About This GameStories: The Path of Destinies is an action RPG set in a vibrant fairytale universe filled with floating islands, majestic airships, and colorful magic. Reynardo, ex-pirate and unintentional hero, suddenly becomes the last line of the defense against the mad Emperor and his countless ravens. Can he come up with a plan that won’t blow up in his face, for a change?
In Stories, each choice you make takes Reynardo into a unique narrative. From tongue-in-cheek takes on heroic adventures to dark, Lovecraftian scenes, Stories’ repertoire is as diverse as it is action-packed. But Reynardo’s fateful decisions won’t always come easy: Sometimes retrieving a weapon lost at the beginning of time means sacrificing the life of an old friend. But with so many choices to make, so many potential dire destinies, wouldn’t it be great to be able to come back in time, learn from your mistakes and find the one true path?
- Unique choice-based narrative in which players explore many different storylines to find the path to victory
- Fluid and fast-paced combat blending acrobatic swordplay, grab attacks, special abilities, and more
- Charming hand-drawn illustrations and a colorful storybook aesthetic
- A deep skill tree where players can unlock powerful new abilities such as the Hookshot or even Time Mastery
- An arsenal of magic-infused swords that can be crafted and upgraded
- An original soundtrack that changes dynamically with every choice
- OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
- Processor: Intel CPU Core i3-2500K 2.0GHz+ / AMD CPU Phenom II 570
- Memory: 4 GB RAM
- Graphics: GeForce 8800 GTX, GT640, GT730, Radeon HD 5850, HD Graphics 530
- DirectX: Version 10
- Storage: 2 GB available space
- Sound Card: Stereo
The game isn’t very well-optimised but only has minor bugs.
That’s it, really.
Fast and fluid combat
Interesting and impactful story
Polished and streamlined mechanics
Quality music, sound and voice acting
Serious replayability value
Unique and clean artstyle.
This game knows exactly what it set out to do and does it flawlessly.
The game even has quality of life mechanic where it speeds up the story once you achieve a certain ending.
This is one of those titles that you play for a good 30 minutes a day and come back to it the next day just as excited and just as entertained.
EDIT: It should be mentioned that the selling point of this game (meaningful choices) will sometimes fall flat on it’s face. In too many scenarios if found one of the choices leads to a bunch of text then an instant death screen, leading me to retry the entire level. Now you could shrug this off as part of the comedy but I really wish it had happened less often.
+ Great narrative
+ Lots of choices
+ Awesome Graphics
+ Great Voice-over
+ Intersting Gameplay
+ Awesome Soundtracks
– Optimization could have been a bit better!
9.9/10 Difinitely Recomended!
The story (or stories) are delicate and versatile, reminds me of Transistor. I couldn’t get a hold on what the writer was gonna do to me and it unsettled me. Combat is what you want it to be. I felt invincible after finishing my combo-based sword fu build but you can also choose to upgrade time freeze ability and make it a turn-based strategy game. Overall a delightful surprise that shows me top-down ARPG can still be this fun.
It’s a novel game with cute mechanics and adorable cats and bunnies and foxes with swords. The game mostly focuses on three things: combat (which was okay), exploration (which was also okay), and choosing your own adventure by making choices between or, rarely, during stages. That last part is where the game shines. It’s fun to go through and see what happens if you recklessly use the ancient artifact or listen to the evil gem that surely can’t lead you to doom, right?
The problem is that combat and exploration get stale. No new enemies are introduced after the third playthrough. You’ll get all the equipment and items after a similar amount of playthroughs, depending on how much you sidetrack and explore. So once it gets to about the fifth time going through the game there’s no more character progression.
Combat becomes too easy and there’s no incentive to make it less easy because you get more XP for not getting hit and you just want the thing to be over with so you use an OP combo (ice sword + energy on kill) to make combat short but boring. You no longer care about exploring once you found all the hidden lore and items, because all chests give you at that point at HP and energy which you don’t need due to you just rushing through combat.
The game does do a good job of making stage traversal easier as you get more powerful (protip: unlock run speed as soon as you can) and unlock more shortcuts with new items. But still, once you get to the 8th-ish playthrough it becomes more of a chore than fun, as the reward of more plot / lore may not be enough to keep you grinding.
But it’s okay! You only need to do 5 playthroughs in order to finish the game! You’ll probably end up doing a couple more, but unless you are going for the 2 achievements that require you to level up to max level or unlock all the stories you don’t need to grind to the point where the game is boring. But if you’re one of those people who do want to 100% a game, beware that this game is a massive grind for 100%.
The artwork is decent and the narration is well done.
Before I picked up the game I was worried it might be too childish or too repetitive to be fun… knowing I would have to have multiple playthroughs.
In the end though, the game got better I thought. While you do have multiple playthroughs, there is something different on each one, and you are able to plan a path to get what you want. I got through to the best ending in just the 6th playthroughs, and there was surprisingly little repetition.
The combat system gets better as more powers are unlocked. I did wish there had been some sort of boss battle rather than increasingly chaotic group brawls…. but in the end it was a minor dissappointment.
I left having enjoyed my time with this game and having seen as much of it as I want to. I would recommend it for an engaging ~6 hour adventure into a fairytale land than is much darker than it first appears.
-Excellent combat system, easily the best I can remember seeing in a hack and slash/magic game.
-Great enemy strength to get into the game. You’ll probably die a few times, but not a slaughterfest.
-Good progress of enemies getting tougher, more numerous, and more diverse and dangerous as you get Truths.
-Excellent storyline, so many twists and turns! Unlike other choice based games, all of your choices actually matter.
-Humor, it’s a hurricane of puns, cultural references, fantasy references, sci fi references, etc.
-Very fun to play, I played through it in a day, because I couldn’t set it down for long.
-Replayability is very high, there are many, many different endings, and even after you’ve gotten the true(best) one, you can still go back and find out what happens in all the others.
-Length. It’s not short by any means, especially with the replayability, but you only really have to play through 5 times (The first 4 to collect secret "truths").
-Enemies just can’t keep up with you, they more or less scale with your character’s capabilities, but combine your burgeoning skill with it, and if you’re like me, you’ll end the game wishing there was an endless attack mode with enemies getting more and more aggressive/numerous just for giggles, training, and pure ridiculouslness of what you can get up to.
-This is going to be a butt to play without a controller, aiming in precise directions (gl with arrow keys) is pretty necessary for precision. A joystick would probably work great though.
-A couple of minor button failures where I would just stand in place pressing the same button and nothing happening. Pressing any other button would instantly unstick me though, and it might very well have been due to my controller/drivers instead of the game.
Verdict: It’s a very good game. Get it, you won’t be disappointed. It’s not a super expensive game, and it delivers exactly what it promises in a very slick, polished and fun way. Oh and the combat system is epic. There’s just no other way to put it. Play it for the combat system alone.
The difference is huge, that’s why it’s so important to play these games in the right order. Path of Destinies start with an opening text, saying that it’s time to choose and it really is. For the whole game player will need to make decisions and tail our own story. Of course, the main protagonist is going to die a lot, but it’s not that dying that you will regret or feel bad for. It’s just another thing, where you understand – a-ha! Wrong decision! – and go back to your book to try another one.
Imagine a massive magic book and you are the one who writes story in it. This is how it works in this astonishing action RPG. Fox pirate guy called Reynardo has been helping a resistance to take down the tyranny in the Empire. At this point he has to choose – either to help his good friends, or take a journey to to find an artifact, which can greatly help them in their plan. The whole story changes regarding what you chose to do at the end of the chapter. And this concept work pretty much cool – first you make a choice, dash through the pack of enemies (combat is pretty much satisfying, by the way) and then you either progress with a story or hit the wall. With a second case, you have to come back and choose something different that you chose before to see another outcome of the events.
Stories’ gameplay is more like a hack-and-slash crawler, where you have to explore everything, hit a wall, finding out that you don’t have enough resources to craft the right sword to open the gate and come back later. In general, our brave foxy guy can make four swords throughout the game with their own abilities and special attacks.
It’s also important to state, that art is one of the strongest points of the game – this is where the work has been done in a brilliant way. Detailed backgrounds, with in-depth feel and great work with colors, simply impressive design. And it works great longside with its narrative – the whole game has been voiced with one person, who changed his voice dramatically during the story at the right time and the right place.
So, basically when you start a new story, you have to complete five chapters and make four important choices. This can be complete in around 40-50 minutes, depends on your playstyle and some other factors, but the truth is that each run is not that long, so you won’t be sticking there forever. Pretty clever decision, keeping in mind that you will have to replay these levels again and again to change the story. At the end of the story, you’ll get a final screen, where you can check once again what has been done. It also shows you the results of previous runs, so you will be interested in diving in battle again to see what else game can offer you, which story you still didn’t unlock.
In general, I can say, that Stories: The Path of Destinies is a great example of how rewarding can new and fresh experiments be. Type of the game, which we have never seen and try before, something interesting and new and it was warmly accepted by the players. Plus, I was happy to see how developers managed to evolve their idea in a better game two years later, releasing Omensight – a completely different game with a different story and characters, but continuing the Stories mechanics. Usually, when you try to squeeze all the juice from one formula it turns out as a disaster, but this time it is not the case. However, it’s a completely different story 🙂
Ok, to sum everything up!
You should grab this game if you:
+ Love indie games
+ Looking for a game with fresh mechanics and something new
+ Enjoy cartoonish art detailed graphics in games
+ Hack-and-slash games are your thing
+ Can’t live without story rich games, with all this narrative thing
+ Fan of the games where you have to make choices and see what happens next
Recommend to avoid if you:
– Don’t feel like playing the same levels again and again
– Groundhog Day is not your thing
– Played Omensight before this, not quite sure that you will find something new or better here
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Despite all that it’s hard not to recommend this game due to the very clever metagame of finding your path through the various stories by changing your choices. Also the art style is nice and the charming narrator gives the main character a lot of personnality.
Ok first i need to say i got this game for FREE thx to the generoucity of the DEVs ! ( BIG THANK YOU!! )
Now for the Review . The game is a very well story driven ARPG ! The story can loop so you can change the outcome or path . As you fight and quest you can upgrade your skills and weapons as the story unfolds . Once you meet a end or outcome the game starts again in away and you keep the lessons learned to get a new outcome.
I know some didnt like the fact you couldnt skip the narrated parts but the game is about a STORY!! So i have no issues with needing to skip….
The game is very well narrated as you quest and pick story branches . The music is very well done also. The graphics are nice and i havent seen any real issues so far . The game runs off the Unreal 4 Engine so i have no issues with running the game even full out at my comps specs ( Yeah my system is old 😛 )
I’m playing it in Big Picture with Steam controller and have no issues with controls . I also used Keyboard and Mouse and had no issues controlling also. But i recommed a controller for smoother and faster game play !
Ok as for price, being i got it FREE i would have happily paid the asking price or picked it up on sale ! So if you havent picked this game up for FREE add it to your Wishlist and nab it when you can ! Bigtime if you like ARPGs!