On Stream:http://store.steampowered.com/app/463700/Super_Cloudbuilt/

About This Game

Take on the role of Demi, a young soldier who wakes up in the empty shell of a ruined building, in the center of a strange new world, disconnected from her old life and physical body. With each new challenge she overcomes Demi slowly pieces together the future now laid out before her.

This remastered edition stays true to the original concept with an emphasis on player skill and creativity, but with even more diverse mechanics and a more connected and varied world.

  • Complete incredible feats of free-running and sharp shooting
  • Run through expansive worlds floating above a vast abyss, use your rocket-powered exo-suite to explore hidden paths and collect power ups to boost your performance
  • Try your hand at 177 challenges and experiment with 3 game modes
  • Features lightning-fast, action-packed speedrunning gameplay: use reflexes and speed to compete for the top position in the leaderboards

Will Demi learn to understand and accept her new world, or question her reality and learn to defy it?
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 (64 bit)
    • Processor: Intel Core i5-2500 (or equivalent)
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 470 (1 GB) (or equivalent)
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: Any compatible soundcard
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Maxx Saigen

Posted: July 25, 2017
Tl;DR is the final verdict.

Is this game worth buying over the original cloudbuilt? I suppose this may be the question you are asking yourself as you see both games on steam. My answer to that is it mostly likely depends on how much you value steam workshop over everything else. This review will assume you have already read about/played the original.

The changes to this game are definitely improvements from the original. The game has been divided into 3 modes, Story, Ranked, and Rush. Story mode, instead of being centered around time attack like the original, can now be taken at a much slower pace. You can find hidden items, go down non-linear paths and get to the exit at your own terms. Ranked mode is the traditional cloudbuilt with time attacks and other challenges, though you have to play through story mode first to unlock those for levels. Rush mode is a sort of do a certain amount of levels in a row and collectively add the time.

The levels are much better in this game, and when I say that I mean it. There are new levels added even noticeably early on as well as changes to previous levels. The most noticeable changes are:
1. You have a bomb with your pistol, so clearly hordes of enemies or objects is much easier than before.
2. There are these new zones that either take away fuel or give you limited fuel, making for little mini challenges in the middle of a level.
3. Controls are a huge improvement. Everything feels smoother and less tight like the original.
4. Music has been remastered, and just sounds nicer to listen to in general.
5. DLC maps are just part of this game. Don’t have to buy them seperately.

What do I miss about the original? I actually prefered the old world map over this new one. The old one had you in the sky where you would cycle and pick levels, while this new one is just all inside a building. Its not that the building looks ugly, in fact, its a nice area to see expand itself as you complete more levels. Its just that the old one had…charm to it. This version is also, again, is lacking the steam workshop, which can be a huge appeal to replayability.

So, the final verdict. should you buy this game over the original? My answer to that is most definitely a yes. While the steam workshop is missing, everything else is too much of an improvement that it feels like you will be missing out on more than you would think. The improvements on controls, the much better story mode, and the amount of extra challenges outside of story mode should allow for a much more enjoyable experience.


Posted: November 23, 2017
Probably about time I threw a review up for this game as I’ve now knocked up about 350 hours between the original and this, the remake.

So I’m going to throw in a note for those who already own the original and might be wondering if this version is worth getting alongside it at the end of the review.

What is it?
Super Cloudbuilt is a 3d parkour jetpack platformer. It uses a cell shaded art style with a few choices though I think most players stick to the default. The basic mechanics are a jump and a dash. These can be combined in various ways to get some ridiculously cool movements, the steam trailers are decent demonstrations of casual moves. If you stick around for a bit longer, those movements will seem very basic and inefficient. The amount you can use the jetpack is dependant on your energy. There is an energy bar that decreases on use and refills while grounded or when you pick up energy packs.

Story Mode
The "story" mode which is the only mode available when you originally open the game, tells the story of Demi, an injured soldier. I won’t go into many details here but I will say that while the story is interesting, it is rarely focused on and is more of a nice little extra in the scheme of things. The story is primarily told through voice over "journals", which play at the completion of a level and can be replayed or read through the menu. These are well written for the most part but not expansive enough to make the story a selling point imo. One point that I did think was really excellent was the voice acting on these parts. The trailer didn’t strike me but the voice acting on Demi within the story mode is truly excellent.

Gameplay within the story mode consists primarily of navigating the levels to completion. There are also other game modes available through "challenges". I will elaborate on this challenge system further down in the cons section.

These other game modes are:
  • Time Trial – Beat the level as fast as possible
  • Pacifist – Beat the level with no weapon
  • Pathfinder – Beat the level with the minimum energy use possible,
  • Beacons – Hit a series of "Beacons" (checkpoints) in any order then reach the goal.
  • Supercharge – Energy bar instantly refills on contact with any surface.
  • Fragile – Beat the level without taking damage.

Pros and Cons
  • Tight controls, no unfair deaths due to control issues.
  • Interesting mechanics. I mean it’s a jetpack parkour with tight controls…..how could it not be interesting XD
  • Great Level design – Considers both casual players and speedrunners. Levels look beautiful. Very rarely unfair.
  • Good soundtrack – Has to be mentioned, personal favourite is monolith but the whole thing is excellent
  • S ranks are an achievement – This can swing either way but I love that S-ranks actually felt like an achievement even after 50 hours of game play.

This may not seem like a long list but tight controls, interesting mechanics and great level design are the core of any platformer and it’s that part that I personally focus on.

  • Difficulty – This game is hard and the curve while relatively level in this iteration, is still steep. There’s a lot of intricacies to the mechanics that can be frustrating to slowly learn. The intro level is also far too long. This level is the longest level in the game until you reach the infamous defiance levels which were designed as a dlc to challenge the speedrunners with over 100 hours in the original games. It’s not difficult, but simply a ridiculous length for a tutorial level.
  • Not controller friendly – This game has been completed and even speedrun by some people on controller, It’s certainly not impossible. The devs have done their best to implement control setups. but it’s a game that lends itself much more to a keyboard + mouse setup.
  • The challenge systems – Story mode is the only mode available at the start of the game. As you complete a level in the game, its ranked counterpart becomes available in ranked mode and certain "rush mode packs" become available. This is fair. However, to unlock the different game modes on those levels, you either have to beat the challenge with the associated game mode on that challenge in story mode, or complete the full game including the defiance levels. You cannnot choose which challenges you attempt in story mode meaning it will be a long time before you have access to all the levels and game modes.
  • Extended air dash buffering – This is a toggleable option in the menu. The fact that I mention something with those characteristics is exceptional but this option is literally game ruining from my experience and there’s no hint given that something like this exists, nevermind, that its on by default. The two other people I convinced to buy the game said they felt immense improvements when they turned off the setting and I lose all sense of control with it on. I don’t know how the devs came to the conclusion that this helped players but I mark this as a con.

I’ve been somewhat expansive on the cons I see, hopefully the fact that I adore this game still shines through, it does all the simple things right.


Comparison versus original
The version is better in every sense than the original imo, (except the lack of a level editor) and so for me, the simple answer is that if you really enjoyed the original you should go for it, Yes there are common elements but many of the levels are massively redeisgned, the combat side has been improved immensely, the mechanics are smoother and there’s improved possibilities. The story is slightly better told but still takes the backfoot largely and is only a nice little bit on the side.

[AKA] decizion

Posted: December 23, 2018
Product received for free

I love this game.
Gorgeous graphic style, insane speed and fast paced action, incredible level design, wonderful ost.
Almost perfection, there’s only few problems with gameplay mechanics but overall it’s an absolute must have if you like fast paced games.

A true underated gem.
Rating 8.5/10.


Posted: July 31, 2017
A game that let’s you go from being a crawling toddler to Usain Bolt and beyond! it gonna take some effort from you but when you finally nail that run it is going to be so satisfying!!


Posted: September 2, 2017
Holy crap! If you’ve played the first Cloudbuilt, this is nothing but improvements and additions! The UI looks a bit cleaner, the map is easier to access, and the speed is just as breakneck as usual! Ah how I’ve missed these amazing 3d platforming mechanics! I love this series <3

For any newcomers looking to buy this, it is a 3D platformer with an emphasis on managing your boost gauge to overcome obstacles until you reach the end of a level. Each level plays like an obstacle course with breaks between sections (although these breaks become fewer and further between as the levels get harder). Each level is a bit like a Sonic level from the 2D era, with branching paths and many ways to progress through the level. Some sections are more streamlined with only one path, but higher difficulty (a gauntlet if you will) while other sections are more like big open spaces that you can traverse any way you want.

This all boils down to become a 3D platformer with an emphasis on speedrunning, where the better you get at using tricky maneuvers (like aiming a grenade at your feet and using it to jump higher) the better your time.

The first game (Cloudbuilt) felt like a bunch of separate levels that you tried to have a good time in, but for this game they really made it feel like the goal of your play is to start a New Game and clear all levels without dying/running out of lives, very arcadelike.

If any of what I’ve written sparks your interest, then buy this game! Its an amazing arcade-inspired 3D platformer and you’ll be engrossed from start to finish! And if you ever get to a section you just cant complete, keep trying! Thats what the game is all about – repetition towards mastery 🙂


Posted: July 27, 2017
Product received for free

DIsclaimer: I was a QA tester for SCB and am friends with the developers. Also, I loved the original to death and all of this colors my opinion.

Super Cloudbuilt is wonderful, it is everything Cloudbuilt wanted to be polished to perfection. I put over 900 hours into the original Cloudbuilt, and while the core mechanics were phenomenal and I obviously love it it did have some obvious flaws. The story was a notable weak point and the whole game lacked a sense of polish, on top of that several of the game modes were prone to crashing and a couple of bugs with the movement simplified the game to much at the highest level. I’m happy to say that all of that has been addressed in Super Cloudbuilt

The core of what made Cloudbuilt great is still here, that freedom of choice and the feeling of exploration is made all the more viceral by the redesigned levels and expansive design incorperated into every piece of the game. The movement is more refined, allowing new players to pick up the game more quickly and feel greater control over their motions. Demi feels as if she has actual weight and momentum now and the strange way Demi liked to get stuck on things in the original is gone.

The story and level select have been overhauled from the ground up. The hospital hub world is compact yet full of detail and the fact that Demi’s monologues can be listened to inside loading screens or as you begin a new level keeps them from breaking the flow as they did in the original. The voice acting is also much improved, as well as the writing.

Finally, the polish. Everything about Super Cloudbuilt screams polish. The menus are sleek and modern, the inventory system is simple and effective, and everything is where you would expect it to be. All of this combined with a new global leaderboard system and the many gamemodes Cloudbulit has always had gives hours of content for those people who want to go fast while still providing rewards for those who want to play more casually.

For me Super Cloudbuilt is a 10/10, everything about this game is an improvement upon the original and it has earned it’s spot as one of my favorite games of all time.


Posted: February 20
It’s hard for any game to cover all the bases, especially an indie game. You often see titles focused heavily on combat, or exploration, or story, because mixing them all up is both expensive and hard to do without muddling any of them. That’s why I give Super Cloudbuilt so much credit, because it goes the extra mile to make all of these elements shine in what’s ostensibly a speedrunning game. It’s not going to match titles built around these features but it doesn’t need to, considering how ridiculously fun it is to scramble all over the broken worlds here.

I won’t spoil the plot of the game but the thrust will become apparent almost immediately. It’s a trope I don’t really care for but I’ll admit it’s a decent one to build the game around, giving justification to the open flow of level progression. From a hub area you’ll access several wings of levels, each following a theme like exploration or combat. Beating one level grants access to the next level in that wing, and eventually you’ll be presented with different conclusions to the overarching story depending on which wing you finish. There’s even a few diversions and secrets to check out here, giving the interstitial area some welcome depth.

Most of your time will be spent navigating the game’s levels, and it’s here that you’re presented with the freedom that makes Super Cloudbuilt so enthralling. All you need to do is reach the door at the end of the level, and that’s a simple matter of hopping across broken clusters of walls and floors and moving through great floating assemblies of chambers and traps. A lot of these walls and gaps are too large to tackle on your own, which is why you come equipped with a frightfully powerful booster for jetting across floors and up walls, or just firing off an extra mid-air jump. You’ll also have an upgradeable gun for warding off homicidal robots, but once you see just what you can do with your booster, you might not want to stop long enough to fight.

A lot of platformers get in trouble for being too slow or stiff to really enjoy. Super Cloudbuilt feels like it was designed specifically to rub those failings in, because you can get yourself up to absurd speeds here. Your base movement speed is already fleet enough that you might find yourself dashing off of ledges, but once you get the booster involved you can tear around levels in an instant. Parkour features heavily here, with your heroine able to wallrun and zip straight up surfaces, and clever use of your booster will help you do this safely and swiftly. Many sections of levels are just walls hanging in space, challenging you to wallrun and jump between floating edifices to reach safety.

You can absolutely speedrun every level, weaving past enemies and obstacles like Mercury himself, but for the more contemplative gamers there’s plenty to find as well. At the end of each level are a number of lockers bearing goodies and gear that you access by completing certain challenges. Two of them are for finding cards hidden around the place, five in all. The others are for revisiting levels after beating them and accepting special challenges, like beating the level without getting hit, or without using your boosters. And even beyond that, there’s an entire wing of levels for peaceful exploration, ascending towers in the sky and traversing floating islands mainly for the scenery.

The crosshatched art style of the game serves it well, drawing stark contrasts between platforms and foes and giving you bright colors to augur towards. The music also deserves very special attention as a collection of intense, atmospheric beats to commit your high-speed maneuvers to. It really helps seal the deal on just how liberating and energetic this game is, forming a total package that gives you loads of challenges and loads more ways to overcome them. It might take you a little bit to get used to the controls and rules of momentum, but the first time you jet past a cluster of deadly traps in seconds and take in what you’ve just accomplished, you’ll surely see how worthwhile it all was.

Did you enjoy this review? I certainly hope so, and I certainly hope you’ll check out more of them at https://goldplatedgames.com/ or on my curation page!


Posted: July 31, 2017
The perfect way to design a remake.

The original game was a masterpiece, with great level design and brilliantly fun mechanics, Super Cloudbuilt adds a level of polish that I couldn’t have imagined before playing it.

Built from the ground up, this game keeps everything fun about the old game, fixes any problems people might have had with the original and provides an enormous amount of content and refreshing challenges.

The work that the developers put in really shows through in the game and it’s obvious they’ve listened to their fan-base to help make a better game, many reviews complain that a game is more expensive than it’s worth, but here we have the opposite for me, I would gladly pay twice as much for this game.

Re-balanced to have an easier learning curve for beginners and an insanely fun set of mechanics for people to use to get around… this is a game that feels limitless in what you can do and is one of the few games that gets the mechanics good enough that exploring and moving is fun enough that the game isn’t always about completing the current goal, but it’s easy to start playing around and enjoying the actual levels.


After spending what I conder a reasonable amount of time on this game, this is a game I will keep coming back to and hasn’t lost an ounce of charm compared to "Cloudbuilt".

I can guarantee that even on a week where I’m busy, or don’t have the time to play any games… I will still find five minutes for this one and it will always be a reliable way to sit back and guarantee I can enjoy my leisure time.

Sgt. Buttersworth [E-308]

Posted: August 10, 2017
Overall, it’s sightly better edition Cloudbuild.

If you want Cloudbuilt, I’d recommand this one instead.

If you already have the original one, it’s hard to say if it’s worth is or not, depends how much more Cloudbuilt you need in your life.

My only problem with it is the level navigation in the story. You have to walk a while to reach the level door and see the difficulty and if it’s already completed or not.


Posted: July 25, 2017
Better than the original in almost every aspect.


– Reworked gameplay which feels really fluid.
– Remastered music.
– A story mode where you can take your time through the levels.
– Rush mode, which contains setlists of levels to complete in one go.
– Ranked mode, which is basically the original Cloudbuilt modes.
– Visual filters. i.e Vibrant/Sketchy etc.
– Classic skins from the first game.
– They included the original’s DLC in the base game.


– The original’s workshop support is missing, but i’m sure it’ll come eventually.
– I would’ve liked to have the option to switch to the original’s map for quicker level access in story mode at times.
-Classic soundtrack isn’t included, but being able to switch between classic tracks and remastered tracks in the options would be a nice + if they decide to add it in the future.


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