About This Game
Are you ready to adventure the new world?
In the far future, citizens of a city where only machines are left, wondered what’s out in the world. The leader of the machines decided to make an explorer team to answer the citizens’ curiosity. And so, the explorer teams adventured into the unknown world beyond their city.
Four explorers found a civilization while wandering around and explored it for 10 years but did not find any evidence of life. They were disconnected one by one, and now only explorer Pray remained. Despite this, Pray continued exploration in order to complete his given task.
PRE:ONE starts in viewpoint of Pray who is one of explorers. Pray watches as one of his fellow explorers, who was considered missing, get destroyed and begins to chase the one who killed his companion. During his journey, Pray will experience many new things and face various challenges. He will be considered an enemy and be attacked.
PRE:ONE progresses in linear fashion which allows for a deeper story.
PRE:ONE is quite challenging in order to give you a sense of accomplishment rather than an easy, less rewarding experience.
We are going to provide the PRE:ONE DLC for free with new stories and mods!
- OS: Windows 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core i3 3.0GHZ Processors
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GTX 460
- DirectX: Version 9.0
- Storage: 5 GB available space
Bad English translation, it can be hard to determine what the messages actually mean.
Character controls feel a bit clunky and crude.
Bullets can be blocked by the environment.
Nice art style, colors, and graphics.
A well created world, environment.
Gameplay Video (5 Dollar Friday Feature Game):
Condering the low price i wasn’t expecting too much from this ,most open world -ish type games require a lot of work to reach a pont were they become a game worth playing by the masses ,hence they can cost a lot more than this did.
I would say the guy who made this obviously has talent and does seem to be on the right track ,though this game does require a fair bit more work imho
It’s not easy to fully understand what is going on as the translation to English is pretty bad ,maybe it’s something that can be improved in the future.
You sort of understand it but it doesn’t do much for immersion when you’re sligthly befuddled by bad translation..
Edit: recent update addressed some of the issues with English subs.
It doesn’t appear to have a key-config options at the moment either so if you don’t like WASD (like me ) you might have to use a third-party program to change it.
It does have a fov slider of sorts but i turned it to 100% and it was still making me feel nauseous ,though it’s possible the nausea i was feeling had started before so maybe it would be a good idea to adjust the fov before you start playing.
EDIT:FOV VALUE HAS BEEN INCREASED IN UPDATE v.1.0.1.
It has an opening cut-scene which i thought was ok but then it’s spoilt by text running off the screen to left and right (1920×1080)
and that bad translation i mentioned.
Text that came afterwards while in-game appeared correctly.
In-game movement of your charcter feels ok ,it was one of the first things i liked about it coupled with the sound effects for your charcter’s (robot) footsteps .
After reading some very short messages on a couple of computer screens that are scattered around and picking up what i assume was bullets
i ran into my first gun-inplacement after climbing onto some platform and it nearly wiped me out ,even if you just peeked around the corner it would target you precisely.
My health quickly jumped form 100% to 5% .
I had to back-track to grab some of the health that was lying around ,which i don’t think there is a lot of.
It does say on the store page that the game has a high difficulty ,so….
Anyway i had to stop playing after 15mins due to nausea 🙂
I think the game has potential to be a fun game at a cheap price but as i said , it does need a lot more work .
The dev has already released a hotfix on day one +another update to increase fov so i presume we’ll see more updates/improvements .
New V1.02 update also has some fixes for the Eng. translation. + some other fixes.
We enjoyed the weird story of PRE:ONE, and it’s a very interesting and different world that PDDS has created. However, the controls and shooting are very wonky. You’ll often find yourself stuck on (or in) the environment, and it’s never clear when you are or aren’t hitting enemies with your shots, as the environment will often block bullets even when you have a clear shot. This is made worse by the checkpoint system, which often results in you having to replay large sections when you die (which will likely happen often). I really want to recommend PRE:ONE because it provides good entertainment and an interesting story, particularly for this price point. However, the actual gameplay keeps me from hitting that thumbs up. It’s far too unpolished at the moment, and I doubt most people would be willing to deal with this for the interesting story.
If you’d like to see some gameplay before making your decision, check out our gameplay video below.
There are also some minor bugs, and there are many incomplete parts. But my client’s steady update is making this game complete.
I always support you. It’s nice to see you make your dreams come true.
Gameplay is a bit buggy with a lot of clipping and some odd character movements, but for £4 it’s actually reasonable. I’m unclear on the save points and I hope to update this review in due course with more positives.
So far I’d cautiously recommend but I’ll not hit the button just yet.
appropriate stage difficulty.
1 men made game!
I just doesn’t feel finished. An early access tag would go a long way in helping my perception of the game, but as it stands right now, the sound design is all over the place, there appears to be some severe English translation issues, the game seems very poorly optimized, you get caught on world geometry every few steps or so and I even fell through the world a few times. It looks good and the fact that there are even cutscenes was impressive. But I felt like I was a beta tester in a very early development build, not a game that people are paying to play. Not to mention the game realies entirely on floating glowing trail markers to guide the player, almost as if the games doesn’t trust the player to explore the already small and linear spaces it’s made up of early on. Slap an early access tag on it, it doesn’t feel close to finished.
if youre a mouse and keyboard gamer, im very sure this game is very worth it. the very little bit of game i played looked quite nice and seems like it haws plenty potential.
i hope this review helps.