About This GameSeven: Enhanced Edition is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh and explore the sea depths on board of a submarine in the Drowned Past expansion.
SEVEN HOURS OF NEW GAMEPLAY IN DROWNED PAST EXPANSION
Continue exploration as serial thief Teriel, who runs into ‘the Enclave’, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried, are buried for good reason, as Teriel and the Enclave will discover.
EXPLORE A VIBRANT OPEN WORLD FROM AN ISOMETRIC PERSPECTIVEFrom the moment you set foot on Peh, the island is open to you. Sneak, run, climb, and fight your way across a colourful array of environments.
You are free to explore wherever you please; only security checkpoints, monster-infested areas, and dangerous factions stand in your way!
CHOOSE YOUR PLAYSTYLEAs a master thief, Teriel is well versed in the art of stealth. Get the jump on enemies from behind and above, fool everyone with cunning disguises, or just use the environment to keep out of sight entirely.
If things go wrong, however, or you’re feeling impatient, there’s nothing to stop you from letting loose with an array of devastating weapons, and unleashing deadly magical skills upon your foes.
ENCOUNTER A MYRIAD OF COLOURFUL CHARACTERSEncounter an array of people, from despondent slaves and prisoners through to rich socialites. Just be sure to keep an eye out for the two major factions on Peh: the Biomancers and the Technomagi.
In such a desperate place, there are many who will take any help they can get. Choose whether to help or exploit Peh’s inhabitants, but be prepared for the consequences.
UNCOVER AN EPIC STORY OF DECEIT AND TREACHERYOn Peh, everyone has an agenda, and often there’s more than meets the eye. Dive into a world teeming with distrust, and crushed between the machinations of mighty powers.
Work with the daemon that has possessed you to complete a mission of utmost importance. The fate of the Vetrall Empire rests in your hands.
- Requires a 64-bit processor and operating system
- OS: Microsoft Windows 8.1/10 (64-bit versions)
- Processor: Intel Core i5-2400, AMD FX-8320
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660 2GB, AMD Radeon 7850 2GB
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
Now, if we get past the bugs & some issues here & there, then, we have a really unique game in our hands. It’s a stealth isometric rpg game with a cyberpunk-ish theme, set in a distant future & it’s unlike any other games you’ll play in this genre. Stealth is being prioritized but not necessary & if going all guns blazing is your forte, then, you can do it; although it’s not wise to do so all the time.
Our friend Bichmeeen, from the community has already given an overview of this game better than I could ever do in his thread! Go take a look if you are interested in the game. Meanwhile, let me give some basic pros/cons:
+ Fantastic world buildings & area designs
+ Gorgeous graphics
+ Story is good and has deep lore
+ Intriguing gameplay; stealth, disguise & parkour system is excellent & blend really well
+ Rewards you for exploring the map
+ Real time fast forwarding system
+ Lots of traps & offensive/defensive items at your disposal
+ Skills system may seem complex at first but has a lots of variation to go for if you acquire them.
– Lack of unique armors
– Voice acting; sometimes it’s really good & sometimes it’s really cringy!
– Side quests; not all but some of them are underwhelming. Has quite a few "fetch items" type side quests
– Icons of the stats can be hard to understand because there’s not a proper "Legend" in all the tabs
– Items weight; it’s manageable but you have to micro manage it a lot which can hinder the fun for a lot of people
All in all, I would very much like people to give this game a shot even though it has its shortcomings. The game would have received a better reception from the community if the devs polished it for one more month or so. But, as it stands now, it’s a thoroughly enjoyable game nonetheless.
If you are a fan of stealth and ARPG and this game is on sale, do get it and give it a shot.
Despite its obvious flaws, the game has a certain combination of gameplay elements that I haven’t found in another game yet. And this has left me wanting for a better version of this game. Seven had great potential which was clearly left underutilised by the developers but it is still worth a shot considering the fact that the sale price is great.
I stumbled across this game while going through my discovery queue during one of the past steam sales. And the factors that immediately drew my attention were:
1. Isometic single player
2. Stealth RPG
3. Look and feel of an ARPG
4. Dystopian setting
5. Looks of a steampunk+cyberpunk fusion
The other factor that I really liked was that the developers provided a demo so that you could try the game out instead of buying the game, trying it and then going the refund route in case it was a bummer.
The demo was mostly uneventful and the AI seemed a bit clunky, it was set in a restrictive environment so nothing spectacular there either.
I was able to finish the demo rather quickly on my second run (first run was spent mostly getting caught abruptly by the guards until I understood the game’s mechanics) and by the end of the demo I wasn’t so sure about the purchase. Then there was a video showcasing what the main game contained. Again the
1. Promise of an open world stealth ARPG
2. Free movement everywhere (literally) with some parkour thrown in
I took the leap of faith as the game was on sale. And boy was I surprised, both pleasantly and unpleasantly at times.
1. The game does provide free movement everywhere, and that is a wonderful feature for a stealth game (yes I am looking at you thief reboot!)
2. Most of the quests till end game were well crafted with very few fetch quests overall. I managed to complete every single quest in the game on my first run.
3. Character progression via upgrading your gear and chip slot (skill tree equivalent) with the freedom of swapping to different chips anytime based on your play-style felt unique..
4. Some useful skills as part of the previous point.
5. The use of disguises to break into enemy bases. Well fitting for a stealth game.
6. You can revisit most of the game areas except a few in case you missed a collectible.
7. There are almost always multiple options and approaches to a given quest/area.
8. You can lock pick, pickpocket and hack stuff.
9. All the buildings in the game have actual interiors.
Now the MEH:
1. Inventory management is a chore.
2. Next to no options for upgrading armour other than a few choices which you get early on. I used the same armour that I got early on till end game with no issues, so I was a bit disappointed (Those who pre-ordered the game got a real OP set that they could play till the end with – too bad the same was never provided as DLC to us).
3. The economy makes no sense after a while as you can steal everything (which makes sense for a thief game) but even so. Meaningful armour upgrades perhaps?
4. Crafting is very limited. Most armours that you will use don’t have upgrade slots so crafting makes no sense, and most potions are easily found in game or stolen from guards, so alchemy crafting makes no sense either if you play by the stealth rules.
5. Stealth and combat are both okay in their current respective states, nothing spectacular. Both are necessary to complete the game, so you can’t complete the game with just stealth or with just combat.
1. The game is not optimised so well. It starts out fine but I found the game would suddenly get worse with the passing minutes, dropping frames gradually. The issue would fix when reloading a save or restarting the game. A memory leak perhaps?
2. The load times are ridiculous, running the game on an SSD (ss 850 evo – yeah I know I have an old pc) and it still took more than 2 minutes to load up a save.
3. Enemy AI is a joke, you kill an enemy leaving the body in clear sight and when his buddy spots his dead friend, all he does is walk up to him and steal all his items and then walk away as if nothing had happened; all this while you sit concealed inside a bush nearby watching the show.
4. The placement of quick travel points could have been better. The game does provide you with movement freedom but due to the terrain it is not always possible to go to the quick travel station using the shortest path so you will often find yourself taking a long detour to get there. It gets better towards endgame when you unlock all travel points but its a pain early game, especially when you are heading back to refill your items and get ambushed by some spiders.
Message to the Developers
I would encourage you to go for a sequel for this title set in the mainland while correcting all the clunky bits of this game and keeping the good bits.
I would be more than happy to support you.
But bloody hell have these guys buckled down and delivered. The game is now in the state we all hoped it would at launch, and all the magic and charm comes through clearly, now that it’s not bogged down by all the problems.
I fully recommend buying it, but even if you’re not looking to spend money I recommend giving the new demo a go.
I highly recommend you give this game a chance now if you’re looking for a RPG that is both reminiscent of classics like Fallout 1/2 and at the same time very original and refreshing, both in its post-apocalyptic cyberpunk setting, art style and isometric stealth gameplay. Freedom to go everywhere, kill anyone, complete tasks in any way you want – it’s great.
I don’t recommend it only if you like being held by the hand, because it actually is difficult and doesn’t give you many pointers what to do next, or even how things work (would be nice to actually tell players how to use their stash…), or if you just don’t like the stealth/exploration playstyle, which is the main focus of the game.
The story in Seven: The Days Long Gone was pretty interesting cyberpunk fare. You play as a master thief named Teriel, sent on a mission by the emperor to root out a conspiracy against the nation while also finding a fabled Ark. Arks were vast ships that were initially built to rescue humanity from mass extinction events, specifically the war against daemons in this case. They did not launch for reasons revealed later in the story, and contain the kind of power that allows an individual or group to take control of the survivors. Anyway, you are fused with a daemon who works for the emperor. Daemons are a second intelligent race that inhabits this world (although in spirit form), and with whom humanity at one point waged a war against, the result of which being two apocalyptic events, from which the world is now slowly recovering.
There is a ton more to go into with the story in this game though. The lore and world development is top tier and very well thought out. The story is engaging, and even the side quests and simple conversations randomly happening as you walk by people are all purposeful and often evocative. This is a great example of how a CRPG style game should and does focus heavily on bringing a story that you will remember long after playing the game.
The gameplay in Seven: The Days Long Gone is kind of a mixed bag. On one end, it can be highly frustrating, as you will ALWAYS be battling the cameras throughout your time with the game, and this results in not being able to see relevant items, much less being able to see the levels above where you are, something that comes into play since this game relies heavily on asymmetric travel and a lot of climbing.
However, if you can look past that annoyingly bad aspect of the game, everything else here is done to perfection.
Stealth is handled exactly like I would always like it handled in stealth games. You rely on positioning, darkness, and so on to maneuver, and indeed, almost the entire game can be played as a stealth game if you prefer. The nice thing however, is that you aren’t required to do so. If you prefer a more action packed experience, or something in between as I almost always do, then you are well accommodated to do so.
In this regard, Seven: The Days Long Gone seems to take a lot of inspiration from Soulsborne games in addition to classic CRPG/ARPG’s. Combat is intuitive and responsive, with dodging, proper timing, and stamina all factoring in heavily. You have a lot of gadgets available in addition to your actual weapons and armor. As you progress, you will find better and better equipment, and honestly, at a certain point, you will defeat a powerful story NPC, and his gear will pretty much make you unstoppable. From that point on, if you wanted to simply forego stealth completely, you could easily steamroll all your opponents head on. Although an almost comical shift in balancing, it feels like this was intentional and kind of a reward to your thief for all his hard work to that point.
Speaking of combat, there is a nice variety of enemies in this game. From various mutated animals to a variety of human enemies and some in between, you will find decent diversity amongst them.
I mentioned climbing earlier. This is a central gameplay aspect. You will be climbing often, in an exploration capacity, as a way to avoid or escape combat, etc…while the cameras do get in the way, you will also do what I like to call "unintentional parkour", a prominent feature in Assassin’s Creed games as well. Unintentional parkour is when you are near an item/object, clip said item/object while moving, and end up climbing it accidentally as a result. This can have mixed results depending on the circumstances obviously.
Again, there is a lot more that could be covered in this section, but I think I’ll leave it off for now. This would be a near perfect game if it wasn’t for the issues I mentioned. I think they are unfortunately severe enough to drop gameplay down to about 7/10.
This world is a stunner. It’s got a dark, oppressive feel, with neon lighting the night. Everything has a satisfying level of detail, and even when you zoom in, you can tell that attention has really been paid to every nook and cranny. There is a lot of repetitive asset usage, like piles of garbage and such, but even that serves to bring out the post-post apocalyptic nature of the game. Effective use of color and shading really bring this neon cyber punk world to life.
Likewise, the character animations could be, at times, stunning. The cutscenes were top notch.
This is a masterful game from a graphics standpoint, in my estimation. Not perfect, but definitely evocative.
The audio was likewise masterful. Real attention was paid to breathing life into even the most mundane of activities. The music was perfect and had a bit of a whimsical quality to it despite carrying a serious tone in general. The voice acting also really served to elevate the experience. I thought everybody took their roles pretty seriously and really dove into them. Overall, I really thought everything was on point in this game from an audio standpoint.
Seven: The Days Long Gone is one of those games that could easily fly under the radar, but really shouldn’t. This was an excellent game that you could really sink a lot of time into. There are several endings providing for several playthroughs with some variance, and a lot of side quests that open the world up further. It will however probably take some people a few hours to really get into the game. I think that is worth noting. It wasn’t necessarily an easy game to get into, but once I did, I found a great game with a lore rich world waiting for me.
Played this on release and was met with several progress impeding bugs and crashes, which was hugely disappointing given the fresh and intriguing premise of the game.
Thankfully, a few months later, Seven is a much more polished and optimised experience and the Devs continue to make fixes and improvements.
Still only a few hours in, but the world is enormous and packed with interesting experiences and well designed three dimesnsional environments. It seems like I learn a new mechanic every hour or so, and I am finding both the stealth and combat quite nuanced, despite their seeming simplicity.
Highly recommended if you like stealthy approaches to solving your problems, and being able to utilise a massive range of traps and gadgets rather than just straight up fights. The world is completely open to you from the get go, subject only to your creativity and skill.
Probably the most interesting game I’ve played this year, and definitely the best of last year.
So why the very positive review? Well, firstly I have never seen a game be so rapidly fixed, or so obviously not play tested in the first place. In the first week they pumped out 2 patches now 2 weeks later it’s on six and it is working perfectly. They’ve added new features, asked for on the steam forums, they continue to add things to the game weekly it’s clearly a labour of love for the developers.
Why I like this game:
The world is in set in one the most imaginative beautiful worlds I’ve ever seen or read. Far future, post-apocalyptic, cyberpunk with monsters and a strange bard who disappears in puff of smoke when I ever try and talk to him (I guess it all makes sense in Poland).
The variety of gameplay mechanics are staggering, battle, parkour, magic, (It’s not magic I suspect) crafting, theft, tons more. It takes a while to get used to it but after a few hours you’ll be running around jumping and murdering or not like there is no tomorrow.
Graphics and design are stunning. Jaw dropping vistas and megastructures loads of NPC’s, all completely 3D, and 90% explorable. BTW I’m running it on all at high\epic at 1600:900p (after the third patch) on a 950m which I suspect is below the minimum system requirements. Apparently, the next patch is focusing on performance, maybe I’ll be able to push it up to 1080p.
I can play it with my very average graphics card, see above.
Story is dark but also sometimes hilarious, respect to the guy who did the "Demon’s" voiceover and the Item descriptions.
Deus ex, dishonoured style a million ways to complete a quest mechanics
The game is huge I have played 25 hours or so (unfortunately the other hours were spent in the first week pre-patched trying to get the thing to work). I’ve done dozens of quests and main quests and don’t think I’m anyway near completion.
Freedom to kill or do pretty much anything you want. I don’t randomly murder people anymore because it’s a despicable thing to do and I’m invested in the story now but it’s entertaining that you can but don’t be surprised if you then get beaten to death by a large mob, a bit like real life I’d Imagine.
The music. Done by The Witcher 3 guy.
The developers have been great fixing the game so quickly, they also respond to your questions quickly and take on board what you say. However, they shouldn’t have released it in the state it was 2 weeks ago.
All In all:
It’s a great game, it doesn’t hold your hand, it’s difficult, but the mechanics will become second nature after a few solid hours, new ones keep appearing when every time you unlock a new skill, which can seem daunting but gives you an enormous amount of ways to play.
Has negatively affected both my work and social life. Highly recommended.
-Interesting world and story
-Voice acting is better than many AAA titles
-Unique and refreshing gameplay
-Still very buggy
-Still crashes often
-Lack of items (only 1 type of double swords found at 30 hrs in and 0 unique or non generic armor items)
-Clunky and unpredictable jump mechanics
-Vendors have NO MONEY!? Why do I have weapons worth $300+ when vendors rarely have more than $60??
-Lacks any character development outside of "chips" so many (including myself) will not be satisfied by the RPG branding
Overall, this game is worth checking out and COULD be a ton of fun. However, in it’s current state, I hate to say that I have been more frustrated than anything by it’s technical shortcomings and clunky, awkward controls. At the very least, wait until the rest (or most) of the bugs are dealt with and the optimization is prioritized. I won’t be playing more until then.
Despite its bugs and frequent crashes I’d say this game is worth playing but not quite worth its full price (get it on sale!).
It reminds me of Ultima 8, which is one of my all-time favorite games, but is also not for most people.
This game is brutal, unfair, and full of almost-but-not-quite greatness.
Poorly or not-at-all explained mechanisms and systems.
You will need to load a lot.
The camera sucks, but is also amazing sometimes.
But there is also a ton of freedom, after the initial tutorial you can go almost anywhere, long before the story pushes you there.
The map is huge and incredibly detailed. You can tell this game was lovingly crafted.
The controls are passable most of the time. Melee and general movement is better on control pad, but if you want to engage in ranged combat you will not do well without using mouse. I never managed to make any jump-attacks work.
Had quests bug out, but clever progression meant I could skip unnecessary parts and continue, instead of being locked out of them completely – though required a bit of trial and error.