About This Game
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It’s just you, outnumbered and outgunned, grabbing weapons off fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you focus on what’s most important – the fluidity of gameplay and cinematic beauty of the fight.
- Endless Mode – how long can you last against unyielding waves of enemies?
- Challenge Mode – take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor – edit and upload your best runs for all to see on superhot.video.
- Extras – delve further into SUPERHOT with mini-games, ASCII art, and [redacted].
Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independent, dedicated team and thousands of backers from all around the globe.
Already addicted? Want it to get even more real?SUPERHOT VR awaits.
You are independent. You will not take orders.MIND CONTROL DELETE will set you free.
- OS: Windows 7
- Processor: Intel Core2Quad Q6600 2,40 GHz
- Memory: 4 GB RAM
- Graphics: GeForce GTX 650 (1024 MB Ram)
- Storage: 4 GB available space
And the graphics are superstylistically indie masterpieces of motion. Turns out all you need to make the next great jump in the genre is red, white and black and to have time and motion inexorably linked.
The game is indeed very, very good.
It really is innovative and felt very fresh.
But at the time I’m writing this, the game costs 23€ here on steam.
That’s too much for a game that I finished in 3 hours.
I don’t mind short games.
Not at all.
But the price needs to reflect the content.
As you discover easter eggs, you will learn more about the nature of the game, although most answers you receive are very open-ended and if anything, ask more questions than they answer. In the end, there is some interpretation to the reality of the game, but if you talk with someone who has also completed SUPERHOT you will be able to agree on most things.
In terms of gameplay, the SUPERHOT Team have nailed it square on the head. Dodging bullets, slicing, bashing and blasting away red dudes is very satisfying both visually and aurally.
I would rate SUPERHOT a 9, possibly a 9.5/10 if it wasn’t so expensive. Even I, one who fell in love with the series from the first free demo think that 25 USD is too much for most players.
– Immersive and detailed lore
– Highly satisfying gameplay
– Aesthetically pleasing in all aspects
– Levels are VERY bright; exploring for easter eggs may require you to adjust the in-game gamma settings or contrast on your monitor, especially if you are photosensitive.
OH MY GOD, SHRL.exe (a free standalone expansion for SUPERHOT) IS IN EARLY ACCESS! YEEEEESSSSS!
get this when it goes on sale.
The standout feature is that the time is slowed down while you aren’t moving, so that you have enough time to plan you next move. The action thus goes like this: you slow down time to think then you speed up to attack. This gives you such a rush of adrenaline! The down side is that the game is short.
First off, SUPERHOT plays extremely well. There’s something about the slow-motion, time only moves when you do combat that is just inherently satisfying; if you don’t believe me, there’s a prototype/demo online (search "superhot demo" and you should find it) that will give you a taste. There’s nothing too fancy aside from that, at least at first: just different weapons (pistol, shotgun, assault rifle, baseball bat/tire iron, katana), the ability to throw them, the ability to pick weapons up after punching an enemy to stun them (or hitting them three times to kill them). Later on you gain the ability to "hostswitch" from one body to another, but you only have it for a few levels.
The level design makes the gameplay all the better. While the earlier levels are either easy to beat on your first try or have an obvious, clearly placed solution, the game very quickly moves to a point where most levels take a few tries to beat. The game feels almost like a puzzle. Since ammunition is not unlimited and you’ll often run out of bullets before you run out of heads to put them in, you have to conserve it as best you can while trying to make your way to the next gun. Since every punch or bullet will kill you instantly, but bullets move slow enough for you to dodge them and you can always hit an enemy before they’re in range to do the same, you have to engage in a slow dance-like movement occasionally, carefully sidestepping oncoming bullets and beating down nearby enemies before they can attack. Even looking around consumes precious time, meaning that on some occasions you can’t even aim at an enemy without giving another one time to shoot. (Here’s looking at you, elevator level.)
The story… see, this is where the bad parts of SUPERHOT come into play. The story is actually an interesting idea, but you don’t get even close to enough of it for them to properly deliver. Which wouldn’t be so bad, if the story didn’t take control of the game for long periods of time, preventing you from bashing in red polygonal men’s heads in favour of watching a story that starts off intentionally obscured and almost pretentious. But right as it starts to seemingly expand on that, the game… well, the game ends.
The complaint many people have about SUPERHOT is that it’s too short, and I think that is an entirely reasonable complaint. The gameplay is fun, but just as they start to move out of tutorialized levels to begin to combine the tricks they’ve taught you into interesting challenges, it ends in a climactic fight. Enjoyable, difficult, calling back to previous things you’ve learned, but ultimately… well, the end.
It feels like SUPERHOT is the tutorial to a much greater game. The story gets interesting; in the final "cutscene" (they aren’t really cutscenes, but they serve the same purpose). The levels become sprawling arenas and headscratching puzzles; in the final segment. I beat the game in under two hours. I’ll be the first person to say that length isn’t everything about a game – I have played many games that I beat in similar amounts of time, and some of them are ones I consider masterpieces – but SUPERHOT is not a movie-in-game-form, nor is the gameplay explored well enough to leave me satisfied.
I think it really comes down to whether or not you’re willing to pay as much as they’re asking. I paid $21 CAD when it was on sale (40% down from $35). Is that worth a little under 2 hours of enjoyment? That’s up to you to decide, but consider this: of my favourite games of all time, quite a few were bought for about $20, or even less. Many more were more expensive, but also far lengthier.
Do I regret buying SUPERHOT?
Do I think I would have bought it knowing what I know now?
I’m not sure.
It’s also SUPER OVERPRICED so buy it on sale.
"SUPERHOT is the most innovative shooter I’ve played in years!". Kind of true, it’s involving, original and fun to play, but let’s get to the details.
Minimalistic is the appropriate word for the approach adopted by the developers. Yet it works damn well, who needs fancy menus, this retro feel is simply appropriate considering the atmosphere. And the white/red/black contrast is simply perfect. Makes easier to focus on the action. It isn’t pleasant to see (except for menus, but I’m a nostalgic). But it works damn well. Everything developed smoothly in Unity.
All in all the gameplay is the real core of the game itself, which is simple yet extremely effective. Standing still while avoiding a bullet and watching it slowly fly next to you is pure style. I bet this game must be simply awesome with VR, but I will know it only in a not so near future.
The game itself is fun and all, and if the story is not enough for you there are challenges. Too bad that they take place in the exact same maps. No new maps for challenges, except for endless mode, so you will find yourself always playing in the same areas. Just with different conditions. So if the story is short, these challenges won’t add too much life, not because they’re not enough to entertain, but because they don’t entertain enough. That’s when a game fails.
Harsh words, yet I still advice playing because I paid a misery for this (not from steam’s official store, of course) and because I played as long as it was fun for me. One thing that helped were the many easter eggs hidden inside the menu. Folders are not there for mere aesthetics, but if you dig enough you can find some real retro pixel art, hidden minigames, a "fake" chat room which has been a great fun to read. It seems like a bottled version of a reddit forum, or whatever.
And once again, I will definitely try the VR version to see how much the headset can improve the awesome gameplay and which problems it might bring.
I played this game on this machine:
Intel Core i7-4970
16Gb RAM DDR3
GeForce GTX 660
Windows 10 Professional x64
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