About This Game
There are a million worlds in the galaxy. Only one of them is Home.
It was supposed to be a short test run – a quick flight to Alpha Centauri and back. But when mankind’s first experimental jump drive goes wrong, you and your crew find yourselves trapped on the wrong side of the galaxy. Now, you are entirely on your own – and the only way back leads through the vast unknown of outer space.
On your strange journey, you will encounter unforeseen obstacles and unimaginable treasures. You will fail and you will pick yourselves up again. You will suffer painful losses and also make new friends – in a vibrant universe that changes its design with every new journey. Your most important goal: Bring your crew back home to their families and friends.
The Long Journey Home combines an open world full of galaxies, planets and anomalies with quests and mechanics of a rogue-like RPG. You have to make decisions – and choose to live with the consequences.
One destination. Endless adventures. Where will this journey take you?
Features• Explore a living, procedurally generated universe and encounter diverse alien races.
• Revisit galaxies in which you have already travelled and try to take different paths in a familiar environment.
• Form alliances with strange aliens, from the noble knights of the Wolphax to the unpredictable Ilitza.
• Raid alien tombs full of traps and treasure, compete in the galaxy’s greatest combat tournament and research strange artifacts.
• Assemble your own crew and use their individual skills, from archeology to technology or diplomacy.
• Conduct negotiations and make challenging decisions, which will change the universe forever.
- OS: Win 7, 8, 10, 64-bit
- Processor: 3 GHz Dual Core CPU
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 650 Ti / AMD Radeon HD 7790
- DirectX: Version 11
- Storage: 16 GB available space
- Sound Card: DirectX 11 compatible sound card with latest drivers
 The.Long.Journey.Home-RELOADED.Torrent [1fichier.com]
Graphics are on point for their art style.
Music if beautiful.
Gameplay is… a little weak.
10 upgrades for your lander. 17 for the ship, and 8 different replacement weapons/shields to choose from. That sounds like room for fun, but (depending on the ship you choose) you may only be able to use 2 of them. The game mechanics discourage you from visiting all the planets as the wear and tear you suffer outstrips your ability to repair or foster sufficient funds to service your vessel.
There are a number of missions (side quests?) for you to undertake from each species, but they’re very hard to accomplish, and often I found the rewards to be so stingy so as to deter me from helping others in the future.
You’ll encounter many different aliens, but as exciting as meeting a new face may be, this is often just to say hello, without any substantial benefit to repeating the experience.
I finished the game. I enjoyed the game. I don’t think I’ll play it again. Worth a spin though, so mind how much that kind of experience is worth to you.
On the face of it, it’s a mish-mash of 2-D Lunar Lander and Gravitar episodes with a Starflight select-a-reply story as the backdrop. It shouldn’t work and, admittedly, the seams between the different mini-games become obvious quickly.
The game has such a strong aesthetic that it stays in the mind longer than one would imagine from examining its individual components. Almost despite itself, it’s a strange, lovely thing.
To start, please ignore reviews saying that the game is "too hard" for whatever reason. It’s not. The lander missions are fine, unless you’re particularly clumsy. Keeping everything maintained is challenging, but doable if you’re strategic. It’s par for the course for anyone who likes this genre of game.
What’s wrong with the game is, sadly, that it just isn’t fun. It creates a vast universe, teeming with alien life and interesting worlds. And you’ll want to be off exploring that … but you won’t. Nope, instead you’ll be spending literally about 80% of your game time in lander missions grinding out the resources to keep your ship barely afloat. Grinding, and grinding, and more grinding. And worse, the lander minigame gets boring very quickly.
I suspect the devs wanted it to be a challenge to keep the ship running. But it isn’t, it’s just time consuming. And from what I’ve read on the forums, the devs aren’t particulary interested in changing the game. I feel this game has a lot of potential that just isn’t realized. If they ever allow modding, I’ll pick this up again and try it out. But as it is, I can’t recommend it at all.
Patch support was stopped one and a half years ago. But the f****ing publisher just releasee a new update solely to add the spy software from buffpanel without offering an opt-out (besides modifying the host file).
Do not support this s**t, do not buy!
After now actually playing some more my review remains negative. The arcade-ish lander missions and ship control play tedious and boring and just prevent you from enjoing the otherwise fun and interesting exploratory game aspects. The game should have been much more streamlined and focused on its strong points, FTL could have been a good reference in how to get it right.
I bought the game outright, and I do not appreciate this nonsense.
This might be an amazing game, but I’ll never play it now. Instead, I am running through all my processes and programs trying to make sure I don’t have a logger running on my machine.
Edit: I had to install the game again; apparently you have to play for at least 5 minutes to be able to write a review…
If you love strategizing, and can easily grab hold of resource management and assessing all possibilities on how to survive, the game might turn easier than you’d expect.
However, if you just run in blindly, you might have less success than what you expect. But as you learn the mechanics more and more, you will slowly learn the skill to survive even without having a good grasp on everything.
There’s flaws that the developers are working on, but it’s definitely something that will keep you coming back, until you finally do it and get everyone home.
Beginners to the game should try Story mode first. However if you’re confident you can jump right into Adventure mode.
It is more like stories than singular story since there are so many different stories to be found.
* There is the overall goal to get your crew savely back to earth. I started to play on difficulty "story mode" and after few runs it is too easy to get my whole crew back to earth. Adventure mode is easy to challenging depending on the seed. Sadly, I was not yet able to get back on rogue mode.
* Then there are all those other smaller and larger stories about history, love, rivalry, politics and much more. You will find the stories and they will find you while you are playing. After roughly 60 hours I still have not seen all of it. According to my statistics I solved only about 55% of all problems in the galaxy.
Lots of reviews say the controls are hard. I don’t agree with that. This is the first game I play with a controller (i.e. I bought my first and only controller for this game) and it works just fine. Sure, I needed a bit of practise to get the handling right, but more important than the handling is your understanding of forces. Remember your physics lessons on "triangle of forces"? That helps a lot. You can choose from relative and absolute controls. I use different controls for flying in space and navigating on a planet and it works just great. Try out yourself which controls fit best for you.
Your crew consists of 4 members which you can pick from a list of 10 characters. Each character adds different options to the journey. I really love to play with Zoe since she can find lots of interesting locations with her long range scan. Now that I play on more difficult mode I started to appreciate Allessandra who can repair stuff and Nikolay who can add new devices to my ship. Each charater is unique and for most of them I either love or hate them. That tells a lot about the details put into their creation.
The music never gets old. It accompanies you during your journey and reflects the atmosphere so brilliantly 🙂
One minor thing I don’t quite like: Flying between the planets can be boring from time to time. Even Zoe complains about this sometimes 😉 (I love that comment.) But forcing your way by flying faster to reach your goal will just burn your fuel and make the run harder. So I am patient and wait …
In TLJH, every jump to a system damages you and includes an RNG roll to damage (or if already damaged, destroy) a ship system. This random device damage is always annoying and can be crippling, such as reducing your only armament to 20% effectiveness, and there is no way to stop it. The ability to repair damage devices, compared to how often it happens, seems absurdly rare and subject to annoying limitations. It is entirely possible for your weapons or shields to become damaged and then irretrievably destroyed by RNG events as you move between stations that can actually repair devices. The same applies to lander devices every time you launch it – be prepared for that nice new grav plating you bought to get damaged and lose half its effectiveness the first time you use the lander after installing it.
For anyone looking at this game and thinking about the classic Star Control 2, I would say be prepared for massive disappointment. The similarities are all superficial, and TLJH is completely missing some of the critical design elements that made SC2 work. Ship to ship combat in TLJH is like using the stock precursor ship for all your battles, albeit with prettier backgrounds.
First of all, it is difficult. No, the lander is not a disaster at all. The thing is that this game requires a lot of intuition and logic (often an alien kind of logic) to cope with RNG which, on the one hand, is sometimes unforgiving and, on the other hand, gives extremely high replayability to the game – along with an option of the Ironman/Hardcore mode.
Talking about replayability, it is based on loot, galaxy generation and aliens you encounter (RNG) as well as your pre-made decisions like crew and ship which have an extreme impact on your strategy. Besides, some quests have several solutions which can have serious impact on your further journey.
In short, I would recommend the game to the players who can enjoy defeats, who like survival/risk management and the process of discovery or who is searching for a game like Space Rangers. I have read comments stating that the game punishes for exploration, but actually it does not. It does promote a thinkful exploration.
Gameplay – 8/10: the game provides you with very little information on such things like ship and module attributes, crew skills and so on.
Visuals – 8/10: I just dislike how some aliens are visually designed 🙂
Music – 10/10.
Spiritual affinity to Space Rangers – 9/10. (in comparison to other games)
I read a little deeper, though, and came to see that most of what people were complaining about is what attracts me to this sort of game. Then it went on sale.
Let’s get this out of the way. This game is not for you if:
*you lack patience*you are looking for a Capcom style shoot em up*you are averse to a satisfying learning curveNow that said, I really like a lot about this game. I thoroughly enjoyed the sense of discovery as I climbed the learning curve. So much mystery! The controls take some time to master, though I was fortunate because I had a good sense of the simplified orbital mechanics you need to master from other space games I have played.
The game itself is gorgeous, explaining the relatively steep system requirements.
In a nutshell, you are trying to hold your ship and crew together as you try to find your way back home. The fragility of your ship and lander are your main challenges here. Every decision has to be made in the context of managing the condition of your mothership and lander, each with a number of components that can fail at any time. You will occasionally be afforded the opportunity to repair hull and components, but it’s expensive and bad luck can undo the best of plans. Make the wrong friends, pick the wrong hyperjump, or run out of luck and you can find yourself running out of fuel on a ship that functions barely better than my Ford, adrift 30000 parsecs from home. The sense of loneliness is palpable as your crew barely clings to life on a ship that is burning and your resources dwindle. Fail to manage your resources well you will watch as your crew dies, one by one, as your air runs out, or be blasted to a million bits by a hostile whose motivations are a total mystery.
With luck and the right upgrades, those pesky interstellar bullies may find themselves at your mercy. Be warned, though, conflict will usually cost you more than you get in return. Upgrading your lander to withstand more hostile environments will net you better resources and extend your journey.
Lack patience you will be furious with the purchase, but if you can stick with it you will learn the environment and, yes, you will survive the Long Journey Home.
If you are still occasionally pining for something to remind you of SC2 then this is an outstanding purchase.