About This GameExplore the rocky terrain and sandy wastes of the Red Planet. Bohemia Interactive’s Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration, and colonization, of the Red Planet.
- Space Program Campaign Chapter 1: Robotics Campaign
Explore the Red Planet from the perspective of a science-driven space agency. Command rovers, landers, or probes, over a distance of hundreds of millions of kilometers – and collect important scientific data about Mars. Research new technologies to gain new equipment.
- Space Program Campaign Chapter 2: Manned Mission Story Campaign
Take on the role of astronaut Mark Willis, one of the crew members in the first manned mission to Mars. When things go wrong during the descent into Mars’ atmosphere, and the connection with Earth is lost, the crew is declared missing in action. However, there’s one survivor: you. Relying on a background as a mechanical engineer, you will need to fight for survival and construct the machines needed for a chance to return home.
- Sandbox Survival Multiplayer
Invite your friends in drop-in/drop-out online multiplayer, and establish the foundations of a human colony on Mars. Work together to extract raw materials from Martian soil, refine them into real compounds, and use the 3D Printer to build your habitat panel by panel. Develop a power grid, pressurize living areas, utilize botany to grow crops, and operate various vehicles and machines to keep you and your crew alive.
- Real Life Locations
Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria, Gale, and Cydonia Crater. Be prepared for extreme weather and sandstorms, and watch out for radiation exposure from Mars’ solar events. Aside from the Red Planet, Take On Mars features various additional special locations and celestial bodies, including Mars’ moon Deimos, Earth orbit, Earth’s Moon (Apollo 17 Moon landing site), International Space Station (with full interior), Earth Training Centre, and Mars Yard.
- Advanced Simulation
Experience motion in locations with different gravity strength, including Zero-G. Break off cameras, robotic arms, or even individual struts and wheels – all affecting the way your vehicle handles. Each object, system, and instrument in Take On Mars is accurately simulated to offer a truly authentic experience.
- Content Creation Tools & Modding Support
Create your own scenarios in the 3D Editor and share them on the Steam Workshop. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, add-ons, and total modifications.
- And More
Familiarize yourself with Take On Mars’ gameplay via 5 training missions. Play a variety of individual scenarios set across different locations. Discover interesting facts about the Red Planet with the in-game Mars Encyclopedia.
- OS:Windows Vista or Windows 7
- Processor:Intel Core2Duo 2.5 GHz or AMD Athlon Phenom X4 or faster
- Memory:2 GB RAM
- Graphics:NVIDIA Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
- Hard Drive:6 GB HD space
- Sound:DirectX Audio compatible
With this game, they had the right idea and could have made something truly awesome but instead, they have ended up with a bug ridden mess that hasn’t been properly supported.
It is always annoying when a developer who you know is capable of so much more, falls short like this.
I have enjoyed bits of the game, but constant issues and crashes mean it’s also one most frustrating games I have played in a very long time.
If you choose to buy save often. when (not if) it crashes you will lose all progress.
Graphic bugs, unfinished gameplay, broken campain, unplayable multiplayer. Some release it was, not even a stable beta.
In the end, it turn out it was some sort of scam. But Bohemia Interactive accustomed us with this business model (Arma II, DayZ…).
I’m sad to be finaly forced to say that I can not recommend this game.
I can not in good faith recommend this game anymore. (maybe if gifted for free)
But as time went on and the bugs got worse, the multiplayer became unplayable and finally the game was all but abandoned, they released it as complete???
This game needs so much work and love, i very much doubt it will ever be truly playable.
What a great concept, idea, opportunity…..what a waste.
An interesting "game" so far. There is a ton of potential here and I look forward to what the developers have in store. This is a hard core sim, make no mistake about it.
You start with a small sum of money and essentially have to launch probes and gather data. You can research upgrades so you can create better probes and eventually rovers. It is slow going,. and you wil invest a lot of time just to get the payoff of meeting the mission goals. That payoff is well worth it!
You will question yourself and make mistakes. It can be a frustrating experience to build what you feel is an excellent rover for a mission, only to have it blown over when you make the mistake of landing in an area with hurricane force winds. Ouch! But you end up going back for more because you want to get it right.
I have been playing with this the past few days and am hooked. My 7 year old loves driving the rovers around and if anything, it has opened his mind to asking a million questions about Mars and space exploration. That is a huge win and worth the cost alone for me.
It’s your own Mars (and asteroid belt) Exploration Program simulator.
In the game you control probes or rovers in real time (unlike in real life, where their control sequences are preprogrammed, and in emergency they are automatically put in a safe mode). It isn’t only about exploring Mars, but also its moons and asteroids. You can also operate rover on Earth.
The objectives are quite repetitive (ride there, shoot photos, analyze air, soil, rocks, take a sample, all this to get funds and unlock next levels of available hardware which you will send to Mars next), but it isn’t a boring game. You need to be careful to not break the equipment (or wheels), and watch out for strong wind, as small rovers and probes are quite light and fragile. It’s currently in active development, so some things may still change and a new content (like sample analyze results currently having a placeholder) will be added.
It’s a great game for space geeks, people who like realistic vehicle simulators, and other people who want to view Mars from rover’s perspective.
"My God, it’s full of stars!"
I have had this game since the early versions and even then it felt like a shop ready product and not early access, and the new updates have just felt like free DLC.
The screen shots tell the story of the graphics, they are awesome, and the whole game looks like that.
The realism is, well I’ve never sent a probe to Mars, but it feels pretty bleeding real to me. And the realism is the key to your enjoyment of this title.
If you want fast paced action on a future Mars then move along (I’ve seen posts saying it’s boring, pah!).
If you’re like me and absorb yourself into a sim about the current exploration of Mars, with all the slow analysis of rocks and atmosphere and the chance to take photos that look very similar to NASA pics that comes with that then buy this game, clear about a month in your schedule and prepare for a real, scientific and indepth exploration of our solar cousin.
As real as it gets. Stunning sim. 11/10.
If you are a Space geek like I am, you will likely enjoy this game at any and every stage of development. If you are thinking about persuing a career in space exploration or aerospace engineering, you will likely enjoy this game. That said, it is a very slow game. I have read through entire books while driving from one place to another. The simulation of tools and cameras is very good and the game excels in that respect. However, many features are not implemented yet but it is getting better and more complete. I highly recommend playing with a joystick as opposed to a controller. Also, because it is a simulation for an activity that involves sitting at a desk for the part you are playing, it takes a little role playing to get the very most out of it. Get a cup of coffee and a book or two and pretend you’re working at JPL driving a real rover. It makes it a much more enjoyable experience, just don’t break off any wheels while you’re reading. That would not be good for your (pretend) career.
Absolutely incredible game… but also not for everyone.
This is basically a highly realistic space simulator. The amount of detail and attention to realism is fantastic, making it really feel like you are controlling a rover on Mars. You visit actual locations on Mars, use actual scientific equipment to learn actual things about the geology of Mars. There is even an (optional) way to sync the game with the actual time on Mars, so you need to actually schedule your day around the 24.75 hour Martian day (like they do at JPL). Future versions will even include an (optional) light delay between sending and receiving commands.
No explosions, no aliens, no "story" other than building a successful Mars exploration program. There are countless games out there to provide your fix of those things. This game is different, and that is why i absolutly love it.
The gameplay IS quite repetitive, but one again so is the real deal. Drive a bit, analyse some soil. Drive some more, analyze a rock. None the less I find this very relaxing and engrossing, a nice way to unwind. Also, with Modding, there’s no reason you can’t break from realism and begin a long cruise around martian sand dunes in a dune-buggy while blasting "Road Trip" music from iiTunes/WinAmp/whatever.
If you are fascinated by Mars, like to keep track of what Curiosity is up to, would like to visit mars, and think it would be fun to drive a rover really slowly and drill holes into rocks (aka the real deal)… then you will like this game.
Simply Put: The closest most of us will come to visiting Mars.
P.S. The game is in Beta/Early access as of this writing, so for all i know in the future they may give you more freedom on what you can do, or include sci-fi ideas like a manned mission.
P.P.S. Regarding some negative reviews here – keep in mind it is in Beta. Some of the things being complained about here are almost certainly going to be fixed or changed in time. If those reviews scare you away from buying it, check back when it is completed.
Well what a hidden gem this game was. I nearly didn’t bother buying it as I was put off by the association implied by "Take On", as I wasted money on the godawful Take On Helicopters (Sorry, but it is).
Anyhoo, this game, even it’s its early access form, is one of the most original, unique and strangely engrossing games I have come across. The only other game that has really attempted something similar is Mars Colony Challenger, and that isn’t too bad considering it’s a one man job. TOM takes it to the next level, with great visuals, a wealth of information, atmosphere and good old relaxing gameplay.
The single player Space Program game will not be for everyone. In it’s early stages it basically consists of launching increasingly advanced probes and landers on Mars to gather scientific information. If you complete a mission you get extra cash and funding, used to create or research more advanced tech such as Rovers etc. It can get a little repetitive but you will learn more about Mars in a couple of hours of gameplay than you thought possible. Some of the missions are quite challenging, and instructions can be a tad unlear, but when you get it right, it’s satisfying. When controlling landers and rovers there is a real sense of reality about it.
The second stage of the single player is the manned mission. Where you have to survive on Mars while conducting missions etc. You need to mine resources, build your base, so on and so forth.I have not started this stage yet, but I am assuming it somewhat similar to multiplayer.
Multiplayer is where the game shines like a Martian sunrise, but it’s also a bit of a dust storm at present too. The basic premise is players work together to build their colony. It is in it’s initial release, so expect more depth to be added, such as the survival mechanics and resource gathering being required. When it is fully fleshed out, you will have one incredible sim which will encourage some great cooperative gameplay. Multiplayer games can also be saved to all clients, not just the host. Allowing for continuing session play on your favorite base/project.
Multiplayer is flawed though. A severe lack of server commands for the host is just one problem. There is no way to kick players, and there are some idiots out there. They will spoil all your hard work, build crap you dont need, drive off in vehicles, change what you have constructed or just be general pains in the♥♥♥♥♥♥ As well as a kick/ban function, the game lacks any means to remove items you dont require or make by accident. Often your well planned base can end up looking like a junkyard. Also, the object count can seriously impact framerates, so the less rubbish around, the better. There is also no way for the host to "lock" items in place. Whixh means that any idiot with a tool can tear things apart or adjust constructions that you have spent time building to your own design. It should be possible to disable the tool function for other players as seen fit, or to mark a construction as "locked" or "complete" etc so that no changes can be made without the host consent. As far as I am concerned, the host is the guy in charge of the mission, and should have the controls to achieve that.
All that being said, multiplayer is freaking awesome when you get a couple of good players. A random player joined my game and we spent hours constructing a base complete with control center, observatory and raised landing pad. We had an encircling balcony on the control center which was just missing some patio furniture. It was very satisfying, especially as we built most of it in the dark and didn’t really know what we had accomplished until sunrise. Unfortunately the game then became somewhat unplayable due to the large number of objects. We felt like we were walking in slow motion and it took so long to accomplish anything else that we called it a day. Hopefully this issue will be addressed and improved by the Devs. Multiplayer is still in it’s intitial release of course, but it’s a good initial release.
The Dev team is very active, and take a lot of interest in their players. They obviously have a passion for this game that I am certain will see it constantly improving all the way to full release. They are not trying to milk cash from an early access game like some, and the price you pay for the game at present is more than worth it.
All in all I am rating this a 9/10. Innovative, interesting and well supported. Buy it! Just buy it.