously) soars into the hundreds, then this is the game for you. Your wolf can even SWIM, which is pretty impressive in a world chock-full of video game characters who perish the instant they come into contact with any sizeable body of water.

Devs of the world: more first-person games with animal protagonists, please. We’ve already done guns to death; time for more variety, methinks.

Verdict: 9/10.

(PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/


Posted: December 1, 2017
It’s pretty short, but has good replayability. I’ve done one run already and I must say, the story is amazing. I really wanted to save my pup, but I couldve easily spent an hour longer going through all the places on the map, and many more to get the trophies. I’ve always wanted to be a wolf and tear people apart, too. The graphics are great, dark and gloomy atmosphere. The only thing I can ask for are difficulty levels. I would play this on the hardest setting, if I had the choice. Cool game!


Posted: December 3, 2017
Pro/con list is broken down below…

– Fun gameplay, unique concept
– Controls are smooth, responsive, and feel good.
– Decent graphics and atmosphere, seems to be optimized well

– Game is too short, and even though it was advertised as so, there either should be a couple more areas to make the game feel bigger or each area should be expanded upon to be made more difficult (AI improvements, see next point).
– AI could be better: poor detection even while not sneaking, their patrol routes should be more complex (too many stationary guys, not enough challenge), enemy gives up on chasing you too quickly, and upon giving up they just resume their normal route. Instead they should search for the player (a la Dishonoured).
– There should be a final boss of some sort. Maybe the last enemy could have increased health (so you don’t insta-kill it, or can fire faster).

Overall, I will recommend it, but there is definitely room for improvement. 6/10


Posted: December 2, 2017
Find the challenge in different runs. It´s a pretty short but interesting little game, in which you set the difficulty settings by choosing the goals you want to accomplish with every new run. Want to be a stealthy pacifist? want to kill everyone? Well, there are achievements! (In-game Trophies and Steam-ones)

The visually stunning and very polished Art-style is the main selling point for me, though. This game has a great atmosphere, that kept me hooked to the screen.

Give it a try and save the puppy. You like Puppy’s right?


Posted: December 1, 2017
– Unique Mechanism, be the hunter in the night
– Map details

– super duper short story…
– sometimes my wolf will buried itself into the ground in stealth mode
– enemies are not so…… smart, they should do something once they spot the corpses instead of strolling like nothing happen

Hope there will be some patches or updates to improve this game.
Currently not recommend for the game


Posted: January 10, 2018
Well, I have played as much of the game to completion as I possibly could. However, I’m disatisfied. I expected the game to be short, but I’m disappointed that the achivements are buggy and there hasn’t been a fix for them. one would assume it’d have been an easy fix for such a short game that can be completed in a mere 3 or less minutes depending on your luck.

The game isn’t worth the $5.99 they are charging for it, because they can’t even fix the bugs that people have let them know about, nor can the one developer who actually got back to someone hold up to their promise of fixes for these known bugs. As much as this short story is somewhat enjoyable, this game is just a cash grab, don’t waste your money buying it.

Until they get around to fixing the bugs and upholding to their own statements, I can not reccomend this game for purchase.


Posted: February 23, 2018

Nocturnal Hunt had an interesting idea and concept, yet it suffers from it’s length and some of it’s mechanics.


  • Interesting concept.

  • Fun to play and engaging enough. I like the fact there’s more than one way to play it.

  • The art is beautiful.

  • Good sound effects.


  • Seemingly only one achievable ending no matter which path you take, making it pointless to try to achieve them. I actually did go a different path, but it doesn’t seem to change the ending, so replaying it is a bit pointless.

  • Very short. This isn’t always a bad thing, yet I wish it was longer and developed on the concept it presented in more depth. The shortness gave it a rushed feeling.

  • The death screen is rather cheap. I thought it was a glitch at first because there was no indication I had been killed. No animation or anything, just the words "you died" popping up on the screen, disappearing, then reappearing as if the game was glitching out, but that’s actually just how deaths work in this game.

  • Sometimes the option to attack a hunter (symbolized by purple fangs) doesn’t show up. I’ve had situations were I’ve circled around and came back to an enemy to try to make the option appear, but it still didn’t, so I ended up dying.

  • You can get stuck on parts of the environment while wondering around. This is particularly annoying when your trying to get away from a hunter.

  • If you’re trying to achieve the sneak path, the game check points are not very kind. You’ll do well only to get to a hard part and get spotted, let yourself be killed so you can try again, and then have to do other sections before reaching the hard section again. Honestly wish there was an option to set your own check points.

  • keys aren’t remappable, as far as I am aware.


    All in all Nocturnal Hunt had a good idea, there’s just some aggravating issues with the execution and I wish the idea had been expanded on rather than the game being so short. It’s engaging and fun the first time around, but every time I go back into the game I just see more issues with it and end up wishing the idea had been expanded on.

    This gets worse when you realize there’s only one collectible ending. If your going to offer varying paths, offering varying endings is favorable, otherwise, there’s no real reason to do them, especially when some are pretty difficult. An achievement may be enough for some people, but, for me, I’d want to do the different paths to effect the game in different ways, not just for an achievement. So, the game had a good idea but the execution could use some work.


Posted: December 2, 2017
This game really does have a lot of potential – the gameplay is pretty fun and the "story" makes you want to save your pup (but trust me, it still isn’t much of a story). However, there’s a catch, one that I didn’t know of when I bought the game – beating it only takes about 15-25 minutes. I know, I know. That’s pretty short. If you want to take the time to get all of the achievments it’d last a lot longer, 15-25 minutes is supposed to be the minimal length of a mission in games, not the length of the entire game.


Posted: January 19, 2018

When I saw the description for Nocturnal Hunt, it really grabbed me. Play in the first-person as a wolf, slaughtering hunters? It reminded me of the film, "The Grey." Sign me up. In practice, it may not be quite as exciting as it sounds.

Your wolf can run, sneak, bite, and jump. In addition, it has an "instinct vision" that allows it to detect enemies through walls and locate collectibles, and it can knock over bottles to divert enemy attention. Most of the game is simply moving forward, taking stock of enemy concentration and location, and then using stealth (at least, for me) to systematically eliminate them. This isn’t necessarily a bad time, however. The environments are lovingly crafted and the enemies have a nice steampunk aesthetic. For the most part, I enjoyed my time with the game.

The only negative that comes to mind took place when I first started the game. I had to quit around 15 minutes in, and when I returned, I found that the game had not saved my progress. In a game with a total length of only perhaps 30-40 minutes, it’s not a big deal – but the game periodically registers "checkpoints," so I thought that I was in the clear. These checkpoints just serve as respawn points if your wolf dies during the playthrough.

This team absolutely has talent – they could expand the title by perhaps creating a few difficult choices. Do any of these hunters have children? Though a wolf likely wouldn’t have many qualms about hunting them as well, perhaps we would as player characters? Would we leave them to fend for themselves by killing their parents? In traditional gaming fashion, they could also slowly expand the move set of the wolf and the encounter difficulty.


Posted: July 22, 2018
Okay, I did one play through and it actually took less than the 0.8 hours I have on record. It’s that short (the store page does mention it takes about 15-45 minutes for a single play through. This seems pretty accurate.)
There isn’t much depth to the game and it might be a decent distraction if you get it on sale (I picked it up on a Summer Sale for pretty cheap.) The premise seemed pretty good but it feels like the game is missing features or it was underdeveloped, which contributed to my lack of interest in playing through more than once.

Edit: I’ll give them a positive nod for getting a game to market. It appears to be their first try at this, so kudos there.


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