About This Game

Introducing the newest entry in the SOULCALIBUR series!
Experience all-new gameplay mechanics with the most beautiful graphics the weapons-based fighting genre has ever seen!

■All-New Battle Mechanics!
Reversal Edge: Block your opponent’s assault and counterattack! A fusion of offense and defense.
Soul Charge: Enjoy a temporary power-up to turn the tide of the battle. Unleash additional attacks in this state!
Wield Lethal Hits to deal huge combo damage and take down fearsome opponents!

■A full assortment of single-player modes!
STORY: Taking place in the 16th century, revisit the events of the very first SOULCALIBUR in Soul Chronicle mode.

■ A wide variety of game modes!
Clash with players around the world in Online mode!
Create your own character to suit your tastes in Creation mode!

■Guest Character
Geralt from CD Projekt Red’s Witcher series joins the fray!
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8.1, 10 (64-bit)
    • Processor: Intel Core i3-4160 @ 3.60GHz or equivalent
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050
    • DirectX: Version 11
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible soundcard or onboard chipset


Posted: October 25, 2018
i bought a fighting game and ended up playing dress-up

Aya Shameimaru

Posted: November 27, 2018
About as accessible as fighting games can get, and i’m not even great at most of them

Maybe it’s the exceptional amount of singelplayer content that SoulCalibur VI offers, maybe it’s cuz you can get a rough feel of how the game plays after playing the 8-match Arcade mode on Hard difficulty or maybe it’s because i’m biased towards SoulCalibur cince II on the Gamecube and only stopped giving a crap about the series when 5 announced its roster. I will say this though: it really doesn’t take too long to not feel like an idiot playing this game*

*Online matches can still drive you to drink, just a fair word of warning. Gameplay while sober IS possible, but personally wouldn’t recommend it.

Unlike most fighting games, SoulCalibur is focused around the usage of weapons as toted by the Steam store page. What this means is that you’ll see things like giant swords going up against the likes of katanas, daggers, scythes and all sorts of things that really make fights in the game more interesting. As a result, your attacks will range from horizontal and vertical swings and sometimes a swift kick between a sword swing’s frames. Additionally, the typical attack combo in SoulCalibur is usually pretty short, which in turn allows the game to have a significantly lower skill requirement than most fighters, which I personally find is what makes SoulCalibur a fun experience.

Character Creation
The main reason why SoulCalibur has developed its fanbase: You can play as yourself. Since the third game, the main attraction of the franchise was the Character Creation system and in the case of VI, there’s an entire whole mode where it’s all about you (see below section of the review). In regards to the character creation itself, there’s quite a lot that is given to you though fans of IV might notice that there’s less character creation parts.

Sure, it’s nice to be able to stick patterns onto certain colors and also attach stickers onto your body, though because my prior experience with the franchise stems from SoulCalibur IV on the Xbox 360, i actually think i’d rather have more character parts and have less features than the other way around. However, just looking at the #CreateASoul hashtag on social media shows that you can still do a lot of crazy things with the creation mode. Additionally, SoulCalibur VI marks the first time in the franchise where you will get to use guest character fighting styles such as Geralt and 2B. It is likely that the future season pass characters will follow suit.

Libra of Soul

If you’re familiar with SoulCalibur II, then you might remember the Weapon Master mode, which was SCII’s story mode, taking the player along various story tidbits with singleplayer botmatches to break up the walls of text. The Libra of Soul mode is something similar along those lines, although the quests provided can now randomly show up in between story missions. Also, you play as yourself so no more "your avatar is represented by the main characters of the game". Instead, Libra of Soul will have you start off with a race and weapon of choice, though you will get one of every fighting style’s starting weapon as well as the ability to customize your character after the first mission. Dunno what else to say here tbh.

Soul Chronicle

Another story mode of SoulCalibur VI, although following the tale of the main characters rather than yourself. Taking place after the events of the original Soul Edge on Japanese arcades, SoulCalibur VI is effectively a reboot of the series so as to incorporate characters that were introduced in later games such as Raphael and Talim from SC2, Zasalamel from SC3 and some newcomers in the form of Gruuhh** and Azwel. While some may be fans of it, i feel like it’s a significant step down from SCIII’s Tales of Souls and honestly, the story mode where you take center stage is a heckton more interesting.

**How the actual ♥♥♥♥ do you pronounce ø?


I think this section of the review will cover how the game will run on my Alienware since my mid-tower desktop can already do the game justice on high settings @ 1080p (I think i have like one or two settings on ultra?). Because of how fighting games are balanced around a locked 60 frames per second, I think the best way to approach the game’s graphics is to slowly crank up the graphics before you start seeing some dips before dialing back.

For the sake of this review, i’ll be looking at 900p60 and see what sort of visuals one can expect from entry level hardware***. Ultimately, i have ended up settling with the following settings, and i think the visuals hold up pretty well even on lower-end hardware, after running a FRAPS benchmark on the Astral Chaos stage on these settings, averaging at a mostly consistent 60FPS with very few dips down to 57 and 56. The only complaint i can really give at this point is the lack of a dynamic resolution scaling. In short, if you have something like an RX 460 or GTX 950, you can definitely play this game as those GPUs are better than what i used to cover the graphics portion of SC6.


***To those unfamiliar with the R9 M470x, i’d probably put it somewhere between the Xbox One and PS4 based on personal testing. Will post system review on request.


In case you do feel the need to pick up a drinking habit, online multiplayer will often always be the main draw of a fighting game. At least from my personal experience, the game… is a mixed bag. On one hand, you’ve got excellent network performance per match and at least if you’re in North America, you won’t have too many problems finding an opponent. On the other hand, no fighting game is complete without balance issues within the first month of release, and i can only hope that the next set of balance changes will arrive much sooner than the upcoming 2butt DLC. Out of fear that people will only play the overpowered characters in online matches, i won’t even tell you who has the worst balance issues, because it’s much more fun to play a fighting style that you personally think looks cool and not feel like you’re shooting yourself in the foot because "Oh, i need to play as x character because people are using y". I will tell you all who needs a buff: Azwel

Full disclosure: I’m not saying "SoulCalibur VI is so bad that you need to drink yourself to death to enjoy it", but rather that while the actual fighting mechanics in SoulCalibur are pretty solid in their own right, you might find yourself in a bad enough slump where drinking alcohol will make a losing streak more tolerable. 15/1/2019 update: I personally find that adding 3 shots of hard liquor to a 24 oz coffee extends the period of time that you are drunk, thus keeping you in the game for much longer than simply taking those liquor shots by themselves


Alcoholism aside, SoulCalibur VI is probably the greatest dressup game that has graced the current generation of systems while also providing a solid fighting game experience for both newcomers and veterans of the franchise. I think these types of games are far better enjoyed if you have some IRL friends, roommates or spouse to play local multiplayer with especially when it comes to custom characters. If the ecosystem of online matches still seems intimidating, it’s still definitely worth it to buy the game under the basis that it’s from the same people behind Tekken, Tales of, Ace Combat, God Eater, Code Vein and Katamari Damacy


Posted: October 23, 2018
– A game mode titled "Libra of Souls" that allows you to create a character and play against increasingly difficult (and sometimes frustrating) battles. This is a < 10 hour game mode that allows you to experience the different weapons before heading into online battles.
– Very well optimized. Runs a perfect 60 at 1440p with a 1070 and looks beautiful.
– Tutorials, weapon guides, and training modes offer more than expected out of a fighting game.

– The AI in Libra of Souls could use a little bit of work. The enemies feel gimicky and the friendly AI looks completely braindead.
– Some battle mechanics in the game just don’t work well with specific characters, and needs a bit of re-work.
– Day 1 character DLC. If you are dissapointed in something like that.

I would highly recommend you buy this game if you are a fan of fighting games and/or a fan of soul calibur. At $60 I would consider the price "fair." Overall I’d give it a 8/10.


Posted: December 5, 2018
there’s only one game where you can see Thanos freeze time and kill Shrek with a snap of his fingers.

11/10 best fighter game of all time


Posted: November 15, 2018
ive had soul calibur for 3 hours now… and i have spent 2 and a half hours creating characters

10/10 would recomend


Posted: October 18, 2018
It’s a solid fighting game that, on a fundamental gameplay level, meets most of my expectations and only falls just short in some regards.


Optimized pretty well, looks and runs smoothly on my rig (GTX 960 GPU and I5-6600k CPU)

A return-to-form in regards to the gameplay, with a couple of the more overtly game changing mechanics introducued in SC5 removed (GI consuming meter, getting counter hit when stepping, brave edge) in favor of bringing back the speed and general pace of Soul Calibur 2. However, some of SC5’s less terrible mechanical additions have been carried over as well, making it the best of both worlds in many ways.

Accessible movement mechanics that encourage mobility at all levels of play, moving around is neither as clunky as SC4 or as risky as SC5, there’s a degree of freedom in this game that just wasn’t present in the last 3 games and that’s great.

Satisfyingly responsive controls across the board, none of the characters I’ve tried felt like garbage to control, though a few characters seemed to have some relatively overtuned gimmicks, such as Nightmare’s critical edge – though nothing in this game is without a counter, at least at low to mid levels of play.

Roster that doesn’t suck massive goddamn wang like SC5’s. All (read: most) of your favorites from 1-3 are back and better than ever.

Fantastic visuals, great soundtrack, and an impressive array of content by modern fighting games standards.

Relatively good netcode, just make sure to find matches with people who are in your region. The game won’t hesitate to pit you up against someone with Venezuela tier wifi.

Very fun to play with friends due to the level of customization the game provides, especially if you’re not a ranking ♥♥♥♥♥. But if you’ve got no friends then you can just watch your created character CPUs (and non-CAS characters) duke it out with eachother instead, which is another welcome feature.

Reversal Edge isn’t as awful a mechanic as it could’ve been, there’s a lot more depth to it than I (and plenty others) initially thought, though if you don’t like rock, paper, scissor mechanics in your fighting games in any fashion, you’re probably gonna get frustrated with how often it’s used online. If that’s the case, don’t worry, they’re steppable for the most part and coming up against someone who constantly uses them can make for a very easy win depending on how reactive you are.


Tira is the elephant in the room. She’s a DLC character that was made and marketed well before the game was even released and is being sold seperately, both as a standalone character and as a part of the season pass. If you don’t want support grimy business practices like that, I recommend you don’t buy her, at least not now.

Critical edges could use some normalization. Some character’s super moves can allow them to circumvent entire mechanics of the game with the press of a single button, like Nightmare’s makes him technically invulnerable, gives his entire hitbox GI properties, and does almost half your HP. Yoshimitsu’s can function as a near instantaneous full screen whiff punish that, if you do block, puts you in a crouch recovery animation. Kilik’s when soul charge buffed is just… insane, and so on. None of this stuff is game breaking, but it’s a little frustrating to get punished so harshly by one button moves.

A few mechanics that I didn’t like from SC5 were carried over into this game, like guts (a defense boost that kicks in when you’re at low health). While these mechanics have been retuned to fit the pace of SC6, I don’t think their inclusion ultimately benefits the game in the long run. It’s a bit counter intuitive to slow down a game with mechanics like guts when you’re adveritising it as a return to the classic style of SoulCalibur.

Only 10 stages is pretty meh, especially when you realize this is a Bamco game and you’re likely gonna be paying for new characters just to gain offline access to any upcoming new stages.

No character specific arcade endings sucks.

Overall, it’s a good game that I’d consider a must buy for 3D fighting game enthusiast and diehard SoulCalibur fans alike, but I wouldn’t say it’s quite on the level of a game like SC2 due to a lack of certain features and the addition of others that cripple the game’s fun factor. If you like games like Tekken 7, you’re probably gonna enjoy it in spite of that.


Posted: November 3, 2018
Got killed by Spongebob Squarepants using Knightmare’s Fighting Style. 10/10.


Posted: November 1, 2018
  • One of the most accessible fighting games. The game includes in-depth tutorials (text-only though) if you want to master the mechanics, but it’s very easy to grasp the basics.
  • Bigger focus on mind games than execution (almost no moves with complex input and combos are much shorter than your typical fighting game).
  • Rather than using the lacklustre teenage character replacements they made for SC5, we have returning characters from SC1 to SC3.
  • A lot of singleplayer content: An in-depth story mode (around 10 hours long), a large RPG-like mode (haven’t beaten it but I’ve seen other people say it takes 10+ hours to complete), and an extensive character creation/customizaton system.
  • The story mode relies primarily on 2D illustrations with only a small amount of real-time cutscenes, but I think this presentation actually lends itself better for telling longer and more varied stories.
  • Very good PC port and the game is surprisingly easy to mod (within a few weeks people found ways to modify sound, music, text, textures, and models).
  • Despite relying heavily on reused assets, the graphics hold up very well.

  • Very small roster compared to previous SC games with numerous fan-favourite characters missing.
  • Selection of customization items is smaller than SC5.
  • No mouse support whatsoever, which is a shame as it would have been very convenient for the character creator.
  • While it’s not bad, the music did not impress me nearly as much as previous titles in the franchise.
  • I like most of the mechanical changes to the gameplay, but the new "Reversal Edge" mechanic (which is little more than rock-paper-scissors) I could do without.

Frozen Esper

Posted: October 18, 2018
I’m gonna keep this short and simple. SoulCalibur VI offers custom character creation, a nice variety of game modes including CPU vs CPU, good music, and the game runs great. The character creation is in depth and offer lots of different ways to customize and create your characters. There is also in-game currency for buying equipment in character creation, I really like this. The loading times are great, the scenery and character graphics are beautiful, and controls feel smooth as silk. SoulCalibur VI easily deserves 10/10! Do yourself the favor and get the game!


Posted: November 12, 2018
It has 2B in it.


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