About This GameNumantia is a Turn-Based Strategy game that takes place in the ancient conflict between Rome and the city of Numantia, in a war that lasted for more than two decades.
The choice is yours: Play as a Numantian warrior against the Roman legions or expand the power of Rome throughout the Iberian Peninsula. Relive history fighting in epic battles alongside real historical figures, conmemorating the 2150th anniversary of the Siege of Numantia.
- OS: Windows 7, Windows 8, Windows 8.1, Windows 10
- Processor: Intel Core 2 Duo @ 2 GHz or equivalent
- Memory: 6 GB RAM
- Graphics: GeForce GT600 Series or equivalent
- Storage: 5 GB available space
– Hm, asset flip, pixel junk, Numantia, hentai, AAA garbage…
– Wait, Numantia? I remember Rome tried to siege an Iberian city with the same name
– Nah, probably yet another asset flip game. But i will check just in case
– *gasp* The game is really about the siege of Numantia
Unlike other historical strategies, this game portrays a local conflict instead of global domination across centuries. The campaign is mission based. Every chapter you recruit new soldiers, buy some equipment for them, watch events and participate in batlles in the end. Events offer choices, almost all of them bring immediate results (moral or resources increase/drop, new units/equipment, unexpected battles, etc), story is mostly unaffected by them (some characters can die but it does not change much). Artwork looks simple and charming at the same time. Music is nothing special, there are only few background tracks. UI could be better but I got used to it pretty quickly. Keys can’t be rebinded.
Turn-based combat is the main focus of the game and I think it’s well done. Numantians have better infantry and cavalry, while Romans have better missile troops and some nasty special units (elephants, "scorpions", greek peltasts). Every unit can be useful (of course some units are more useful than others). Some units can move twice per turn which enables hit-and-run tactics. Moral and flanking affect the battle, terrain does not (some impassable hexes can be used as advantage on defence though). AI can be annoying to deal with (like cavalry attacks in the rear or skirmisher harassing), but it’s not that good at moving and attacking in cohesion. Battles are also available outside of campaign in "arena" mode. Two players can fight each other in it, it’s impossible to play on the same keyboard unfortunately).
Overall, I think it’s a good game, there is nothing outstanding but also nothing terrible in particular. I can recommend it to people who like turn based combat and to Rome history enthusiasts.
The amazing artworks, graphical interfaces, sound effects, background music etc, is really something to that catches my heart. The storyline is really nice, but there’s a few bugs here and there that needs to be ironed out, for example freezing of game.
I do really hope tooltips to be added and I had no idea what some of the unit/troop skills does.
Other than these few flaws, this is a game definitely worth checking out for those strategic lovers out there. Some might find the combat system a chore since they don’t like the complexity of some features like morale, skills and equipment effects, there is a slight learning curve to this game as not all are covered in the tutorial with regards to the combat system.
It’s a really good game for what it is. The combat, which is the meat of the gameplay is easy to get into but is not overly simplified. The units themselves look really nice and mostly historically accurate which is personally important to me being a Roman history nerd and all that. Jokes aside in my opinion, and I have’t played a lot yet, ranged units seem a bit too strong in straight up combat and the ranged attack, again in my opinion deal a little bit too much damage. Overall aside from the no mouse control in the army lobby bug the game is really fun and I recommend it especially for fans of Roman or Celtic history.
First Impressiosn video : https://youtu.be/Iqk3QeFUuZc
Numantia is a strategy and tactics game about the Roman occupation of the Iberian peninsula. The player may choose to either play as Rome and enforce the occupation, or play as Numantia to repel it. This small, unique setting may be the best aspect of the game. The campaign map presents the player with choices that impact the playthrough, gaining or losing soldiers and resources. Both factions have named personalities that will interact during events, as well as participate in combats.
Battles are typical turn based hex grid affairs. However, I usually found myself just ordering
my units around in circles to attack enemies from the rear. There is more nuance available with morale effects, abilities, and passives, but the UI is bare bones. Tooltips don’t exist. Unit
abilities are tucked away. Activating abilities requires a combination of keyboard and mouse
inputs. I often felt the combat was a chore I had to finish to advance the narrative and to be
presented with more campaign decisions.
Although I thought the combat was a little dull (mostly due to the an impenetrable UI) I found
the specific, historical scope of the narrative and the campaign decision making to be much more compelling.