On Stream:http://store.steampowered.com/app/610693/Tabletop_Simulator__The_Red_Dragon_Inn_Battle_For_Greyport/

About This Content

Only the host needs to own this DLC.

2-5 Players | Ages 12 & Up

40-100 Minutes

About The Red Dragon Inn: Battle For Greyport


You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters!

Battle for Greyport is a cooperative deck-building game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city, fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck, but also brings more dire foes for you to face!

With five playable characters, seven different scenarios, and an assortment of variants, you can have a new game every time, adjusting the game’s difficulty as you improve.

Will you defend the city from the monsters and defeat their nefarious boss, or will the city (and the tavern!) be overrun?
    Minimum:
    • OS: Windows XP SP2
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
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Tabletop Simulator
Hey everyone, this is one of our largest updates yet! We’ve updated the game engine massively to the latest version of Unity 2019.1 which will give us overall better performance and features. There has also been an optimization pass to reduce stutter causing situations, so everything can be as silky smooth as possible. That’s just the tip of the iceberg: reduced game size 4gb, AssetBundle materials, spectator camera improvements, and ton more covered below!

Unity Engine Upgrade:
  • Upgrade Unity version from 5.6.6 to 2019.1.
  • Dx11 on Windows, OpenGLCore on Mac and Linux.
  • FPS should be overall faster. Can be twice as fast in really specific scenes.
  • Physics performance improved.
  • Video textures much faster with more formats support (.m4v and .mov)
  • Incremental garbage collector greatly reduces the game’s stutters.

Changes:
  • Dx9 support has been dropped (only 0.01% of players have a gpu that is only Dx9). Dx10 is minimum requirement now.
  • Windows Xp support dropped and with Steam not supporting it anymore either this isn’t a surprise.
  • All custom images are now resized to a power of 2 internal, so avoid using non power of 2 images if you can. This is due to Dx11 bug this might be changed back in the future if Unity fixes this.
  • RAW cache from Images and Models had to deleted to due incompatibilities with the engine upgrade.

Known Issues:
  • AssetBundles using crunched textures will not load correctly and need to be re-exported from Unity 2019.1 with the updated Modding Project.
  • AssetBundle mesh colliders might behave differently due to physx upgrade.

New System Requirements:
  • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
  • Graphics card with DX10 (shader model 4.0) capabilities.
  • CPU: SSE2 instruction set support.

Performance Optimizations:
  • Saving mod asset to disk is now async and will not sutter the game.
  • Greatly reduced the time it takes to destroy objects reducing the lag when changing mods.
  • Made the Games & Saved Objects menu async to fix stutters when opening them.

DLC Improvments:
  • DLC are no longer included in the game install and will be downloaded when played the first time.
  • This has reduce the install size of the game by 4 gigs.
  • We can also now update and add new DLCs without having to update the game.
  • Can now have multiple DLCs loaded up at once.

AssetBundle Materials:
  • Added support for loading AssetBundle materials into any Custom Object Image slot.
  • Create holographic playing cards or add normal maps to your custom dice!
  • Works by assigning your material to an AssetBundle and then exporting like normal.

General Improvements:
  • Custom Card added so you can create cards one at a time.
  • Added /rules to global chat which opens a link to the rules on our knowledge base.
  • Update DLC Three Cheers for master with scripted components.
  • Disabled being able to load local files with the Tablet due to javascript exploits.
  • Opening urls now only open steam links in the overlay and all others open in your default browser.
  • Secured many networking related functions from hackers.
  • Added .json to Steam Cloud upload file types.
  • Steam Cloud now supports uploading files greater than 100mb.

Lua:
  • Added filterObjectEnter(object) event: Place it on an object, and it will prevent any objects from being able to enter it. For example, placing it on a deck will not allow cards to enter it. If you return true in the function, the item will be allowed in.

XML UI:
  • Updated plugin to the latest version.
  • Can now get the click button for events like onClick with the value param passed.
  • Xml UI image assets are now no longer compressed to make them look nicer.
  • Xml UI errors now print to chat, to make it easier to debug Xml UI.

Caching Improvement:
  • Added support for adding {verifycache} in front of your urls to have the game check the last-modified header of a url to update the local cache if it is stale. Only does this check once per game session.
  • This is an advanced feature for people that want to host content on there own servers and make sure people get updates without having to change the URLs.
  • https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Last-Modified

VR
  • Added a warning message when you do not have any control bindings (typically because you are using unsupported hardware), instructing you on how to set the bindings up in SteamVR.
  • Fixed objects not clumping when you shake the controller.
  • Fixed stack/deck grab not working with laser pointer.

Spectator Mode
Spectator mode now works when you use a different resolution than your main display. It has had an overhaul, and now works using these commands:

  • displays – Lists all available displays. ID 0 will always be your main game screen.
  • spectator_window – Turn on to activate the spectator window.
  • spectator_activate_with_resolution – Use instead of above to specify display, resolution, etc.
  • vr_spectator_replaces_main_window – In VR, controls whether spectator mode makes its own window or just uses the desktop mirror.
  • spectator_camera_follow_player – When ON the camera will follow your point-of-view.
  • spectator_camera_attachment – Lets you specify a component or pointer to attach camera to.
  • spectator_camera_follow_attachment – When ON the camera will follow the above object.
  • spectator_camera_dolly – When camera is following an object, it will be offset this far in the direction it is facing.
  • spectator_camera_offset_position – When camera is following an object it will be offset by this X Y Z.
  • spectator_camera_offset_rotation – When camera is following an object its facing will be offset by thus X Y Z.
  • spectator_camera_load – Set the camera to a saved camera position.
  • spectator_camera_load_zero – As above, but the position is zero-indexed (useful when coupled with certain commands like Add).
  • spectator_camera_smooth_on_load – Whether smoothing is applied during above.
  • spectator_camera_target – Lets you specify a component or pointer for the camera to track.
  • spectator_camera_tracking – When ON the camera will track the above object.
  • spectator_camera_look_at – Make spectator camera look a component or pointer.
  • spectator_camera_override_player_with_look – When ON the look at and track commands will work when camera is following player.
  • spectator_show_ui – Whether the UI is displayed on the spectator window.
  • spectator_post_processing – Whether post-processing effects are applied to spectator window.
  • spectator_camera_smooth_position – Positional smoothing factor.
  • spectator_camera_smooth_rotation – Rotational smoothing factor.
  • spectator_camera_stay_upright – When ON the camera will not go upside-down.


Example autoexec.cfg:
+spectator_window-spectator_show_ui# Make easier to type versions of spectator_camera_ commands.# i.e. cam_load instead of spectator_camera_loadalias cam_* spectator_camera_*+cam_stay_upright# make right control have camera follow player while held# @ makes it not output to consolebind +right_control @+cam_follow_playerbind -right_control @-cam_follow_player# make semicolon look at object under pointer# need to start line with > to stop <hovered> being evaluated,# and exec to make it evaluate when activated>bind semicolon exec cam_look_at <hovered># make period toggle object tracking, and comma set tracked objectbind period !cam_tracking>bind comma exec cam_target <hovered># make right shift cycle through first 3 camera positionsalias next_camera add cam_load_zero 1 3bind right_shift next_camera# make some buttons to load specific camera positionsui_button 1 600 0 cam_load 1ui_button 2 600 -30 cam_load 2ui_button 3 600 -60 cam_load 3
System Console
  • ‘/’ commands now worked when typed into console tab
  • Fixed color command ignoring permissions

New commands:
  • chat_font_size – The size of the font in the chat windows.
  • say_global, say_game, say_team – Transmits text to specified chat channel.
  • subtract – Like add, but allows you to subtract current value from another (good for ping-ponging between two numbers).
  • vr_steamvr_bindings – Lists all current steamVR bindings.
  • ui_button – Lets you make a button on your screen which will perform a command.
  • highlight – Highlights specified component.
  • mod_caching, mod_caching_raw, mod_threading, and mod_thread_count.

    Last three variables are typically used as parameters in other commands, buy enclosing them with << and >>.

  • find – Call with parameters to find a component. Will then be set to that component.
  • grabbed – Equals the component you are currently holding.
  • hovered – Equals the component you are hovering over.

For example:
find -name "Blue Player Token"highlight <<find>>
If you want to set up a binding/alias/button in a script then you need to start the line with a >, surround the variable with < and > instead, and use exec.
>bind right_control exec spectator_camera_attachment <hovered>
Fixes:
  • Fixed blury comfirmation UI for tablet.
  • Fixed saving .rawm to disk when regular caching.
  • Fixed random sort for Games and Saved Objects is now actually working correctly.
  • Fixed custom objects not probably being positioned on the UI correctly.
  • Fixed the black background fade stuttering on when open exist to main menu window.
  • Fixed some format stuff for file browser or tooltips. Added back .jpeg.
  • Fixed line tool, including flick and joint.

MReds
Some years away from Tabletop Simulator…Now it’s possibile a Cam view like "Point of view" of a miniature?I’m just waiting for that to start using it for RPGThank you guys for any information

BDtetra

serega6531

西帽子くん (WestHat-kun)

Mars

Kite

Dark Angel

FragaholiC

QQuixotic

nebbii

MargoulGetron
I was trying to use One world and other maps for my DnD campagine, but I keep getting that message "Failed to create token from image" I click on import but the message just keep popping .

dweebus
I am DMing a 5e game! I have never done it on tabletop so I am excited but it might take me a week or two to get everything ready. I don’t know exactly how many players I am looking for but it could be between 4-6. I do not mind new players and I do not m…

McChicken

FaZe Credit Unions

star

FondueTime

CHRY

BatteA

⎛⎝BoBWilSSoN⎠⎞

Night_Eight

Searanger

わてり

わてり

Orange Blue Hue

⚯ Til mit der Brill’

⚯ Til mit der Brill’

Orthagh

Danos

Posted: May 31
Lots of fun.

Baka

Posted: May 30
Is it my turn yet

Duncan

Posted: June 1
This is THE best game to own on steam. Use it alot for my Online DnD sessions and also to play some munchkin with my friends!

10/10 most fun game on steam!

Sabreman

UwU
title

Daiyamo
Dont know if this is a bug with the game or an instance of the issue on my system. I have two problems…-Using magnify (default m key) will work, however when moving the cursor/camera there is a double image within the view that makes it harder to see…

Tabletop Simulator
Hey there everyone! This is one of biggest updates yet, we have a lot of great stuff coming for you guys in this update, but we want to make sure it’s stable before pushing it live. So, we are doing a public beta first and we want to hear from you about any issues!

To opt into the beta:
* Right click on Tabletop Simulator in your Steam library.
* Choose Properties -> Beta.
* Then in the drop down for "Select the beta you would like to opt into:" choose "public_beta".

Unity Engine Upgrade:
* Upgrade Unity version from 5.6.6 to 2019.1.
* Dx11 on Windows, OpenGLCore on Mac and Linux.
* FPS should be overall faster. Can be twice as fast in really specific scenes.
* Physics performance improved.
* Video textures much faster with more formats support (.m4v and .mov)
* Incremental garbage collector greatly reduces the game’s stutters.

Changes:
* Dx9 support has been dropped only 0.01% of players have a gpu that is only Dx9. Dx10 is minimum requirement now.
* Windows Xp support dropped and with Steam not supporting it anymore either this isn’t a surprise.
* All custom images are now resized to a power of 2 internal, so avoid using non power of 2 images if you can. This is due to Dx11 bug this might be changed back in the future if Unity fixes this.
* RAW cache from Images and Models had to deleted to due incompatibilities with the engine upgrade.

Known Issues:
* Due the massive engine upgrade AssetBundle are the most effected due to Unity changes you might have to re-export your AssetBundle from 2019.1 with the updated Modding Project.
* Old AssetBundles using crunched textures will not load correctly and need to be re-exported.
* AssetBundle mesh colliders might behave differently due to physx upgrade.

Performance Optimizations:
* Saving mod asset to disk is now async and will not sutter the game.
* Greatly reduced the time it takes to destroy objects reducing the lag when changing mods.
* Made the Games & Saved Objects menu async to fix stutters when opening them.

DLC Improvments:
* DLC are no longer included in the game install and will be downloaded when played the first time.
* This has reduce the install size of the game by 4 gigs.
* We can also now update and add new DLCs without having to update the game.

AssetBundle Materials:
* Added support for loading AssetBundle materials into any Custom Object Image slot.
* Create holographic playing cards or add normal maps to your custom dice!
* Works by assigning your material to an AssetBundle and then exporting like normal.

General Improvements:
* Custom Card added so you can create cards one at a time.
* Added /rules to global chat which opens a link to the rules on our knowledge base.
* Update DLC Three Cheers for master with scripted components.
* Disabled being able to load local files with the Tablet due to javascript exploits.
* Opening urls now only open steam links in the overlay and all others open in your default browser.
* Secured many networking related functions from hackers.
* Added .json to Steam Cloud upload file types.
* Steam Cloud now supports uploading files greater than 100mb.

System Console:
* Added `mod_caching`, `mod_caching_raw`, `mod_threading`, and `mod_thread_count`.
* Added `say_global`, `say_game`, `say_team` commands.
* `/` commands now work when typed into system console.
* Added subtract command.
* Renamed vr_bindings command to vr_steamvr_bindings
* Added say_global, say_game, say_team commands.

Spectator Mode:
* Spectator mode should be working correctly with differing monitor resolutions.
* Added `displays` command, reworked `spectator_activate_with_resolution` command (can now specify display)
* `spectator_camera_attachment` – sets component or pointer for camera to attach to.
* `spectator_camera_follow_attachment` – when this is on the camera will move as if attached to above entity.
* `spectator_camera_follow_player` – renamed, was `spectator_camera_follow`.
* `spectator_camera_dolly` – distance camera is offset along the direction it is looking.
* `spectator_camera_offset_position` – vector3 positional offset from attachment.
* `spectator_camera_offset_rotation` – vector3 rotational offset from attachment.
* `spectator_camera_look_at` – make camera look at specified component or pointer.
* `spectator_camera_target` – sets component or pointer for camera to track.
* `spectator_camera_tracking` – when ON the camera will constantly track the above entity.
* `spectator_camera_override_player_with_look` – when ON look and track commands will override follow_player.
* `spectator_camera_stay_upright` – when ON the camera will avoid being upside-down.

Lua:
* Added onObjectTryEnter(object) callback: if present on an object then it will be called when another object would be inserted into it (like a card into a deck or a token into a bag). If it returns false then the item will not be able to enter.

XML UI:
* Updated plugin to the latest version.
* Can now get the click button for events like onClick with the value param passed.
* Xml UI image assets are now no longer compressed to make them look nicer.
* Xml UI errors now print to chat, to make it easier to debug Xml UI.
* Fixed line tool, including flick and joint.

Caching Improvement:
* Added support for adding {verifycache} in front of your urls to have the game check the last-modified header of a url to update the local cache if it is stale. Only does this check once per game session.
* This is an advanced feature for people that want to host content on there own servers and make sure people get updates without having to change the URLs.
* https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Last-Modified

Fixes:
* Fixed blury comfirmation UI for tablet.
* Fixed saving .rawm to disk when regular caching.
* Fixed random sort for Games and Saved Objects is now actually working correctly.
* Fixed custom objects not probably being positioned on the UI correctly.
* Fixed the black background fade stuttering on when open exist to main menu window.
* Fixed some format stuff for file browser or tooltips. Added back .jpeg.
* Fixed line tool, including flick and joint.

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