About This Game
The Dark Occult is a psychological driven horror game that puts players in a constant state of anxiety that crescendos into raw panic and terror. The game takes place in a decaying manor with demonic entities and strong ties to the occult. You will encounter grotesque creatures, who will take your life at any moment. Your only goal — survive.
In The Dark Occult, players will enter the game exploring a seemingly abandoned house that is consumed with demonic activity. Players are sent to the Atkinson House to investigate unusual happenings surrounding the death of the owner. Upon entering the house, players discover that they are unable to leave and are haunted by an incessant demonic woman who stalks them with murderous intent. Demonic artifacts must be destroyed in order to survive. Players must be hyper-aware of every move, twist and turn, as the woman is always lurking. The Dark Occult fully immerses players in an environment filled with anxiety, panic, and real consequences that scar.
Psychological Horror Game
The Dark Occult is a horror game featuring a demonic woman who is tracking your every move, ready to strike! Destroy artifacts to escape, but watch your back, as the nightmare becomes more desperate the closer you get to liberation.
Prepare to Panic
The main enemy is a demonic woman, not tied to any specific location or timing, leaving a constant sense of impending danger… and the opportunity for you to jump out of your seat at any given moment!
Explore The Dark Occult in a non-linear progression style, with multiple paths through the house. Quests can be approached in a different order from one player to another, providing a unique and different gameplay experience each time.
The game utilizes environmental tools, such as detailed visuals, perfectly timed audio, and a Gothic setting to convey and promote fear and panic in the player. Players will find many moments where their eyes will play tricks on them, causing them to think there’s a creature lurking at the end of the hall when in fact it’s just a side table stacked with items.
- Requires a 64-bit processor and operating system
- OS: Windows 7, 64-Bits
- Processor: Intel Core i3-530
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 760 2 Go or AMD Radeon™ R7 260x with 2GB Video RAM
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: DirectX Compatible
- Additional Notes: Supported Gamepads: Microsoft Xbox 360 Games for Windows (Wired), Targeting 1080p @ 30 fps
 The.Conjuring.House-HOODLUM.iso [1fichier.com]
 The.Conjuring.House-HOODLUM.Torrent [1fichier.com]
 The.Conjuring.House-HOODLUM.iso [dailyuploads.net]
 The.Conjuring.House-HOODLUM.iso [uptobox.com]
 The.Conjuring.House-HOODLUM.iso [userscloud.com]
 The.Conjuring.House-HOODLUM.iso [multiup.org]
Yes, the gameplay might become repetitive with closed doors, find the keys and such. But the game is all about the constant menace of the demon lurking, keeping you on the edge. Frictional Games uses the same concept and nobody is downvoting their games. So why this one?
Yes, you save manually and might end up dying and retrying, doing the same part again. But what’s the difference if the game was autosaving? You die, retry and do the same part again. Nobody has ever done that playing SOMA for example? Or GTA? And BTW, anybody remembers that time where games had three lives, one hit kills you, no save, no continue? No more lives, suck it up and restart at level 1? Well, pepperidge farm remembers!
The game borrows its gameplay from Outlast, Resident Evil, Silent Hill and Frictional Games. But the end result looks great. The voice acting is a little weak and should be fixed. But overall, this is a high quality game made by an indie team. You can see there’s a lot of work, passion and love put in it. The textures are great and the lighting is awesome. The sound design is top notch. I didn’t encounter any bug or crash but there have been updates before I buy it so people reporting them might have experimented them on a previous version.
Also, the devs are maintaining and adding content to the game, like adding the map and the game modes. So, I don’t understand why an indie team who made a great game is getting downvoted while everybody still continues to buy EA games, praising them again, forgetting how they treated their customers.
Anyway, buy this game, support this team. I think they can become the next Red Barrels and should be encouraged.
Atmosphere and horror are a plus. Outlast isn’t even close of how badly this game scared me so far. The campaign is good. You have the opportunity to explroe a huge mansion. It’s not just like in Amnesia where you have to move foward until you finish the game. No. Here you have to wander in a huge mansion and complete your objectives.
There are no weapons so you have to run or to hide which makes it creepier.
It’s a feeling of Resident Evil 7 – Outlast, however I belive it has its unique style.
Some people are complaining about the voice acting of the main protagonist. Of course, it’s not the best, however keep in mind this is an independent studio. And for an independent studio they made a good job with the grapichs and soundtracks.
Since Halloween is close I highly recommend you to try this
The game was OK, but had technical issues when I last played it.
I’m assuming they took down my video of "The Conjuring House" because they changed the name of their game. In doing so, they labeled the takedown as me violating Steam’s TOS and now I have a 24 hour ban from uploading any other videos. They could have asked me to remove it. I would have renamed the video on my YouTube channel and re-uploaded it to Steam.
Shady developer practices = Not a recommend.
The game almost completely lacks checkpoints where they are suppose to be placed in any other game, only one manual save slot, the cutscenes are unskippable and too long, and after the character dies on the same place about ten times, a tense sequence completely becomes a repetitive chore of figuring out how to avoid ramdomly spawned enemy. This is not how you scare people, this is how you enrage them by trying their patience.
Even more, it’s quite buggy and some buggs are game-breaking and don’t let the player to progress. Seems like the game relys too heavily on random spawning and sometimes it breaks.
Not recommended until it works properly.
I want to start off saying this game is beautiful! The dark damp dilapidated house, the detail put into the main antagonist. The sounds were spot on and added to the beautiful visuals of the game. Each creaky door, random knock, scream and dripping of water added to the tension and terror building up as you stalk the halls looking for your objectives.
Now to the Gameplay. This game needs a Map. Period. The hallways get very confusing and many times before securing an objective item I would get caught with the tentacle lady as we called her and have to run to a safe room. The amount of times the antagonist appears is randomized and in my opinion, without a map needs to be decreased as this just becomes annoying and takes away from all the tension that just built.
You should not be able to stack objectives, this is not a JRPG. There should be one maybe 2 objectives at most in this game at a time. I had 7 objectives up in my list and was searching for the keys for a good 30 minutes scouring each room only to realize I had to unlock the padlocked room to continue on. If there is an Objective that has to be done to progress the game further let the players know which one.
This game overall became a frustration that I have no desire to go back into. It made me sad due to my anticipation of the release of this game. So Overall Beautiful visuals and atmosphere. Less desirable story and gameplay.
Another issue is the lack of helpful hints/tips, this game is for hardcore players willing to explore every nook and crany in the mansion. I admit i spent over an hour looking for the next thing to do in the objective and all I had to do was look behind a couch. *Face Palm* This is by no means the DEV’s fault, it added in the whole I did something and found it exploring factor. I know the game is fairly new and there are no guides and its fun to play it blind but some of the punishing factors by not saving and changing locations of certain quest objectives made it difficult to expect the same result only to realize the loctions changed after death. Also without tips/details for new players of what to expect, it can frustrating very quickly. Besides that small issue I belive this game is great and deserves to be checked out everyone willing to get a good scare or anxious vibe that outlast 1 gave me in my first play through. *I know its not for everyone to compare the game to outlast 1, but I truely felt the thrill in this game as I did in that one.*
Excellent Job Rym Games on a great game and I hope to see more from you guys in the future. Keep kicking♥♥♥♥♥
The sound design is pretty decent
The animations are OK
Honestly, the game could have been pretty good if there was some decent puzzles. Instead, this game is largely a door simulator, where you walk room to room searching pixels for keys and other objects in order to progress. The "difficulty" of the game comes down to memorizing the layout of the mansion, and the locations of the safe rooms. The safe rooms being the spot where you need to run when you encounter an enemy to prevent a "game over" situation.
This game probably isn’t worth getting, unless you’re having trouble finding a horror game to play.