About This GameIn the jungles of the Underland, scattered remnants of an ancient culture speak of a great evil that dwells in the shadowy depths of the Kwayerumoshi caves. But even the darkest secrets of this lost age are about to be revealed by the brave actions of three unlikely heroes.
In the final chapter of The Journey Down, Bwana, Kito and Lina explore the vast reaches of the Underland and unravel its long-forgotten history. Their adventure comes to a bombastic conclusion when they learn the true nature of the Great Asili tree and the Armando Power Company.
The Journey Down is a classic point-and-click saga with an Afro-Caribbean vibe. Get ready to embark on an epic journey of brain-teasing adventure!
* A twisting tale of intriguing adventure
* Tons of handpainted environments
* An all original jazzy reggae soundtrack
* A fully voiced cast
* HD art and animations
- OS: Windows XP SP 2+, Windows Vista, Windows 7
- Processor: 1.8 GHz CPU
- Memory: 1 GB RAM
- Graphics: Direct X 9.0c compatible video card
- DirectX: Version 9.0
- Storage: 1500 MB available space
 The.Journey.Down.Chapter.Three-RELOADED.Torrent [1fichier.com]
BUT! The third part has good music, is pretty light on puzzles (never had to scratch my head too much) and finally, IT DELIVERS AN ENDING! Unlike many other episodic titles, if you know what I mean.
On par with the two previous parts, third one took me almost exactly 3 hours to beat.
If you liked the first two parts, go get this one now.
The Journey Down: Chapter Three starts off very strong (in my opinion). It’s the same characters we know and love, doing silly things and having a laugh at it. Just like in the previous episodes.
We finally find our ‘heroes’ in the Underland and about 20 minutes later, we’re back in St. Armando. Considering that the game is about 3 to 4 hours long, being in the Underland for this short is kind of a shame. Ofcourse, the player goes back there after a while, but again… It’s very short and feels more of an afterthought than an actual part of the story.
And that’s what the game becomes at exactly that point.
The production value went down from there on in and it’s noticable in a lot of aspects.
The voice acting, in my opinion, is really great. Bwana, Kito are done great and are very believable. Then there’s always the mediocre voice acting… And then there’s the phoned in voice acting.
In an attempt to avoid spoilers, when the player goes ‘back’ to the Underland, there are two characters, one of major importance and the other one again being an afterthought. And their voice acting is atrocious. They’re reading their line from a script and sounds like they phoned it in.
Aside from the value seemingly going down, I felt like a lot of stuff was skipped. The hub area in the second part of the game felt really nice, but it didn’t feel part of the world that the player is in. And it was over before I knew it. There is a puzzle there with a police officer that I had trouble with… Only to realize I missed an object. After I got the object that was needed in the puzzle, the cutscene took… 3 seconds? I couldn’t even process what was going on.
And that’s, sort of, how the latter part of the game is in a nutshell. It feels rushed, compared to TJD: Chapters 1 and 2. That may be due to the simplified puzzles (and in my opinion, that’s nothing bad, but I can see why it’s a problem for other people) but it honestly, I think that the latter part was more of an afterthought. And that’s a huge disapointment.
I would still recommend it because the game is, for what it is, pretty darn decent. Not as good as its predecessors, but it’s still got its chill vibe, aside from sometimes feeling a bit ‘too gamey’. (There has to be action and suspensful situations… Just more than before).
The voice actors, namely the protagonists, have done a very nice job to keep it interesting – eventhough it felt a little forced at the end of the game. One particular side character, whom wanted to fight a guard made me giggle like a schoolgirl for a long, long time. It might sound silly, but in a game like The Journey Down, I felt that the silly dialogue was part of this world and that all the serious business was secondary.
The music is actually quite good, but again, it felt like it didn’t always fall into the category of the game. In the first game, the music accomodated the scene where the player was at and the same happened in the second game. Now, I know that the producer of this music had passed away during the creation of the 2nd game, may rest in peace. The music crew had done a good job in this installment, but the music oftentimes didn’t fit with the mood of the game.
The scenery was really nice as well, but again, didn’t quite reach the value of the previous two games. And again, mostly in the latter half of the game.
I love this series through and through and I hope that it gets the attention it deserves, because it deserves it.
It just saddens me that it’s so ‘mediocre’ compared to the previous titles. I really hope that the developer would try to fix some of these things. It’s really not a bad game at all, but it dropped the ball halfway through.
I have had no complaints with the Journey Down series. Sometimes the puzzles were a bit off-putting, but the story, characters, graphics, and music were all top-notch. I really enjoyed my time playing through the series and learning about the high-drama in this interesting world.
I played through Journey Down on many versions of Ubuntu Linux, with radeon mesa graphic drivers. The game’s load-times were lightning-fast. Great value for the purchase price, as so much of the game’s high-quality small-touches were added by labor of love, like the 100+ hours of musical soundtrack.
The Journey Down: Chapter Three Review
So here are my two Cents on the new and last Journey Down Chapter. At least for now. I’d like to keep it short as this game does not differ much from the other chapters gameplay and graphics wise.
It’s a kind of classic point and click adventure game with a refreshing afro-carribbean vibe to it.
The music, sound and voice acting is really good and fits the mood and caribbean scenario quite good.
Graphical wise it still has that captivating atmosphere which has drawn my attention at first to chapter 1. Just fantastic.
Puzzle wise I have to say that as an avid player of the point and click genre, that it was not too hard figuring them out.
Would I recommend buying it? Definitely. It’s a very entertaining, funny, witty classic point-and-click game and it was all accomplished by a relatively small developer. Go support them. ‘Cause for a first this is very good and very promising of things to come.
There was a good amount of humor, if you dared try some things. 🙂 lol (airhorn, for example, can be entertaining).
My biggest issue is that it leaves me wanting more.. Another tirlogy would be awesome! Or a continuation. I don’t care so long as there’s more! <3 Thank you!
I loved the first and second instalment but I must say this is the weaker of the three. I was devastated to find out that the composer passed away during the development of the second game, because I feel like this chapter and its ambience noticeably suffers. The first two games had a nice feel-good Caribbean atmosphere to them and this last one just seems to take a giant leap into a different genre, as if they were desperate to push a grand plot in the last game. I watched the trailer after completing the game and was surprised to see that they chose to highlight that rock and roll was gonna save the day… it’s just so far from their initial vision.
I’m also disappointed to see that they used what looks like cheap particle effects (eg. gifs of explosions) and that they’ve left in a bunch of jagged artefacts from the animation (wish I could include screenshots here, but oh well), which makes this game feel as if they rushed the release. The juice girl and Lina’s voice acting were a bit awkward and the puzzles were less complicated than I expected.
All this being said, I did like the end and the puzzles were fun to complete. The general animation was amazing and had great frame rates, and the composition of the camera shots were nice and effective in building suspense. Generally, the backgrounds were beautifully designed, although it feels like the developers were unsure of what they wanted to do with the game so they just threw in every possible environment (beaches, evil caves, snowy mountains, cyberpunk cities… what?).
I just want to end this by saying that I know I’m being harsh on this game, but it’s out of love. I know they already had to push this release back from August til now, I just wish they hadn’t set a deadline and instead had taken all the time they needed to polish the small details, because this is one of the best point and click series and I think it deserved something more.
TLDR: Overall it was an alright game, but it is weak in comparison to the past releases and lacks some polish. I would have let it slide if it weren’t for the price tag.
Also, in my eyes, all three games surpass most point and click adventures by exclusively having logical puzzles rather than forcing you to try random thing combinations sooner or later.
Even more than the first 2 Chapters, loved this one.
The music was amazing, from start to finish.
Great voice acting. from start to finish.
Story was very good, felt a little short, but more might have been too much. The pacing was good, any slower and it might have started to drag.
Puzzles felt a bit too easy this time, but I enjoy difficult puzzles. These may be more appropriate for most people, and for more casual or younger players, who aren’t huge puzzle addicts. The usual back and forth, but not too much. Logic puzzles were actually logical.
Character personalities, even the smaller, secondary characters, were fantastic. Rose… heh! I loved Rose. xD
The art style in this Chapter blew me away. It was so… right. It just added to the feeling from the story.
Everything just added together made a great package, one I am glad I opened. The gift inside was worth every second and every penny.