About This Game
A collaboration project between ASCII Media Works’ Dengeki Bunko and SEGA, the Sega Hard Girls are made up of various Sega consoles, including the Dreamcast, Sega Saturn, and Mega Drive! These anthropomorphized consoles are girls with an array of personalities and spunk, and this time they are teaming up with Neptune and IF for an all-new adventure!
- A History of SEGA to Love! Introducing Sega Hatsumi, Dreamcast, Sega Saturn, Game Gear, Mega Drive! Familiar faces Neptune, IF, Nepgear, Plutia, and Uzume return as playable characters, all with a wondrous 1080p graphical sheen!
- Be Anything You Want! Change classes to switch up stats to customize your team! There are also special skills only specific classes can use!
- IF is Her Own Stuntman! Maneuver through treacherous dungeon terrains with various actions like jump, dash, climb, crawl, to reach items or special rewards, and even destroy objects to clear the path ahead!
- Fever Time! Jump to obtain the rainbow gem and unleash Fever Time! This reduces enemy turns during battle, enables HDD form, and raises stats by 10% to give you the advantage!
- OS: Windows 7 (64-bit)
- Processor: 3 GHz Intel i3 or equivalent
- Memory: 4 GB RAM
- Graphics: DirectX 10.x or OpenGL 3.3 or better graphics card with 1 GB RAM and support for v4 shaders
- DirectX: Version 10
- Storage: 12 GB available space
- Sound Card: DirectX 10.x compatible sound card
- Additional Notes: Caution: ATI Mobility Radeon HD 5xxx, 1GB VRAM 5000 series, AMD processor may not work properly with this game.
 Superdimension.Neptune.VS.Sega.Hard.Girls-CODEX.Torrent [1fichier.com]
and do i recommended this game?
HELL YEAH this series is my 2nd favorite in the entire series (the first one is Megadimension) this game has very smooth graphic,good port,and i really love library theme music
+Interesting story (yeah although this is spin off of the main series,the story is very complex)
+add some new feature in the dungeon like run,crawling etc.
-Few dungeon is recycled from Re:birth Series (oh well i’m getting used to it)
-Not all dialogue has English dub (well i always using Japanese dub anyway)
-Nep got Bullied,everyone calling her Crap Bike >:(
in conclusion = 9.8/10 i really enjoy this game
Sega Hard Girls has an addictive gameplay; it’s really fun to kill things, be it hitting them with your weapon or using your special skills. Collecting medals was fun too, a bit frustrating sometimes when you missed a little coin somewhere inside a big dungeon, but that’s fine. The enemies started okay, not too strong or too weak, and around in the middle of the story they suddenly got a lot stronger, even for a high level character. I don’t mind having to grind, to be honest. But I think there were just a little variation of enemies and dungeons and that made the game somewhat repetitive. The story itself was alright, not a masterpiece but it wasn’t bad either. Neptune turning into IF’s bike was funny at first. But the “crappy bike” jokes got old too soon lol The characters have lovely designs and nice attacks, and the whole fever gauge thing made things even better. I’m not a game expert, especially 3D games (I mostly play visual novels), but there was a little thing that bothered me: the jumps. It’s probably because I don’t have much experience with these games, but the whole “run and jump” felt a bit weird for me to execute, and my party leader would fall sometimes. Anyway, like I said, it’s probably my own fault. lol
8/10. I know it’s a short game for a JRPG, but I honestly had a great time. If you dislike killing the same enemies over and over, you might not like it so much.
In sum: I would have given this game a 9 if it wasnt for the fact that it randomly crashes whenever I use Fever Time. And that only two characters can be chosen as Party Leader (IF and Segami)
There is a total overhaul here with regards to the mechanics. You can use four characters at a time. The only downside for me was that you can only choose between IF and Segami as your Party Leaders.
You can use power-ups during combat. To activate them, grab them by pressig the Jump button.
Your opponents are at your mercy once you activate Fever Time. The amount of Fever Gauge depleted depends on your character’s passive abilities.
Farming for ultimate end-game gears is easier here because all you need to do is to get to New Game+ and then take the quests needed for those gears and kill the bosses. The gears are handed out as a reward for completing the quest, which means there’s no need for you to kill the boss over and over again. Also, those bosses don’t drop anything anyway.
The Hidden Treasure mechanic is absent here. All hidden treasures can now be found inside breakable objects spread across the dungeons, which is great because that mechanic was annoying in the Re;birth games.
The plot is very friendly towards new and players. Very easy to follow.
In this game, IF and Segami are the protagonists. Here, IF meets Histoire and the four goddesses for the first time. The majority of the Neptunia cast do not make an appearance here.
The only returning characters here from the franchise are IF, Neptune, Nepgear, Plutia, Uzume, and Histoire. Segami, Dreamcast, Saturn, Mega Drive, and Game Gear are the newest addition to the series. It’s basically SEGA’s real consoles (the Sega Hard Girls) vs. their fictional and/or discontinued counterparts (the four goddesses).
III. PERSONAL ISSUES
The game crashes randomly whenever I activate Fever Time. It’s very annoying, considering that it happens during combat and that I have to do it all over again. I’m not really sure what triggers the crash.
Some dungeons are very bright for my eyes. I wish there was a setting that could change the in-game brightness because it’s hard to see the medals and baseball collectibles.
One thing that kinda puts me off is the amount of swearing the characters make in this series, which is really new to me (I’d like to point out that my first and current playthrough is under the English dub version)
IF still does not have her own set of costumes! This really puzzles me, considering that this is HER game, so it should make sense that she’d be given costumes available for purchase at the shop. Segami and the Sega Hard Girls do not have costumes as well. It has nothing to do with gameplay, but considering that Iffy is the protag here, shouldn’t she be given the protag treatment?
Most of the costumes here are just recycled from the old games. Speaking of which, monsters and dungeons are also recycled in this game. Nothing new for a Nep game.
Everyone uses the same weapon models throughout the game, even for end-game gears dropped by powerful bosses. Why?
IF and Segami are the only characters you can choose to be your party leader. Whivh is weird, considering that on all Nep games, all characters can be picked as your party leader.
Lily Rank grinding is ABSOLUTELY TIRING. Really, it is. Even with Love++ skils and Symbol Crusher GET, it really takes a while for you to max out your Lily Rank, even if the max level is only 5. And having only IF and Segami as party leaders makes it cumbersome to max out your Lily Ranks
The DLCs will grant you an unfair advantage in the game and should help you complete it fast.
This is what a proper Neptunia game should be. It’s definitely a breath of fresh air. The personalities of the main Sega Hard Girls here are a bit similar to their anime counterparts in the Hi sCoool! SeHa Girls show, although Dreamcast got a total overhaul here since her personality has been toned down quite hard.
Other Sega consoles are present in the game, although four main consoles serve as NPCs inside the Library. Several other consoles can be seen via Chirper where you can learn their unique traits and personalities, and should give you a brief background on what they were supposed to represent back in the day.
You should definitely give this game a chance if you’re a fan of the Neptunia franchise. The overhauled game mechanics just makes it so fun to play.
Yes, you are still required to grind hard for money, EXP and Lily Rank.
I’d also like to recommend the Hi sCoool! SeHa Girls anime. It’s short and sweet. Great for SEGA fans and anyone else who enjoys video games. It’s a very cute nostalgia trip that you shouldn’t miss.
1) If you never heard or played any onther Neptunia game, don’t bother with this one
2) If you played other games in series and like them, you may try this one
3) Harcore fan of series? Buy it without second thought
Now for a little more information:
Plot: This one is a collaboration between Neptunia and Sega Hard Girls. Story itself is very simple and tosses no surprises or twists.
Gameplay: Simplified and kinda boring to be fair.
Humor: Fans love Neptunia games for it humor and in this one it’s solid. Sure to make you at least crack a smile now and then.
Features: The main idea behind this game, is that you have one big boss, and in order to destroy it player must travel through diffrent periods in time — representing SEGA console evolution — and complete quests with time limit. Quests that you failed to complete, or ran out of time will be devoured by big boss making him stronger thus making battle harder. In short if you played "Trillion" — you know the premise.
OST: So-so (but again I may be a wee bit totaly subjective on this one, because of VII). A handfull of tracks are nice, but most of them are ambient rubbish.
So as a final note: As was said in the begining, this game is for hard core fans mostly. It certanly better than "U" and "Blanc Vs Zombies" as far as spinoffs go, but less enjoyable than "Hyperdevotion Noir" or main games in serie.
This is the first time I has ever heard of the Sega hard girls since I missed the anime. 5 of those lovely ladies from the show will join team with 4 of the Sega console goddess in this time traveling JRPG adventure.
Most of the other Neptunia series focus on the internal console war between different console developer yet this one takes a good story interpretation of the rise and fall of Sega as a console developer.
From the prosperous and good beginning of the Mega Drive (Sega genesis), to the disaster of failure to release Sega Neptune in time, to the semi successful yet lacking game gear era and all the way to the Sega’s final stand in the console business known as Dreamcast. There is a line by the character Dreamcast said in game:” It’s a good console but we didn’t sell many copies.” That line broke my heart as I really thought Dreamcast is a fantastic machine way ahead of it time. PlayStation 2 does have better hardware spec on paper but 95% of games released on PlayStation 2 at the time didn’t need those hardware anyways. Most PS2 console are now sitting in a back room gathering dust while there are still new dreamcast games being release in 2018!! http://www.thedreamcastjunkyard.co.uk/
Ultimately the game touched on the different periods of game, yet the boss of the game is a time eating monster that you will meet at the early part of the game. Every time you lose to it you get a reset to the beginning of the game while keep your character/items and completed missions. Eventually you will build your team strong enough to finally defeat him.
One of the things this game kind of lack is the variety of strong enemy, bosses and dungeons. Most of the dungeon in different time period looks similar with little changes. There is no crafting system for this game but there is still lily rank system. A new system to the series is the class system which is the hidden levels needed to unlock all sets of different skills and helps with your character’s stats.
Graphics, music and scripting are the same Neptunia series standard. Many of the lines brings a smile to my face.
There are some crush bug remain so save before and after you complete a mission is recommended.
8.0/10 … for a simple and funny JRPG. I deducted a few points since Compa and other console goddess are not in this game. Overall much shorter JRPG compare to the other games in the series as it only takes 25-30 hours to get 100% achievement completion.
Superdimension Neptune vs Sega Hard girls retains all the silly charm and wit you come to the Neptunia series for and breathes a breath of fresh air into the premise by giving IF the protagonist role and getting her away from most of the series’ main cast where she’s often overshadowed. It instead drops her into a new setting with some fresh new faces to bounce off of. This is where the game truly shines. The dialog and writing are as rapid fire and on-point as ever, and though the story itself may be a bit by-the-numbers, it’s the characters that pull this thing through to the finish line.
That said, the gameplay isn’t quite as great. The Victory/Re;Birth system’s been thrown out the window in favor of a simpler and not quite as engaging battle system that usually only ever requires you to hammer on one button, and most of the game’s boss encounters can easily be demolished with the Fever System. Near the middle and end, you’ll find two boss encounters that feel completely unbalanced and outright unfair unless you find a way to cheese them or level grind until you’re silly.
The game also makes use of an entirely mission-based structure which kills all the momentum you’d get from a normally structured RPG. Most of the game’s missions are fairly boring, "kill monster/find item" requests that are required to open the main story missions, which are often just one scene of dialogue and maybe a boss fight and then you get punted back out again. It’s not a game that’s all that fun to play in longer bursts like previous entries of the series are. The game’s structure does feel like a bit of a concession given its roots as a portable game, but the lack of any compelling content in those missions makes it feel like a grind. Side missions in Neptunia games are chores, and from a gameplay standpoint, they made an entire game about doing chores. Nobody likes doing chores.
So, I’ll reiterate, "if you come to Neptunia for the story, writing, and characters, there’s a lot to love here, but don’t expect the actual game part of the game to hold it its end of the bargain. If you can accept that, then I DO RECOMMEND this game. If not, it may be wise to skip or catch it on sale."
What should I say. This game is not like the other spinoffs of the Neptunia series. It’s a JRPG with Visual Novel style story telling – just like the main series games.
The most obvious one is that all the characters not related to Planeptune are absent – this means no Noire, no Vert, no Blanc.
However seeing that the game includes the SEGA Hard Girls who represent the SEGA consoles it makes sense in a way.
As a player you move through multiple eras of the SEGA console history – each era having one goddess from the Neptunia series and one SEGA Hard Girl. In my opinion this way of telling the story works great.
And well: IF as a main character works perfectly well. She got a new sidekick for this game with Segami who’s supposed to kind of represent SEGA as a whole. Both Segami and IF harmonise perfectly with each other character wise.
The basic gameplay is as you expect by Neptunia games. The battle system has been slightly adapted and allows for more variety of battle styles. Other things have been simplified.
A negative aspect about the game: the difficulty can be all over the place. The game seems to have a quest order in mind but as you can choose quests in a random order you might accidentally choose far too difficult quests for your level which would either require extreme grinding or retreat. Your choice.
The game uses those missions to tell its story. A short non spoiler idea: the history is disappearing. Goddesses and SEGA Hard Girls across all eras are fighting each other destroying everything. You have to return time to its original state – fix it and find out why it has changed.
Last but not least: graphics wise this isn’t a cutting edge game. It’s a Vita port. However, I like it. I grew up with SEGA consoles and the hints to my personal past were a lovely experience. If you love Neptunia, get it. If you love Neptunia and grew up with all those old consoles – get it, it’s urgent.
Don’t get it if you don’t like the Neptunia style of story telling or RPGs with unbalanced difficulty spikes.
This was my first nep spin-off, and I’m quite happy with it. Many great additions and changes to gameplay and the nice character interactions that will make you smile are here as well. I’ll list the pros and cons:
+ New combat system. They got rid of the flashy combos for a more strategic system, and it’s awesome. Now you have an Action Gauge, which gets filled as you peform actions during your turn. Now you’re not locked to just attacking or using an item or skill, you can do all that in a single turn. However, the more actions you perform, the longer you’ll have to wait for the next turn, so be careful!
+ Different formations. You aren’t free to arrange your battle positions anymore. You need to use specific positions determined by your chosen formation. Every formation has a special effect, which contributes to strategic play.
+ EXEs are back to being extremely powerful, BUT! Now you can only use them during Fever Time. You slowly build up your Fever gauge as you fight, and then release it to enter Fever Time, unlocking your EXEs and skipping enemy turns! Sounds powerful, but the gauge builds up rather slowly. Don’t expect to get Fever Time twice in a boss fight, so make it count.
+ Now you can sprint in dungeons. Very convenient!
+ Now searching for hidden items means actually searching for them. No "scanning" or looking for shadows on the ground. Though the boxes are still there, fully visible this time.
+ Climb, crouch and move through ropes! At first this felt unnecessary, but some dungeons have carefully hidden secrets that can only be accessed this way.
+ You don’t have to find items to create plans anymore. You unlock them as you play, and just choose if you want to activate them or not.
+ Search function is back! Like in Rebirth;3, no need to search your bestiary for drops anymore. The game will tell you where to get an item even if it’s dropped from a breakable object.
+ Less characters, different classes. If you felt a bit odd in other games travelling with a group of 30 girls, well now there’s only 10. They each get 3 classes to choose from, and can be leveled up. Each class will unlock different skills and passives so make sure to level all of them. You can only choose up to 5 skills and passives to use at a time, though. Decisions, decisions!
+ This isn’t really a spoiler, more of a mechanic, but.. you can get both the Normal and True ending in the same playthrough. Sounds weird, but it’s convenient.
– Short. Took me 34h to complete all missions available and get the true ending. From what I heard, there should be more content if you can find more hidden items. I’ll go into NG+ to see what I can get.
– Counter on missions. No, not a time counter, thankfully. All current missions have a counter that will go down 1 for every mission you complete. I’m not going to spoil what happens if a counter gets to 0, but don’t worry, you’ll have as many chances as you need to complete everything. It’s just a bit annoying, really. You do have a way to prevent the counter from ever reaching 0, though that’s also reather annoying in early game. This whole system is very confusing when you’re just starting.
– The Goddesses and Sega Girls don’t interact much, besides with their respective counterparts and the three main characters. If you were expecting some Uzume x Plutie dialogues, well.. it happens only once and they don’t even say each other’s names. Many wasted opportunities if you ask me.
– Only IF and Segami can be party leaders. IF looks really cool this time around, and all her animations look good so that’s not much of a problem. Segami… looks weird running, but you should be sprinting most of the time. You get a nice panties view when she’s crouching. Well, this also means that you’re forced to always keep one of them on your battle party. Don’t worry, Segami has a lot of utility. IF loses in power to other girls, but she’s great at getting item drops.
– Terrible translation. Want an example? Saturn saying "oh it’s you guys" in japanese was translated to "oh it’s you losers". No, she didn’t even sound aggressive or annoyed. The translation in this game just makes the girls seem like♥♥♥♥♥♥♥and curse a lot for no reason.
I see new Neptune game, misteriously my wallet is full of money.
Very good port.
Good history, even though it’s a spin-off
First non CPU to have a game as main protagonist (IF-chan)
Run and crawling pantsu shot
Recycled monsters and dungeons (well, it has always been like this)
Bad translation, some dialogs were exagerated or lost the meaning on adaptation
Crap bike -and has bad taste color-
First off, the voice acting for Segami in the early parts goes from low to high at some points, as if the VA spoke about an inch or closer to the mic. I want to adjust the voice settings so her normally quiet voice can be heard a bit better, but if she’s suddenly going to be loud like that, I’ll keep it where it is.
Second, in the Lost Blocks stage, I dunno if it was intentional, but there’s a chasm below one of the ropes you can cross, and asides from some breakable objects and a hole to climb through, there’s no way back up. MAKE SURE YOU HAVE AN ESCAPE BUTTON IF YOU FALL DOWN HERE.
Otherwise, so far, great game. A distinct lack of Compa so far tho.