On Stream:https://store.steampowered.com/app/775940/Rise_of_Liberty/

About This Game

Take part in massive revolutionary war era line battles with hundreds of other soldiers! Command your army into battle and conquer the enemy!

Rise of Liberty is a first person single player massive strategy / battle simulation game that takes place during the revolutionary war, you can fire cannons, command a huge army or take part in massive battles!


  • Take part in massive line battles!

  • Spectate in battles or use first person!

  • Relive historical battles such as Bunker Hill

  • Command your men!

  • Defend against bayonet charges!

  • Survive for as long as possible in the new Siege Mode!

  • Use cannons, puckle guns and mortars!

  • Use old flint lock weapons from the revolutionary war!

  • Use Cavalry in Battle!
    • OS: Windows 7 32-bit
    • Processor: 1.7 GHz
    • Memory: 4 GB RAM
    • Graphics: intel hd graphics
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: Minimum Resolution 720p
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Size: 320 MB


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[(-|-409th-|-)] Emperor Dion

Posted: April 25, 2018
Product received for free

Early Access Review

The guy who made this game was a member of my total war clan, and I must say, I didnt believe his idea would be that good, but after playing it a bit, I see a game with strong potential. Keep your eye on this ones work. The game is very fluid and taking into account he made this game by himself, its pretty good. The reload time on the guns isnt as bad as I thought it would be. There is also a cool spectator mode and its fun to watch the battles just play out. From watching this, I got the impression that this would actually make a good foundation for a really kick♥♥♥♥♥RTS game. The only downsides to this game, is it is not complete yet, but it has the potential in its current state as of this review definitely.


Posted: March 13
Early Access Review

First off, considering this was created by a one man dev team this game is amazing.
Some Pros I’ve found

>> Scale – With my computer I could ramp up to the max with 999 on each side and each wave , and it was epic.

>> Squad/Team Aspect – Commanding a troop of 150 soldiers to flank an unsuspecting enemy formation is supremely

>> Updates – Although I’m new to the party, from YouTube I can see that a lot of progress has been made.

Overall I have a blast playing this, and I’m excited to see the updates.
That said a few improvements I could see…

>> AI Mechanics – Although the formations and general troop movement is pretty awesome, when a bunch of soldiers charge and end up in a big ball of sloppy bayonet stabbing, they seem to bunch up unnaturally at times. Also it doesn’t seem like the AI troops take advantage of the crouch or prone feature which is not game breaking, but a bit disappointing. Also some AI should equip lanterns at night so you don’t have do it all the time. And a little more specific squad commands would be cool, (what kind of formation, fire, hold fire)

>> Incremental Reloading – Since the muskets take forever to reload (which is a given), it would be helpful if reloading was broken up into a couple of main actions (powder, ram, ball, ect). Then you could switch to secondary or melee weapon in the middle of reloading, and continue from where you left off after you fended off a few loyalist pigs.

>>Melee – Feels a bit slow, could be better, but not terrible.

>> Sound Design – the bullet whizzes seem way too loud compared to the ambient noise

>> For Fun – It’d be cool to differentiate and eliminate officers by their uniforms and cause panic among the lower ranks.
Be able to actively move cannons.
Maybe more factions? (French, Native Americans, ect)
Naval support
3rd Person View
Maybe I’m missing it, but weapon randomization on the AI troops
Oh and of course multiplayer please please

Just my two cents, happy with the buy and excited to see what comes next!

Supra cool

Posted: May 16, 2018
Early Access Review

Right off the bat I was having a blast with this game. I can tell that in the state is in right now I will get tired of it but knowing that it is in its primitive stages is good because this game is only going uphill from where it is. You can run massive battles on this with literally hundreds of ai because of how low the graphics are. However, I like this because they are basic yet look so clean when you’re playing.
Here are a few things I think would improve the single player at least:
-Give calvary swords instead of spears (more historically accurate and I think would look cooler)
-Being able to command from the map instead of just pointing in first person
-Add more unlockable or DLC weapons
-Change the cannon sights so we can look down a sight
-Give a melee to hit with stocks or something but does less damage
-End battles when everyone is dead on one team
-Add kill/death count
-Prevent ai from killing eachother (especially with cannons)
-Make ai take cover when reloading (they do it in the pictures but haven’t seen it in the game)
-Add officers/generals and when they’re taken out make their group lose formation or something
-Kill calvary without killing their horse
-Respawnable horses so you never run out when you respawn
-Add different respawn points (especially on bunker where if the enemy takes the spot you get spawnkilled)
-It’d be cool to see more fort maps or ones on ships would be dope
Overall great game and a great idea.

[51st] WaylanderGR

Posted: April 15, 2018
Early Access Review

for all of you complaining about how "empty" this is, you are wrong
firstly, there’s enough content for some hours of entertainment right now; you can try playing as a commander, lead an infantry section or a squad of horsemen, or if youre here just for the action you can just follow what the rest of the bots are doing: linebattling. if skirmishing is more your thing, then grab a good rifle with long range (this is unlocked with enough kills) and camp on a hill. There is a wide variety of weapons to choose from, from the classic musket and pistol to an axe strapped to a pistol, sword or lantern. dont want to be in the frontline? grab a cannon and support your army from afar.

secondly, this game has one thing other games do not have, one invaluable thing;

a good dev.

he is friendly and extremely active. everyday works on the game, and shows us his progress on discord. he cares about the gamers and always asks us our opinion, and not only asks it, but takes it into account.
so all of you complaining, go back to your ♥♥♥♥♥♥ CSGO or i dont know what you play, im staying here


Posted: June 2, 2018
Early Access Review

Awesome little game. I love how many units you can spawn. I would love more of a strategic angle though. Ultimate battle simulator failed because devs got too caught up in just throwing as many units on screen as possible. Rise of liberty shouldn’t just throw red and blue at each other with no strategy.

I’d suggest 1000 max and work on enhancing the graphics of the models and improving the weapons. Every troop line should have an officer too, maybe make every 20th man an officer with a flintlock?

All in all I’d just like to see more tactical gameplay so it stays fresh

Captain Levi

Posted: September 24, 2018
Early Access Review

I’m going to say is good. But it really would be the best if they add rag doll into the game.

Harris Tweed

Posted: March 22, 2018
Early Access Review

Lots of potential here and fun as it is now. Very responsive for me (I saw some complaints about lag). I like the Unity graphics; what’s lost in detail is made up for in sheer numbers, smoke, etc. The interface is functional. Mostly needs a strategic layer and/or a UI that makes a little more sense of the battles.

Can’t wait to see how it develops.


Posted: September 7, 2018
Early Access Review

Based on some of the very silly discussion I have seen of pompous, whiny, ingrateful people expecting all the features of a $60 game, I would say do not expect anything beyond what this game is. With that said, what this game is, is an extremely fun, quick to start, easy to learn gem. Theres no story (yet, there is a campaign mode coming) the game mode is a standard capture the point and hold until one side reaches the victory limit, but with very large scale (hundreds upon hundreds) skirmishes. Theres a decent selection of weapons, you can take part in cavlary charges or wreak total havoc with a cannon, all in first person. There is also a basic command mode too that is fun without being complicated. The dev is extremely active and I have seen bugs get fixed in a matter of a couple of hours. This is the best $8 game I have ever played. It is good old fun, period. Do not expect a full on historical simulation.


Posted: May 1, 2018
Early Access Review

Very impressive game in its early stages and for $8 I feel it is worth it.
The Pros:
-Movement speed is perfect, any faster and it would not seem as fun. There is a certain challenge with the speed of your soldier/horse that prevents the game from feeling too easy.
-The selection of weapons is perfect and representative of the era.
-Reloading speed is great. It is not too slow and it is not too fast. Again, any faster would make the game seem too easy, and any slower would make the player impatient.
-Graphics are perfect for this type of game given what the Dev is aiming for.
-The addition of the cannon is perfect.
-Night time battle is great. It is not too dark and not too light. Has perfect ambiance.
-*6/8/18 New updated graphics make the soldiers and landscape look great.
*Will add more when I play more…

The Suggestions/Cons/Bugs: (These could always change as game updates)
-*6/8/18 Definitely one issue to address would be creating a buffer zone around the cannon so soldiers do not enter your line of fire or block your view. Too often do soldiers find their way directly in the line of site and become cannon fodder.
-*6/8/18 Understandably most players may not have liked the repetitive fife music, however that should be an included option in the menu. I thought it added character to the game.
-Sometimes there can be a very minor graphics glitch, revealing grass through the cannon.
-Since this is a capture the flag type game, it would be great to be able to select which flag your Player spawns from. One of my flags was overrun, and I kept dying upon spawning in front of the enemy.*UPDATE* Apparently you can spawn in different locations when you use spectator mode and press "F." However it is slightly difficult pinpointing the location.
-It would be interesting to add rank to the game. Perhaps if a Player has the ability to gain rank throughout the battle from either kills or capturing flags, it could change how the player commands the troops. Additionally, if a Player reaches rank of General or Colonel, AI could spawn near them. (Think of the 2005 Star Wars Battlefront II when a troop transport can act as a spawn point)
-An option for real time battle would be interesting. What I mean is that the Player could select whether it is morning, afternoon, or dusk and the day could progress with the moon/sun rising or setting.
-Another Steam member had already mentioned it but I forget who, a siege map would be awesome.
-Steam member Synth3D made a great suggestion, include French, German, Robert Rogers’ Rangers, Daniel Morgan’s Rifleman , and Loyalist units to the game with different uniform colors.
-Also, once in awhile there could be a directive which the Player could accept or decline to attack a position, guard, or hunt/harass enemy units. A Player could earn points by targeting a mounted enemy officer as an objective.
-It would be really cool to be able to place soldiers into a building to fire out windows, and when targeted several times by a cannon, could destroy the building and soldiers inside rendering the building useless for the rest of the battle.
-The night battle has a glitch when you turn too quickly. It appeared after a few minutes of gameply when I mounted a horse and turned. The horse moves but trees, shrubs, etc. stay stationary for a few moments then it goes back to normal.
-It does not appear that soldiers around Player form rank, but rather seem dispersed without selecting that option. It would be interesting to add a few line and rank selections like in Rome:Total War (Single line, double line, triple line, double line with cavalry, etc)
-Maybe it’s just me, and it’s a different era, but a Rourke’s Drift battle would be really interesting for a later add-on or something.

As of right now, with the cost under $10, this is a very good game.


Posted: August 12, 2018
Early Access Review

Jack, you have made a great ♥♥♥♥ing game. I had only enough time to play one or two battles but every minute of it was exhilirating. I know the game isnt complete yet but if its already this fun its bound to be great. Also, I saw that you are a one man team, great job m8, you have managed to make a fun game which is something that most major companies can’t seem to do, and on top of that you made by yourself. Keep up the good work and I wish you all the success in the world.


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