About This GameExperience the critically acclaimed masterpiece with its renowned Sumi-e ink art style in breathtaking high resolution. Take on the role of Amaterasu, the Japanese sun goddess who inhabits the form of a legendary white wolf, on a quest to defeat Orochi, an eight-headed demon and tyrannical monster responsible for turning the world of Nippon into a ruined wasteland.
Players will be able to choose between modern widescreen format or the original release’s 4:3 ratio. Interactive loading game screens from the original game are also included.
- Requires a 64-bit processor and operating system
- OS: WINDOWS® 7 SP1, 8.1, 10 (64-BIT Required)
- Processor: Intel® Core™ i5-2500,3.3GHz
- Memory: 2 GB RAM
- Graphics: NVIDIA® GeForce® GTX 470
- DirectX: Version 11
- Storage: 34 GB available space
- Sound Card: DirectSound compatible (must support DirectX® 9.0c or higher)
 OKAMI.HD-CODEX.Torrent [www.sendspace.com]
 OKAMI.HD-CODEX.Torrent [1fichier.com]
YES, it has keyboard and mouse support.
YES, you can use the Celestial Brush with the mouse.
YES, you can skip any cutscenes and text without needing to complete the game first.
YES, you can use a drawing tablet to play.
NO, there is not the original song "Reset" in the entire game, be it from the end credits or the presents from Issun.
After the first few minutes (16 to be exact), I felt all the childhood memories resurface in my mind, the excited fan inside me screaming to continue in this beautiful game. Used to play the game on the Wii with 480p resolution on a small screen, now with 1440p on a computer monitor large enough to be fully immersed in this work of art, I can’t begin to imagine what 4K will look like. Not only all the textures are sharp, but the added post processing effects from the original on PS2 makes the experience simply better.
This newest edition of Okami allows both controller and keyboard/mouse support, the game open to the Playstation or the "Wii" playstyles. I have not tested the controller part yet, however for the keyboard/mouse part, all the controls can be rebound to your heart’s content. The camera is controlled by the mouse, in case you are wondering.
Using the Celestial Brush feels natural, comfortably giving you full control on your line work without horrid wavering drawing (Wii version with its Wiimote not being stable in your hand, for example). I miss the ability to change the thickness of the brush freely like on PS2, although at least there’s the ability to paint a constant, thicker line instead.
You can also change the refresh rate of the game, as well as the resolution and if you want it fullscreen, windowed, or borderless windowed. Either you can’t change to a 1920×1200 resolution if you don’t have a 16:10 screen (even if your 16:9 screen is bigger than that), or it’s locked at 4:3 and 16:9 only. You might get some black lines if you are using a 16:10 screen.
With all the positive above, I do have to point out the controls overall can take a little while to get used to. As for framerate, the Fan Menu can go at 60 fps, while the game itself seems to be capped at 30 fps. In any case, the framerate of the game was not wavering at all on either situations, which is a mega plus compared to, say, an emulator.
Overall, the game compared to its predecessing versions is simply stunning, completely worth the $20.00. This 30 hours game is a masterpiece, a classic, and simply a unique and fun experience. Now’s your chance to play this amazing, way underrated work of art!
P.S.: For the artists out there, try out your drawing tablets with the game and see if it works. If you can move your mouse cursor with a pen, so should the camera and Celestial Brush. This can be a unique way to play~
EDIT: I forgot to point out by default, the right mouse button makes the alternate, thicker line. Now if you have some sort of plugin for a PS3 controller for detecting analog inputs, I wonder if the game will still recognize that data and allow you to draw variable lines, like on PS2…
UPDATE: I can confirm that Okami is playable with a drawing tablet like Intuos Comic and the likes. It actually makes for a very interesting playstyle! However, the camera is a little bit hard to control unless you have a very high sensitivity, since you can’t just reposition your pen like you would with your mouse in this case. For the first time, I finally was able to really draw in Okami…
If you need to walk for the "Pick Nami’s clothes" minigame, hold B on the keyboard. It will make Amaterasu walk instead of run when you move around.
Pressing the Fan Menu button twice allows you to skip nearly all dialog in the game, without the need to complete the game first.
Applying Gold Dust on weapons apply different visual effects on them, no matter how subtle they are. It’s easier to notice it now in this edition of the game!
Having beaten this game at least 2 or three times on multiple consoles, I can confidently say this is an excellent port.
In Okami, you play as an incarnation of the sun goddess Amaterasu (Ammy for short) trying to save the world from darkness and evil. Having woken up from a hundred year-long absence, Ammy is now much weaker compared to 100 years ago, and must find the other gods in order to regain her strength and abilities to face the trials ahead.
These abilities primarily consist of Celestial Brush techniques, which allow you to paint designs that can slash like a sword, create fire from nothing, or change night into day (she is the sun goddess, after all). New abilities, much like new items in Legend of Zelda games, will also allow you to make your way further in the world, unlocking new areas and a plethora of hidden secrets.
Gameplay is fun, as long as you’re not looking for highly complex combo systems. For those that don’t much care for combat, a lot of it is optional, and combat has no effect on improving Ammy’s stats.
Okami controls very nicely, with keyboard + mouse controls as good as a playstation controller (better for those more comfortable with a keyboard than a controller). Mouse controls for the paintbrush are probably the best of all systems, as it takes a bit of practice to master using an analog stick or the Wiimote. The mouse, simply put, feels more natural. I played using a keyboard so I cannot attest to how well PC Okami plays using a controller.
While I don’t consider graphics to be a deal-breaker, it’s still nice to have something pretty to look at. And Okami is gorgeous . I don’t just mean for an eleven year-old game; I mean just in general. Vibrant colors and an art style reminiscent of a Japanese painting mean that Okami ages much more gracefully than most games (though the first area can be a little hard on the eyes and, visually, is one of my least favorite areas). If you know what to look for, you can easily see places where the game shows its age, but overall, the game still looks beautiful.
While I feel I’ve spent too many words on this review already, I have to mention the soundtrack. Always appropriate to the mood of the scene (or very deliberately not), many tracks are just plain beautiful, with the exceptions generally being deliberately silly or fun. The one great shame is that the original credits song is (I hear, being near the end but not yet having beaten PC Okami as of the writing of this review) is absent, as it has been from every port of the game.
EDIT: Having completed Okami, I can confirm that, sadly, the original credits song has been replaced by something else.
Some minor issues I had that were no more than mild annoyances:
And for veterans of the PS2 version: the loading screen minigames are back!
Overall, Okami is excellent. If you like Legend of Zelda, games that look like you’re playing a painting, games that have a painting mechanic, or some old fashioned, albeit simple, demon-bashing, I think you’ll like this game.
Ôkami is a third person action-adventure game that is very similar in terms of structure to a Zelda game. In fact, I’d go as far as to say it is the best Zelda-like ever made. You take control of the japanese sun goddess Amaterasu as she is reborn in the body of a white wolf, and are tasked with bringing back light to the cursed land of Nippon.
Armed with your divine weapons in the form of either a Reflector, a Rosary or a Glaive, and your Celestial Paintbrush, you explore a vast world that, while it can’t hold a candle to gigantic open-world games of 2010 and beyond, still manages to be packed with a high density of very interesting content. As a new player, you’re looking at 40 hours just to complete the story, and up to 80 hours if you’re looking to get 100% completion, which, for 20 bucks, is pretty much a steal.
The story is long and epic, but doesn’t take itself so seriously that you can’t have good lighthearted moments with tons of charming characters. Encounters with friends and foes alike are memorable for all the right reasons, and that includes the exceptional soundtrack that, to this day, remains one of my favorites in gaming. Ôkami is inspired by japanese history and culture and it shows in every aspect of the game, including the instruments chosen for the soundtrack, the sumi-e artstyle that shall remain timeless and shines in high definition, and the story which borrows heavily from myths and legends from the land of the rising sun.
Your main tool throughout the adventure is the Celestial Paintbrush, an ability that allows you to stop time at any moment, rotate the camera freely, and turn your screen into a canvas. Using either a mouse and keyboard or a controller, you can then draw symbols on the screen and watch them affect the world around you. From repairing a broken bridge by filling in the missing parts to slicing monsters in half with a well placed slash on your canvas, the possibilities are varied and your powers are put to good use in many situations.
This HD port for the PC runs at 30fps, which is unfortunate, but even as a devout follower of the Church of High Framerates, the subpar framerate never once bothered me. Which is weird because in a game like the first Dark Souls, I actively get distracted by the low framerate, but Ôkami somehow manages to be a smooth experience…go figure. No crashes to report on two different computers in over 40 hours of playtime. Graphic settings are kind of limited but allow for enough tweaking to get a good experience.
While everything hasn’t aged perfectly and some text boxes could benefit from allowing you to speed them up, the original experience is still intact and well worth playing. I did my best to put down my nostalgia goggles from 10 years ago, and I had just as much of a good time as I did the first time I played through this gem of a game.
10/10 Dog features include:
You can bark at people for no reason! You can dig up bones! You can catch a birb in your mouth and then prance! You can bite people in the crotch and they are like "hey! what! why i oughta!" If you see a demon, you can pee on it!
Please purchase The Legend of Dog Zelda for a good time.
Little talked about, but important, is what happens on systems that don’t even hit 30 FPS — bullet time 🙂
Not many people will find themselves in this situation, but some of those handheld devices like GPD Win probably shouldn’t be running this game until I can add arbitrary framerate support like I’ve done for other games.
Special K can break this limitation (set OverrideRes=… and force fullscreen in dxgi.ini for 4K+ DSR)
Special K fixes this, if you set forced Fullscreen override
I have no fix for this, I am as annoyed by it as everyone else is 😉
Special K can toggle both of these things while the game is running.
Do not panic, this is a bug — restart the Steam client and connect (or use Special K with the Spoof Online Checks option).
If you do not use the Steam Overlay in Big Picture Mode and register your gamepad for Steam controller button mapping in Steam’s controller config, you will have to play the game with keyboard and mouse.
This is not a problem, it just felt good to find a limiter in a Japanese game that works correctly 🙂
This prevents the game from starting in a debugger, but this will only inconvenience modders, not users.
Also to note, its great for those with low spec rigs. Right now I’m not even playing on my gaming PC, I’m playing this on a surface pro 4. Sure I have to lower the resolution down sub 1080p, but the game is able to run really well on an integrated graphics card. I know that might sound like a strange positive to give, but I thought its worth noting that those with less than stellar rigs can still enjoy this game. EDIT – I can actually Run this at 1080p with mostly 30fps with the Surface Pro 4. So I can run this for certain at 900p. So, to reiterate, this game will work well with low end hardware.
However, there are some issues with the port.
First of all, it doesn’t support 16:10. I think its safe to assume ultrawide monitors will not be supported either.
30FPS lock, makes mouse movement seem a bit odd.
Limited Graphics settings. Only being able to choose between Low, Medium, and High
Now, even though the mouse movement seems odd due to the locked frame rate, the core mechanic of the celestial brush does improve due to the mouse.
All in all, I do recommend this game. But if any of the port issues really affect you too much, I can understand as to why you may want to pass.
Buy with caution.
EDIT – Just to add, yes this game is 30FPS lock. However, due to my experience, I can’t say the port is terrible since it can run really well on less than ideal hardware. Not the best port in terms of features, but hey I’m just glad to see the game come out on PC.
The player controls Amaterasu, the Shinto goddess of the sun in the form of a wolf. With the help of Issun, a wandering artist, Amaterasu runs around Nippon gathering up all the abilities she lost from before in order to save Nippon from evil. Along the way, Amaterasu befriends allies and battles enemies to achieve this goal. That’s really all I care to speak about the story, due to potential spoilers and the sheer length of the game. Okami took me 40 hours to beat, and that’s without grinding for any particular item or anything. It simply has an epic tale that is a joy to experience.
At first play, it is impossible for the player to not notice the unique graphics Okami uses. I firmly believe that cel-shaded games benefit most from these HD remakes, and Okami takes almost full advantage. The watercolor vibe really does give this game a ton of character, and it being in HD helps keep its graphics looking great even in 2018. Every single level has immense character due to this, from the foliage of the trees to the evil emanating from enemies. At some points, seeing the sky blue colors contrast with the sunset red is simply awe-inspiring. Okami is truly a beautiful game.
However, there is one issue that ties in with the graphics — this game is 30fps in gameplay (60fps in menus). This was an initial problem for me, as I play first-person shooters in 144+fps, so my eyes had to adjust to the blur. This is probably moreso a problem for PC Master Race gamers, who expect more out of any game today. However, being that Okami was originally a PS2 title, the framerate is tied in with its physics and gameplay. I’d rather have a fun game to play at 30fps than a broken game at higher framerates, and as my eyes adjusted, this became a non-issue.
The only other thing about Okami is that, well, it’s incredibly easy. I promise I say this without bragging, but I didn’t come close to dying once during the 40 hour playthrough. However, in an age where people claim things like, "Crash Bandicoot is the Dark Souls of platformers," maybe its lack of difficulty isn’t the worst thing in the world. Should the player want a challenge, there are no other difficulty levels, but Okami enthusiasts told me its de-facto "hard mode" is playing without upgrades. Its difficulty could also be interpreted as child-friendly, too, for parents looking for a gift for their kid to play. Ultimately, this is a non-problem.
That’s because Okami is just so much fun to play. It is incredibly charming, with memorable characters, an epic story, and an engaging adventure. Its combat is so simple, but it works so well. Amaterasu’s main ability is her Celestial Brush, which allows her to use a multitude of abilities against enemies while attacking. This is done very well both with a controller or with a mouse and keyboard. The exchange between painting your enemies to death while attacking them is seamless and also satisfying. This style of gameplay help make Okami’s boss battles clever and fun to fight. The brush abilities extend to out of combat, too, where they’re used to complete puzzles and progress to new areas in the game. These aspects all make Okami a rewarding and satisfying game to play, despite its lack of difficulty.
The sound deserves a special mention, too. The music is wonderful. Okami is a very chill game to play, and its music fits within the mood of the world Okami creates, whatever the situation. Thematically, it showcases a style of traditional Japanese music that matches the Shinto backstory it tells, and really helps immerse the player into the story or the battle. The sound effects are almost as vibrant as the graphics themselves. The "dialogue" comes from the school of Banjo-Kazooie, and its Sims-ish speech only lends to the game’s charm, in my opinion. The sound this game delivers is on the same level as every other aspect of it — excellence.
However, Okami’s brilliance is its ability to tie all of its excellent parts together into one amazing package. Its gameplay gimmick ties in with Okami’s graphics itself, which dovetails perfectly with its music, which is further buttressed by its story, which showcases the charming characters, and so on. All these aspects complement each other so well, it makes Okami the brilliant game that it is. And while this game wasn’t fully appreciated in the past, I’m glad that we get a second chance to experience playing it in 2018 and beyond. It would be a shame to continually miss out.
Okami is a masterpiece.
Breath of the Wild
+ There are dogs
– You cannot pet them
+ You can be a dog!!
– But only some of the time 🙁
+ You are a dog!!
+ All the time!!
+ You can even feed other dogs!!
+ Sometimes people call you a good dog!!