About This GameSolar Explorer: New Dawn is a modern take on a classic physics based Lunar Lander arcade video game. Master the challenges that the worlds of the Inner Solar System pose and help humanity become a space-faring species! Easy to learn, fun to play, hard to master. Procedurally generated missions offer a gameplay experience where each time you play a mission, challenge level is the same, but the actual experience is different, always keeping you on your toes and honing your lander piloting skills.
- 6 different worlds with unique environments and challenges
- 40 missions
- Real environmental physics conditions, including gravity, wind, heat and radiation
- Real physics control of your lander craft, configuration matters!
- Gorgeous, immersive visuals
- Interactive soundtrack
- Difficulty modes for novices and pros alike
- OS: Win 7 or better
- Processor: Intel i3 or better
- Memory: 4 GB RAM
- Graphics: AMD Radeon 520 or better
- Storage: 2 GB available space
- Additional Notes: Minimum system requirements can run the game on medium graphics quality settings, 1080p.
What can I say. It’s a good game. It is actually pretty darn entertaining and it’s perfect when you need a small break in between stuff you have to do.
On a side note.. I’m a moron. Saving my fuel is apparently not one of my strongest sides in life. I accidentally killed a bunch of people because I felt it was a good idea to go hyperspeed at the start, essentially consuming all of my fuel.
Those poor people. They all went up into such a lovely well-made explosion.
I dunno. There are times you get sad when people die, and there are times when you just lay back, watch the explosion and enjoy the moment.
But I can’t. Even on ‘Easy’, I’m getting wrecked by the time I get to Deimos. The camera angle just doesn’t work for me. Stuff that looks like it should miss me still ends up hitting me during the initial descent.
During the second part of the descent, I don’t see far enough "down" to avoid asteroids that your passing.
Worse are the asteroids that fly in behind you. Little itty, bitty red arrows tell you where they are coming from, except you’re focused on the descent path and where you have to move to next so there’s no easy way to track both.
It’s not a "fun" game for me. It’s a "♥♥♥♥♥♥me off" game because I can’t spot threats soon enough due to the camera angles. Then I ping pong from asteroid to asteroid until I boom. Or the explosion from one impact obscures enough of the screen that I fly into another asteroid I never even spotted.
Steam really needs another option for the recommendation. If you don’t get aggravated easily or you like games like Super Meatboy, this might good. I was hoping the easier modes would reduce the frequency of the stones of space death. It seems like the difference between the medium and easy settings is that the craft is easier to control.
If you wanna be taken back into good old days of proper fun arcade gaming, this is the right game for that. With each landing it gets more and more difficult and exciting, until it gets insane – on "Simulation" or "Deadly" especially.
The music is great and so engaging that I would love to get the soundtrack.
Graphics are so polished that one of the things that made me wanna go farther is the view that you get of the gorgeous planets. It’s really surreal how realistic they look. Venus was insane. And also, those explosions are awesome! 😀
It may seem simple, but overall progression is so immersive, challenging and fun that I wholeheartedly recommend this game – you’ll be in for a real treat!
And to think that it was done by one person!
When you combine great graphics, incredible music and addictive gameplay, you end up with Solar Explorer.
While the concept is well known, it’s the curiocity that drives you to push and move on, in my case, need to see all the amazing landing landscapes in different weather/timeofday conditions is really a big big satisfaction that the game provides.
It’s more on the arcade-y side, but still provides a good physics simulation when controlling and landing the craft.
Other than a few typos needing buffing out, there were no noticable bugs.